Jagged edges on export

Hi All-
I'm sure this is a noob question but here goes: when exporting a circle vector image from FW, I can't get a smooth edge, keep getting little jaggies (example attached).   Been trying everything but no luck and it's driving me CRAZY!  Any suggestions?
Thanks!

That looks much better.  The 1 px stroke on the outside (hadn't thought about trying it on the outside setting) is looking better on my machine, I'm using FW8 though.    I have a glow filter but not the Photoshop Glow.
Thanks for your help Joyce!!

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    I've tried that aswell and it looks a bit better, but that isn't always (never?) a good solution.
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    In IIllustrator, you woudl normally chaneg your limit (AKA miter limit, flatness) to a lower number
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    thedrumdoctor wrote:
    >
    quote:
    Originally posted by:
    Newsgroup User
    > thedrumdoctor wrote:
    > > I tried the an export as a 24 Bit PNG and the edges
    remaind jagged.
    > >
    > > I tried the same experiment in Photoshop with the
    Vectors shapes there and
    > the edges were perfect. Looks like Photoshop wins!
    >
    > Not sure what I am doing differently. I created a 300
    dpi image in FW,
    > drew the circle, filled it with blue and added a soft
    bevel. No jagged
    > edges. At 100% magnification things look fine on screen.
    >
    > Did similar in PS and got a very similar result,
    although the bevel is a
    > bit smoother.
    >
    > Are you referring to printed work, or screen work?
    >
    > Would really appreciate seeing the original png and
    samples of the
    > Photoshop vs Fireworks end results. If it's a
    reproducible issue, it
    > should be reported as a bug for future releases.
    >
    > --
    > Jim Babbage - .:Community MX:. & .:Adobe Community
    Expert:.
    >
    http://www.communityMX.com/
    > CommunityMX - Free Resources:
    >
    http://www.communitymx.com/free.cfm
    > ---
    > .:Adobe Community Expert for Fireworks:.
    > Adobe Community Expert
    >
    http://tinyurl.com/2a7dyp
    > ---
    > See my work on Flickr
    >
    http://www.flickr.com/photos/jim_babbage/
    >
    >
    >
    > Well, I've repeated the exercise with a new png file and
    uploaded it here
    >
    http://www.nlauro.f9.co.uk/images/test.vector.circles.png
    >
    > As you can see, the edges are still jagged on the blue
    circle. You can
    > download this and see for yourself anyway.
    >
    > This was done in Fireworks MX so I'm not using the
    latest release of Fireworks.
    >
    > The shape was eventually destined for print work by the
    way. As much as I
    > don't like the clumsy way PS forces you to create vector
    shapes, it produced a
    > near perfect smooth edge on the same experiment.
    >

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    I'm creating objects in illustrator (CMYK, 300dpi) for print purposes and the thing that bothers me is the jagged edges with a light pink color between the fill and stroke of the shape (see image) at any zoom level.
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    function(){return A.apply(null,[this].concat($A(arguments)))}
    I'm creating objects in illustrator (CMYK, 300dpi) for print purposes and the thing that bothers me is the jagged edges with a light pink color between the fill and stroke of the shape (see image) at any zoom level.
    I'll assume your screenshot is from Illustrator, not from Photoshop after importing the AI elements. That is, I'll assume that both the red shape and the black shape are native to Illustrator, both are vector paths with ordinary fills applied (no raster-based effects), and you want to bring both of them into Photoshop. The undesirable "light pink" is what you're seeing in Illustrator.
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    By default, Illustrator "prints" to your monitor using an algorithm called anti-aliasing, which is just a routine that disguises the inhernent jaggedness of the large, crude monitor pixels in order to make the on-screen appearance smoother.
    You can turn that anti-aliasing behavior  off in Illustrator's preferences. Turn it off and you'll see the edge between the black and red objects become more jagged, but the pink goes away. The degree of jaggedness will stay the same regardless of zoom, because the jaggedness you're seeing is the physical jaggedness of the pixels of the output device (your monitor).
    Well, the same principle applies to anti-aliasing. You say the undesirable light pink along the edges occurs "at any zoom". (Again, I'll assume you're doing the zooming in Illustrator, not Photoshop.) So if you have antialiasing turned on, and if you zoom in alot, you still see the unwanted pink edge. But now ask yourself: Does the pink edge actually grow larger as I zoom in? If it doesn't, it's not "real"; it's just the result of the anti-aliasing routine that Illustrator is using when it "prints" to your monitor.
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    Now...all the above applies while working in Illustrator. Read on...
    function(){return A.apply(null,[this].concat($A(arguments)))}
    This shape, created in Illustrator, is being imported into a Photoshop collage at the same resolution on a dark grey background, where the jagged edges become even more striking.
    The artwork is "being imported" into Photoshop how? If you paste or import the vector artwork into Photoshop, it is going to be rasterized (converted to pixels). If you export the artwork from Illustrator to a raster image, it is going to be rasterized. Either way, somewhere along you are going to be presented an option to let you choose whether the imported or exported vector paths use anti-aliasing when that rasterization occurs. If you choose to apply anti-aliasing during the export or import, then yes those pink pixels are going to actually exist in the resulting raster image. However, the degree to which they are visible will depend on the size of the pixels relative to the scale at which they are printed.
    So again, ask yourself the same question, but this time, in the context of Photoshop: When I zoom in alot (in Photoshop), does the unwanted pink edge grow larger? If it does, it's real pixels, and yes, it will print. But again, how visible it will be in print depends on printing scale.
    Understand also: Such edges are not necessarily undesirable. In raster imaging, one often goes to great lengths to add such "edges" between adjacent pixels of different color. That's essentially what sharpening does. Sharpening actually alters the colors of adjacent differently-colored pixels so as to increase their difference. In the case of any color against black (since black can't get darker), this would result in an "edge" of pixels that are lighter than the non-black color.
    function(){return A.apply(null,[this].concat($A(arguments)))}
    Will this look as it should when it comes out of printing house?
    That's where you have to define "as it should". When you rasterize the vector objects into another raster image in Photoshop, it all ultimately becomes one raster image. Zoom in and see if the pink pixels are actually there.
    function(){return A.apply(null,[this].concat($A(arguments)))}
    I know there's a difference between shape handling in Ai and Ps because of the different output media for each another
    That doesn't make sense. If this is something that you know, you need to find a better way to state it.
    function(){return A.apply(null,[this].concat($A(arguments)))}
    ...but still the screen appearance is disturbing.
    On-screen appearance is always disturbing. Anti-aliasing is just one flavor of disturbance. Color accuracy is another. The fact is, a monitor is a very very different kind of output device from a printing press, and the two are never going to look the same. That's why the answer to whether it prints "as it should" lies in the printed results, and that's where you have to look for the answer. But if you send a raster image to a printer, if the unwanted pink pixels are actually there in the image file, then yes, they will print. You can determine whether they actually exist in the final raster image by examining it in Photoshop.
    JET

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    Hi,
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    >timeline in FCPX, which I then exported via the DVD option in the share menu. The original edit was 1080 24p
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