Isight causing app crash's
almost anytime i use the iSight, the program im running crashs, and its not like I can restart the app, the arow in the dock stays there, and i cant restart it. The only way to fix has been to log out or reboot, this seems to only have been happening since the 10.4.8 update. and ideas on what this might be?
For us the problem can be reproduced as follows:
1. Have a flash.text.TextField with maxChars set to some value
2. Have Google keyboard installed Google Keyboard - Android Apps on Google Play
3. Enter text that in length reaches maxChars. Continue typing using the predicted typing. No visible letters will appear, but that's ok.
4. Then press and hold backspace on the keyboard
5. See that app crashes.
Happens both, when IME is in full screen or in non full screen mode.
Tested on Adobe AIR 15, Sansubg Galaxty S3, Samsung Galaxy S5.
Similar Messages
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hi guys,
In my app i am using a ad control.It works fine in windows phone 7 .But in windows phone 8 it causes crash my app.I used a ad_errorOccured event and there it says capabilities missing(ID_CAP_MEDIAIB).But I have checked all the capabilities in windows phone
8.All have been checked in WMAppmanifest file.
System.Diagnostics.Debug.WriteLine("ad error " + e.Error.Message.ToString());
message---e.Error.Message = "Required capabilities are missing from manifest (WMAppManifest.xml): ID_CAP_MEDIALIB."
where as all media capacity has been enabled,dont know what is causing my crash app........
pls help
dj_FoxHello,
You should ask in the
Windows Phone Development forums.
Karl
When you see answers and helpful posts, please click Vote As Helpful, Propose As Answer, and/or Mark As Answer.
My Blog:http://unlockpowershell.wordpress.com
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I updated my 3GS to ios 6 the other day and I now seem to have an issue with apps crashing, particularly the Good for Enterprise app which I use for my work email. I also installed this app on my iPad 3 today which also has ios6 and it crashes also.
At a bit of a loss.... Any suggestions? I know others with the app who do not have this issue, would ios6 have changed any settings perhaps?I have now worked out the solution and fixed, so app now up and running again on both devices. I needed to go into the restrictions settings > contacts and turn 'on' for the app in question. This then resolved the crash issue - may help with other apps that people have this issue with.
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IOS 6.1 causes app crashes
Hello.
Since I updated to iOS 6.1 I've had SERIOUS issues with about any app crashing, like Contacts when selecting a contact to view the info.
And I just downloaded some apps from the store, and well, they all crash... Not directly, but after a few seconds or like Sim City Deluxe, it crashes at the loading screen after the main menu.
Tried to restore it like 4 times just today, and I think I did it 3 times yesterday.
I really hope this is solved somehow. Otherwise I'll really regret that I bought this iPhone 4 instead of the ThL W7+ Android phone.
Regards
Izaac
NOTE: It's not jailbroken !Finding the same condition here. It appears to be consuming all memory even with no real open apps and anything you try to open crashes either immediately or after a few seconds.
A reboot seems to get rid of the problem for a while.
iPhone 4s, iOS 6.1 -
IPhone 4 iOS 4.1 upgrade causing app crashes
So I updated my iPhone 4 to iOS 4.1 a couple days ago. Since the upgrade I have noticed several apps suddenly close for no reason. I'll be browsing in an app, click a button and all of a sudden I'm at my phone's home screen with no explanation of why the app closed. Apps that are programed for multitasking remember where I was when I relaunch, so that helps.
Apps that I've taken note of as being "infected" are:
· The Default Mail Client
· Safari Web Browser
· Cars.com
· Engadget
· Joystick
· The Weather Channel
· Cnet
· Facebook
There may have been others, but I don't remember. It's getting frustrating because the phone just goes to the home screen.
I've reset settings, I've reset the phone. I'm not sure what else I can do and it seems like it's something in the iOS not the apps.
Anybody else experiencing this particular problem?kolobear wrote:
I don't want to do a restore. It's a pain to have to reorganize my folders and install all of my apps. It could take a couple hours to get everything back to the way I want it.
Is that time worth solving the issue of apps crashing? If it were happening to me, I would think so.
I will debate doing a restore from backup, but if I don't see an immediate need to restore, then I will deal with the issues until update 4.2 is released for iPhone.
It doesn't hurt to try doing a restore from backup. Takes no more than 30 minutes in most cases and everything will be just as it was, and perhaps without the crashing problem. You won't know if you don't try it, and this option has a very low risk of creating any further problems. Waiting around another 2 months for another update that may or may not fix your problem seems silly.
I don't want to mark this as "answered" yet. There is something wrong here with the release or in how itunes and my iphone handled the upgrade.
There's nothing "wrong" with the release, just how your phone handled the update. Problems sometimes do occur during software updates, and wiping the phone and doing a fresh restore will almost always cure a majority of problems. Had you called Apple or gone to a Genius Bar with this problem, I'll guarantee you that a restore would be #2 on their list of suggestions.
It is possible that some of the apps were experiencing problems. I received updates for about 5 apps this week. Since I'm new to iphone, I'm not sure the frequency that devs push out updates. The crashes are random and I don't always think to make a mental note of what was happening when the crash happened.
That depends on the Dev. Some of my apps are updated regularly. Others have been neglected for a year or more.
In the mean time, should you choose not to do a restore, all I can suggest is to reboot your phone often, keep an eye on the multitasking and keep the number of background apps to a minimum and to try deleting the offending apps from the phone and re-downloading them.
Good luck.
G -
Plugging in iSight causes Catasrophic Crashes
When I plug in iSight, it causes just about all open programs to crash and the only way out is a hard restart.
I have no scientific reason to suspect it, but I do suspect my PreSonus Inspire sound card or its driver. Has anyone come across an incompatibility issue with something like this? Of course, I may be barking up the wrong tree with that.Hi,
Sounds like a very good tree to me.
You say "Card"
I found http://www.presonus.com/products/Detail.aspx?ProductId=7 which seems to be an external Firewire device.
How are you connected up to these two ?
The Firewire iSight should not be Daisychained
I see the Driver for this is for 10.3.7 and does not appear to have been updated in some time.
It used to be the same for mAudio stuff
10:42 PM Sunday; March 30, 2008 -
[PHImageManager dealloc] cause app crash in UIImagePickerController
I have a crash that seems like to be caused by the UIImagePickerController. Can anybody have this experience for this issue, please help me to find it out. the following is the crash stack.
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x353ccdfc __pthread_kill + 8
1 libsystem_c.dylib 0x3536c909 abort + 77
2 libc++abi.dylib 0x346a89c9 __cxa_bad_cast + 1
3 libc++abi.dylib 0x346c2671 default_unexpected_handler() + 1
4 libobjc.A.dylib 0x34d86f25 _objc_terminate() + 193
5 libc++abi.dylib 0x346bfde3 std::__terminate(void (*)()) + 79
6 libc++abi.dylib 0x346bf5a9 __cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*) + 1
7 libobjc.A.dylib 0x34d86d5f objc_exception_throw + 251
8 PhotoLibraryServices 0x300f080b -[PLPhotoLibrary initWithTransientContext:name:] + 879
9 Photos 0x2a21a863 __30-[PHPhotoLibrary photoLibrary]_block_invoke + 63
10 libdispatch.dylib 0x352e67a7 _dispatch_client_callout + 23
11 libdispatch.dylib 0x352e73eb dispatch_once_f + 63
12 Photos 0x2a21a81f -[PHPhotoLibrary photoLibrary] + 123
13 Photos 0x2a1fb391 -[PHCoreImageManager _cancelAndFlushPreheatItemsForAssets:domain:operation:passingTestHandler:] + 93
14 Photos 0x2a20f269 -[PHImageManager dealloc] + 161
15 libobjc.A.dylib 0x34da0d5f objc_object::sidetable_release(bool) + 167
16 PhotoLibrary 0x30018513 -[PLPhotoTileViewController dealloc] + 63
17 libsystem_blocks.dylib 0x35321ae1 _Block_release + 217
18 libobjc.A.dylib 0x34da11a9 (anonymous namespace)::AutoreleasePoolPage::pop(void*) + 405
19 CoreFoundation 0x274b1149 _CFAutoreleasePoolPop + 17
20 UIKit 0x2aa5789f _wrapRunLoopWithAutoreleasePoolHandler + 43
21 CoreFoundation 0x27565d95 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 21
22 CoreFoundation 0x27563453 __CFRunLoopDoObservers + 279
23 CoreFoundation 0x2756385b __CFRunLoopRun + 915
24 CoreFoundation 0x274b13c1 CFRunLoopRunSpecific + 477
25 CoreFoundation 0x274b11d3 CFRunLoopRunInMode + 107
26 GraphicsServices 0x2e86f0a9 GSEventRunModal + 137
27 UIKit 0x2aac0fa1 UIApplicationMain + 1441
28 Portal 0x000ac5fb main (main.m:55)
29 Portal 0x000ac468 start + 40GasBag itself crashed for me after a few days use. No map screen came up after launch (3G-2.2) and the iPhone froze for some time. GasBag then kicked out and I was able to launch other applications. I deleted GasBag, rebooted the iPhone, downloaded a new GasBag and synced. It is working now. Lets see how long it lasts.
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IChat AV Auto Accept text messages causes app crash
I'm not sure if anyone is experiencing this but I just started using iChat after years of a hiatus. I noticed that there is an applescript for auto-accepting new text IM messages, a welcomed option.
However, ever since I turned it on, iChat crashes almost every time a new chat is started. Has anyway experienced this and, if so, are there any resolutions other than disabling it?
One thing to note is that I am running the Chax iChat add-on to integrate my AIM and GChat lists into one.
I'm running on a thunderbolt 15" MBP and OS 10.6.7.
TIA!
BrianHi,
So the Specs did not get changed :-)
Which version of Chax ?
IF you used the .dmg for the Leopard version you may have a problem.
In Console (Applications/Utilities) is it managing to save a Crash log for iChat ?
You have to open the reveal triangles
10:46 PM Thursday; June 9, 2011
Please, if posting Logs, do not post any Log info after the line "Binary Images for iChat"
G4/1GhzDual MDD (Leopard 10.5.8)
MacBookPro 2Gb( 10.6.7)
Mac OS X (10.6.7),
"Limit the Logs to the Bits above Binary Images." No, Seriously -
IPhone iOS 8: Tapping on photo icon in messages app causes app to crash
Issue (?ios 8 bug?): Tapping on photo icon in messages app causes app to crash. Present in ios 8.0, and also still in ios 8.0.2. iPhone 6+ 64GB.
I just wondered if anyone else has been having this problem.
Initially it worked great. Tapping the photo button next to the text box in message should bring up a menu with your latest photos and other sharing options. However, after the first couple of days, tapping the button brought up the menu, the phone freezes, and then after a few seconds the photo app crashes.
Deleting most of my photos restored the function, but after another couple of days (and some more photos) it started happening again so I think perhaps it is related to the number of photos. After about 5-10 photos it loads the menu very slowly and its quite buggy. After 20+ photos it wont load the menu at all without freezing and the app crashing.
My iphone 6+ was set up as a new phone (not restored from back-up).
I hope this is some kind of bug that will be fixed in ios 8.0.3, but wondered if anyone else has the same problem or has any solutions?
My workaround at the moment is just to go the photos app and either copy and paste the photo into a message, or share the photo via the photos app.I have this same issue with my 128 gb 6 plus. I've tried restoring as new on a few occasions, but to no avail. I did notice while my pc was synchronizing my apps, that the feature worked fine a few times until the synchronization was complete. I seriously hope that the numbers of photos limits one's use of the feature, because i purchased the 128 gb 6 plus so that i could keep photos at my ready.
Has anyone heard of a solution yet? -
Since Installing the new update to 10.6.8 a number of apps are crashing once opened. Safari, iTunes, iWeb, Dashboard all crash when opened
see log attached from iweb crash.
Process: iWeb [422]
Path: /Applications/iWeb.app/Contents/MacOS/iWeb
Identifier: com.apple.iWeb
Version: 3.0.3 (303)
Build Info: iWeb-5010000~4
Code Type: X86 (Native)
Parent Process: launchd [162]
Date/Time: 2011-06-29 13:26:33.123 +0930
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Interval Since Last Report: 22623 sec
Crashes Since Last Report: 102
Per-App Interval Since Last Report: 12 sec
Per-App Crashes Since Last Report: 4
Anonymous UUID: 013F5B98-F5DB-4742-BB2B-AF9876015C3F
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000005f5e5b50
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.JavaScriptCore 0x95b7d4e6 ***::fastFree(void*) + 134
1 com.apple.JavaScriptCore 0x95bc5716 ***::Vector<JSC::Instruction, 0ul>::operator=(***::Vector<JSC::Instruction, 0ul> const&) + 358
2 com.apple.JavaScriptCore 0x95bc18bb JSC::JSGlobalData::numericCompareFunction(JSC::ExecState*) + 395
3 com.apple.JavaScriptCore 0x95bba11e JSC::BytecodeGenerator::generate() + 94
4 com.apple.JavaScriptCore 0x95ba3836 JSC::ProgramExecutable::compile(JSC::ExecState*, JSC::ScopeChainNode*) + 582
5 com.apple.JavaScriptCore 0x95ba335a JSC::evaluate(JSC::ExecState*, JSC::ScopeChain&, JSC::SourceCode const&, JSC::JSValue) + 186
6 com.apple.WebCore 0x99d0d736 WebCore::ScriptController::evaluateInWorld(WebCore::ScriptSourceCode const&, WebCore::DOMWrapperWorld*, WebCore::ShouldAllowXSS) + 358
7 com.apple.WebCore 0x99d0df70 WebCore::ScriptController::evaluate(WebCore::ScriptSourceCode const&, WebCore::ShouldAllowXSS) + 48
8 com.apple.WebCore 0x99d0f0c5 WebCore::ScriptController::executeScript(WebCore::ScriptSourceCode const&, WebCore::ShouldAllowXSS) + 181
9 com.apple.WebCore 0x9947304e WebCore::HTMLTokenizer::scriptExecution(WebCore::ScriptSourceCode const&, WebCore::HTMLTokenizer::State) + 222
10 com.apple.WebCore 0x99563794 WebCore::HTMLTokenizer::executeExternalScriptsIfReady() + 1892
11 com.apple.WebCore 0x99511cbc WebCore::CachedScript::checkNotify() + 60
12 com.apple.WebCore 0x994e38d3 WebCore::Loader::Host::didFinishLoading(WebCore::SubresourceLoader*) + 227
13 com.apple.WebCore 0x994e375c WebCore::SubresourceLoader::didFinishLoading() + 44
14 com.apple.Foundation 0x90830077 -[NSURLConnection(NSURLConnectionReallyInternal) sendDidFinishLoading] + 84
15 com.apple.Foundation 0x9082ffe8 _NSURLConnectionDidFinishLoading + 133
16 com.apple.CFNetwork 0x9602b5bb URLConnectionClient::_clientDidFinishLoading(URLConnectionClient::ClientConnect ionEventQueue*) + 197
17 com.apple.CFNetwork 0x960a3a74 URLConnectionClient::ClientConnectionEventQueue::processAllEventsAndConsumePayl oad(XConnectionEventInfo<XClientEvent, XClientEventParams>*, long) + 306
18 com.apple.CFNetwork 0x960a3d3e URLConnectionClient::ClientConnectionEventQueue::processAllEventsAndConsumePayl oad(XConnectionEventInfo<XClientEvent, XClientEventParams>*, long) + 1020
19 com.apple.CFNetwork 0x9601dae4 URLConnectionClient::processEvents() + 94
20 com.apple.CFNetwork 0x9601d987 MultiplexerSource::perform() + 183
21 com.apple.CoreFoundation 0x9614b2f1 __CFRunLoopDoSources0 + 1201
22 com.apple.CoreFoundation 0x96148f1f __CFRunLoopRun + 1071
23 com.apple.CoreFoundation 0x961483f4 CFRunLoopRunSpecific + 452
24 com.apple.CoreFoundation 0x96148221 CFRunLoopRunInMode + 97
25 com.apple.HIToolbox 0x9507fd60 RunCurrentEventLoopInMode + 392
26 com.apple.HIToolbox 0x9507fb17 ReceiveNextEventCommon + 354
27 com.apple.HIToolbox 0x9507f99c BlockUntilNextEventMatchingListInMode + 81
28 com.apple.AppKit 0x97950595 _DPSNextEvent + 847
29 com.apple.AppKit 0x9794fdd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
30 com.apple.AppKit 0x979121f3 -[NSApplication run] + 821
31 com.apple.AppKit 0x9790a289 NSApplicationMain + 574
32 com.apple.iWeb 0x0000bcbb 0x1000 + 44219
33 com.apple.iWeb 0x00003eda 0x1000 + 11994
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x9387c382 kevent + 10
1 libSystem.B.dylib 0x9387ca9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x9387bf59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x9387bcfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x9387b781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x9387b5c6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x9387b412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9387b9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x9387b5c6 start_wqthread + 30
Thread 3:
0 libSystem.B.dylib 0x9387b412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9387b9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x9387b5c6 start_wqthread + 30
Thread 4:
0 libSystem.B.dylib 0x9387b412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9387b9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x9387b5c6 start_wqthread + 30
Thread 5:
0 libSystem.B.dylib 0x93855afa mach_msg_trap + 10
1 libSystem.B.dylib 0x93856267 mach_msg + 68
2 com.apple.CoreFoundation 0x9614930f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x961483f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x96148221 CFRunLoopRunInMode + 97
5 com.apple.MobileMe 0x005d5361 -[MM_AYOperation runOperationWithTimeOut:] + 331
6 com.apple.MobileMe 0x005d0d55 -[MM_DAVRequest dispatch] + 291
7 com.apple.CoreFoundation 0x96185edd __invoking___ + 29
8 com.apple.CoreFoundation 0x96185e48 -[NSInvocation invoke] + 136
9 com.apple.MobileMe 0x005d3b80 +[MM_AYOperation _dispatchNextOperationInQueue] + 799
10 com.apple.MobileMe 0x005d3dd3 +[MM_AYOperation _workerThread] + 235
11 com.apple.Foundation 0x907f5564 -[NSThread main] + 45
12 com.apple.Foundation 0x907f5514 __NSThread__main__ + 1499
13 libSystem.B.dylib 0x93883259 _pthread_start + 345
14 libSystem.B.dylib 0x938830de thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x93855afa mach_msg_trap + 10
1 libSystem.B.dylib 0x93856267 mach_msg + 68
2 com.apple.CoreFoundation 0x9614930f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x961483f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x96148221 CFRunLoopRunInMode + 97
5 com.apple.MobileMe 0x005d5361 -[MM_AYOperation runOperationWithTimeOut:] + 331
6 com.apple.MobileMe 0x005d0d55 -[MM_DAVRequest dispatch] + 291
7 com.apple.CoreFoundation 0x96185edd __invoking___ + 29
8 com.apple.CoreFoundation 0x96185e48 -[NSInvocation invoke] + 136
9 com.apple.MobileMe 0x005d3b80 +[MM_AYOperation _dispatchNextOperationInQueue] + 799
10 com.apple.MobileMe 0x005d3dd3 +[MM_AYOperation _workerThread] + 235
11 com.apple.Foundation 0x907f5564 -[NSThread main] + 45
12 com.apple.Foundation 0x907f5514 __NSThread__main__ + 1499
13 libSystem.B.dylib 0x93883259 _pthread_start + 345
14 libSystem.B.dylib 0x938830de thread_start + 34
Thread 7: com.apple.CFSocket.private
0 libSystem.B.dylib 0x93874ac6 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x96188c83 __CFSocketManager + 1091
2 libSystem.B.dylib 0x93883259 _pthread_start + 345
3 libSystem.B.dylib 0x938830de thread_start + 34
Thread 8:
0 com.apple.CoreFoundation 0x961257a0 __CFStringEncodeByteStream + 2976
1 com.apple.Foundation 0x907e1d5a -[NSString(NSStringOtherEncodings) getBytes:maxLength:usedLength:encoding:options:range:remainingRange:] + 253
2 com.apple.Foundation 0x9087154a -[NSString encodeWithCoder:] + 254
3 com.apple.Foundation 0x90850339 -[NSConcretePortCoder encodeObject:isBycopy:isByref:] + 915
4 com.apple.Foundation 0x90871b9e -[NSConcretePortCoder encodeBycopyObject:] + 57
5 com.apple.Foundation 0x908719c9 -[NSArray(NSArray) encodeWithCoder:] + 249
6 com.apple.Foundation 0x90850339 -[NSConcretePortCoder encodeObject:isBycopy:isByref:] + 915
7 com.apple.Foundation 0x9084f861 _NSWalkData2 + 1518
8 com.apple.Foundation 0x9085098d -[NSConcretePortCoder encodeInvocation:] + 1187
9 com.apple.Foundation 0x90850339 -[NSConcretePortCoder encodeObject:isBycopy:isByref:] + 915
10 com.apple.Foundation 0x9084f861 _NSWalkData2 + 1518
11 com.apple.Foundation 0x9084e1a6 -[NSConnection sendInvocation:internal:] + 1143
12 com.apple.Foundation 0x9084dba9 -[NSDistantObject forwardInvocation:] + 411
13 com.apple.CoreFoundation 0x96186cd4 ___forwarding___ + 1108
14 com.apple.CoreFoundation 0x96186802 _CF_forwarding_prep_0 + 50
15 com.apple.AppKit 0x97e9d0c3 -[NSSpellChecker _chunkAndFindMisspelledWordInString:language:learnedDictionaries:wordCount:usin gSpellServer:] + 212
16 com.apple.AppKit 0x97e9b3f0 -[NSSpellChecker _checkSpellingOfString:startingAt:language:wrap:inSpellDocumentWithTag:wordCoun t:reconnectOnError:] + 966
17 com.apple.AppKit 0x97e9b9ac -[NSSpellChecker checkSpellingOfString:startingAt:language:wrap:inSpellDocumentWithTag:wordCount :reconnectOnError:] + 105
18 com.apple.AppKit 0x97e9baca -[NSSpellChecker checkSpellingOfString:startingAt:language:wrap:inSpellDocumentWithTag:wordCount :] + 177
19 SFWordProcessing 0x010762f0 -[SFWPSpellingRequestPB processTextAndCreateOutput] + 230
20 SFWordProcessing 0x01047b0f -[SFWPSpellThread pRun:] + 669
21 com.apple.Foundation 0x907f5564 -[NSThread main] + 45
22 com.apple.Foundation 0x907f5514 __NSThread__main__ + 1499
23 libSystem.B.dylib 0x93883259 _pthread_start + 345
24 libSystem.B.dylib 0x938830de thread_start + 34
Thread 9:
0 libSystem.B.dylib 0x93855b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x938836e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x938b25a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x98be8b90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x98be88ce TSWaitOnSemaphoreCommon + 511
5 ...ickTimeComponents.component 0x96f6de35 ReadSchedulerThreadEntryPoint + 4698
6 libSystem.B.dylib 0x93883259 _pthread_start + 345
7 libSystem.B.dylib 0x938830de thread_start + 34
Thread 10:
0 libSystem.B.dylib 0x93855b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x938836e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x938b25a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x98be8b90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x98be88ce TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x98c435aa AIOFileThread(void*) + 1127
6 libSystem.B.dylib 0x93883259 _pthread_start + 345
7 libSystem.B.dylib 0x938830de thread_start + 34
Thread 11:
0 libSystem.B.dylib 0x93855b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x938836e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x938b25a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreVideo 0x90a547a6 CVDisplayLink::waitUntil(unsigned long long) + 386
4 com.apple.CoreVideo 0x90a535eb CVDisplayLink::runIOThread() + 741
5 com.apple.CoreVideo 0x90a532ea startIOThread(void*) + 156
6 libSystem.B.dylib 0x93883259 _pthread_start + 345
7 libSystem.B.dylib 0x938830de thread_start + 34
Thread 12:
0 libSystem.B.dylib 0x93855afa mach_msg_trap + 10
1 libSystem.B.dylib 0x93856267 mach_msg + 68
2 com.apple.CoreFoundation 0x9614930f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x961483f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x96148221 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x9082e2c4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329
6 com.apple.Foundation 0x907f5564 -[NSThread main] + 45
7 com.apple.Foundation 0x907f5514 __NSThread__main__ + 1499
8 libSystem.B.dylib 0x93883259 _pthread_start + 345
9 libSystem.B.dylib 0x938830de thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x95b7d46c ecx: 0x5f5e5b3c edx: 0xa05e4740
edi: 0xa05e4740 esi: 0x0000ff00 ebp: 0x00000fff esp: 0xbfffdde0
ss: 0x00000023 efl: 0x00010206 eip: 0x95b7d4e6 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x5f5e5b50
Binary Images:
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0x96314000 - 0x967cfff7 com.apple.VideoToolbox 0.484.52 (484.52) <F7CF9485-A932-1305-9AA6-3F7AC38B8B15> /System/Library/PrivateFrameworks/VideoToolbox.framework/Versions/A/VideoToolbo x
0x967d0000 - 0x967deff7 com.apple.opengl 1.6.13 (1.6.13) <025A905D-C1A3-B24A-1585-37C328D77148> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
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0x9926b000 - 0x9928cfe7 com.apple.opencl 12.3.6 (12.3.6) <6BD7A385-02BC-AAC9-D654-93BD1805EA23> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
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0x992f2000 - 0x99335ff7 com.apple.NavigationServices 3.5.4 (182) <FE19D51B-233A-69EC-9E36-B89D0EA438C1> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
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0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-386@ Jonh Hammer1, "If you have another Intel Mac around or a bootable backup on an external drive, boot the Mac that's having trouble from that other Mac/backup and install the 10.6.8 Combo Updater from there."
I just had a live apple trouble shoot terminate for me and the tech about to do exactly that, i called them back and they had 100% reversed their advice stating very clearly that overwriting the OS could cause more problems, then adviced that a entire forced install of all the computer's firmware is required. just thought i mention that your advice says to do exactly what apple advice not to do...PEACE -
Syncing projects from my iPad Air to CC causes app to crash
I have a few projects on my iPad Air and would like to sync them to CC. However, when I select to sync, the app crashes and every time I reopen the app, it crashes after maybe 5 secs. The only resolution seems to be uninstall/reinstall which causes me to lose my projects. Not good.
Thanks for that tip. This will work until they get this fixed.
Kenneth W. Barrett, Jr.
This message has been digitally signed with my private key, and contains a copy of my public certificate so that you know it came from me and has not been tampered with
Sent from my iPhone. Please forgive any typos. -
FULL_SCREEN_INTERACTIVE causes app to crash
Hi,
I developed an app that opens up new native windows and adds loaded SWFs to it's stage once opened. When I set the displayState of the new windows to FULL_SCREEN_INTERACTIVE the app crashes upon closing the new window.
I'm pretty sure the the display state is causing this bug because when I set it to NORMAL, the app works fine.
The problem report from MacOS gives me :
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000003f800001
I'm using AIR 14.
Has anyone had issues with this before.
Thanks.I am in the same situation except I am still using just the OS supplied version of Quick time and interestingly I also had to have the graphics card / logic board replaced about a year ago on my late 2008 macbook pro.
In any case while doing a series of screen recordings everthing is fine for a while 3,4,5, recordings of aprox 2 1/2 minute to 51/2 min. recordings..... then all of sudden it quits recording and is totally frozen, cant exit QT cant force quit have to manually force a shutdown and reboot the computer.
Then exactly as the above post, what ever portion of the recording prior to freeze pops up on start up and plays fine
Also I did run the hardware check and it said everthing was fine so I supect it is actually a QT software glitch in Maverics perhaps only with the (applestore replaced) logic boards done at the time
Please sombody from apple respond thanks Kevin -
Assigning buffer strategy causes app to crash
I have my first attempt at active rendering. At home it runs fine on my laptop:
Vista Home Premium running Eclipse with JDK 1.6
Here at my school library I am running some form of XP (Cannot view system information due to restrictions on student accounts) with JCreator using JDK 1.4. It falls over 99% of the time (it worked once after compiling and recompiling...).
I have traced the problem to this section of code assignBufferStrategy() which appears in this:
//Only enters full screen mode is OS allows it
private void tryFullScreen(){
//Test for Full Screen support, then display-mode-change support
if (myDevice.isFullScreenSupported()){//IF full screen mode is supported
System.out.println("Full Screen Mode Supported");
this.setUndecorated(true); //Remove the unwanted edges of JFrame
this.setVisible(true); //Show window (must be true before entering Full Screen Mode)
myDevice.setFullScreenWindow(this); //Give Full Screen Mode to this object
//If display mode can be changed
if (myDevice.isDisplayChangeSupported() ){
System.out.println("Display Change Supported");
myDevice.setDisplayMode(newDM);//Once control has been gained, set the preferred display mode
fullScreen = true;//Full screen is to be used
//Else if the display mode cannot be changed
}else{//Undo previous changes
System.out.println("Display Change Unsupported");
myDevice.setFullScreenWindow(null);
this.setVisible(false); //Hide the window
this.setUndecorated(false); //Add the decorations again
this.setVisible(true); //Show window with decorations
fullScreen = false;//Full screen mode is not being used
//If Full Screen mode in not supported
}else{
System.out.println("Full Screen Mode Unsupported");
this.setVisible(true);
fullScreen = false;//Full screen mode is not being used
assignBufferStrategy();//This gets the buffer strategy used for active rendering
//References the buffer for use in rendering loop
private void assignBufferStrategy(){
panel.createBufferStrategy(2);
buffer = panel.getBufferStrategy();
panel refers to an overridden Canvas class. I have created a class that extends JFrame and contains inner classes with everything the window needs (the overridden Panel class, KeyAdapter, WindowAdpter). I thought this would be good practise, as anything to do with the UI would be located in only one area.
There are certain restrictions that may be affecting the ability to double buffer the graphics. Reading the API for BufferStrategy I found that it will attempt at least 3 different strategies before giving up. Could it be that restrictions on my user account are blocking my app?
Are there any methods that I can add to ensure that this does not happen on any other system?
Thanks for any input in advance,
RichThe 3rd strategy that it tries, an unaccelerated blitting strategy, should never fail regardless the hardware. Are you executing the tryFullScreen method on the event dispatch thread? And when you say the app crashes, do you mean an exception is thrown? If so, what exception is thrown on which line of code.
Edit
On closer inspection there is a bug that will cause that code to fail 100% of the time when a certain condition is met.
this.setVisible(false); //Hide the window
this.setUndecorated(false); //Add the decorations again
this.setVisible(true); //Show window with decorations You will get an IllegalStateException on the second line of code. Hiding the window is not sufficient for making it undisplayable. The code should be,
this.dispose();
this.setUndecorated(false);
this.setVisible(true); -
[activityView startAnimating] intermittently causes app to crash...
This one has me baffled...I have an app that has caused random crashes for users...I finally tracked it down because it was so intermittent that I just couldn't trace the cause.
just some quick background...I have an app with 4 tabs. Each tab pulls data over the network for a particular subject and formats and displays it in a UITableView. Each tab view is created with it's own NIB (i.e. SubjectA.xib, SubjectB.xib, etc...), but all Nibs are controlled by the same UIViewController (GenericSubjectViewController). This is done basically to minimize code, since the only difference from view to view is a background image, and subject that changes a network query call. I essentially have a UIActivityIndicatorView that starts spinning and stopping to show the network connection...
This is where the problem occurs...but only from time to time...when I step over the following one line of code...it crashes...
[activityView startAnimating];
activityView is setup as follows in the 'initWithNibName' method:
CGRect frame = CGRectMake(145.0, 165.0, 30.0, 30.0);
activityView = [[[UIActivityIndicatorView alloc] initWithFrame:frame] autorelease];
activityView.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhiteLarge;
For some reason, and this only happens from time to time, and only happens when debugged on the device (Never on the simulator!) I get the following error...This one has me stumped...if I remove any calls to activityView, the problem no longer occurs...so it's definitely that line of code...any ideas?:
2009-06-04 11:48:31.543 *App Name* [578:207] * -[NSCFDictionary startAnimating]: unrecognized selector sent to instance 0x12e6f0
2009-06-04 11:48:31.625 *App Name*[578:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[NSCFDictionary startAnimating]: unrecognized selector sent to instance 0x12e6f0'
2009-06-04 11:48:31.647 *App Name*[578:207] Stack: (
808001701,
805397928,
808005509,
807501935,
807464352,
24195,
26879,
815240904,
815240448,
810608239,
807750159,
807747947,
839185060,
814678044,
814671668,
8381,
8244
terminate called after throwing an instance of 'NSException'
Program received signal: “SIGABRT”.ITC == iTunes Connect.
You can go to the app management page on iTC and click on the 'app details' link next to your app. Then click on the button upper left that says 'View Crash Reports'. If your users have been experiencing crashes, they should be reflected there.
Add a retain and see if that fixes the issue. -
Spotlight shortcut causing dock.app crash continuously
Users of 10.8 that are experiencing constant crashes please note:
if Spotlight Shortcut are changed to a shortcut keys used by other app. this cause constant crashes.
Reset Spotlight keyboard shortcut to default shortcut in Preferences solved the problem here.
Crashed are noticeable on Menu Bar [right side] and of course by Crash Reporter.
Hope that helps.nice find! if you have the time, send this report to apple
https://bugreport.apple.com
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