Issue with audio recorded playing early on playback

My system is a follows:
2 x Quad 2.8 Mac Pro (3,1)
8GB ram
OSX 10.9.3
Logic Pro X
Sound - Line 6 UX1 / Focusrite Saffire Pro 40 (issue untested with this card)
The issus - any audio I record (guitar/bass) plays a few milliseconds early (ahead of the beat) on playback. I keep having to move the region back a little to get the audio in time with the click (& no it's not my playing).
I'm not sure if my setting are wrong or there  is something else going on here...
I did a google & apple forum search but found nothing - anyone heard of this issue before? Or are my audio setting off?
I've yet to try with my Saffire but will do so in the next few days...

Hi Seeren - my recording delay is set to what it has always been - the minimum. To be perfectly honest Im not exactly sure how this should be set...

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        Feb 7, 2015, 02:02:24 AM    /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-07-020224_[redac ted].crash
        Feb 6, 2015, 08:19:35 PM    /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-06-201935_[redac ted].crash
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        Feb 4, 2015, 11:38:03 PM    /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-04-233803_[redac ted].crash
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    Date/Time:             2015-02-07 14:53:58.105 -0600
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    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 11:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 12:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 13:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 14:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 15:: WebCore: LocalStorage
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.JavaScriptCore       0x97083395 ***::ThreadCondition::timedWait(***::Mutex&, double) + 69
    4   com.apple.WebCore             0x918a4011 std::__1::unique_ptr<***::Function<void ()>, std::__1::default_delete<***::Function<void ()> > > ***::MessageQueue<***::Function<void ()> >::waitForMessageFilteredWithTimeout<***::MessageQueue<***::Function<void ()> >::waitForMessage()::'lambda'(***::Function<void ()> const&)>(***::MessageQueueWaitResult&, ***::MessageQueue<***::Function<void ()> >::waitForMessage()::'lambda'(***::Function<void ()> const&)&&, double) + 81
    5   com.apple.WebCore             0x918a376f WebCore::StorageThread::threadEntryPoint() + 207
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 16:: Dispatch queue: NSWindowGraphicsContextFinalizerQueue :: NSOperation 0x836375c0 (QOS: LEGACY)
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.Foundation           0x98a701ba -[NSCondition wait] + 274
    4   com.apple.Foundation           0x98a382a0 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 750
    5   com.apple.Foundation           0x98a37e40 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 160
    6   com.apple.AppKit               0x9baa764b ____NSAppKitFinalizeThreadData_block_invoke_2 + 109
    7   com.apple.Foundation           0x98b5e25d __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 12
    8   com.apple.Foundation           0x98a2ebc9 -[NSBlockOperation main] + 277
    9   com.apple.Foundation           0x98a0bc51 -[__NSOperationInternal _start:] + 821
    10  com.apple.Foundation           0x98a0b911 -[NSOperation start] + 71
    11  com.apple.Foundation           0x98a0b75b __NSOQSchedule_f + 213
    12  libdispatch.dylib             0x97e34130 _dispatch_client_callout + 50
    13  libdispatch.dylib             0x97e37d05 _dispatch_queue_drain + 1017
    14  libdispatch.dylib             0x97e3999d _dispatch_queue_invoke + 186
    15  libdispatch.dylib             0x97e36f89 _dispatch_root_queue_drain + 395
    16  libdispatch.dylib             0x97e4663d _dispatch_worker_thread3 + 97
    17  libsystem_pthread.dylib       0x92a371da _pthread_wqthread + 724
    18  libsystem_pthread.dylib       0x92a34e2e start_wqthread + 30
    Thread 17:
    0   libsystem_kernel.dylib         0x99ecfe6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x92a372b1 _pthread_wqthread + 939
    2   libsystem_pthread.dylib       0x92a34e2e start_wqthread + 30
    Thread 18:
    0   libsystem_kernel.dylib         0x99ecfe6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x92a372b1 _pthread_wqthread + 939
    2   libsystem_pthread.dylib       0x92a34e2e start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x700d70e8  ebx: 0xbfffde50  ecx: 0xbfffdcbc  edx: 0x700d70e8
      edi: 0x00000400  esi: 0xa0408038  ebp: 0xbfffdd84  esp: 0xbfffdc0c
       ss: 0x00000023  efl: 0x00010296  eip: 0x90b0d65d   cs: 0x0000001b
       ds: 0x00000023   es: 0x00000023   fs: 0x00002007   gs: 0x0000000f
      cr2: 0x7c4c0ec0
    Logical CPU:     4
    Error Code:      0x00000000
    Trap Number:     13
    Binary Images:
    0x70000000 - 0x700c921f +libntdll.dylib (0) <64806244-962A-29B9-7BF7-874B00273A92> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libntdll.dylib
    0x70156000 - 0x70158fff +libwine.dylib (0) <E4F2E312-97D2-39F3-2960-DAB5DB879423> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine.dylib
    0x7016e000 - 0x70265ffd +libwine_unicode.dylib (0) <C70D3F06-80C1-5C35-C0D4-0BD84382AFB2> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_unicode.dylib
    0x7026c000 - 0x7026cffe +libwine_port.dylib (0) <50248B97-55B7-3145-527C-3188EE89BA43> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_port.dylib
    0x70271000 - 0x702d8f45 +SDL (1.2.9 - 1.2.10) <0DF0177A-595B-BB03-8CFC-8FCEBE0F875F> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
    0x7030d000 - 0x7031bffb +tgUpdate (1) <4AE4D520-6765-1CE0-E359-0301BC138480> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
    0x76791000 - 0x767d3ffb  com.apple.CloudDocs (1.0 - 280.6) <5C3C95B5-C470-3C3C-969D-008A045F5284> /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs
    0x76ff6000 - 0x76ffa74e +libpsapi.dylib (0) <E794FD9E-1C7B-2F10-EACD-71AFC99ED630> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libpsapi.dylib
    0x77000000 - 0x77064527 +libkernel32.dylib (0) <D0FCF546-C31F-DEE8-4609-0AD06929CABB> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libkernel32.dylib
    0x77da5000 - 0x77dc0def +libshlwapi.dylib (0) <06615D3B-671D-336E-01F7-DFDCBEF0D770> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libshlwapi.dylib
    0x77dde000 - 0x77de2fff +libwine_uuid.dylib (0) <FC4B1BB2-8EAD-DEB8-73B1-BA62811E0A67> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_uuid.dylib
    0x78800000 - 0x78d22ff7  com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.2.46 - 10.0.2) <4CA4C4DE-980B-3641-BCFE-9B4455035478> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/Mac OS/AppleIntelHD5000GraphicsGLDriver
    0x78ed7000 - 0x797a2ff7  com.apple.GeForceGLDriver (10.2.1 - 10.0.2) <B12E03A0-DB0C-32C2-9AAB-ACDFF9CCB191> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDrive r
    0x7a462000 - 0x7a479edf +libadvapi32.dylib (0) <A6A434FE-55D6-0657-2947-4E360790D10D> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libadvapi32.dylib
    0x7a493000 - 0x7a53fec7 +libuser32.dylib (0) <F0A4D51E-C73A-217B-3F7E-C237AA49D1BC> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libuser32.dylib
    0x7a5da000 - 0x7a61ed17 +libgdi32.dylib (0) <A6090F85-B2CE-47AD-7F3A-2F36828E7999> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libgdi32.dylib
    0x7a65b000 - 0x7a695fb9 +libshell32.dylib (0) <1D767E68-7101-2A36-843E-D626DCA42BAB> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libshell32.dylib
    0x7a6c5000 - 0x7a6e1ff7 +com.transgaming.libpng (1.2.13 - 1.2.13) /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libpng.framework/Versions/Current/libpng
    0x7a6e9000 - 0x7a726c6b +libole32.dylib (0) <AC94C6FF-AD19-65F8-3EE2-FAD34807B81B> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libole32.dylib
    0x7a754000 - 0x7a7724ed +librpcrt4.dylib (0) <690065DE-B043-B944-4E30-FAEDA558C572> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/librpcrt4.dylib
    0x7a794000 - 0x7a7feef3 +libcomctl32.dylib (0) <443FC25D-6D55-5054-91EC-8FA391635268> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libcomctl32.dylib
    0x7a81d000 - 0x7a85aff7 +libwineserver.dylib (0) <9139E683-A54B-A869-5C76-CB46ED88C84C> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwineserver.dylib
    0x7a871000 - 0x7a8ccffb +com.transgaming.freetype (2.3.4 - FreeType 2.3.4-1) /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/FreeType.framework/FreeType
    0x7a8df000 - 0x7a91ae37 +libmacdrv.dylib (0) <E42E45E4-FDAF-43BF-1FAD-5FD7CBA596D3> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmacdrv.dylib
    0x7af00000 - 0x7af37f8f +libs3launcherui.dylib (0) <4EFDD306-C30E-12B3-CB66-81C71E92CF08> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libs3launcherui.dylib
    0x7af53000 - 0x7af8cfbf +liboleaut32.dylib (0) <8DA2A93C-115B-C3DF-B590-D0F8F89D19DE> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/liboleaut32.dylib
    0x7afb7000 - 0x7afd0fd7 +com.transgaming.libjpeg (1.0 - 1.0) /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libjpeg.framework/Versions/Current/libjpeg
    0x7afd6000 - 0x7afda324 +libwsock32.dylib (0) <CCEE0EF6-2970-DF16-F649-5F10455925F1> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwsock32.dylib
    0x7afe4000 - 0x7afee128 +libiphlpapi.dylib (0) <2B975438-C1C3-5679-7C60-63B65876C581> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libiphlpapi.dylib
    0x7aff8000 - 0x7affbf88 +libicmp.dylib (0) <8F7EC53C-2039-0CA3-B42A-4468B22FBCC9> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libicmp.dylib
    0x7c000000 - 0x7c010a27 +libws2_32.dylib (0) <86DD4A52-5CFF-FCC7-DA23-8EFB0693FF38> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libws2_32.dylib
    0x7c021000 - 0x7c04f0d1 +libwininet.dylib (0) <42CC4595-1FE6-4937-F099-94F11EF59879> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwininet.dylib
    0x7c068000 - 0x7c06d537 +libmpr.dylib (0) <B5D018CC-181F-55A8-8038-3FD9A1F96B0C> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmpr.dylib
    0x7c076000 - 0x7c07be87 +libusp10.dylib (0) <ADA53C93-ED6B-CF3D-CC2F-385A61166810> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libusp10.dylib
    0x7c081000 - 0x7c08828c +libd3dx9_31.dylib (0) <0169C880-07EC-7B7F-B414-02882BABF9B9> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libd3dx9_31.dylib
    0x7c099000 - 0x7c12e817 +libd3dx9.dylib (0) <51056392-817B-353B-CC5F-7AC4E572197B> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libd3dx9.dylib
    0x7c161000 - 0x7c16d759 +libtggraphics.dylib (0) <5F0CFD1B-883E-3AD1-2083-D4EB8E6E69D6> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libtggraphics.dylib
    0x7c1b5000 - 0x7c1b89d9 +libnetapi32.dylib (0) <77D4BE8E-98DA-B101-FC7B-A45CF0D96F18> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libnetapi32.dylib
    0x7c1bc000 - 0x7c1cda4f +libdsound.dylib (0) <91DBA82A-8A24-0B4C-3AF2-D2C0CDA8F818> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libdsound.dylib
    0x7c1d6000 - 0x7c2166f7 +libwinmm.dylib (0) <6164C730-809F-73DA-416A-471099397EB0> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwinmm.dylib
    0x7c23b000 - 0x7c243053 +libwinemacca.drv.dylib (0) <22C6B388-B836-9AA8-5D7F-E7AF361F4C71> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwinemacca.drv.dylib
    0x7c248000 - 0x7c24cfff  com.apple.audio.AppleHDAHALPlugIn (269.25 - 269.25) <1C1933F4-E56F-36BD-AC8A-209C6543178C> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x7c251000 - 0x7c2567a9 +libmsacm.drv.dylib (0) <2808616C-917B-323D-AA25-CB9D358F53BF> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmsacm.drv.dylib
    0x7c25b000 - 0x7c2677d7 +libmsacm32.dylib (0) <92090190-D5DB-65D4-9B89-6CA049A3D8A0> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmsacm32.dylib
    0x7c271000 - 0x7c275582 +libmidimap.drv.dylib (0) <5518CBF7-EA47-A0CD-0595-BFFA1748280D> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmidimap.drv.dylib
    0x7c279000 - 0x7c27d6b9 +libglu32.dylib (0) <8D01D770-E819-290F-376C-100390BF6AF4> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libglu32.dylib
    0x7c284000 - 0x7c28713a +libxinput1_3.dylib (0) <9ACBDCB2-FB31-A8AE-E458-C314CACF7BC8> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libxinput1_3.dylib
    0x7c28b000 - 0x7c28e319 +libxinput.dylib (0) <5D0DEDBB-7BC2-57D2-0A65-40E5A194A28A> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libxinput.dylib
    0x7c292000 - 0x7c2b94ff +librsaenh.dylib (0) <399645D8-0CA3-FFCF-0482-A9921F5E7CA1> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/librsaenh.dylib
    0x7c2c0000 - 0x7c316e43 +libcrypt32.dylib (0) <F8689C1F-24C0-12E4-8607-1F7264DA5480> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libcrypt32.dylib
    0x80000000 - 0x80013190 +com.transgaming.thesims3 (1.0. - 1.0) <6D8C36FC-A964-C7D0-463A-6CB83F231DA8> /Applications/The Sims™ 3/The Sims3.app/Contents/MacOS/cider
    0x8254b000 - 0x8254bff7  libodfde.dylib (22) <A0BC85E8-EA17-32ED-AA45-8E7F0ABA2943> /usr/lib/libodfde.dylib
    0x8261f000 - 0x82623fff  com.apple.LoginUICore (3.0 - 3.0) <919867AC-1E71-3702-A0A9-79DB28E26E6B> /System/Library/PrivateFrameworks/LoginUIKit.framework/Versions/A/Frameworks/Lo ginUICore.framework/Versions/A/LoginUICore
    0x851f2000 - 0x85205ffb  com.apple.webcontentfilter.framework (5.1 - 5.1) <562041C5-8808-3FA8-AF13-A202905EA8A6> /System/Library/PrivateFrameworks/WebContentAnalysis.framework/WebContentAnalys is
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    How do I do that? And just the project file would be enough?
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  • Stutter...issues with audio/video...and this is a common glitch?

    Okay...sorry to start another thread, but I don't want what I'm coming to understand to get buried in another thread, as I'm getting at the gist of this now I think.
    My experience of my 55 minute movie getting dogged down, out of sync, video freezing and such...(after reading the link Karl provided) seems to infer that this is a common problem and one that is frustrating quite a few Mac/iMovie owners. I read over the number of threads on "stutter" and should I buy a stand alone Intel Duo 2 Core computer with iMovie6 and Final Cut Express loaded... I'm likely to have the same problem regardless, because this seems to be an issue and bug...
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    If I've got the money allocated to me to purchase this new Intel...plus an external hard drive...I'm wondering why not instead invest in Adobe Premier 2.0 and Adobe Encore DVD for our PC's in the PC lab? We already have Adobe Photoshop 7.0 on those anyway..and it must be a good program as Apple goes, as I understand Adobe is making a future come back with this software for Mac.
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    You know...life gets a little this versus that. Harley folks versus the Honda. Chevy versus the Ford....but, we have both a Mac and a PC lab. I'm an artist and teacher and only interested in what's going to work...so, I share that not because I am biased one way or the other. I'm looking for solutions and don't want the school board and administration breathing down my back...if you know what I mean... $$$$$$
    thanks

    I've heard it said a couple times (me...I wouldn't
    know as I'm somewhat a newbie to this stuff), but
    that iMovie is kinda a basic fun level not too
    serious video editing software. Good for your 3-6
    minute YouTube variety videos, but not more
    professional. Then again, I read one member here
    saying they produced a six hour video with 400 still
    images. Didn't say what they had for sound though.
    People say lots of things about iMovie, sometimes with little or no knowledge. Suggesting that iMovie can handle only 3-6 minute movies is an example.
    iMovie can do lots of things, but iMovie isn't a professional application so there are things it can't do. You can't create a multi-layer video clip, for example, where one video image slides across another behind it. But you CAN create multiple (static) layers of video in QuickTime Pro — which every serious iMovie user should have, in my opinion — and import that clip to iMovie. So if you want a picture-in-picture effect, you can have it in iMovie.
    The success of a movie made with iMovie depends more on creativity and knowledge of the software than anything else. And like any application, you gotta learn the bugs, and how to deal with them.
    Don't forget the huge advantage iMovie offers: the learning curve is not nearly as long or steep as professional editors. If you want to spend most of your time teaching about the software, use a professional application. If you want to spend your time teaching about making great movies, iMovie may be a very good choice.
    One thing I haven't done is to look over my Sonar 3
    music producing software for which we record music.
    You know how it is...you get into this routine that
    works again and again, and mindlessly I just save to
    wav. format. I'll have to look...but I'm sure there
    are any number of audio formats that could be burned
    as voiceovers. Not familiar with AIFF...
    AIFF is one of many audio formats supported by QuickTIme, the system software iMovie is based on. It is the audio format used by commercial audio CDs. It's what iMovie uses too. Any audio file you import to iMovie is (automatically) converted to AIFF. The audio of all video imported from a video camera is converted to AIFF.
    Some audio files convert better than others. Sometimes non-AIFF songs imported from iTunes convert poorly, for example, and can cause stutter. I suspect it has to do with the compression of those files by iTunes, but I don't know that for sure.
    I take it AIFF must be a bit like a .gif or .jpeg
    photo image over a large .TIFF image? Condensed and
    smaller. Is there much detectable noticeable
    difference in quality?
    Actually, AIFF is like the .TIFF image. It's the large, high-quality audio format.
    Now...also Karl, you say you've never seen this
    problem so...it could be that we'd clear this issue
    simply by getting a stand alone machine and external
    drive...but unless perhaps I go about producing my
    audio tracks differently...we might still have the
    same problems.
    No, if the number of audio clips is causing the stutter, a standalone machine may not prevent it.
    Have you tried moving your iMovie project to your local machine and testing it for stutter? That should provide a clue whether stutter is caused by, made worse by, or not affected by the network.
    What...do most people use some kind of microphone
    plugged into the computer to make voice overs?
    Yes. Our voiceovers are automatically added to the iMovie project as AIFF files.
    For voiceovers I use a simple Radio Shack combo headphone/mic plugged into a Griffin iMic, plugged into a USB port. Total cost: about $60.
    With a professional studio, I can remove silence
    noise, master sound and so forth. Garageband does
    all that quite easily?
    Sorry, no idea. (I don't use GarageBand.)
    You've not heard much about the "stutter" issue...I
    think it was oe of the posts where I was advised to
    check out a link. When I searched "stutter" I got a
    feeling for what others are doing, but no real SIMPLE
    solution seemed to have been resolved to go about
    dealing with it. Certainly nothing that I could
    realistically teach HS students. They need a user
    friendly option pure and simple.
    I agree you need a user friendly solution. But the first step is to figure out what's causing the problem. then decide whether that's going to be a common problem in your lab. If the stutter you see is caused by having 100 audio clips in the project, but 99% of your projects have fewer than 80, it won't be a big problem. You can use a workaround if/when stutter occurs on the occasional project. (I wouldn't want to waste lots of time teaching workarounds, it doesn't hurt for students to learn a bit about workarounds too.)
    One last thing...you mention "exporting the audio
    clips" and then "importing them back" to convert to
    AIFF...
    you are doing this right from iMovie..and then what
    or where are you doing this conversion?
    Yes, it's all done in iMovie. iMovie lets us export the audio from a portion of the Timeline to an AIFF file, then re-import it.
    The large "stutter topic" linked to earlier describes Workaround 4, how to combine audio clips.
    Here's a link to that workaround:
    http://discussions.apple.com/thread.jspa?messageID=2597029&#2597029
    If that link doesn't work, click on the "more options" link above the search box on this page. Then do this:
    Search for: +WORKAROUND +"combine audio clips"
    Forum: All
    Date: All
    Username: Karl Petersen
    That message is part of the much longer "stutter thread". If you haven't read the first message of that thread, you should. It describes how to test your project to learn whether the number of audio clips is causing stutter.
    You mentioned you are importing .wav files to the iMovie project. That MAY be causing the problem. iMovie converts them to AIFF, and like a few iTunes songs, it's possible that conversion isn't going well. You need to rule it out as the cause. Your audio software should let you create AIFF files too.
    Karl

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