Installing AE CC Render Engine in offline machines
I would like to install the CC ae render engine on two offline render nodes, but I can only find references to installing on online machines. Is there a standalone installer, or some method, to install just the ae render engine?
Thanks.
Julian.
I'm having issues trying to get the render engine to work as well with my CC membership. I've placed the empty text file (ae_render_only_node.txt) in the locations indicated by Todd K, but everytime I try to start the render engine it keeps asking me to sign in.
If I sign in is this going to activate on the 2nd machine? (Which I don't want to do) I'm going to have 4 render nodes with the i7-3770k overclocked cpu on each machine.
Also, how can I install a few plugins, like optical flares, on each machine without having to sign in to Adobe?
Thanks!
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Render Engine not seeing project
Hi there,
I've set up AE6 Render Engine on 5 machines, did some testing with one project and all went fine. Different project set up and tested again, this time however one machine wouldn't start rendering, just stuck in a loop of watching the watch folder. 4 machines started rendering fine, then one errored on a frame and now won't start rendering again. All computers have same plugins and fonts etc. Any ideas as to why a machine would start a render on one project but not on another?
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Is there a step by step instruction on how to install and use the ae render engine?
The answers on the adobe are in computer-ese and I just don't get it. Currently I am using ae 5.5 on a 2.8 eight core with a quad core waiting to be accessed for rendering.
ERICI'm not sure I understand your question. The render engine is installed with you installed CS5.5 If you want to use another computer for rendering all you have to do is to install AE on that computer, open up the render engine (it says what it is in name of the app) and then open your project file, pick the comps you want to render and press render.
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AE CC Multi-Machine Rendering: Still asking for Adobe ID on Render Engine App Launch
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I'm sure this is a fairly simple fix, but I have looked for quite a while through blogs and AE documentation and I just can't get it figured out.
I'm trying to set up my first multi-machine render farm with AE CC. All machines for the render farm are running Windows 7 and are networked via Gigabit Ethernet Switch. I understand that I can have CC installed on 2 computers with my membership and then I can install a number of Render-Only instances of AE. The problem is I am trying to set up one of my 3 machines in render-only, yet I am still being asked to sign in with my Adobe ID when I launch the Render Engine App. I can't sign in a third time or it will ask me if I want to sign out of all of the other computers that are licensed under my name. I've attached screenshots of what it shows.
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As the subject line says, I can't get the version of the product to open up - it defaults to the render engine, no matter which .exe file I open or project file I try to open. And -yes - as far as I know, I've downloaded and installed the full version of the program.
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I have no idea if it's a registry key issue (probably the case?), a hardware issue, product registration issue..etc.
This was a short-term problem that I wanted solved ( I needed to open my project in the full version ASAP, but didn't have it installed on any other machine ), but instead we just expedited the long-term solution (below).
I really only needed the 12-core machine for rendering, so we ended up installing AE6 on a laptop that I can work from (the full version installed and opened up with no problems), and we use the 12-core machine ONLY for rendering - no actual project file work. Because of that, the render engine is all that needs to open on the 12-core machine.
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I'm planning to use multiple machines to render one project(watch-folder), The machines are required to install AE render engine on each.
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Hi all,
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Any help will be appreciated.
Regards
GopiHi Arun,
Sorry it was my friend who posted that, so unfortunately i cant award points.
I tried what you have said, but i got the following error.
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I will post the same query once again and award points to your replies.
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After Effects Render Engine Loads project over network then closes? Any advice please?
Hi,
I have just started trying to use the After Effects Render Engine over the network. I have followed some online video's where you have to set the main project computer as Multi Machine output etc and then collect folder to a network drive then go to the node computers and open Render Engine and go to watch folder and point it to your files on the network drive. It finds the project and opens it but then instantly closes it and then continues to search.
Where is this please?
Also I can't seem to tick "Skip Existing Files" in my project
Kind Regards
JoeThere is no built-in network render features in AE, so we probably need to see that video you are referring to.
A wild guess though, is that you are trying to render a video file, instead of an image sequence. "Skip Existing Files" only works with sequences. Anyway there is, to my knowledge, no way to make several machines write to the same video file. But you can start the project rendering an image sequence, from multiple computers, to the same network folder, and then use the "Skip Existing Files" feature to prevent overwriting the frames. -
Network render engine with projects over 2gb?
I recently set up a network render farm using Adobe CS4 and adobe's render engine. I have no problem collecting my files over my network using the renderfarm for projects with resource files and project files smaller than 2 GB. However, working with HD footage, my resource files are usually significantly larger than this. When ever I try to collect my files over the network to my watchfolder in projects over 2GB AE always fails. Adobe clearly states this issue in there not so helpful, help guide:
and for those with eyes like mine, the NOTE reads:
"After Effects can’t copy source files that are largerthan 2 GB using the Collect Files command: you must copy them manuallyto the (Footage) folder in the Collect Files folder."
I'm sure this is a simple issue that simply requires someone who has actually set up a network renderfarm (adobe technical support was very helpful in taking my money and reading to me this line from the manual) The problem is this vague line does not describe how to build the corresponding folder structures in your watch folder. I've tried mimicking the folder structures that AE generated on my watch folder with projects less then 2GB but have had no success. I feel like, and this is just me speculating, but there has to be some file brought to the watch folder, along with the resource files that triggers my watch folder into action. I guess to summarize, how do I use my CS4 network renderfarm for projects with resource files over 2GB. Any suggestions would seriously brighten my boss's day (& since I pushed so hard for this render farm and indirectly brighten mine)
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