Is it possible to independently manipulate a snapped handle of a corner anchor point?

I stopped reading what's new since many versions and simply learn the new stuff when I need to or by discovery so, today I had to create various vector shapes and I got very annoyed that I can't pull a snapped handle of a corner point back and manipulate it without disturbing the handle on the other side. This has been always annoying problem for me and I'm just checking in case I have missed something.
For example in a shape like this the highlighted corner anchor has one of its handles snapped to the point or in other words it is only with one handle. Is it possible to pull out an manipulate missing handle without disturbing the handle on the other side and any of the other handles?
edit: just to let you know that I know the trick with deleting the segment and recreating it but that makes sense only when the neighboring point is corner too.

I think a user nowadays would intuitively expect to just click and drag with a modifier/s key pressed to achieve that.
In FreeHand, you can (yes, present tense; still works fine on current Windows) simply altDrag the middle of the straight segment that you want to bend. That one little very pratical feature gave rise to a whole drawing method which came to be called the "bendomatic" method (I think Olav Martin Kvern coined the phrase). Just click, click, click with the Pen, placing anchors at obvious locations, and bending the straight segments as you go. This was a very quick & intuitive way to teach beginners how to draw efficient paths with a minimum of anchors. But it is not just a beginner's trick. It lets you impart a stylistic consistency that is tedious to mimic in AI. Also very useful when working zoomed into segments the opposite anchor of which is off-screen.
Xara Designer Pro (formerly named Xara Xtreme) mimics FH's "bendomatic" method. In fact, it's usually really the best way to draw paths efficiently in that program, because its Pen tool behavior is still otherwise sub-standard.
Illustrator lets you alter the bend of a segment that already has its associated handles extended, which begs the question, "Who needs that, since the handles are already accessible?"
But if you perform the exact same maneuver on a straight segment with retracted handles, you just move the straight segment and its two associated anchors. An example of the logical inconsistency that so permeates AI.
FreeHand also provides other means by which to perform the alteration you depict. You can click a button to auto-extend the retracted handle without disturbing the adjacent segment. Or, you can just AltDrag the retracted handle out from the anchor with the selection pointer.
These are just a couple of instances in which FH's basic path selection & manipulation interface is demonstrably more efficient and more elegant than AI's. It's just a better interface.
JET

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