IOS 7.0.4 sound bug
Help please
No vibration or sound except ringtone in settings
Sound works when headset plugged in
Tried rebooting to resetting
Hi EliteAces!
Here is an article that will help you troubleshoot this issue with your iPhone:
iPhone: No sound or distorted sound from speaker
http://support.apple.com/kb/ts5180
Thanks for coming to the Apple Support Communities!
Cheers,
Braden
Similar Messages
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IOS 6.1 still sound bug
Dear comm, AND DEAR APPLE SUPPORT!
It is really annoying!
Today I have updated my iPad2-16GB-3G to iOS 6.1 and that bloody sound bug is still there.
[Shortly the sound works and randomly after a short period of time it chrashes. No hardware key and no soft key works anymore. The soft key is gone.
I saw several chats regarding the different iPhone / iPad versions dealing with the same prob.]
I would appreaciate an opportunity to put more pressure on Apple to solve these problems. These wonderful gadgets like iPhone and iPad are that expensive!
And one of the key functions does not work. A bug that is not fixed since month, now!
and double it!
To all persons concerend: Stand up and put pressure on the Apple support to solve that problem!
THX and sorry for venting my anger!
joappFirst, Apple Support is NOT reading these forums. These are user to user technical help forums hosted by Apple. There are only other users here.
You may have a hardware problem. Visit an Apple store for evaluation or contact Apple support.
There is a chance that you have a bad Application on your iPad which is crashing the sound driver but, fron your description, this seem unlikely, however, give that possibility some consideration.
Note: the majority of sound problems reported here are caused by the user having mute turned on and not realizing it. You don't seem to have that from your symptoms. -
Why my iPhone 4s sound bug become serious after i had updated to IOS 8 ?
Why my iPhone4S “sound bug" become very serious after I had upated to IOS 8?
The same reason why you can't use it under iOS5. It's exclusive to devices since the iPhone 4S.
(for selling new products)
So iPhone 4S, iPad 3, iPhone 5 and iPod Touch 5.
Thinking about other features, you may be interested in 3D-Maps, but there for, you need an A5 CPU or better.
So iPad2, iPhone 4S, iPad 3, iPhone 5 and iPod Touch 5. -
I've installed the latest ios 6 however, the sound has gone from all programs , music , youtube any help
iPhone 4, iOS 6
The ringtones are working but all other sounds are not working please helpI had this problem on my iPod Touch 4g. Just press the home and sleep button. Wait and it will give an iTunes and cable logo. Now you can put in DFU mode (Hold Sleep and Home button 10 seconds and then release the power button kand keep pressing on the home button.) Now you will be able to restore it in iTunes.
If you didn't sell it in al this time -
I've installed the latest ios 6 however, the sound has gone from all programs , music , youtube any help
Until you have tried Maps, Music, etc. first hand, I wouldn't formulate negative opinions about them. And updates, if performed correctly, do not erase data.
I presume that last time you updated through iTunes. This time, update over Wi-Fi by going to Settings > General > Software Update. -
Sound bug CS5.5 & AIR 2.7.1 with small testcase!
Hallo,
this is a serious bug in AIR 2.7.1. As posted in another threat (I opened a new one because of the importance and the testcase) with AIR 2.7.1 suddenly the sound handling of sounds embeded in nested movieclips in the timeline run wild.
This is the old threat:
http://forums.adobe.com/thread/891766?tstart=0
I coded a small testcase.
Please download the FLA from our server:
http://apps.oetingerverlag.de/Soundbug_AIR_2.7.1.fla.zip
You'll find a scene with a book cover and one button.
If you push the button, an event is dispatched and a movieclip (the pig) is started and the pig makes some piggish noises.
In the background there is a small animation running, the beaver dips his foot into the water.
CASE 1, AIR 2.7:
If you compile this with Flash Pro CS5.5 and AIR 2.7 (overlayed over 2.6, as described by Adobe http://kb2.adobe.com/cps/908/cpsid_90810.html ) all is well:
If you don't push the button the pig won't move and won't make a sound.
If you push the button the pig is animated and makes a noise, after this the pig is silent again.
CASE 2, AIR 2.7.1:
If you compile it with AIR 2.7.1 overlayed, after a few seconds the pig noises start, even if you don't click the button!
And with every loop of the main animation another instance of the pig noise is started, just wait, sounds kind of funny (well, it would be funny if it wouldn't be such a big problem for us now - we couldn't deploy our three Android-apps, because in the Android Market there is only AIR 2.7.1 as runtime).
So: There is a big problem, and I think some more developers will be affected by it.
Any suggestions?
We could of course delete all sounds on timelines and start the sounds via actionscript 3, but we have three projekts and lots of sounds...Implemented a workaround:
Case:
a) There is a main MovieClip with the background.
b) in this main MovieClip another MovieClip is placed, with an animated pig and some piggish noise audio
The bug manifests itself, if you use a normal timeline sound configuration like this (this is part of the nested mc with the animated pig):
In frame 2 the sound on the timeline starts. With AIR 2.7.1 this leads to weird sound bugs, the sounds on the timeline are all started, the stop()-comand in the top layer is ignored (but only for the sound, the animation does not run automatically. This is really strange!).
Workaround:
a) load the pig sound via actionscript in the main MovieClip:
var scene2SoundPig:Scene2SoundPig = new Scene2SoundPig();
Call the sound directly from the timeline, at the same position:
The code for this (in the blue marked rectangle) is:
MovieClip(parent).scene2SoundPig.play();
Now it all works as usual (like it does in 2.7).
One thing to look out for:
The sound in the timeline plays as long as there are frames, this could be e.g. 5 seconds.
The workaround plays your COMPLETE sound, e.g. 10 seconds.
So if your sound is somewhat longer than the portion you played via the timeline, you have to shorten the sound with e.g. SoundBooth. -
hey all,
I have some sounds bugs in the game grand theft auto san andreas
Things like; After it rains, or entering a building = loss of all ambient sound, or all sound Entering a car = hear nothing but the radio No sound in cut scenes.
i have a sound blaster li've! card is there any drivers or updates for those bugs..
cya allHas anyone had this problem... sometimes after saving game i get what i can only explain as a sound effect stuck in a loop, when i run away from the house and the sound does change to the rear speakers, but after running for a while it goes away, ... has happend randomly during games aswell.
also occures when alt-tab is done... (running the game clean) - no trainers or cheats running since install..
i think i remember the same or similar sound after installing creatives 64bit drivers for sound, then it blue screened and rebooted..
Also have graphics problem displays what looks like the player skin over the screen with game in background.
heres the setup...
Windows XP Pro SP2 (32bit ed)
amd athlon 64bit 3000+
msi K8N-Neo2 Platinum
GB Corsair TwinX Ram (running dual channel)
Sound Blaster Audigy 2 ZS Platinum Pro
Creative GigaWorks S750 7. THX Speakers
7x 250GB SATA
PC&P 50 PSU
Geforce 6800GT 256MB DDR3
DVD DL writer (if that really needs to be listed)
san andreas sound problem audigy 2, run away from it and it goes away -
After upgrading to iOS 5.1, the sound output works abnormally.
After upgrading to iOS 5.1, the sound output (the 3.5mm output) works correctly only when Apple provided headphones or certain headphones are plugged in. Others cause the iPod to produce sort of phased out sound with lots of digital, low-quality sounding artifacts. Other headphones have no problems since they work fine when plugged into my MacBook.
Anyone having similar problems? Solutions?Could be due to a defective headhone jack in the iPod that just coinsided with the iOS update.
However, to rule out a software cause, try the following.
- Reset the iPod. Nothing will be lost.
Reset iPod touch: Hold down the On/Off button and the Home button at the same time for at
least ten seconds, until the Apple logo appears.
- Restore from backup
- Restore to factory defaults/new iPod. -
Recently updated iOS 7.1 additional fix bug and my phone keeps restarting
Recently updated iOS 7.1 additional fix bug and my phone keeps restarting
Yeah that is what I thought, but the passcode used to be alpha numeric and just changed to being 4 didgets and I don;t recall making that change. This is only to approve updates on my iPhone. The other issue is on my mac pro.
-
Here are some printscreens
http://s61.radikal.ru/i171/1309/e2/cc1907975d4d.jpg
http://s019.radikal.ru/i600/1309/ce/7992bb6994f4.jpgJenyaS wrote:
And when i tap on it ,i see devices to cast the music
One of them must be my iphone
Uh, no.
JenyaS wrote:
instead "iphone" ,it called "dock connector"
This simply indicates that something is plugged into the dock connector on the iPhone and provides the user the option to send the audio/video to that device.
Have you ever used an iPhone before? It honestly does not seem like it. Nothing in iOS 7 is that dramatically different from previous versions. -
High Frequency Sound Bug on iOS 8
From time to time I turn on my bluetooth headphones, put some music and almost get deaf by a super high frequency sound coming out from them. First time it happened I thought it could be the headphones, turned them off just to hear that strange treble sound (like an old Modem) coming out from the iPad speakers too, then I rebooted the iPad and it looks fixed.
Yesterday it happened again, but after reboot sound was kind of back but still wonky, like blown heaphones, when you cannot hear bass and it has a buzz all the time playing with the songs.
Looks like this is related:
Weird static/high frequency sounds while streaming Netflix.
Is there a proper channel to report this? -
IOS 5.0.1 wireless Bug - DHCP
We discovered an interesting issue yesterday on our network, and upon much searching, I didn't see anyone else with the same conclusion.
Allow me to start by describing the issue. It's happened on a few occassions in our network over the past several months (we recently started allowing Apple iOS devices on our network as Exchange Activesync clients), but I was finally able to narrow it down today.
Issue: Certain iOS devices when connected to the wireless network retain their DHCP Lease from their home network in the background, while connecting to the business network with a like subnet. The IP Address that the iOS device is retaining from home is NOT in the DHCP scope of the business network, but conflicts with a static assigned IP Address on one of the corporate network services (i.e. Print Server, Email Server, File Server, Database Server) in the like subnet. For example "User A" running an iPhone 4S with iOS 5.0.1 has an Airport Extreme at home that assigns DHCP Addresses in the 10.0.0.x scope. The Corporate DHCP Scope is 10.0.4.x-10.0.5.x with similar subnet. "User A" connects to corporate network via wi-fi and is assigned an IP address of 10.0.4.x (but in the background the device is reserving 10.0.0.x from home Airport Extreme.) Address 10.0.0.x belongs to back-end email server, and whenever "User A" turns their device on, it disrupts the network connectivity for the rest of the corporate network to the email server. "User A" turns off wi-fi on iPhone, and normal corporate network operations resume. In the past, the issue has conflicted with a less major server, or another windows client, and so a resolution was able to be acquired by renewing the IP Address on the Windows client computer.
The issue presents it self as one of our Windows Server machines complaining about an IP Address Conflict on the network. Upon examining the Windows Event Viewer in the System Log, we discover an error message from the "Tcpip" service "The system detected an address conflict for IP address 10.0.0.X with the system having network hardware address 60:C5:47:XX:XX:XX. Network operations on this system may be disrupted as a result." Upon examining the mac address beginning with 60:C5:47 we discover this particular MAC Address range belongs to Apple Inc. (LINK) This led us to search the building for the offending iOS device on which we were able to verify the Wireless MAC address.
In a similar forum post by a user in 2009, the suggestion was that the issue lay with the Windows computer. Well, in that particular case, it was a Home PC, and the user was able to 'work-around' the bug by renewing their DHCP lease on their other client that was reporting the issue. In our case, since the conflict occurs with a Network Server with a staticly assigned IP and services / certificates assigned to that interface, it's not as easy as renewing the IP address to allow the Windows computer to 'fix' the issue. I believe the issue lies in the iOS wireless driver, and needs to be addressed by Apple Development team. I'm not sure the best way to accomplish this, so I figured I'd start in the support forum. Since there wasn't a forum for iOS, I placed the issue under iPhone for Enterprise, though this issue is reproducable with iPad and iPod Touch also.
Here's a detailed post by Princeton University where they describe the issue in great detail. http://www.net.princeton.edu/apple-ios/ios41-allows-lease-to-expire-keeps-using- IP-address.html#chronology How can we get greater urgency to get this bug fixed?
I'd appreciate response / suggestions / input / feedback.
Thanks!
DRO4LIFEThis is nothing a feature like DHCP Snooping, IP Source Guard and Dynamic ARP Inspection couldn't resolve. Why on earth would this be affecting the rest of your network? If everything is properly segmented, it shouldnt matter if that thing boots up with your e-mail servers IP address. If it is, you are using a big *** network like a /16 and simply dishing out certain ranges to certain functions rather than using proper subnetting. I really hope this is not the case as thats a big mistake.
If you have everything setup properly, I cannot see that device as affecting anything at all; if it came up with that IP on your wireless subnet, no devices in other subnets should ever be trying to talk to that thing since that IP range is supposed to be reachable elsewhere, like your server subnet, not the wireless subnet. Your other networks will always be forwarding traffic for your server to your server subnet, never to the wireless subnet.
If you are at all confused about what I am saying, let me ask you this. What is the default gateway for your Wireless devices and what is the default gateway for your Servers? If that answer is the same, there lies your problem. Hire a network engineer to clean up that mess. If it is not the same, then something like proxy ARP must be turned on since that incorrect IP should not affect anything other than itself with proper layer 3 boundaries.
If that is not an option, you should be able to use a combination of DHCP Snooping,IP Source Guard and Dynamic ARP Inspection to nip this problem in the butt if your running Cisco gear (if other gear, cross reference, I'm sure the feature exists with another name). The only way for it to cause havok is if the offending device is producing an ARP reply for your servers IP. If running Dynamic ARP Inspection, it should see the offender responding with an ARP for your servers IP which doesnt match what the DHCP snooping database has in it, and it will drop that ARP reply. If by chance that offending device did try to transmit as your servers IP, IP Source Guard's dynamic PACL should have dropped that traffic since its source IP does not match what is in the DHCP Snooping database.
I am not doubting that a bug exists here, however a robust network infrastructure would not be affected by what you describe. Those switch features were designed to halt malicious actions, whether performed intentionally or accidentally via a bug. A network engineer worth his/her salt would have implemented that in their design. -
AIR 3.7.0.166 Sound Bug Crash APP without error
Hello guys,
The last Adobe Air Mobile update gaves me a lot of head ake!
Im developing a multimidia APP, and since AIR was updated in my device, no more sounds is playing in the application.
It just crashes withou any error in Debug mode, and restarts. When i call Sound.play media function in any ocasion, it happens.
It seams that there is a REALLY BIG CONFLICT with the new AIR and Sound.play.
My references:
Im developing in Flash Builder 4.6, running Adobe AIR 3.7.0.166
on a Motorola Atrix MB860
with Android 2.2.2
To reproduce the bug just install any AIR APP with music controls, like this: http://coenraets.org/blog/air-for-android-samples/voice-notes-for-android/
APK: http://coenraets.org/android/VoiceNotes/VoiceNotes.apk with the 3.7.0.166 version of AIR, and try to reproduce the sound.
That application was running ok until the update. There is an textflow bug too, witch import only underline <u> and link <a> tag (no more bold <b> and italic <i>) from HTML, but compared to the sound crash this is nothing.
I insist that all this was running OK since the last update (i even run an backup version cause i think i was making any script error).
I´m looking hopelessly the LAST version before that last one so i can continue developing my application. With this error i canot do anything!!!!
If someone can help me where i can find it, id appreciate a lot!
Thanks05-29 19:59:00.896: I/DEBUG(3857): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
05-29 19:59:00.896: I/DEBUG(3857): Build fingerprint: 'sprd/sprdroid_base/hsdroid:2.3.5/MocorDroid2.3.5/W12.20_P-17_20130107.155157:eng/test-ke ys'
05-29 19:59:00.896: I/DEBUG(3857): pid: 4130, tid: 4154 >>> air.com.baijie.learnhanzi <<<
05-29 19:59:00.896: I/DEBUG(3857): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
05-29 19:59:00.896: I/DEBUG(3857): r0 00000000 r1 afd46608 r2 00000000 r3 00000001
05-29 19:59:00.896: I/DEBUG(3857): r4 83195a94 r5 00006d00 r6 00000000 r7 00000017
05-29 19:59:00.896: I/DEBUG(3857): r8 2f8df18f r9 00003120 10 00323dd0 fp 00008ae0
05-29 19:59:00.896: I/DEBUG(3857): ip 00000000 sp 49995cc8 lr afd10e74 pc 8214b238 cpsr 60800030
05-29 19:59:00.896: I/DEBUG(3857): d0 454545656372756f d1 2e2e2e276a634b50
05-29 19:59:00.896: I/DEBUG(3857): d2 203334312020203a d3 6c20746f6e6e6163
05-29 19:59:00.896: I/DEBUG(3857): d4 5f2720657461636f d5 6f72646e61374e5a
05-29 19:59:00.896: I/DEBUG(3857): d6 6f43584d4f386469 d7 6165724336636564
05-29 19:59:00.896: I/DEBUG(3857): d8 0000000000000000 d9 3ff0000000000000
05-29 19:59:00.896: I/DEBUG(3857): d10 0000000000000000 d11 0000000000000000
05-29 19:59:00.896: I/DEBUG(3857): d12 0000000000000000 d13 0000000000000000
05-29 19:59:00.896: I/DEBUG(3857): d14 0000000000000000 d15 0000000000000000
05-29 19:59:00.896: I/DEBUG(3857): d16 5f534e4b52456574 d17 345f534e49707332
05-29 19:59:00.906: I/DEBUG(3857): d18 52454545584d4f49 d19 534e495f31534e4b
05-29 19:59:00.906: I/DEBUG(3857): d20 61446174654d385f d21 4b52624545456174
05-29 19:59:00.906: I/DEBUG(3857): d22 5f534e495f31534e d23 53616964654d3131
05-29 19:59:00.906: I/DEBUG(3857): d24 0000000000000000 d25 0000000000000000
05-29 19:59:00.906: I/DEBUG(3857): d26 0000000000000000 d27 0000000000000000
05-29 19:59:00.906: I/DEBUG(3857): d28 0000000000000000 d29 0000000000000000
05-29 19:59:00.906: I/DEBUG(3857): d30 0000000000000000 d31 0000000000000000
05-29 19:59:00.906: I/DEBUG(3857): scr 60000013
05-29 19:59:01.026: I/DEBUG(3857): #00 pc 0014b238 /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.046: I/DEBUG(3857): #01 lr afd10e74 /system/lib/libc.so
05-29 19:59:01.046: I/DEBUG(3857): code around pc:
05-29 19:59:01.056: I/DEBUG(3857): 8214b218 4810bd10 68004478 490fe7fa 68094479
05-29 19:59:01.056: I/DEBUG(3857): 8214b228 b1604788 23014a0d 447a7023 47906812
05-29 19:59:01.056: I/DEBUG(3857): 8214b238 6b4b6801 4a0a4798 6010447a 4809e7e8
05-29 19:59:01.056: I/DEBUG(3857): 8214b248 68004478 bf00e7e4 0102ef30 0104a884
05-29 19:59:01.056: I/DEBUG(3857): 8214b258 0104a880 0104a878 01023cc8 01028ece
05-29 19:59:01.056: I/DEBUG(3857): code around lr:
05-29 19:59:01.056: I/DEBUG(3857): afd10e54 02800016 08bd87f0 e5964000 e5967000
05-29 19:59:01.056: I/DEBUG(3857): afd10e64 e2144903 1a00000e e5965000 ebffee45
05-29 19:59:01.056: I/DEBUG(3857): afd10e74 e2055a02 e3853001 e1500003 0a000006
05-29 19:59:01.056: I/DEBUG(3857): afd10e84 e5865000 e1a00006 e1a01005 e3a02001
05-29 19:59:01.056: I/DEBUG(3857): afd10e94 ebfffea8 e1a00004 e8bd87f0 e3a00000
05-29 19:59:01.056: I/DEBUG(3857): stack:
05-29 19:59:01.056: I/DEBUG(3857): 49995c88 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995c8c 826efaaf /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.056: I/DEBUG(3857): 49995c90 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995c94 8276c953 /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.056: I/DEBUG(3857): 49995c98 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995c9c 82145e97 /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.056: I/DEBUG(3857): 49995ca0 8316e000
05-29 19:59:01.056: I/DEBUG(3857): 49995ca4 831a5e28
05-29 19:59:01.056: I/DEBUG(3857): 49995ca8 0000000a
05-29 19:59:01.056: I/DEBUG(3857): 49995cac 821d0869 /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.056: I/DEBUG(3857): 49995cb0 83195a94
05-29 19:59:01.056: I/DEBUG(3857): 49995cb4 00006d00
05-29 19:59:01.056: I/DEBUG(3857): 49995cb8 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995cbc 00000017
05-29 19:59:01.056: I/DEBUG(3857): 49995cc0 df002777
05-29 19:59:01.056: I/DEBUG(3857): 49995cc4 e3a070ad
05-29 19:59:01.056: I/DEBUG(3857): #00 49995cc8 00001000
05-29 19:59:01.056: I/DEBUG(3857): 49995ccc 821d5cdd /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.056: I/DEBUG(3857): 49995cd0 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995cd4 8316e000
05-29 19:59:01.056: I/DEBUG(3857): 49995cd8 00323dd0
05-29 19:59:01.056: I/DEBUG(3857): 49995cdc 002b6b98
05-29 19:59:01.056: I/DEBUG(3857): 49995ce0 82ded2d4 /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.056: I/DEBUG(3857): 49995ce4 82ded320 /mnt/asec/air.com.baijie.learnhanzi-1/lib/libCore.so
05-29 19:59:01.056: I/DEBUG(3857): 49995ce8 00325ba0
05-29 19:59:01.056: I/DEBUG(3857): 49995cec 00009b98 /system/bin/app_process
05-29 19:59:01.056: I/DEBUG(3857): 49995cf0 00008124 /system/bin/app_process
05-29 19:59:01.056: I/DEBUG(3857): 49995cf4 00001074
05-29 19:59:01.056: I/DEBUG(3857): 49995cf8 4278f500
05-29 19:59:01.056: I/DEBUG(3857): 49995cfc 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995d00 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995d04 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995d08 00000000
05-29 19:59:01.056: I/DEBUG(3857): 49995d0c 3ff00000
SC8810, Android 2.3.5 -
GB will not open due to new sounds bug - no answers
Error message - "New Post - GarageBand was not able to install new sounds. Close and re-open GarageBand to download and install them again".
Saw one thread on this and there was no resolution at the end of it. Seemed like multiple people are suffering the same issue. This bug makes Garageband not work at all. I have no way to record! Has anyone spoken to apple? Called applecare? Come up with a definitive fix? I'm so frustrated right now. Early 2008 iMac with newly installed Yosemite and most recent version of garageband. Please help me.obviously the "new post" was not part of the error message - just copied and pasted potential header.
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Software bug in 5.1? Symptomatic of other issue?
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