Internals of Packager for iPhone

Hello, just out of curiosity.
Does anyone of you know what exactly does the "Packager for iPhone" does?
At first, I thought that it was some kind of cross-compiler from swf bytecode to Obj-C/arm code; because of Apple Restrictions, and because of the long time it takes the pfi 'recompile' an swf.
However, after creating a really simple app (a Hello World), I see that it compiles to an .ipa of around 8MB. I've also developed native Obj-C apps and an application that does that would comfortably fit in around 200K. That makes me think that the pfi actually encapsulates the whole swf inside an Air Runtime that automatically starts up the app. That's more 'coherent' with what Adobe would do, since the pfi is actually part of Adobe Air, and because (I think), it would be easier (and safer) to program an Obj-C Air Runtime, than to create that kind of cross-compiler. If this is the case, I still don't get it why it takes so long to encapsulate the swf.
Anyway, I haven't found any documentation related to this, let me know what you think about this.

Yeah, great, thanks Adobe... you've just lost years worth of community comments and resource there!
Who thought that removing that forum could ever be a good idea?!
It could have stayed as a static 'read only' forum with this being the new place to add comments and threads.
Shocking really...
Please Adobe re-instate it. You're normally amazing but this truly sucks and is very surprising.

Similar Messages

  • How to use the Packager for iPhone ?

    Hi What`s up guys??
    I Download the Packager for iPhone and i can`t used this ?
    please help me and show me in picture how to use this.

    my question about http://labs.adobe.com/technologies/packagerforiphone/ package.

  • Is Packager for iPhone gone?

    From http://www.adobe.com/devnet/air/articles/ios_features_in_air26.html:
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    From that link, it seems next version of the iOS packager is ready?

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    Thanx for your quick respons Sanika.
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  • Packager for iPhone and AudioSubscriber

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    Now, that Apple is accepting the iPhone packager, I tried the same code and I still can not hear some sound.
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  • The packager for iphone is slow !!!solution!!!

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    I had the same issue with slow builds for Ad hoc and App Store builds.  Before when I would compile, it would estimate 5 min to complete the precess, count down to 0 and then display 5 min remaining forever.  It took me a while to realize it was still compiling and not just frozen.  Anyway, I let it one evening and found out it took like an hour to publish.
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    I always buy Applecare for my Apple products.
    It is worth it to me. I have no idea if it is worth it to you.
    It extends the one year warranty to two and gives two years of support via telephone (compared to 90 days standard)
    No, it does not cover damage that you do to the iphone. It is not insurance. You can look this up yourself.
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  • 5 Easy steps to get your iPhone Application Uploaded to iTunes via the Flash Packager for iPhone

    1. Go to the iOS Provisioning Portal and setup your Distribution Certificate & Distribution Provisioning Profile (this is Distribution NOT Developer so make sure you select the other tab).
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    3. Within the Flash IDE select your Distribution Certificate & Distribution Provisioning Profile to be used then make sure you select under iPhone deployment type, Deployment - Apple App Store. Generate your .ipa file.
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    Ok well not so easy ...
    Taken from my blog

    I'm trying look that..
    February 16, 2011 11:05
    [email protected]
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    Apple
    Invalid Binary
    February 16, 2011 11:04
    Apple
    Upload Received
    February 16, 2011 11:01
    [email protected]
    Waiting For Upload
    February 16, 2011 10:55
    Apple
    Invalid Binary
    February 16, 2011 10:55
    Apple
    Upload Received
    February 16, 2011 10:31
    [email protected]
    Waiting For Upload
    February 16, 2011 10:31
    Apple
    Invalid Binary
    February 16, 2011 10:31
    Apple
    Upload Received
    February 16, 2011 10:29
    [email protected]
    Waiting For Upload
    February 16, 2011 10:18
    Apple
    Invalid Binary
    February 16, 2011 10:18
    Apple
    Upload Received
    February 16, 2011 10:17
    [email protected]
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    Apple
    Invalid Binary
    February 16, 2011 09:37
    Apple
    Upload Received
    February 16, 2011 09:35
    [email protected]
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    February 16, 2011 09:23
    Apple
    Invalid Binary
    February 16, 2011 09:23
    Apple
    Upload Received
    February 16, 2011 09:19
    [email protected]
    Waiting For Upload
    February 16, 2011 08:51
    Apple
    Invalid Binary
    February 16, 2011 08:50
    Apple
    Upload Received
    February 16, 2011 07:35
    [email protected]
    Waiting For Upload
    February 16, 2011 07:10
    Apple
    Invalid Binary
    February 16, 2011 07:10
    Apple
    Upload Received
    February 15, 2011 13:07
    [email protected]
    Waiting For Upload
    February 15, 2011 13:00
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    Prepare for Upload

  • Packager for iPhone update for Flash CS5?

    I see the packager is updated...will the packager in Flash CS5 also be updated through the Application Manager?
    http://labs.adobe.com/technologies/packagerforiphone/

    Let us hope that it will be added soon.
    480x320 isn't bad, but its ugly if you know you look at it on a retina display.
    Also, on android, you get nicely 800x480 without problems (but android probably doesn't use tricks, just plan resolution)
    Regards,
    Bart

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