Is it possible to load SWF files from an SQL database?

Hi all, I am very new to flash (I am primarily a C'# developer!) and I have been asked to investigate the possibility of doing the following;
Create an application that allows swf files to be uploaded and stored inside of a SQL database as binary data (Why a database is a long story!)
Allow this binary data to be extracted via a http request to be dynamically loaded inside of a web page.
Now the first part was easy. I have all of my swf's uploaded and stored inside of the database. I have code that can make a request for the binary and write it to the response, so far so good. Now this is where I am stuck.
I thought I could dynamically load the swf binary data by creating a very basic swf that simply contains a movie clip holder and for now a simple loadMovie statement. My idea being that I can could provide a url for the loadMovie statement that returns the swf binary data. This is where I have ground to a halt.
I can see the call being made from the swf, I can see the data being returned but I cannot get it to render. I remember seeing an article some time agao where someone stated that they had used this method with success but I cannot find now. Has anyone ever done anything like? Is it even possible? Am I missing something simple?
I have tried to return both the raw binary data and also used response.write but to no avail. Can anyone help?

You are possibly trying to load AS3 swf into an AS2 Container at least the use of loadMovie() points in that direction. Be sure to use AS3 and target at least Flash 9 in your Loader/Main.swf. Also the AS3 concept of how to load swfs  differs a lot from the old concept.
Look into the docu:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Loader.ht ml
But the biggest Problem seems to me -what you mentioned- that Loader needs a (defined) URLRepuest and since your swf files have no "real" URL and you surely don`t want to let the user directly write to your server, a workaround would be to write the BinaryStream with AIR-functionality to a local installlation directory and load it then from there.

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