Installing render only version on offline machines Mk2

Hi there,
I need to install AE CC on 10 blade servers, but there doesn't seem to be a way of doing this withou doing it through the CC app.
There seems to be no sign of AE CC as a standalone app.
And no-one seems to be answering on this forum.
Can I take it then that this isn't possible?
Would it not be possible to create a standalone version of AE which is render only, and doesn't need to be installed via the CC app.
It's the ONLY CC app that works like this...
Would make it a lot easier for render farms and thus serious post work....

OK, I'm going to break this down a bit, because I can't get it to work..
We need some more steps here. This is not as simple as advertised...
Creative Cloud Packager for Creative Cloud Teams and Creative Cloud Enterprise
You do not need to follow the instructions above if you are deploying After Effects CC as part of a multi-seat license, Creative Cloud Teams or Creative Cloud Enterprise. Instead, use the Creative Cloud Packager (CCP) to deploy the software.
Er. So I managed to download and install CCP.
In this case, create the ae_render_only_node.txt file before deployment:
1. Create the ae_render_only_node.txt file as described here, and use CCP to set the destination for this file.
So.... rewind a second.. How do you add this?
The CCP downloads a fresh copy of AE, and makes a CCP installer out of it automatically.
How would one create a package containing the .txt file?
Where is the option to include this file?
There's no option to do this.
2. Deploy After Effects CC using Creative Cloud Packager.
OK. So how do I do that?
From the admin machine or the client machine?
If I copy the package onto the client machine, it needs CCP to install it.... which requires internet access.
Or do I do it from the admin machine... which I can't at the moment, because it's not seeing the client machine on the network....
(I should say at this point that C4d TeamRender is working using the same network, and was super-easy to set up...)
So then I go here....
http://helpx.adobe.com/creative-cloud/packager/creative-cloud-packager.html
If you are a Creative Cloud for teams customer, download Adobe Creative Cloud Packager from the Team Admin Portal in Adobe Creative Cloud.
OK. That was easy. Got it.
Using Creative Cloud Packager, you create Windows and/or Mac OS packages (MSI or PKG files) and then using any third-party deployment tool that supports the deployment of native installers (for example Microsoft SCCM, Apple ARD, or JAMF Casper Suite) deploy them to client machines.
OK. That's not so easy. Can't I just make something I can copy onto the client machines?
   Note:
It is recommended that Creative Cloud Packager should not be installed on a system where one or more Creative Suite products or Creative Cloud Manager products have been installed.
OK. That's not really possible as I don't have a spare machine just to make Adobe packages.
But made something anyway...Made sure I'd quit out of CC....
It's made a folder called RenderNode.
Copied it onto the client machine via my SAN.
Opened it up on the client machine.
There's another folder called 'Build' (looks promising...)
Hey.... there's a file called 'RenderNode' which is what I called the package. And it's a Windows installer..
Double-click..... and.......
'Please wait while Windows configures RenderNode.'
OK..... and waiting......and waiting......and waiting......and waiting......and waiting......and waiting......
Looks like this is going nowhere... Giving up......
I'm sure I'm doing something wrong here.
But this is like 10 times more complicated than the previous way of doing things...
Which in itself involves the .txt kludgey thing.
Wouldn't it just be lovely if there was a nice self-contained downloadable render-only app that you could just install?
Surely it wouldn't be that hard?

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    Usuallyexasperated wrote:
    it requires a...... 2.33 Ghz processor!
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    Message was edited by: Usuallyexasperated

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