Is there a way to improve the clarity of picture?

Apologies in advance for my ignorance in the matter. I have a new 30" cinema display (aluminum casing). I find that all of the icons, fonts, copy and images on this display are far 'fuzzier' and pixelated than what I was used to with my old iMac flatpanel, and utterly incomparable to the sharpness of the displays on the new iMacs. I have the Display set to 1280x800, and the colors tab set to millions in system preferences, and I don't see anything else that jumps out at me that would seem to be a problem.
Does anyone have any suggestions as to how I might improve the clarity of the display?
Thank you,
rsaunders

Thanks for your help Malcom. Not to push my luck with this, but would you be able to direct me to to a guide? that might show me how to do this? I am attaching the graphics/display specs from my system profiler. Not sure it will be of any use, nonetheless, here they are:
NVIDIA GeForce 7300 GT:
Chipset Model: NVIDIA GeForce 7300 GT
Type: Display
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0393
Revision ID: 0x00a1
ROM Revision: 3011
Displays:
Display Connector:
Status: No display connected
Cinema HD:
Display Type: LCD
Resolution: 1280 x 800
Depth: 32-bit Color
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Rotation: Supported

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      sl.onChanging = function () {   if (gGlobalPreventChanges) { return; }
      gGlobalPreventChanges = true;
      var val = Math.floor(this.value);
      this.parent.g2.et.text = val;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(val) ];
      gGlobalPreventChanges = false; };
      // DEFERRED - we should also set the value if the same menu item is selected again (reset)
      // but the JSX toolkit doesn't support that
      drop.onChange = function()
      if (gGlobalPreventChanges) { return; }
      gGlobalPreventChanges = true;
      var theSelection = this.selection.text;
      if (theSelection != null) { // only change if selection made
      var theSelectionIndex = this.selection.index;
      var newGridPoints = MenuQualityToGridPoints[ theSelectionIndex ];
      win.gp.qual.g2.et.text = newGridPoints;
      win.gp.qual.sl.value = newGridPoints;
      gGlobalPreventChanges = false;
      win.onShow = function ()
      this.qual.sl.size.width = 128;
      this.layout.layout(true);
      win.gButtons.cancelBtn.onClick = function () { this.window.close(2); };
      // validate inputs when the user hits OK
        var gInAlert = false;
      win.gButtons.okBtn.onClick = function ()
      if (gInAlert == true)
      gInAlert = false;
      return;
      var gridText = win.gp.qual.g2.et.text;
      var w = Number(gridText);
      var inputErr = false;
      if ( isNaN( w ) )
      if ( DialogModes.NO != app.playbackDisplayDialogs )
      gInAlert = true;
      alert( strTextInvalidType );
      gInAlert = false;
      win.gp.qual.g2.et.text = sGridDefault;
      win.gp.qual.sl.value = sGridDefault;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(sGridDefault) ];
      return false;
      if ( (w < sGridMin) || (w > sGridMax) )
      if ( DialogModes.NO != app.playbackDisplayDialogs )
      gInAlert = true;
      alert( strTextInvalidNum );
      gInAlert = false;
      if ( w < sGridMin)
      inputErr = true;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(sGridMin) ];
      win.gp.qual.g2.et.text = sGridMin;
      win.gp.qual.sl.value = sGridMin;
      return false;
      if ( w > sGridMax)
      inputErr = true;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(sGridMax) ];
      win.gp.qual.g2.et.text = sGridMax;
      win.gp.qual.sl.value = sGridMax;
      return false;
      if (inputErr == false)
      win.close(true);
      return;
      win.center(); // move to center the dialog
      var ret = win.show();  // dialog display
      if (2 == ret)
      return false; // user cancelled
      // user hit OK, copy values from dialog
      gDescription = win.gp.description.et.text;
      gCopyright = win.gp.copyright.et.text;
      gGridPoints = win.gp.qual.sl.value;
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      gDoSaveCUBE = win.gp.options.ckCUBE.value;
      gDoSaveCSP = win.gp.options.ckCSP.value;
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      if ((false == gDoSaveICCProfile) && (false == gDoSave3DL) &&
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      alert( strNoExportsSelected );
      gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return false;
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      // default to directory and filename of current document
      var currentDocumentPath
      try
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      const eventExport = charIDToTypeID( 'Expr' );
      var desc = new ActionDescriptor();
      var desc2 = new ActionDescriptor();
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      desc2.putString( keyDescription, gDescription );
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      // assemble the full copyright string, if needed
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      // the year is from 1900 ????
      var theYear = (theDate.getYear() + 1900).toString();
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      var dateString = theYear;
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      desc2.putBoolean( keyWriteICC, gDoSaveICCProfile );
      desc2.putBoolean( keyWrite3DL, gDoSave3DL );
      desc2.putBoolean( keyWriteCUBE, gDoSaveCUBE );
      desc2.putBoolean( keyWriteCSP, gDoSaveCSP );
        desc.putObject( keyUsing, keyExportLUT, desc2 );
      try
      var resultDesc = executeAction( eventExport, desc, DialogModes.NO );
      catch (e)
      if ( e.number != 8007 ) { // don't report error on user cancel
      var str = localize("$$$/JavaScripts/Export3DLUT/ExportLUTFailed=Unable to run the Export Color Lookup plugin because ");
      alert( str + e + " : " + e.line );
      gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return false;
      return true;
    function doRenderGrid( points )
      // call the grid rendering plugin to do the work
        const keyRenderGrid = charIDToTypeID( "3grd" );
      const keyDataPoints2 = charIDToTypeID( 'grdP' );
      var args = new ActionDescriptor();
        args.putInteger( keyDataPoints2, points);
      try
      var result = executeAction( keyRenderGrid, args, DialogModes.NO );
      catch (e)
      if ( e.number != 8007 ) { // don't report error on user cancel
      var str = localize("$$$/JavaScripts/Export3DLUT/RenderGridFailed=Unable to render color grid because ");
      alert( str + e + " : " + e.line );
      gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return false;
      return true;
    function resizeDocumentInPixels( width, height )
      var myDocument = app.activeDocument;
      var originalRulerUnits = app.preferences.rulerUnits;
      app.preferences.rulerUnits = Units.PIXELS;
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      app.preferences.rulerUnits = originalRulerUnits;
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      var desc1 = new ActionDescriptor();
      var ref1 = new ActionReference();
      ref1.putProperty( classProperty, kcolorSettingsStr );
      ref1.putEnumerated( classApplication, typeOrdinal, enumTarget );
      desc1.putReference( typeNULL, ref1 );
      var result = executeAction( eventGet, desc1, DialogModes.NO );
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      return desc2;
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      var settings = GetColorSettings();
      if (settings.hasKey(kDither))
      return settings.getBoolean( kDither );
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      return null;
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      const eventConvertMode = charIDToTypeID( 'CnvM' );
      const keyDepth = charIDToTypeID( 'Dpth' );
      var modeDesc16Bit = new ActionDescriptor();
      modeDesc16Bit.putInteger( keyDepth, 16 );
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    function SetColorConversionDither( state )
      var desc1 = new ActionDescriptor();
      var ref1 = new ActionReference();
      ref1.putProperty( classProperty, kcolorSettingsStr );
      ref1.putEnumerated( classApplication, typeOrdinal, enumTarget );
      desc1.putReference( typeNULL, ref1 );
      var desc2 = new ActionDescriptor();
      desc2.putBoolean( kDither, state );
      desc1.putObject( keyTo, kcolorSettingsStr, desc2 );
      executeAction( eventSet, desc1, DialogModes.NO );
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      var desc1 = new ActionDescriptor();
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      var desc1 = new ActionDescriptor();
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      try
      var tempDoc = null;
      var tempDoc2 = null;
      // do basic troubleshooting first
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      && mode != DocumentMode.CMYK)
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      if (depth == BitsPerChannelType.EIGHT)
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      bitsPerChannel = 16;
      else if (depth == BitsPerChannelType.THIRTYTWO)
      bitsPerChannel = 32;
      else
      var str = localize("$$$/JavaScripts/Export3DLUT/UnsupportedImageDepth=Could not export Color Lookup Tables because only 8, 16, and 32 bits/channel are supported.");
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        gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
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      try
      app.activeDocument.backgroundLayer.visible = true;
      catch (e)
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      alert( localize("$$$/JavaScripts/Export3DLUT/NoAdjustmentLayers=Could not export Color Lookup Tables because this document has no adjustment layers.") );
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      alert( localize("$$$/JavaScripts/Export3DLUT/NoBackground=Could not export Color Lookup Tables because this document has no background.") );
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      // and we may need layers for LAB->RGB conversion below
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    Hi blabla12345,
    (untested and without warranty)
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