Instlation problems

I am haveing problems installing java on my computer. Ive been trying to install Yahoo Site Builder and it wouldnt work. I call them and they said to uninstall all of the java aplications and reinstall the latest one. Now I get the error mesage: Java update cannot be installed on this machine because the directory you have chosen to install is locked. Please close any bowser or aplication that is using the directory you have chosen for the instlation. I dont understand what this means. How do I fix this.

Reboot and try again?
(I have always used "offline" installations - ie you download a (large) file
and run it later to install. That way no applications have to be running
when I do the installation.)
If that doesn't work say what you are trying to install and what OS you
are using.

Similar Messages

  • Flash 8 Trial instlation problem

    Hello guys,
    I have a big issue trying to install flash 8 downloaded from
    Macromedia web site. I've done it several times so I don't have
    corrupted download.
    Well, error message I've got tell me that "Administrator has
    configured software restrictionas to prevent this installation".
    Then app error log has error that reads: "Instalation of
    C:\WINDOWS\Downloaded Installations\Macromedia Flash 8\Macromedia
    Flash 8.msi is forrbiden couse of software restriction policies."
    As far as I'm aware I'm owner of my Windows XP Proff desktop and I
    don't recon putting any soft. restr. on it. Anoying thing and
    probablly a Windows problem couse I can't find any more topics like
    that on google but maybe anyone got any suggestion??
    Thanks, Greg

    I'll approach this from the opposite end... replace the code
    you have with:
    on(release){
    getURL("
    http://gnome.deseloper.com",
    "_blank");
    If that works, then the problem is that you didn't put the
    code where the instructions you show indicated you should. For what
    you did, the code I just showed is appropriate (though not a good
    practice because it is hidden from easy review). It's better to
    keep your code in the timeline where it can be easily found.
    You will have selected the button and then typed the code in
    the actionscript editor. Instead, you need to
    click on the frame in the (separate) actions layer in the
    main timeline that you should have made already, not the button
    layer, and then place that code from the tutorial in the
    actionscript editor window.

  • Microsoft Project Free Trial instlation problem

    My name is Dawn,
    I have repeatedly downloaded Microsoft Project free trial it downloads and when I go to my files to open it, it says "Sorry there was a problem Mounting the file" "Couldn't Mount File"  How do I fix this so I can access the free
    Microsoft Project for my college class.
    Dawn

    Dawn --
    Before I attempted to install my copy of Microsoft Project 2013, I downloaded and installed the free application called 7-Zip.  Then I used 7-Zip to unzip the contents of the IMG file, where I could find the installation EXE file and install the software. 
    I do not work for 7-Zip or have any financial interest in the company.  It simply helps me to deal with IMG files without needing to burn an installation CD or DVD.  Hope this helps.
    Dale A. Howard [MVP]

  • I am having keyboard problems when trying to boot up an OS (bootcamp on Mac Mini Server)

    I recently tried using bootcamp on my new Mac Mini Server.
    I uploaded a windows ISO Image perfectly the way it asked, Windows 7, I followed the correct steps, euqally divided one of the hard drives, and I was ready to actually set up the new Windows section of my computer. During this booting session, my dog came in the room with her ball and knocked the computer plug out of the socket. Now when I turn on the mac, the fan still works, the same Macintosh sound comes up, the screen turns that usual very bright gray, but it stays on that gray. After a minute or two, the screen turns black, with a blinking underline, as if it were confused to choose which operating system it has to boot.
    My problem here is that I use a wireless keyboard (not by Apple) -- and I suppose that bluetooth syncronizes with the OS and not the computer system itself -- so my keyboard commands do not get recognized in order for me to navigate into Windows 7 or OS X Mountain Lion. I tried solving this problem by purchasing a brand-new USB keyboard (since Mac Mini Servers do not have the PS/2 entrance). I guess this new USB keyboard didn't work, I imagine, either because the USB slots on the machine are not recognized by the computer's internal system, only by the Operating Sysytems (which I hope isn't true), or that the mac had never used that USB Keyboard and wasn't going to be capable of using it until it had installed the necessary drivers, but without the OS running that would become impossible.
    So my question is: Is there a way that I can connect a keyboard to the mac so I can continue installing my alternate Operating System? Is it maybe another problem all together?

    It is starting to sound more like Bootcamp failed to install properly.
    Have a look at > Boot Camp 5: Frequently asked questions
    then perhaps > Failed bootcamp instlation - Google Search

  • A problem with threads

    I am trying to implement some kind of a server listening for requests. The listener part of the app, is a daemon thread that listens for connections and instantiates a handling daemon thread once it gets some. However, my problem is that i must be able to kill the listening thread at the user's will (say via a sto button). I have done this via the Sun's proposed way, by testing a boolean flag in the loop, which is set to false when i wish to kill the thread. The problem with this thing is the following...
    Once the thread starts excecuting, it will test the flag, find it true and enter the loop. At some point it will LOCK on the server socket waiting for connection. Unless some client actually connects, it will keep on listening indefinatelly whithought ever bothering to check for the flag again (no matter how many times you set the damn thing to false).
    My question is this: Is there any real, non-theoretical, applied way to stop thread in java safely?
    Thank you in advance,
    Lefty

    This was one solution from the socket programming forum, have you tried this??
    public Thread MyThread extends Thread{
         boolean active = true;          
         public void run(){
              ss.setSoTimeout(90);               
              while (active){                   
                   try{                       
                        serverSocket = ss.accept();
                   catch (SocketTimeoutException ste){
                   // do nothing                   
         // interrupt thread           
         public void deactivate(){               
              active = false;
              // you gotta sleep for a time longer than the               
              // accept() timeout to make sure that timeout is finished.               
              try{
                   sleep(91);               
              }catch (InterruptedException ie){            
              interrupt();
    }

  • A problem with Threads and MMapi

    I am tring to execute a class based on Game canvas.
    The problem begin when I try to Play both a MIDI tone and to run an infinit Thread loop.
    The MIDI tone "Stammers".
    How to over come the problem?
    Thanks in advance
    Kobi
    See Code example below:
    import java.io.IOException;
    import java.io.InputStream;
    import javax.microedition.lcdui.Graphics;
    import javax.microedition.lcdui.Image;
    import javax.microedition.lcdui.game.GameCanvas;
    import javax.microedition.media.Manager;
    import javax.microedition.media.MediaException;
    import javax.microedition.media.Player;
    public class MainScreenCanvas extends GameCanvas implements Runnable {
         private MainMIDlet parent;
         private boolean mTrucking = false;
         Image imgBackgound = null;
         int imgBackgoundX = 0, imgBackgoundY = 0;
         Player player;
         public MainScreenCanvas(MainMIDlet parent)
              super(true);
              this.parent = parent;
              try
                   imgBackgound = Image.createImage("/images/area03_bkg0.png");
                   imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
                   imgBackgoundY = this.getHeight() - imgBackgound.getHeight();
              catch(Exception e)
                   System.out.println(e.getMessage());
          * starts thread
         public void start()
              mTrucking = true;
              Thread t = new Thread(this);
              t.start();
          * stops thread
         public void stop()
              mTrucking = false;
         public void play()
              try
                   InputStream is = getClass().getResourceAsStream("/sounds/scale.mid");
                   player = Manager.createPlayer(is, "audio/midi");
                   player.setLoopCount(-1);
                   player.prefetch();
                   player.start();
              catch(Exception e)
                   System.out.println(e.getMessage());
         public void run()
              Graphics g = getGraphics();
              play();
              while (true)
                   tick();
                   input();
                   render(g);
          * responsible for object movements
         private void tick()
          * response to key input
         private void input()
              int keyStates = getKeyStates();
              if ((keyStates & LEFT_PRESSED) != 0)
                   imgBackgoundX++;
                   if (imgBackgoundX > 0)
                        imgBackgoundX = 0;
              if ((keyStates & RIGHT_PRESSED) != 0)
                   imgBackgoundX--;
                   if (imgBackgoundX < this.getWidth() - imgBackgound.getWidth())
                        imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
          * Responsible for the drawing
          * @param g
         private void render(Graphics g)
              g.drawImage(imgBackgound, imgBackgoundX, imgBackgoundY, Graphics.TOP | Graphics.LEFT);
              this.flushGraphics();
    }

    You can also try to provide a greater Priority to your player thread so that it gains the CPU time when ever it needs it and don't harm the playback.
    However a loop in a Thread and that to an infinite loop is one kind of very bad programming, 'cuz the loop eats up most of your CPU time which in turn adds up more delays of the execution of other tasks (just as in your case it is the playback). By witting codes bit efficiently and planning out the architectural execution flow of the app before start writing the code helps solve these kind of issues.
    You can go through [this simple tutorial|http://oreilly.com/catalog/expjava/excerpt/index.html] about Basics of Java and Threads to know more about threads.
    Regds,
    SD
    N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
    Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM

  • J2ME problem with threads

    Hi all,
    I would like to ask you for a help. I need to write a small program at my university. I started to write a midlet which function would be to countdown time for sports activities. I woul like to start a new thread - the one that counts down - and at the same time make the main thread sleep. After the "countdown" thread finishes, the main thread wakes up and waits for user input. The problem is that when the "countdown" thread finishes his work, I've got Uncaught exception java/lang/NullPointerException. error and the midlet halts.
    Below you can find the code
    import java.lang.*;
    import java.util.*;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.*;
    public class intervals extends MIDlet implements CommandListener
    public Display ekran;
    private SweepCanvas sweeper;
    private Form rundy;
    private TextField round0, round1, round2, round3, round4, round5, round6, round7, round8;
    private long czas,x;
    private Command exitCommand;
    private Command addRound;
    private Command delRound;
    private Command start;
    private TextField repeat;
    private Form odliczanie;
    private Alert ostrz;
    Licznik thread;
    String test;
    StringItem test1;
    int parz,i,j,k;
    static int l;
    int ilrund;
    int ilpowt;
    Item sec;
    long sec1;
    public intervals()
        rundy = new Form("Interwa&#322;y sportowe");
        exitCommand = new Command("Wyj&#347;cie", Command.EXIT, 2);
        addRound = new Command("Dodaj","Dodaj rund&#281;", Command.ITEM,1);
        delRound = new Command("Usu&#324;","Usu&#324; ostatni&#261; rund&#281;", Command.ITEM,1);
        start = new Command("Start", Command.ITEM,1);
        odliczanie = new Form("Odliczanie");
        TextField dodaj(TextField kolej)
            kolej=new TextField("Podaj czas (s) rundy "+parz,null, 4, TextField.NUMERIC);//stworzenie nowej instancji do wybierania czasu trwania rundy
            if(rundy.size()==0)
                rundy.insert(rundy.size(),kolej);
                else
                    rundy.insert(rundy.size()-1, kolej);
            return kolej;
        void odliczanie(TextField round)
            monitor m=new monitor();
            k=Integer.parseInt(round.getString());
            ekran.setCurrent(odliczanie);
            thread=new Licznik(k,odliczanie);
            thread.start();
            ekran.setCurrent(rundy);
    public void startApp()// throws MIDletStateChangeException
        rundy.deleteAll();
        repeat = new TextField("Podaj ilo&#347;&#263; powtórze&#324;",null,1,TextField.NUMERIC);
        rundy.addCommand(addRound);
        rundy.addCommand(exitCommand);
        rundy.setCommandListener(this);
        Canvas obrazek = new MyCanvas();
        ekran = Display.getDisplay(this);
        ekran.setCurrent(obrazek);
        czas=System.currentTimeMillis();
        while (System.currentTimeMillis()<czas+1000)
            continue;
        ekran.setCurrent(rundy);
    public void pauseApp()
    public void destroyApp(boolean unconditional)
        notifyDestroyed();
    public void commandAction(Command c, Displayable s)
        if (c == exitCommand)
            destroyApp(false);
            notifyDestroyed();
        else if(c==addRound)
            if(rundy.size()==0)//Sprawdzenie ilo&#347;ci elementów w celu poprawnego wy&#347;wietlania liczby rund w formie
                parz=1;
                else
                parz=rundy.size();
            switch(parz)
                case 1:
                    round0=dodaj(round0);break;
                case 2:
                    round1=dodaj(round1);break;
                case 3:
                   round2= dodaj(round2);break;
                case 4:
                    round3=dodaj(round3);break;
                case 5:
                    round4=dodaj(round4);break;
                default:
                    ostrz=new Alert("Uwaga","Maksymalna liczba rund wynosi 9", null, AlertType.INFO);
                    ostrz.setTimeout(3000);
                    ekran.setCurrent(ostrz);
            if(rundy.size()==1)
                rundy.append(repeat);
                rundy.addCommand(start);
            rundy.addCommand(delRound);
        else if(c==delRound)
            if(rundy.size()!=0)
                rundy.delete(rundy.size()-2);
                if (rundy.size()==1)
                    rundy.deleteAll();
                if(rundy.size()==0)
                    rundy.removeCommand(delRound);
                    rundy.removeCommand(start);
        else if(c==start)
            ilrund=rundy.size()-1;
            if(this.repeat.size()>0)
                ilpowt=Integer.parseInt(this.repeat.getString());
            ekran = Display.getDisplay(this);
            for (i=1; i<=ilpowt;i++)
                odliczanie= new Form("Odliczanie");
                 for (j=0;j<ilrund;j++)
                    switch(j)
                         case 0:
                             odliczanie(round0);
                             break;
                         case 1:
                             odliczanie(round1);
                             break;
                         case 2:
                             odliczanie(round2);
                             break;
                         case 3:
                             odliczanie(round3);
                             break;
                         case 4:
                             odliczanie(round4);
                             break;
                         case 5:
                             odliczanie(round5);
                             break;
                         case 6:
                             odliczanie(round6);
                             break;
                         case 7:
                             odliczanie(round7);
                             break;
                         case 8:
                             odliczanie(round8);
                             break;
    class Licznik extends Thread
        int czas1,k;
        Form forma;
        monitor m;
        public Licznik(int k,Form formap)
            czas1=k;
            forma=formap;
        public synchronized void run()
            while(czas1>0)
                forma.deleteAll();
                forma.append("Czas pozosta&#322;y (s): "+czas1);
                try{Thread.sleep(1000);} catch(InterruptedException e){e.printStackTrace();}
                czas1--;
            if(czas1<=0)
                m.put();
        }and monitor class
    public class monitor
    boolean busy=false;
    synchronized void get()
        if(!busy)
            try
                wait();
            }catch(InterruptedException e){e.printStackTrace();}
        notify();
    synchronized void put()
        if(busy)
            try
            wait();
            }catch(InterruptedException e){e.printStackTrace();}
        busy=true;
        notify();
    }Can anybody help me with this?

    Groovemaker,
    Your Licznik class has a member m of type monitor, which has not been instantiated (in other words is null) hence, when calling m.put() you get NullPointerException. Please also mind, that using Thread.sleep(1000) is not an accurate way of measuring time.
    If I may, please use recommended for Java class naming conventions - some of your names use lower case, while other don't which is confusing to the reader.
    Daniel

  • Problem with threads within applet

    Hello,
    I got an applet, inside this applet I have a singleton, inside this singleton I have a thread.
    this thread is running in endless loop.
    he is doing something and go to sleep on and on.
    the problem is,
    when I refresh my IE6 browser I see more than 1 thread.
    for debug matter, I did the following things:
    inside the thread, sysout every time he goes to sleep.
    sysout in the singleton constructor.
    sysout in the singleton destructor.
    the output goes like this:
    when refresh the page, the singleton constructor loading but not every refresh, sometimes I see the constructor output and sometimes I dont.
    The thread inside the singleton is giving me the same output, sometime I see more than one thread at a time and sometimes I dont.
    The destructor never works (no output there).
    I don't understand what is going on.
    someone can please shed some light?
    thanks.
    btw. I am working with JRE 1.1
    this is very old and big applet and I can't convert it to something new.

    Ooops. sorry!
    I did.
         public void start() {
         public void stop() {
         public void destroy() {
              try {
                   resetAll();
                   Configuration.closeConnection();
                   QuoteItem.closeConnection();
              } finally {
                   try {
                        super.finalize();
                   } catch (Throwable e) {
                        e.printStackTrace();
         }

  • Problem with Threads and a static variable

    I have a problem with the code below. I am yet to make sure that I understand the problem. Correct me if I am wrong please.
    Code functionality:
    A timer calls SetState every second. It sets the state and sets boolean variable "changed" to true. Then notifies a main process thread to check if the state changed to send a message.
    The problem as far I understand is:
    Assume the timer Thread calls SetState twice before the main process Thread runs. As a result, "changed" is set to true twice. However, since the main process is blocked twice during the two calls to SetState, when it runs it would have the two SetState timer threads blocked on its synchronized body. It will pass the first one, send the message and set "changed" to false since it was true. Now, it will pass the second thread, but here is the problem, "changed" is already set to false. As a result, it won't send the message even though it is supposed to.
    Would you please let me know if my understanding is correct? If so, what would you propose to resolve the problem? Should I call wait some other or should I notify in a different way?
    Thanks,
    B.D.
    Code:
    private static volatile boolean bChanged = false;
    private static Thread objMainProcess;
       protected static void Init(){
            objMainProcess = new Thread() {
                public void run() {
                    while( objMainProcess == Thread.currentThread() ) {
                       GetState();
            objMainProcess.setDaemon( true );
            objMainProcess.start();
        public static void initStatusTimer(){
            if(objTimer == null)
                 objTimer = new javax.swing.Timer( 1000, new java.awt.event.ActionListener(){
                    public void actionPerformed( java.awt.event.ActionEvent evt){
                              SetState();
        private static void SetState(){
            if( objMainProcess == null ) return;
            synchronized( objMainProcess ) {
                bChanged = true;
                try{
                    objMainProcess.notify();
                }catch( IllegalMonitorStateException e ) {}
        private static boolean GetState() {
            if( objMainProcess == null ) return false;
            synchronized( objMainProcess ) {
                if( bChanged) {
                    SendMessage();
                    bChanged = false;
                    return true;
                try {
                    objMainProcess.wait();
                }catch( InterruptedException e ) {}
                return false;
        }

    Thanks DrClap for your reply. Everything you said is right. It is not easy to make them alternate since SetState() could be called from different places where the state could be anything else but a status message. Like a GREETING message for example. It is a handshaking message but not a status message.
    Again as you said, There is a reason I can't call sendMessage() inside setState().
    The only way I was able to do it is by having a counter of the number of notifies that have been called. Every time notify() is called a counter is incremented. Now instead of just checking if "changed" flag is true, I also check if notify counter is greater than zero. If both true, I send the message. If "changed" flag is false, I check again if the notify counter is greater than zero, I send the message. This way it works, but it is kind of a patch than a good design fix. I am yet to find a good solution.
    Thanks,
    B.D.

  • Problem with threads running javaw

    Hi,
    Having a problem with multi thread programming using client server sockets. The program works find when starting the the application in a console using java muti.java , but when using javaw multi.java the program doesnt die and have to kill it in the task manager. The program doesnt display any of my gui error messages either when the server disconnect the client. all works find in a console. any advice on this as I havent been able to understand why this is happening? any comment would be appreciated.
    troy.

    troy,
    Try and post a minimum code sample of your app which
    does not work.
    When using javaw, make sure you redirect the standard
    error and standard output streams to file.
    Graeme.Hi Graeme,
    I dont understand what you mean by redirection to file? some of my code below.
    The code works fine under a console, code is supposed to exit when the client (the other server )disconnects. the problem is that but the clientworker side of the code still works. which under console it doesnt.
    public class Server{
    ServerSocket aServerSocket;
    Socket dianosticsSocket;
    Socket nPortExpress;
    ClientListener aClientListener;
    LinkedList queue = new LinkedList();
    int port = 0;
    int clientPort = 0;
    String clientName = null;
    boolean serverAlive = true;
    * Server constructor generates a server
    * Socket and then starts a client threads.
    * @param aPort      socket port of local machine.
    public Server(int aPort, String aClientName, int aClientPort){
    port = aPort;
    clientName = aClientName;
    clientPort = aClientPort;
    try{
    // create a new thread
    aServerSocket = new ServerSocket(port) ;
    // connect to the nPortExpress
    aClientListener = new ClientListener(InetAddress.getByName(clientName), clientPort, queue,this);
    // aClientListener.setDaemon(true);
    aClientListener.start();
    // start a dianostic port
    DiagnosticsServer aDiagnosticsServer = new DiagnosticsServer(port,queue,aClientListener);
    // System.out.println("Server is running on port " + port + "...");
    // System.out.println("Connect to nPort");
    catch(Exception e)
    // System.out.println("ERROR: Server port " + port + " not available");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Server port " + port + " not available", JOptionPane.ERROR_MESSAGE);
    serverAlive = false;
    System.exit(1);
    while(serverAlive&&aClientListener.hostSocket.isConnected()){
    try{
    // connect the client
    Socket aClient = aServerSocket.accept();
    //System.out.println("open client connection");
    //System.out.println("client local: "+ aClient.getLocalAddress().toString());
    // System.out.println("client localport: "+ aClient.getLocalPort());
    // System.out.println("client : "+ aClient.getInetAddress().toString());
    // System.out.println("client port: "+ aClient.getLocalPort());
    // make a new client thread
    ClientWorker clientThread = new ClientWorker(aClient, queue, aClientListener, false);
    // start thread
    clientThread.start();
    catch(Exception e)
    //System.out.println("ERROR: Client connection failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client connection failure", JOptionPane.ERROR_MESSAGE);
    }// end while
    } // end constructor Server
    void serverExit(){
         JOptionPane.showMessageDialog(null, "Server ","ERROR: nPort Failure", JOptionPane.ERROR_MESSAGE);
         System.exit(1);
    }// end class Server
    *** connect to another server
    public class ClientListener extends Thread{
    InetAddress hostName;
    int hostPort;
    Socket hostSocket;
    BufferedReader in;
    PrintWriter out;
    boolean loggedIn;
    LinkedList queue;      // reference to Server queue
    Server serverRef; // reference to main server
    * ClientListener connects to the host server.
    * @param aHostName is the name of the host eg server name or IP address.
    * @param aHostPort is a port number of the host.
    * @param aLoginName is the users login name.
    public ClientListener(InetAddress aHostName, int aHostPort,LinkedList aQueue,Server aServer)      // reference to Server queue)
    hostName = aHostName;
    hostPort = aHostPort;
    queue = aQueue;
    serverRef = aServer;      
    // connect to the server
    try{
    hostSocket = new Socket(hostName, hostPort);
    catch(IOException e){
    //System.out.println("ERROR: Connection Host Failed");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort Failed", JOptionPane.ERROR_MESSAGE);     
    System.exit(0);
    } // end constructor ClientListener
    ** multi client connection server
    ClientWorker(Socket aSocket,LinkedList aQueue, ClientListener aClientListener, boolean diagnostics){
    queue = aQueue;
    addToQueue(this);
    client = aSocket;
    clientRef = aClientListener;
    aDiagnostic = diagnostics;
    } // end constructor ClientWorker
    * run method is the main loop of the server program
    * in change of handle new client connection as well
    * as handle all messages and errors.
    public void run(){
    boolean alive = true;
    String aSubString = "";
    in = null;
    out = null;
    loginName = "";
    loggedIn = false;
    while (alive && client.isConnected()&& clientRef.hostSocket.isConnected()){
    try{
    in = new BufferedReader(new InputStreamReader(client.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
    if(aDiagnostic){
    out.println("WELCOME to diagnostics");
    broadCastDia("Connect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    out.println("WELCOME to Troy's Server");
    broadCastDia("Connect : client "+client.getInetAddress().toString());
         out.flush();
    String line;
    while(((line = in.readLine())!= null)){
    StringTokenizer aStringToken = new StringTokenizer(line, " ");
    if(!aDiagnostic){
    broadCastDia(line);
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    else{
    if(line.equals("GETIPS"))
    getIPs();
    else{
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    } // end while
    catch(Exception e){
    // System.out.println("ERROR:Client Connection reset");
                             JOptionPane.showMessageDialog(null, (e.toString()),"ERROR:Client Connection reset", JOptionPane.ERROR_MESSAGE);     
    try{
    if(aDiagnostic){
    broadCastDia("Disconnect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    broadCastDia("Disconnect : client "+client.getInetAddress().toString());
         out.flush();
    // close the buffers and connection;
    in.close();
    out.close();
    client.close();
    // System.out.println("out");
    // remove from list
    removeThreadQueue(this);
    alive = false;
    catch(Exception e){
    // System.out.println("ERROR: Client Connection reset failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client Connection reset failure", JOptionPane.ERROR_MESSAGE);     
    }// end while
    } // end method run
    * method run - Generates io stream for communicating with the server and
    * starts the client gui. Run also parses the input commands from the server.
    public void run(){
    boolean alive = true;
    try{
    // begin to life the gui
    // aGuiClient = new ClientGui(hostName.getHostName(), hostPort, loginName, this);
    // aGuiClient.show();
    in = new BufferedReader(new InputStreamReader(hostSocket.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(hostSocket.getOutputStream()));
    while (alive && hostSocket.isConnected()){
    String line;
    while(((line = in.readLine())!= null)){
    System.out.println(line);
    broadCast(line);
    } // end while
    } // end while
    catch(Exception e){
    //     System.out.println("ERRORa Connection to host reset");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort reset", JOptionPane.ERROR_MESSAGE);
    try{
    hostSocket.close();
         }catch(Exception a){
         JOptionPane.showMessageDialog(null, (a.toString()),"ERROR: Exception", JOptionPane.ERROR_MESSAGE);
    alive = false;
    System.exit(1);
    } // end method run

  • Problem with Threads and "plase wait..."-Window

    Hi everyone,
    I have a problem that I'm not able to solve in any way... I have a time-consuming task (a file decryption) which I execute in a separate thread; I've used the SwingWorker class, like suggested by sun-tutorial, and it works right. The problem is that I have to wait that the decryption have finished before continuing with program-execution. Therefore I would like to display a "please wait"-window while the task runs. I've tryed all the possible ways I know but the problem is always the same: the waitWindow is displayed empty, the bounds are painted but the contents no; it's only painted when the decrypt-task has finished. Please help me, I have no more resources....
    decrypt-file code:
    public class DecryptFile {
      private String cryptedFileNameAndPath;
      private ByteArrayInputStream resultStream = null;
      // need for progress
      private int lengthOfTask;
      private int current = -1;
      private String statMessage;
      public DecryptFile(String encZipFileNameAndPath) {
        cryptedFileNameAndPath = encZipFileNameAndPath;
        //Compute length of task...
        // 0 for indeterminate
        lengthOfTask = 0;
      public ByteArrayInputStream getDecryptedInputStream() {
        return this.resultStream;
       * Called from ProgressBarDemo to start the task.
      public void go() {
        current = -1;
        final SwingWorker worker = new SwingWorker() {
          public Object construct() {
            return new ActualTask();
        worker.start();
       * Called from ProgressBarDemo to find out how much work needs
       * to be done.
      public int getLengthOfTask() {
        return lengthOfTask;
       * Called from ProgressBarDemo to find out how much has been done.
      public int getCurrent() {
        return current;
      public void stop() {
        current = lengthOfTask;
       * Called from ProgressBarDemo to find out if the task has completed.
      public boolean done() {
        if (current >= lengthOfTask)
          return true;
        else
          return false;
      public String getMessage() {
        return statMessage;
       * The actual long running task.  This runs in a SwingWorker thread.
      class ActualTask {
        ActualTask () {
          current = -1;
          statMessage = "";
          resultStream = AIUtil.getInputStreamFromEncZip(cryptedFileNameAndPath); //here the decryption happens
          current = 0;
          statMessage = "";
      }The code that calls decryption and displays waitWindow
          final WaitSplash wS = new WaitSplash("Please wait...");
          final DecryptFile cryptedTemplate = new DecryptFile (this.templateFile);
          cryptedTemplate.go();
          while (! cryptedTemplate.done()) {
            try {
              wait();
            } catch (Exception e) { }
          this.templateInputStream = cryptedTemplate.getDecryptedInputStream();
          wS.close();Thanks, thanks, thanks in advance!
    Edoardo

    Maybe you can try setting the priority of the long-running thread to be lower? so that the UI will be more responsive...

  • Problem with threads in j2me

    im using jdk 1.6 with java wtk 2.1
    ya i know..
    2.1 is a jdk1.4 source
    but im using souce as 1.4 during compiliation so thats not the prob
    this is my code
    package org.learn;
    import javax.microedition.midlet.MIDlet;
    import javax.microedition.lcdui.Alert;
    import javax.microedition.lcdui.Display;
    public class thtest extends MIDlet
    Thread t;
    public void startApp()
    Alert a=new Alert("hello");
    a.setString("hello");
    Alert b=new Alert("world");
    b.setString("world");
    Display d = Display.getDisplay(this );
    d.setCurrent(a);
    t=Thread.currentThread();
    try{
    t.sleep(10000);
    catch (Exception e){}
    d.setCurrent(b);
    public void pauseApp()
    public void destroyApp(boolean unconditional)
    its just supposed to pause between the alerts using threads
    however when i run it using the wtk, the emulator run properly but when i launch the app, it stops executing giving me this:
    "Error verifying method org/learn/thtest startApp()V
    Approximate bytecode offset 49: Inconsistent or missing stackmap at target
    %the stack info%
    Execution completed.
    437782 bytecodes executed
    9 thread switches
    486 classes in the system (including system classes)
    2506 dynamic objects allocated (73832 bytes)
    2 garbage collections (60652 bytes collected)
    Execution completed.
    437782 bytecodes executed
    9 thread switches
    486 classes in the system (including system classes)
    ALERT: java/lang/VerifyError: org/learn/thtest.
    2506 dynamic objects allocated (73832 bytes)
    2 garbage collections (60652 bytes collected)
    please can someone help me out with this, is it an error on my part or do i have to set some option.

    Hi gandalf123,
    First, Thread.sleep is a static method, so you don't need to create a Thread object to use it.
    I think the problem is due to the fact you don't preverify your midlet.
    More over, you don't need to double post your question.

  • Problem with threads and camera.

    Hi everybody!
    I've a problem with taking snapshot.
    I would like to display a loading screen after it take snapshot ( sometimes i
    have to wait few seconds after i took snapshot. Propably photo is being taken in time where i have to wait).
    I was trying to use threads but i didn't succeed.
    I made this code:
    display.setCurrent(perform);               
            new Thread(new Runnable(){
                public void run() {               
                    while((!performing.isShown()) && (backgroundCamera.isShown())){
                        Thread.yield();
                    notifyAll();
            }).start();
            new Thread(new Runnable(){
                public void run() {
                    try {
                        this.wait();                   
                    } catch(Exception e) {
                        exceptionHandler(e);
                    photo = camera.snapshot();                               
                    display.setCurrent(displayPhoto);
            }).start();This code is sometimes showing performing screen but sometimes no.
    I don't know why. In my opinion performing.isShown() method isn't working correctly.
    Does anyone have some idea how to use threads here?

    Hi,
    I've finally managed to work this fine.
    The code:
           Object o = new Object();
           display.setCurrent(perform);               
            new Thread(new Runnable(){
                public void run() {               
                    while(!performing.isShown()){
                        Thread.yield();
                   synchronized(o) {
                      o.notify();
            }).start();
            new Thread(new Runnable(){
                public void run() {
                    try {
                        synchronized(o) {
                           o.wait(1);
                    } catch(Exception e) {
                        exceptionHandler(e);
                    photo = camera.snapshot();                               
                    display.setCurrent(displayPhoto);
            }).start();

  • Problem with threads and graphics

    I have a thread that chooses paths for a Travelling salesman problem, it then calls a TSPdraw class and passes it the path, which the class then draws. the problem is when i have two threads it creates two windows but only draws a path in one of them. any ideas where i`m going wrong

    Are you using swing components? Swing isn't threadsafe. If you have multiple threads that want to update your UI you need to use the SwingUtilities.invokeLater(...)or invokeAndWait(...). There is a page in the swing tutorial about this at: http://java.sun.com/docs/books/tutorial/uiswing/misc/threads.html

  • Problem with threads hanging

    We have a problem where our application stops responding after a few days of usage. Things will for fine for a day or two, and then pretty quickly threads will start getting hung up, usually in places where they are allocating memory
    We are running WebLogic 8.1 SP2 on Sun JDK 1.4.2_04 on Solaris 8 using the alternate threading model and the -server hotspot vm. We are running pretty much the same code that we had no problems with under WebLogic 6.1 SP4 and Sun JDK 1.3.1.
    A thread dump usually shows that some or all of our execute threads are in the state "waiting for monitor entry" even though they are not currently waiting on any java locks. Here is a sample thread from the thread dump (we have ~120 threads so I don't want to post the full dump).
    =============================================================================================
    "ExecuteThread: '8' for queue: 'itgCrmWarExecutionQueue'" daemon prio=5 tid=0x005941d0 nid=0x2c waiting for monitor entry [c807f000..c807fc28]
    at java.lang.String.substring(String.java:1446)
    at java.lang.String.substring(String.java:1411)
    at weblogic.servlet.internal.ServletRequestImpl.getRelativeUri(ServletRequestImpl.java:1872)
    at weblogic.servlet.internal.WebAppServletContext.invokeServlet(WebAppServletContext.java:3492)
    at weblogic.servlet.internal.ServletRequestImpl.execute(ServletRequestImpl.java:2585)
    at weblogic.kernel.ExecuteThread.execute(ExecuteThread.java:197)
    at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:170)
    =============================================================================================
    String.java line 1446 for this jdk allocates a new String object, and all the other threads in this state also are creating new objects or arrays, etc.
    We've done a pstack on this process when it's in this state, and the threads that are in the "waiting for monitor entry" that look like they're allocating memory are all waiting on the same lwp_mutex_lock with some allocation method that's calling into the native TwoGenerationCollectorPolicy.mem_allocate_work (see pstack output below for the same thread as in the thread dump above)
    =============================================================================================
    ----------------- lwp# 44 / thread# 44 --------------------
    ff31f364 lwp_mutex_lock (e3d70)
    fee92384 __1cNObjectMonitorGenter26MpnGThread__v_ (5000, 525c, 5000, 50dc, 4800, 4af0) + 2d8
    fee324d4 __1cSObjectSynchronizerKfast_enter6FnGHandle_pnJBasicLock_pnGThread__v_ (c807f65c, c807f7d4, 5941d0, 0, 35d654, fee328ec) + 68
    fee32954 __1cQinstanceRefKlassZacquire_pending_list_lock6FpnJBasicLock__v_ (c807f7d4, ff170000, d4680000, 4491d4, fee1bc2c,
    0) + 78
    fee3167c __1cPVM_GC_OperationNdoit_prologue6M_i_ (c807f7bc, 4400, ff170000, 2d2b8, 4a6268, c807fa18) + 38
    fee2e0b0 __1cIVMThreadHexecute6FpnMVM_Operation__v_ (c807f7bc, 963a8, 0, 0, 1, 0) + 90
    fed2c2a4 __1cbCTwoGenerationCollectorPolicyRmem_allocate_work6MIii_pnIHeapWord__ (962c0, ff1c29ec, ff1c297c, ff131a26, 4800, 4998) + 160
    fed22940 __1cNinstanceKlassRallocate_instance6MpnGThread__pnPinstanceOopDesc__ (ee009020, 5941d0, 15ca581, 3647f0, 4a6268, c807f8c8) + 180
    fed34928 __1cLOptoRuntimeFnew_C6FpnMklassOopDesc_pnKJavaThread__v_ (ee009018, 5941d0, 0, 0, 0, 0) + 28
    fa435a58 ???????? (ee009018, e86de, 15ca4de, 50dc, 5941d0, c807f9c8)
    fb36f9a4 ???????? (0, d412ccd8, ee046c28, ff170000, 0, 0)
    fad8b278 ???????? (ee046c28, d6000c90, ee046530, 8, db8e8450, c807f9e8)
    fad62abc ???????? (d412ccd8, ee046530, d6000c90, ee3bfa38, 8, c807fa18)
    fa4b3c38 ???????? (c807fb9c, 0, f2134700, fa415e50, 8, c807faa8)
    fa40010c ???????? (c807fc28, c807fe90, a, ee9e1e20, 4, c807fb40)
    fed5d48c __1cJJavaCallsLcall_helper6FpnJJavaValue_pnMmethodHandle_pnRJavaCallArguments_pnGThread__v_ (c807fe88, c807fcf0, c807fda8, 5941d0, 5941d0, c807fd00) + 27c
    fee4b784 __1cJJavaCallsMcall_virtual6FpnJJavaValue_nLKlassHandle_nMsymbolHandle_4pnRJavaCallArguments_pnGThread__v_ (ff170000, 594778, c807fd9c, c807fd98, c807fda8, 5941d0) + 164
    fee5e8dc __1cJJavaCallsMcall_virtual6FpnJJavaValue_nGHandle_nLKlassHandle_nMsymbolHandle_5pnGThread__v_ (c807fe88, c807fe84, c807fe7c, c807fe74, c807fe6c, 5941d0) + 6c
    fee6fc74 __1cMthread_entry6FpnKJavaThread_pnGThread__v_ (5941d0, 5941d0, 838588, 594778, 306d10, fee69254) + 128
    fee6927c __1cKJavaThreadDrun6M_v_ (5941d0, 2c, 40, 0, 40, 0) + 284
    fee6575c _start   (5941d0, fa1a1600, 0, 0, 0, 0) + 134
    ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
    =============================================================================================
    Also when it's having this problem, the "VM Thread" is always using a lot of processor time. We did a couple of pstacks today while it was having this problem, and this thread was stuck in the ONMethodSweeper.sweep for over 15 minutes when we finally killed the server.
    From the thread dump:
    "VM Thread" prio=5 tid=0x000e2d20 nid=0x2 runnable
    From the first pstack:
    =============================================================================================
    ----------------- lwp# 2 / thread# 2 --------------------
    fed40c04 __1cXvirtual_call_RelocationIparse_ic6FrpnICodeBlob_rpC5rppnHoopDesc_pi_nNRelocIterator__ (42a2f4, fa5fa46d, ffffffff, fc4ffcb8, 42a2f4, 42a324) + 124
    fed46318 __1cKCompiledIC2t5B6MpnKRelocation__v_ (42a2f0, fc4ffd24, fc4ffd4c, e802, 0, 6) + 38
    fed90c38 __1cHnmethodVcleanup_inline_caches6M_v_ (fa5f7f88, fa608940, 1, 0, fa400000, 6) + 1ac
    fede18b4 __1cONMethodSweeperFsweep6F_v_ (2cf38, 0, ffffffff, ff1cf1fc, ff1c66e8, fede1d44) + 1b0
    fede1e6c __1cUSafepointSynchronizeFbegin6F_v_ (2cf38, ff1ba138, 5000, 50dc, 5000, 525c) + 248
    feef1fd4 __1cIVMThreadEloop6M_v_ (4400, 4000, 4324, 4000, 42b0, 3800) + 3d4
    feef1ae4 __1cIVMThreadDrun6M_v_ (e2d20, 2, 40, 0, 40, 0) + 8c
    fee6575c _start   (e2d20, ff270200, 0, 0, 0, 0) + 134
    ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
    =============================================================================================
    Second pstack
    =============================================================================================
    ----------------- lwp# 2 / thread# 2 --------------------
    fed41180 __1cXvirtual_call_RelocationIparse_ic6FrpnICodeBlob_rpC5rppnHoopDesc_pi_nNRelocIterator__ (0, ff1b9664, ffffffff, fc4ffcb8, a6f2cc, fc4ffbd0) + 6a0
    fed46318 __1cKCompiledIC2t5B6MpnKRelocation__v_ (a6f2c8, fc4ffd24, fc4ffd4c, e802, 0, 6) + 38
    fed90c38 __1cHnmethodVcleanup_inline_caches6M_v_ (faded4c8, fadf2c80, 1, 0, fa400000, 6) + 1ac
    fede18b4 __1cONMethodSweeperFsweep6F_v_ (2cf38, 0, ffffffff, ff1cf1fc, ff1c66e8, fede1d44) + 1b0
    fede1e6c __1cUSafepointSynchronizeFbegin6F_v_ (2cf38, ff1ba138, 5000, 50dc, 5000, 525c) + 248
    feef1fd4 __1cIVMThreadEloop6M_v_ (4400, 4000, 4324, 4000, 42b0, 3800) + 3d4
    feef1ae4 __1cIVMThreadDrun6M_v_ (e2d20, 2, 40, 0, 40, 0) + 8c
    fee6575c _start   (e2d20, ff270200, 0, 0, 0, 0) + 134
    ff3758c0 lwpstart (0, 0, 0, 0, 0, 0)
    =============================================================================================
    Has anyone ever seen anything like this? I'm trying to figure out if this is caused by something we're doing, or something relating to our environment and jvm options. Any ideas?

    Thanks for the reply - I'm testing our app with the +UseConcMarkSweepGC now in our test environment to make sure it doesn't cause any problems there.  Unfortunately the only place we've had this problem is on the production server, so it's extra difficult debugging this. 
    We're using the following memory options:
    -ms512m -mx512m -XX:NewSize=128m -XX:PermSize=192m -XX:MaxNewSize=128m -XX:MaxPermSize=192m -XX:SurvivorRatio=8and the following debugging options, as we've also been seeing OutOfMemoryErrors ( see http://forum.java.sun.com/thread.jsp?forum=37&thread=522354&tstart=45&trange=15 )
    -verbosegc -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintHeapAtGCBTW, which c++filt version and options are you using? Our Solaris boxes only seem to have the GNU version installed. I was trying to run that on some of the other stack traces and wasn't getting anywhere, and didn't know if because it was GNU version wouldn't work on something compiled with the Sun compiler.
    Thanks!
    --Andy                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

Maybe you are looking for

  • Error message in KP97 when trying to copy planning

    Hello, When we try to copy one version (13) to another (0), we get 2 different error messages: 1) First message: The planning record already exists Message no. GP705 Diagnosis The CO interface is parametrized in such a way that you cannot overwrite p

  • What a bummer i need help

    my friend just gave me her old ipod nano, it's 4gb and i think it's the second gen. it's been working great for the past couple of days until a few hours ago. i left it connected to the usb cord, charging on my brother's laptop. i don't know if he me

  • Create customer in workflow

    hi gurus, what is the business object for create customer, how to solve  this  scenario. pl help me  1) Create customer master 2) Change Customer master 3) Display customer master 4) When the customer master record is created it should trigger a work

  • Trying to wrap a vector image around a tube shaped vector object

    What would be the best way to approach this? There are so many options, looking for the one that looks best. It's a grid pattern around an ice cream cone. Illustrator CS4.

  • Spry Menu Help Needed

    I have searched through the forum and did not find an answer to this question. I successfully created a horizontal menu using the spry widget for horizontal menu. The problem is that in IE, the menu throws the sub menus far to the right. It functions