IPhone Packager File Size

I just experimented with the new cs5 iPhone packager and noticed that although my little test app just had some movable text the app file size was already 5mb.  Can any explain this to me?  Am I missing out on some way to reduce the file size.  I am just wondering what will happen if I have actual app assets in there as well.

using class files won't decrease file size substantially.
i've published about 20 ipad apps and the ipa file size is pretty close to the sum of the swf + loaded assets size IF you're loading significant assets.  otherwise, an ipa file with almost no assets will be about 3.5mb.
that said, why do you care how large the ipa file is (as long as it installs)?

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