Is it possible to Load External SWF files into Flex Mobile projects?

Hi Guys,
I'm trying to load an external asset in this cse (a SWF file) into my flex project (Apple IOS IPAD), don't get any luck. Can any one suggest a solution ?

In Apple's words, "No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple's Documented APIs and built-in interpreter(s)".
Hence external swfs cannot be loaded in iOS.

Similar Messages

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  • Loading external .swf files issue...

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    I'm working on a simple example of loading external swf files with some ActionScript.
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  • Loading external swf file

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  • FAQ: How do I load an external SWF file into a parent SWF file?

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    Loading multiple external SWFs within a main SWF – CreativeCow.net forums
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    Video tutorial: Preloading in ActionScript 3.0.  By Lee Brimelow. A slightly more complicated example, showing how to  make the parent SWF display information about the progress of loading  the external SWF.
    Tutorial: Loading and unloading SWFs - FlashAndMath.com
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    quote:
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  • Loading external swf file in a new window

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  • Loading external swf files in a swf - Error#1009

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    Norman

  • Can I combine two methods of code to load various SWF files into the same location

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    new SWFLoader(sourceVar_ProductsPopUps,
    [/CODE]

    Thanks for looking into my issue.
    Unfortunatelly I am not so advanced in AS and do not complitely understand the logic of the problem. I will try to decribe my set up more precise.
    So, my main flash file is broken into labeled sections on the main time line.
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    Everything works fine (with your previous help)
    Here is the working code for the ImageLoader and SWFLoader (please let me know if you need additional code on the page):
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    Thumbnails in the section "ApplicationsPopUps" and images in the image collage in the section "Applications" represent the same photographs. So when a user clicks on one of the images in "Applications" section it would be natural that that image will load in the "ApplicationsPopUps" section. However "ApplicationsPopUps" section presently has a working code (as sampled above) It looks too complex for me and I do not know hot to implement this feature. I do want to keep the functionality of the thumbs image scroller in section "ApplicationsPopUps" as it is now. But I want to add that when a user click on an image from section"Applications" then that particular SWF file will load in SWFLoader in section "ApplicationsPopUps" and then the present functionality can as well be exectuted. Presently it just opens on a first image in xml order.
    P.S. I see that you had a download link in your answer. How did you do it? I could also upload a small sample file with my problem. This way you could see all the set up right away.

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         var swfBytes:ByteArray = new ByteArray();
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         var loadStream:FileStream = new FileStream();
              loadStream.open( file, FileMode.READ );
              loadStream.readBytes( swfBytes );
              loadStream.close();
         var loader:Loader = new Loader();
         var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
              loaderContext.allowLoadBytesCodeExecution = true;
              loader.loadBytes( swfBytes, loaderContext);
              loader.contentLoaderInfo.addEventListener(Event.INIT, accessSWF);
              loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
    public function errorHandler(e:Event):void {
         trace("PROBLEM LOADING BYTES");
    public function accessSWF(e:Event):void {
         var moduleLoader:LoaderInfo = LoaderInfo(e.target);
         moduleLoader.content.addEventListener(Event.INIT, readyHandler);
    public function readyHandler(e:Event):void {
         _initOptions = new NativeWindowInitOptions();
         with(_initOptions) {
              resizable = true;
              transparent = false;
         var boundsWin:Rectangle = new Rectangle(100, 100, 423, 430);
         _window = new NativeWindow(_initOptions);
         with(_window) {
              activate();
              bounds = boundsWin;
              stage.scaleMode = "noScale";
    The problem is that application loads the external swf with loadBytes, but it's not executing the script. Actually, I'm not able to use the loaded swf. I'm not able even to add it to Stage. But message in output still shows, that the swf file is loaded "[SWF] file.swf/[[DYNAMIC]]/1 - 2746 bytes after decompression"
    There are many solutions for this problem on the internet, but they're old (written in 2008 most of all) and not working either, because those solutions work only in older AIR versions
    Any help?

    Well I got a bit further:
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         var loadStream:FileStream = new FileStream();
         with(loadStream) {
              openAsync( swf, FileMode.READ );
              addEventListener(ProgressEvent.PROGRESS, loadProgress);
              addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
              addEventListener(Event.COMPLETE, loadComplete);
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         trace("Loading " + e.target.bytesAvailable);
    public function errorHandler(e:IOErrorEvent):void {
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    public function loadComplete(e:Event):void {
         var swfBytes:ByteArray = new ByteArray();
         FileStream(e.target).readBytes( swfBytes );
         var loaderContext:LoaderContext = new LoaderContext();
         with(loaderContext) {
              allowLoadBytesCodeExecution = true;
         var loader:Loader = new Loader();
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              loadBytes( swfBytes, loaderContext);
              contentLoaderInfo.addEventListener(Event.INIT, completedSWF);
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         _initOptions = new NativeWindowInitOptions();
         with(_initOptions) {
              resizable = true;
              transparent = false;
         var boundsWin:Rectangle = new Rectangle(100, 100, 423, 430);
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         with(_window) {
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              bounds = boundsWin;
              stage.scaleMode = "noScale";
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         loader.addEventListener(Event.ADDED_TO_STAGE, irAdded);
         _window.stage.addChild(loader);
    public function irAdded(e:Event):void {
         trace(e.target.content.vars); // Object Dictionary
    At this point ( function irAdded ) I'm able to retrieve external SWF's variables. But stil, it's not visible on the stage. And yet - there's another problem - rendering the same script , every second time application unloads the external swf movie.

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