Is supported sqlite in air 2.6 feathers for ios?

Is supported sqlite in air 2.6 feathers for ios?
thanks

Only certain blending modes are supported in air 2.6, not sure if hard light is one of them.
This is because PFI could do CPU rendering where it would support pretty much everything - but slowly.
Air 2.6 is different- it does everything in hardware (hardware rasterizer), so it's fast but can't do certain things. That doesn't mean to say Air 2.6 is worse, it actually supports a lot of things in hardware which PFI didn't (masks, color tinting etc), it just doesnt have that fallback mode where EVERYTHING works.

Similar Messages

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    I want to make an Adobe AIR app for android and ios platforms and i should use alarm services of these platforms (ios & android) for several scheduled times in a day when app is not running.
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    Well nothing prevent you from mixing flascc with native extension.
    Also, I think that you can also use domain memory in AS3 with the Bytearray class (not sure about that).
    Flascc vs normal as3 is mostly a question of language (portability) Do you want to write as3 or c++?
    Native extension give you speed and native platform access(platform specific feature).
    So, you should think about it this way:
    AS3, run in flash and air. Is sandboxed. Can use domain memory, but it's a bit harder to leverage than flascc.
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    Native extension, run ONLY in air. Is not sandboxed. Native memory management. Also let you leverage the c++ lib. 
    The best (in my opinion) is to write native code for mobile and desktop (no air or flascc involve) and use flascc for the flash/web platform. It's harder, because you have write portable native code (lots of abstraction), but you mostly have the same problem with native extension.

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    fullscreen just refers to whether the status bar is showing. If you have left the stage scale mode in its default setting, then your iPhone stage will scale up to fill the width of the iPad, but there would be a thin slice above and below the stage area that would be blank. You can perhaps just put a border graphic there, just off stage, and that would then be revealed on iPad.
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    We have a desktop native application developed using Flex SDK 4.1 and running on Adobe AIR. Now as Adobe has donated Flex SDk to Apache we are concerned about the future of this application. If we rescale our application with new versions of Flex SDk released by Apache, in future will the new versions of Adobe AIR support it? As I have read in Adobe Forums that Adobe is more concentrated on providing HTML5 support in Adobe AIR, and not working for Flex support anymore, can we face any problems going forward with this combination?

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  • Flash Pro CS6にて「AIR 3.4 for iOS」で.ランタイム共有ライブラリの警告が出てしまう.

    「Flash CS6」を、Windows 7(32bit)で利用しています。
    現在、iOS用のAIRアプリを作成を試みておりますが、パブリッシュの際に下記の警告が出力ウィンドウに表示されます。
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    設定は「AIR for iOS(3.4)」で、3.2としても同様の警告が現れます。
    ipaファイルは正常?に作成されますので、それを登録済みのiPhoneやiPadにインストールし、起動することができます。
    しかし、プログラムに記述したNativeExtension(NetworkInfoなど)の機能が動きません。。。
    CS6上の「制御」→「ムービープレビュー」→「AIR Debug Launcher(モバイル)を使用」で動かすと、上記のNativeExtensionの機能が動いています。
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    一応、実機でのインストールや起動も出来ますので、プロビジョニングファイルやp12ファイルは正しく設定できていると思いますが。
    開発環境は以下の通りです。
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    ・Windows 7(32bit)
    ・AIR SDK:3.4 for iOS
    ネット上を探してみましたが、手がかりがなく、困っております。
    どなたかご存知の方がいらっしゃいましたら、よろしくお願いします。

    Native Extensionsに関して参考になりそうなページがあったのでお知らせします。
    こちらの説明をみて設定を確認してみてください。
    ネイティブ拡張(ANE)の使い方 for Flash Professional CS6
    http://www.adobe.com/jp/devnet/flash/articles/flashpro_ios_ane.html
    Using native extensions in Adobe Flash Professional CS6
    http://www.adobe.com/devnet/air/articles/using-ane-in-flash.html

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    It works in the browser...  Is there any way in AIR to do this for iOS ?

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               * @author Juan Fernando Vélez Melguizo - © Copyright 3DLogical - www.3dlogical.com
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                        public function initKeyboardCapture():void {
                   inputField.text = "";
                                  inputField.addEventListener(Event.CHANGE, doKeyChange);
                                  inputField.addEventListener(Event.DEACTIVATE, doRefocus);
                                  inputField.addEventListener(MouseEvent.CLICK, doClick); // This is for debug only
                                  recoverFocus();
                        public function doClick(e:MouseEvent):void {
                                  trace("CLICKED ME:" + e.currentTarget);
                        public function dispose():void {
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                        private function doRefocus(e:Event):void {
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                                  stage.focus = this;
                                  stage.focus = inputField;
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                                            newKey = Keyboard.UP;
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    Thanks

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    El 11/05/2009, a las 6:52, pravinpatil23 <[email protected]> escribió:
    >
    Is there any "Mobile support in Adobe AIR" ( ie : Can I run my AIR 
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    >
    >
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    >

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    Thanks for using Apple Support Communities.
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    http://support.apple.com/kb/ts2802
    Best of luck,
    Mario

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