IPhone sdk: sync sound with animations

Hi,
I am sure this is a very basic question. I would appreciate if someone can point me to the right directions.
I want to play a sound (say a song) and then perform an animation based on the beat of the sound. I guess it would be similar to creating visualizations that many media players have.
I would speculate I need to get notifications from the playback when sound pattern detects a beat and then drive animation absed on these events.
What classes/samples should I be looking for?
Thanks

Be sure to plug the iPhone into a USB port on the computer, preferably in the back of the Mac Pro, and not to an external hub or keyboard port.
See this Apple support article and the contained links:
http://support.apple.com/kb/TS1591

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