ISCSI targets for the Mac

I setup a VMware vSphere 4 Server with RAID 10 direct-attached storage and 3 virtual machines:
- OpenSolaris 2009.06 dev version (snv_111b) running 64-bit
- CentOS 5.3 x64 (ran yum update)
- Ubuntu Server 9.04 x64 (ran apt-get upgrade)
I gave each virtual 2 GB of RAM, a 32 GB virtual drive and setup a 16 GB iSCSI target on each (the two Linux vms used iSCSI Enterprise Target 0.4.16 with blockio). VMware Tools was installed on each. No tuning was done on any of the operating systems.
I ran two tests for write performance - one on the server itself and one from my MacBook Pro (10.5.7) connected via Gigabit (mtu of 1500) iSCSI connection using globalSAN 3.3.0.43.
Here’s what I used on the servers:
time dd if=/dev/zero of=/root/testfile bs=1048576k count=4
and the Mac OS with the iSCSI connected drive (formatted with GPT / Mac OS Extended journaled):
time dd if=/dev/zero of=/Volumes/test/testfile bs=1048576k count=4
The results were very interesting (all calculations using 1 MB = 1,084,756 bytes).
For OpenSolaris, the local write performance averaged 86 MB/s. I turned on lzjb compression for rpool (zfs set compression=lzjb rpool) and it went up to 414 MB/s since I’m writing zeros). The average performance via iSCSI was an abysmal 16 MB/s (even with compression turned on - with it off, 13 MB/s).
For CentOS (ext3), local write performance averaged 141 MB/s. iSCSI performance was 78 MB/s (almost as fast as local ZFS performance on the OpenSolaris server when compression was turned off).
Ubuntu Server (ext4) had 150 MB/s for the local write. iSCSI performance averaged 80 MB/s.
One of the main differences between the three virtual machines was that the iSCSI target on the Linux machines used partitions with no file system. On OpenSolaris, the iSCSI target created sits on top of ZFS. That creates a lot of overhead (although you do get some great features).
Since all the virtual machines were connected to the same switch (with the same MTU), had the same amount of RAM, used default configurations for the operating systems, and sat on the same RAID 10 storage, I’d say it was a pretty level playing field.
At this point, I think I'll be using Ubuntu 9.04 Server (64-bit) as my iSCSI target for Macs.
Has anyone else done similar (or more extensive) testing?

I had a lot of trouble with SimCity4 on my iMac. It became such a headache that I returned it to compUSA. It ran very choppy and crashed repeatedly when the city began to develop. My system FAR exceeds the system requirements for the game, and after some online research I discovered that I am not the only person to have this trouble with SimCity running on 10.4. I have also read problems concerning the SIMS2. Some of what I have read indicates that 10.3 runs the games fine, but 10.4 causes them to crash. I don't know if this is the case, but I do know that I am now very weary before dropping $50 on a game that may not perform on my computer as it claims to on the box. Some people trying to run games are talking about waiting for Mac OS updates that will allow them to run smoother.
I would check out what gamers are saying before buying anything
http://www.macosx.com/forums/showthread.php?t=226286

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