IOS vs Android background audio differences.

I'm using Flash Pro CS6 / Air 3.2 to port to iSO and Android.
On iOS, when the app exits via the Home button or is closed using the Lock button, the audio is essentially "paused" for me without any code and starts up again when the app regains focus.
On Android, when the app exits in any way, the background audio continues to play.  I realize I can listen to ACTIVATE/DEACTIVE events and plan accordingly, but I would preffer to have Android pause the audio/app by default, and resume in a similar manner as iOS.
Is this possible?  Am I missing something in the SDK for app/device states?

I think and from what i know iOS does multiasking in a different way than Android OS. But that's the last time i know.
By double-tapping the Home button or by 4-finger swyping from the buttom one can see recently opened (and running) apps then delete them one by one but like someone has said if one would like to view running apps its all a single view thing.
With Android OS they are going on the direction of 3 buttons on the bottom. The one button on the right will open all the recent (and running) apps and you can just swype them either to the left or right to delete/stop them.
IS there anything new or improved on iOS6 on the multitasking (and deleting apps) front as far what i have mentioned so far?

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