Is there a  way to run flash player on iPAd?

I am rather unhappy that I cannot run FlashPlayer on my iPad. I can't run most of my weather sites without it. As a boat captain I rely on weather sites for safety among other things and when I travel it becomes even more important. I find it ridiculous that apple won't run Flash and Java. If I can't run these I will go back to my laptop.

What you rather unfriendly and DEFINITELY unhelpful people fail to realize is 1) I am still, regrettably, using my laptop BECAUSE the iPad cannot run Flash Player. 2) As a PROFESSIONAL, whose livelihood and safety depend largely on weather and the ability to forecast CORRECTLY, not just with a pretty forecaster or cute comments, I SUBSCRIBE to PAY weather services which are much more accurate and detailed than the Weather Channel and Accuweather which try for mass appeal. SO STOP TELLING MY WHAT SIGHTS I SHOULD USE? After 30 years (20 with Internet) I chose my sites because of their quality. 3) I ASKED A SIMPLE QUESTION. With the exception of one or two answers, all the rest of you chose to attack me and criticize me for not wanting to use HTML5 or whatever garbage Apple chooses t shove in my face.
I could give a rat's &$@ what you think of me. I wanted to know if Apple could work for me and now I know it cannot. For now I will continue to lug my heavy laptop around and I will dedicate more time to researching a
Ight alternative. You APPLE JUNKIES are ridiculous. If somebody is unhappy with anything Apple, it is never Apple's fault. OK you run out and buy whatever you are TOLD. I for one choose to buy what works for me. I bout the iPad because everyone raved about how great it was - well, I found out that wasn't true.. in the few months I have owned it I have encountered MANY people unhappy with it for various reasons. YES IT WAS MY FAULT I PURCHASED IT WITHOUT SUFFICIENT RESEARCH--- I WON'T MAKE THAT MISTAKE AGAIN.
All you know-it-alls, can have your junk. I am happy with myself and when I make a mistake I recognize it and change it. I am doing that. I have no use for any of you. you are no help to anyone. Fortunately, I can go back to wonderful life out on the ocean, being paid for what most of you can only dream about doing even once. you on the other hand can go back to your litle cubiclels taking whatever corporate America shoves down your throat and believing it is best for you.
LASTLY, how is it that anyone who has a complaint is a troll? Do you all work for Apple? Or ar you just THAT BRAINWASHED? how lame a life you must have.

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    Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.
    I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.
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    Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.
    Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.
    Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.
    Second, there’s the “full web”.
    Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.
    Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.
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    Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.
    In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?
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    Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?
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    We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.
    This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.
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    Steve Jobs
    April, 2010
    Source: http://www.apple.com/hotnews/thoughts-on-flash/

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    Re: Is there a  way to run flash player on iPAd?

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