Itunes 10.7 visualizer- windows 7 frame rate display

I just want it to display the frame rate on itunes visualizer I did it once but i forogt how. I am running windows 7 ultimate 64 bit

I have tried 2 different computers & to different browsers. (firefox & chrome).
Are both computers on the same wireless network? (Issues with a router can sometimes cause these sorts of symptoms.)

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  • Is there a way to have the iTunes window displayed on the Mac display and the visualizer window on an alternate display simultaneously?

    I am using a mini-Display port to VGA adapter connecter from my MacBook Pro to the VGA cable out of the back of my TV and for some reason my iTunes window will not display the visualiser at the same time on the TV.  I can get them to play on diffrent Desktops in mIssion control but as soon as i make either of them full screen (which is what i want) it seems that one overrides the other and the screen of the non-fullscreen app goes blank I also cannot control the 4-finger horizontal swipe independantly on each screen.  If i swipe on the mac, the TV swipes as well and vice versa.
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  • Frame rate issues when displaying video on 50" Plasma

    I've been using  my Mac Mini (Late 2009) as a media centre since I bought it in Dec 2009. Until recently it's been great working with everything I throw at it.
    Over the last two weeks though I've noticed issues with lower frame rates and jerky video performance. When I try to watch a film full-screen on my 50" tv I get a much reduced frame rate to the point that I'm using it less and less as a media centre. When I run them windowed the frame rate issue is still present but less apparent than when I run it full screen.
    During full-screen playback my processors are at 85%-90% capacity.
    System:
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    2.53 Mhz
    4gb Ram
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    Screen resolution 1600 x 900.
    I've been trying it with the digital version of Tron Legacy (m4v format, 1.84GB, 854 x 480) and more simple .avi files ripped from my dvd collection and get the same result.
    Action Taken
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    yeah I'm kinda limited, working with video for the web and I'm making revisions as to what has been already posted. The H264s are the originals per say as we are using a screen capturing program to obtain the video, I could re export the originals at a truer format, but with the resources I'm given, its not truly the option I can afford to take. I've found a workaround through using imovie of all things, but I rather be in FCP. I've done some editing with h264s before and this is the first time I've seen this happen, it kind of reminds me of when I had an editor a few years back digitize video that was drop frame as non-drop.

  • High Latency with low frame rate

    I'm getting 30 seconds of latency (between source video and
    FME input window) when frame rate is set to 1.00 fps. With higher
    frame rates, latency is very low.
    Odd behavior: when switching from, say, 29.97 to 1.00 fps, I
    see every frame (no frames are dropped), but they paint at only 1
    per second (which means a large buffer is building somewhere).
    After several seconds, the behavior switches to the expected 1 fps
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    delayed by roughly 30 seconds.
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    keyframe freq: 1 sec
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    My encoding machine is a Gateway Pentium 4, 2 GHz with 1
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    Video capture is done with a Pinnacle 510-USB peripheral,
    Pinnacle driver 4.0.46.0.
    Here's how I observe the problem: my input video is a color
    bar pattern with burned-in time code. When I switch frame rates
    from 29.97 fps to 1 fps, I see each and every frame appear in the
    Media Encoder monitor window (as verified by looking at the
    burned-in frame counter). However, only one 1 frame per second is
    rendered. For example, I first see 01:00:00:01, then 1 second later
    I see 01:00:00:02, then 1 second after that: 01:00:00:03, etc.
    After several seconds, I then begin to see the burned-in time
    code jumping in 1 second counts -- the expected behavior:
    01:00:20:13, next second: 01:00:21:13, next second: 01:00:22:13,
    etc.
    The problem occurs when switching from any rate lower than my
    source video rate of 29.97 fps, it's just that it's easier to
    describe what happens at the lower 1 fps rate.

  • Msi GeForce 4 4200 frame rate locked at 60 with Windows 2000

    Lost here..... I have an MSI Geforce 4 4200 120MB Video Card slotted on an Asus A7V motherboard - AMD Thunderbird 1Ghz processor with 640mb of ram.
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    I've tried several programs to fix this i.e. "Refresh Lock", "Windows 2000/XP Nvidia Refresh rate lock", "PowerStrip 3.15" and "NVFresh Tool 1.0"
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    Any Ideas? I even turned the Vsync off and on.
    HELP!

    p-fulla, I'm not to sure about your system and Windows XP but check out these tweeking sites.
    GEFORCEZONE.COM
    http://www.geforcezone.com/
    and
    TWEAKED.NET
    http://www.tweak3d.net/
    TECHTV.COM/SCREENSAVERS
    http://www.techtv.com/screensavers/
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  • Slideshow in QT 7.1.3 in Windows: Frame Rate Fixed at 29.97

    I have my sequentially numbered JPGS, Open Slide Show in File menu, highlight the first JPG, but then the Frame Rate is fixed at 29.97, no opportunity to set to 3 seconds per frame or 10 seconds a frame or anything except 29.97 per second.
    I have uninstalled and reinstalled the program: no change. The program was downloaded recently from Apple and says that it is validating the install when the installer is run. Antivirus is switched off when the program is installed.

    I thought this Windows version bug had been "squashed" in 7.0.4. Maybe not.
    You should get two dialog windows when choosing "Image Sequence". If your files are properly sized and named sequentially you highlight just the first image file in the list and click OK. A second dialog window should then open that offers a "frame rate" for your import.
    You say that it refuses to allow you to edit the frame rate at import? Bummer. A bug.
    A simple workaround would be to accept any frame rate it offers and then open this new file. Select all (Control-A) and Copy (Control-C). This places your image sequence in your Clipboard.
    Open any audio file and trim, or add to it, to fit the duration you need for your image sequence:
    30 images at a duration of 3 seconds each would be 90 seconds of audio.
    Select all of this newly trimmed audio and choose "Add to Selection & Scale" from the Edit menu. This will add your video track to the duration of the audio track.
    Open the Movie Properties window and either "Extract" the video track or "Delete" the audio track and then Save As self-contained. mov file.
    Maybe not what you wanted to hear.
    Does the same issue occur under different user accounts? It may be something we could isolate.

  • ATV3 frame rate on HD movies from iTunes store

    I bought the ATV3 recently, and I've rented two movies off the iTunes store.  Both play very smoothly most of the time, but in patches it just looks like it's missing a few frames.  Like it's 20fps instead of 30 (I actually don't know what it's supposed to be, this is just an example).  It's still watchable, but it's noticeably worse.  I might get 20 seconds of smooth followed by 5 seconds of jitter, followed by 30 seconds of smooth.  It can be very hard to detect depending on what's happening on screen, but you can definitely see it during action scenes or scrolling credits.
    Both movies I have rented were HD (not sure, maybe they all are).  My internet connection is sufficient that it isn't pausing to buffer.  I paused the movie halfway through and it had already buffered the entire movie.
    Any ideas why the frame rate would be dropping?  I expect the CPU to be able to play a HD movie at 1080p at full frame rate: this is what the product is designed to do.  So I want to know why it doesn't.  Is it defective and should be returned?  Am I doing something wrong?  A setting is incorrect?  All settings are still default apart from unit name & apple ID type settings.  Video settings haven't been changed.
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    Thanks a million Alley_Cat, looks like that was it.  I have a Samsung Plasma (PS50A750), and they have a mode called "Movie Plus".  Looks like it does some sort of motion smoothing algorithm, and was set to "Low" by default.  When set to High I saw the problem more often, and when set to Off it has disappeared.
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    Maybe time for a new TV
    Thanks for the help, and especially the speedy response!
    Regards,
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  • Low frame rates under Windows 7?

    Greetings Mac users! I bought Windows 7 Home Edition today with the intention of dual booting with Snow Leopard. I have a 17" Macbook Pro purchased back in May of 2008. The installation of Windows 7 went off without a hitch - as well as the installation of the BootCamp drivers. I've updated to the latest Nvidia display drivers as well.
    The problem I'm having occurs when I try to play games on the machine. Using Half-Life 2 as an example, the frame rate starts out as a strong 100+ that is consistent for about two minutes. After a small period of time it will drop to around 40 - 70 fps, with noticeable video lag.
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    Thanks in advance for any advice. My apologies if this is a topic that has been addressed somewhere else in the forum - I searched around and did not find anyone with this specific problem.
    My MBP: Intel T8300 Core2 Duo @ 2.4Ghz
    Nvidia 8600GTM w/256mb VRam
    4GB Ram
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    Memory (and resources) are not just RAM, but also one's Windows Virtual Memory, i.e. the Page File.
    Many programs and Processes load at boot up, and a lot of those are not really needed. Computers from retail companies are some of the worst offenders, as tons of bloatware are usually included. These rob necessary resources.
    This ARTICLE will give some tips on getting your machine ready for an editing session.
    There are also several FAQ entries that give tips on optimizing the program, the OS and the hardware. Those are all worth reading.
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  • What frame-rate does your computer play 1080p video?

    At what frame-rate do the Intel iMacs play 1080p videos? You can test this by doing a Get-Info while the clip is playing. The info window will show how many fps (frames per second) of video is being displayed.
    Here's a link to some video clips, be sure to choose 1080p (not 720p or 480p):
    http://www.apple.com/quicktime/guide/hd/
    -thanks

    My 17" Intel Core Duo 1.83 has no trouble playing the 1080 p at 24 fps, it ranges from 23.5 to 24.5 depending on the scene etc. Processor cores running at 60%.
    The lower resolution 1080p (it said 1080p but was 1440 by 1080) Didn't even stutter (stayed at 24 fps) when I opened MS Word in Rosetta mode. Even opening Excel, FireFox, iTunes, and iPhoto at the same time and it dropped to 23 fps for about half a second and rebounded to 25.5 fps before settling back at 24 fps.
    The true 1080p (1920x1080) dropped to 18 or 20 fps when other applications were opened. I should point out that these tests were run when the video was still downloading. And in some of the very high speed scenes it would drop to 18 or 20 frames/second for a short time (hardly noticeable). Other applications were running during this time as well. This was the 1080p version of http://www.apple.com/quicktime/guide/hd/higherground.html
    I should point out in 1080p the window is too large to fit on the screen of the 17" monitor. For the test I ran it with the image partially off the screen so it is running at native resolution (however it runs just as fast at any window size). 1080p is 1920 x 1080, so I imagine this is why the 20" is recommended for 1080p. If you have QuickTime Pro you can watch it full screen mode.
    Message was edited by: viking79

  • NVidia GT 120 and intermittent low frame-rate with Expose, Dashboard...

    I have an iMac early 2009 with a NVIDIA GeForce GT 120 (256 Mo) graphic card.
    I have intermittent low frame-rate problems with Expose, Dasboard and several other large animations...
    For example, when I trigger Expose or Dashboard, the animation may sometimes be choppy (with few intermediate images) to very choppy (practically no intermediate images)...
    The second after, the same animation may feature a very high frame-rate...
    Neither Apple diagnostic tool nor TechTool Deluxe finds any hardware problem.

    I have the same iMac, and also have this same problem.
    When I first activate Dashboard, the animation is choppy. If I activate it several times in a row very quickly, the animation smooths out noticeably. It's as though the video card is asleep, or cycled down, and then wakes up and springs into action.
    This is testable. If I run the command line utility OpenCL Bench immediately following a restart, my iMac's GT 120 gives a time of 14 seconds. If I open iTunes, turn on the visualizer, and then run OpenCL Bench again, the GT 120 gives a time of 1.7 seconds! If I turn off the visualizer, wait a few seconds, and re-run OpenCL Bench, the GT 120's time increases to 5.6 seconds.
    The same performance increase/decrease shows up with Dashboard. If I open Dashboard with the iTunes Visualizer running, right off the bat, Dashboard's animation is very smooth. If I turn off the visualizer and wait about 30 seconds, Dashboard's animation is back to choppy.
    This is not dependent on the iTunes Visualizer. I can have the "OpenCL Procedural Grass and Terrain Example" running, for example, and get the same results from OpenCL Bench and Dashboard.

  • How can I change to a higher frame rate than 12 FPS?

    Just got a good deal on a 15 in MACBOOK Pro running Yosemite with the latest Quicktime and iMovie. Is the best frame rate I can get out of this HD camera 12fps? I can't find anywhere to change it in QT or in IMovie.
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    studiojl wrote:...So as I understand it the camera will decide on FPS based off available light? ...
    So you seem to correctly understand the information in the linked Use More Light! article.
    studiojl wrote:... I don't like that at all...
    Your emotion is irrelevant.  It simply works the way Apple software is written.  Perhaps some other computer system works different from Mac OS X and Apple camera apps?
    If you intend to keep using Mac, you can take manual control of some camera parameters by using a third party add-on app such as iGlasses, Webcam Settings, or Sight Control.
    studiojl wrote: ... what frame rate does it pick if I import one 30 FPS clip and one 60 FPS clip?
    Whatever frame rate is set by the program of the software application you are using to record those clips.
    You can determine that frame rate by making short test videos and watching it in QT Player.
    The QT "Inspector" window will show you the frame rate for the clip.
    Here's an example for a clip made in my low-light room:
    Message was edited by: EZ Jim
    Mac OSX 10.10.2

  • System heat up and frame rate reduces to 5 fps approx. while playing FIFA 12

    The game works very well in first 2 minutes of startup but after that the fan speed increses abnormally and hard disk also heats up. this is followed by reduced frame rate about 5 fps which makes it very difficult to play the game. While this problem is not seen with earlier versions of FIFA 09 and FIFA 10.
    I am using HP-Pavilion dv4 1204tu laptop. 3GB ram. Windows Vista SP1 32-bit. and Intel(R) Graphics Media Accelator Series 4.

    Interesting, and yet the video card worked beautifully through Mac OS X 10.5.x and 10.6.x until 10.6.5 came along. And the game binary hasn't changed, so the problem must be with the OS.
    Further, if I understand the hierarchy of responsibilities in the software correctly, it's not surprising that the game worked with a video card it may not have listed as supported: Apple supplies an OpenGL library, and compatible drivers for the video cards it sells (that would include my video card, of course), and the games use the OpenGL library to do their graphics. So there's an Apple-supplied abstraction layer (or two) between the game and the video card. In principle, the game doesn't need to know what type of video card is present; just which of the many of the OpenGL features the OpenGL library supports, and whatever the OpenGL library allows it to discover about a video cards' functionality. That way, game developers don't have to create separate versions of their games, or huge amounts of their own video card abstraction code, in order to write a game that's compatible with all of the many video cards on the market at any given time, and all of the new video cards that will come along after the game is published. (I believe my ATI Radeon HD 4870 falls into the latter category.)

  • Image Sequence Settings in QT Pro - what is the Frame Rate range available?

    I am considering purchasing QT Pro for Windows. I wish to make a time lapse movie out of a series of pictures. I would like to know what the range of options is for the "Image Sequence Settings" in File->Open image Sequence... menu. Does is it go well beyond 1 second?
    Thanks!
    Chris

    Frames rates are from 10 seconds per frame up to 60 frames per second.
    I make many image sequence movies and just start with one frame per second.
    I then "add scaled" to a properly timed audio only file. This way you can get nearly any frame rate you could ever need.

  • Video doesn't slow when added to timeline of different frame rate

    I'm having trouble understanding what's going on here.  I have a video shot at 59.94 fps, and I add it to a sequence that is set at 29.97 fps.  It plays back normally which makes sense if premiere is dropping frames by 1/2, but the drop frame indicator says that it isn't dropping frames.  The clip also runs the same length.  The interpret frame rate for the clip in the project window says 59.94 fps, so if it's added to a sequence that is set at 29.97 fps and it's NOT dropping frames, shouldn't it be slowed down?

    OK cool thank you very much.  So I've been doing some research to figure out the best way to edit this project.  The problem is that I have some GoPro videos shot at 1080X1920 and 59.94 fps and some at 480X840 and 240 fps.  But the catch is I want to make the final product work well for Youtube.  This is how I feel I should go about getting the best quality for my final video.
    1.  Set the sequence settings to 720X1280 (which is what I will export as so that the 480X840 doesn't loose as much quality compared to having to resize up to 1080X1920 to match the other clips).  I don't think there's much quality loss in down-scaling the 1080X1920 to 720X1280 (if any, or is there?), so it's kind of a happy medium for both frame sizes that I have and it's still good for Youtube.
    2.  Apparently Youtube really works well with 29.97 fps, so this is what I will set the sequence frame rate at.
           **Another side question I have is what if my sequence frame rate is set at 29.97fps and I interpret the frame rate of a 59.94fps clip as 29.97fps and add it to the sequence.  Now if I use the rate stretch tool to speed up the now slowed down clip to 200% so that it plays at normal speed.  Will Premiere remove frames to speed up the clip or does it really increase the rate of the frames so that I don't loose any frames?**  My guess is if I export at 29.97fps it will remove half of the frames.
    Is it not possible to have an exported movie clip that contains multiple frame rates?

  • Where is the frame rate setting control when making a slide show?

    I am trying to make a slide show using QuickTime Pro and cannot find the frame rate control.I put all my consectively-numbered jpegs in one folder. I then clicked on "File," the "Open Image Sequence," then a window opened up and I click on the first jpeg in the series of photos I want in my slide show. Then the first image appears in the QT Window. The instructions next say that I should be able to change the rate at which each slide/jpeg appears, but it doesn't tell you where to find the "frame rate" so I can change it. It doesn't appear at all on its own, so where is it? Anything else I'm missing? Thank you.

    barbaric135
    What version of Photoshop Elements and or Premiere Elements are you using and on what computer operating system?
    In addition, could you please clarify?
    It sounds like you are creating your slideshow in the Elements Organizer. Where are you seeing these distortions and blurs, in the Elements Organizer Slideshow Editor Filmstrip or in the Premiere Elements workspace after you have transferred the slideshow from the Elements Organizer 9 Slideshow Editor to Premiere Elements workspace?
    What are the pixel dimensions of the photos in this slideshow and how many of these photos are in the slideshow? What format are they in..jpg, psd, other?
    With regard to what you wrote:
    Also how do I transport them from Elements to Premier, it has a tab to do that but when I get to the elements file I don't know where to drag and drop into.
    If you are in the Elements Organizer Slideshow Editor and use the Output option Edit with Premiere Elements, then you would expect the automatic transfer of the slideshow to Premiere Elements, with a copy in video format (.psess) in the project media as well as on the Timeline. Nothing for you to drag and drop.
    For all those reasons, I am asking for clarification.
    Thanks.
    ATR

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