IOS compiling in CS5.5 vs CS6

My game compiles and plays amazingly if I publish it using Flash CS5.5 (my work computer) using any SDK.  However, when I go home to work where I left off, my flash CS6 (home) kicks out an IPA file, it installs, and when I launch the app, all I get is a white screen.  Seriously, what happened to CS6 that kills all my work that runs fine when compiled in CS5.5?

I  have.  Here is what I've tried so far.
WORKING
OS: Windows 7
Program: Adobe Flash Professional CS5.5
Air for iOS: 3.5.0
Rendering: GPU
Final Result: IPA created, Installed on iPad 3 running iOS 6.  Game works flawlessly.
SEMI WORKING
OS: OSX Lion
Program: Adobe Flash Professional CS6
Air for iOS: 3.2
Rendering: Direct
Final Result: IPA created, Installed on iPad 3 running iOS6.  Game runs ok.  All graphics in proper place, but performance is slow.
NON WORKING
OS: OSX Lion
Program: Adobe Flash Professional CS6
Air for iOS: 3.2
Rendering: GPU, CPU or AUTO
Final Result: IPA created, Installed on iPad3 running iOS6.  Game sort of runs.  All graphics merged to center of screen, not playable.
NON WORKING
OS: OSX Lion
Program: Adobe Flash Professional CS6
Air for iOS: 3.5.0
Rendering: ANY
Final Result: IPA created, Installed on iPad3 running iOS6.  Game is nothing but white screen with 3 very very small black dots blinking on top left of screen.
Based on these results I conclude that there is something wrong with either OSX or Flash CS6, as the newest SDK works just fine on Windows with CS5.5 and yet the same SDK doesn't work at all on OSX with CS6.  Any thoughts?

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