Is that possible ?  (Chat Program)

I just found a great source code for a basic Server/Chat Program, but both works on a Frame... I want the Client to run on an Applet (Web Page) and the server to run on a PC in a Frame.
Is that possible... ? If yes, how do I do that? I can send the source code if you want.

Hi,
I am developing a socket server and client application for some other purpose than chatting. In my application, the <b>Log Server</b> is a Daemon Thread always be listening to the client requests. On listening to a request it spawns a <B>RequestProcessor</B> thread to process the requests.
The client is a session manager servlet. When the new HTTP request is taken by it, it has to write the status of the HTTP request into to the remote log files on the Log server. So at the beginning HTTP request, it has to write into the remote log file. And then process the request which may take a few seconds. At the HTTP request process, this has to write again into the remote log file on Log Server.
In my code now: The session manager will open a client socket to the server. At the beginning of the HTTP request, it will getOutputStream() of that socket and flushes the data to the OutputStream. Please note that it doent close that client socket. Then it does some processing. Then at the beginning of the HTTP request, it will re-use the same client socket and get the outputStream of that socket and flushes the data to the OutputStream.
If I do this, what I observed is unless i close the client socket, the data is not actually being written to the outputstream. The server side <B>RequestProcessor</B> thread is able to read the data from the sockets inputstream, only when the client socket is closed.
Please suggest me how to resolve this. So that when ever the data is flushed to the outputsteram, the server side <B>RequestProcessor</B> thread must be able to read that immediately.
Please let me know asap.
Thanks in advance
Murali

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    After a few days work, I have completed the mian voice chat program. I know there are so many people like me that wants that. I post these program. i will complete gui work later. and there is a problem in the program. if the speaking one do not speak for a while, the listening client will hear noise. Can some one help me.
    package com.longshine.voice;
    import java.io.*;
    import java.net.*;
    import java.util.*;
    public class Server
    // The ServerSocket we'll use for accepting new connections
    private ServerSocket ss;
    // A mapping from sockets to DataOutputStreams. This will
    // help us avoid having to create a DataOutputStream each time
    // we want to write to a stream.
    private Hashtable outputStreams = new Hashtable();
    final int bufSize = 16384;
    //current speak_man
    private int speakman=-1;
    // Constructor and while-accept loop all in one.
    public Server( int port ) throws IOException {
    // All we have to do is listen
    listen( port );
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    // Create the ServerSocket
    ss = new ServerSocket( port );
    // Tell the world we're ready to go
    System.out.println( "Listening on "+ss );
    // Keep accepting connections forever
    while (true) {
    // Grab the next incoming connection
    Socket s = ss.accept();
    // Tell the world we've got it
    System.out.println( "Connection from "+s );
    // Create a DataOutputStream for writing data to the
    // other side
    DataOutputStream dout = new DataOutputStream( s.getOutputStream() );
    // Save this stream so we don't need to make it again
    outputStreams.put( s, dout );
    // Create a new thread for this connection, and then forget
    // about it
    new VoiceServer( this, s );
    // Get an enumeration of all the OutputStreams, one for each client
    // connected to us
    Enumeration getOutputStreams() {
    return outputStreams.elements();
    // Send a message to all clients (utility routine)
    void sendToAll( byte[] voice ,Socket socket) {
    // We synchronize on this because another thread might be
    // calling removeConnection() and this would screw us up
    // as we tried to walk through the list
    synchronized( outputStreams ) {
    // For each client ...
    for (Enumeration e = outputStreams.keys(); e.hasMoreElements(); ) {
    // ... get the output stream ...
    Socket tmp=(Socket)e.nextElement();
    if(!tmp.equals(socket))
    try {
    DataOutputStream dout = new DataOutputStream(tmp.getOutputStream());
    // ... and send the message
    dout.write(voice,0,44096);
    dout.flush();
    } catch( IOException ie ) { System.out.println( ie ); }
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    private String port="";
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    private DataInputStream din;
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    private Play play=null;
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    dout = new DataOutputStream( socket.getOutputStream());
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    play=new Play(din);
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    line = null;
    shutDown(null);
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    import java.net.*;
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