Java  7 on my Mac

iMac 21.5 inch, Mid 2011
Software: Mac OSX Lion 10.7.5 (11G63)
Safari: Version 6.1.6 (7537.78.2)
Processor: 2.5 GHz Intel Core i5
Memory: 4GB 1333 MHz DDR3
Graphics: AMD Radeon HD 6750M 512 MB
Should I keep the following plug-ins on my Mac?
Are they safe to use (specifically Java)?
Adobe Flash Player
Version 17.0.0.169
Adobe Reader
Version 10.1.13
Garmin Communicator   
Version 4.2.0.0
Google Earth
Version 7.1
Java
Version 7 Update 75 (build 1.7.0_75-b13)
Quick Time
Version 7.7.1
SharePoint Browser
Version 14.4.9
Silverlight
Version 4.0.60831.0
Thank you in advance for any info.

Hello mandolin_summer, Java 7 update 11 is vulnerable, so in firefox is blocked for your protection, see : [https://addons.mozilla.org/eN-US/firefox/blocked/p182 Java Plugin 7 update 11 and lower (click-to-play), Windows has been blocked for your protection]
see reviews for the vulnerability :
http://www.pcworld.com/article/2025424/new-java-exploit-sells-for-5000-on-black-web-possible-threat-to-millions-of-pcs.html
http://seclists.org/fulldisclosure/2013/Jan/142
http://www.pcworld.com/article/2025178/oracle-releases-java-fix-but-security-concerns-remain.html
http://news.yahoo.com/oracle-updates-java-security-experts-bugs-remain-041707439--sector.html
if you like read all the discussion : [https://support.mozilla.org/en-US/forums/contributors/708898?last=50261 SUMO community discussions - Another Java vulnerability...]
see also : [https://support.mozilla.org/en-US/kb/how-to-use-java-if-its-been-blocked#os=mac&browser=fx18 How to use Java if it's been blocked]
now, the supported 6.38 version is in the next link but '''''it is not''''' for your 10.8 mac : http://java.com/en/download/manual_v6.jsp
http://www.oracle.com/technetwork/java/javase/index-137561.html
http://www.oracle.com/technetwork/java/javase/system-configurations-135212.html
definitely see also : http://kb.mozillazine.org/Java#Java_downloads
thank you

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    0x500000 - 0x507ff7 JavaNativeFoundation ??? (???) <1107BBC2-DFC1-CF1F-44EE-27F7D4349BE6> /System/Library/Frameworks/JavaVM.framework/Versions/A/Frameworks/JavaNativeFou ndation.framework/Versions/A/JavaNativeFoundation
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    0x95aea000 - 0x95afffff com.apple.ImageCapture 6.0 (6.0) <3F31833A-38A9-444E-02B7-17619CA6F2A0> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture. framework/Versions/A/ImageCapture
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    0x96116000 - 0x96149ff7 com.apple.AE 496.1 (496.1) <1AC75AE2-AF94-2458-0B94-C3BB0115BA4B> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
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    0x96783000 - 0x96832ff3 com.apple.ColorSync 4.6.2 (4.6.2) <F3F097AC-FDB7-3357-C64F-E28BECF4C15F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
    0x96833000 - 0x96840ff7 com.apple.opengl 1.6.5 (1.6.5) <0AE8B897-8A80-2C14-D6FC-DC21AC423234> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x9684d000 - 0x969f1feb libSystem.B.dylib ??? (???) <D45B91B2-2B4C-AAC0-8096-1FC48B7E9672> /usr/lib/libSystem.B.dylib
    0x969f2000 - 0x96b74fe7 libicucore.A.dylib ??? (???) <2B0182F3-F459-B452-CC34-46FE73ADE348> /usr/lib/libicucore.A.dylib
    0x96c94000 - 0x96c94ff7 com.apple.Accelerate.vecLib 3.5 (vecLib 3.5) <3E039E14-2A15-56CC-0074-EE59F9FBB913> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
    0x96c95000 - 0x96d04ff7 libvMisc.dylib ??? (???) <59243A8C-2B98-3E71-8032-884D4853E79F> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvMisc.dylib
    0x96d05000 - 0x96d06ff7 com.apple.TrustEvaluationAgent 1.1 (1) <6C04C4C5-667E-2EBE-EB96-5B67BD4B2185> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/Tru stEvaluationAgent
    0x96d07000 - 0x96d07ff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
    0x96f34000 - 0x96f3effb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <EC0E69C8-A121-70E8-43CF-E6FC4C7779EC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
    0x96f7b000 - 0x96f9dfef com.apple.DirectoryService.Framework 3.6 (621.1) <3ED4949F-9604-C109-6586-5CE5F421182B> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryServi ce
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    0x971a4000 - 0x97241fe3 com.apple.LaunchServices 362 (362) <8BE1C1A1-BF71-CE07-F3FB-6057D47AF461> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
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  • Java update 51 for Mac OS X 10.6 causes several programs to break, will there be an update for 10.6? I saw that there is one for OS x 10.7 available, but not for any earlier versions

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    Thanks!

    Yes, it's Java update 16 for Mac OS 10.6 that broke lots of stuff.  The 51 comes from it updating Java to 1.6_51.  There is an update to the update for 10.7 and up posted, but is there one for 10.6?
    UPDATE:  Never mind.  If you go to the download page for Java update 16, it appears that it has been silently updated.  Although there isn't any indication of the fact that it has been fixed, the build number is different (20.51-b01-457 instead of -456).

  • I want to run a streaming quotes program on Scottrade. They tell me that their product does not work if I have more than one Java application on my Mac. How do I delete the older versions? Thanks

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    I have the same problem, they never told me that, just that the newest version of Java "locks" up streaming quotes.

  • Java update 51 for mac os x

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    Thanks Sarah.

    Yes, it's Java update 16 for Mac OS 10.6 that broke lots of stuff.  The 51 comes from it updating Java to 1.6_51.  There is an update to the update for 10.7 and up posted, but is there one for 10.6?
    UPDATE:  Never mind.  If you go to the download page for Java update 16, it appears that it has been silently updated.  Although there isn't any indication of the fact that it has been fixed, the build number is different (20.51-b01-457 instead of -456).

  • What are the security implications of having JAVA running on my Mac Book Pro?

    What are the security implications of having JAVA running on my Mac Book Pro?

    Java on the Web (not to be confused with JavaScript, to which it's not related, despite the similarity of the names) is a weak point in the security of any system. Java is, among other things, a platform for running complex applications in a web page, on the client. That was always a bad idea, and Java's developers have proven themselves incapable of implementing it without also creating a portal for malware to enter. Past Java exploits are the closest thing there has ever been to a Windows-style virus affecting OS X. Merely loading a page with malicious Java content could be harmful.
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  • Integerating objective c with java through JNI in MAC

    Hi,
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    Thanks in advace.
    Regards,
    Prashant

    you need to create dll using vc++ or Borland compiler
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        String input = mc.getLine("Enter Some Thing ");
        System.out.println("You Entered " + input);
        System.out.println(mc.getMac());
    }prompt> javac mac.java
    prompt> javah -jni mac
    Borland compiler
    /*mymac.c*/
    #include <jni.h>
    #include "mac.h"
    #include <stdio.h>
    JNIEXPORT void JNICALL
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        printf("I am in  getmac dir in mymac.dll (Borland) \n");
        return;
    JNIEXPORT jstring JNICALL
    Java_mac_getLine(JNIEnv *env, jobject obj, jstring enter)
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        const char *str = (*env)->GetStringUTFChars(env, enter, 0);
        printf("%s", str);
        (*env)->ReleaseStringUTFChars(env, enter, str);
        scanf("%s", buf);
        return (*env)->NewStringUTF(env, buf);
    }To generate DLL
    create bcc32.cfg file in %BORLAND_INSTALL%/BCC5/bin Folder
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    That's it!!
    there you are with dll
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    VC++
    Click File->New->Win32Dynamic-Link Library
    Give name and Select
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    You will have
    myMac.CPP file
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    #include "stdafx.h"
    #include "mac.h"
    #include "jni.h" //can copy or give full path
    #include <math.h>
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                           DWORD  ul_reason_for_call,
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        return TRUE;
    JNIEXPORT void JNICALL
    Java_mac_getMac(JNIEnv *env, jobject obj)
        printf("You are in getMac (VC++) DLL\n");
    JNIEXPORT jstring JNICALL
    Java_mac_getLine(JNIEnv *env, jobject obj, jstring enter)
        char buf[128];
        const char *str = env->GetStringUTFChars(enter, 0);
        printf("\n%s", str);
        env->ReleaseStringUTFChars(enter, str);
        scanf("%s", buf);
        return env->NewStringUTF(buf);
    }Hope this is useful
    regards
    kanad Deshpande

  • Cannot open any Java files on my Mac OSX: Problem Solved

    Hello all,
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    Whenever I try to open them, I get an error message that says: "You cannot use this version of the application Xcode with this version of Mac OS X."
    I'm running version 10.5.4 on a PowerPC Mac. It's a few years old, but I don't understand how it could already be so outdated as to not allow me to even use the application.
    I am 100% new to programming and don't really know at all what I'm doing. Apple says their JDK comes with every Mac and no one else seems to be having this problem. I don't really even know where to go to for updates, if that is what I need to do, or if I should just download a different JDK.
    This is an intensive (6-week) class and I don't want to fall behind, but it's halfway through the first week and I cannot even open files.
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    You can download Adobe Reader from adobe.com.  The Mac OSX uses its "reader" to open PDF files without the Adobe Reader.  If you downloader adobe reader, it should open all PDF files.  Hope this helps.

  • Running Java 3D application on Mac OS X

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    I am using following way to create dialog
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  • HT5367 How can I tell if I have 64 bit Java installed on my mac? I have something like Minecraft on it and I want to install 64 bit java on my mac. PLEASE HELP! Thanks!

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    You can use 3rd party software such as Carbon Copy Cloner or SuperDuper! to create a bootable clone on an external drive.
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  • What path to use to access network files from Java app running on Mac

    I have a Java app running on a Mac with OS X that I'm using to check for files that exists on Windows servers within our network.
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    package FileImports;
    import java.io.File;
    import java.util.Arrays;
    public class Dir {
    static int indentLevel = -1;
    static void listPath(File path) {
    File files[];
    indentLevel++;
    files = path.listFiles();
    if (!(files == null)){
    Arrays.sort(files);
    for (int i = 0, n = files.length; i < n; i++) {
    for (int indent = 0; indent < indentLevel; indent++) {
    System.out.print(" ");
    System.out.println(files.toString());
    if (files[i].isDirectory()) {
    listPath(files[i]);
    indentLevel--;
    } else System.out.println("Directory not accessible!");
    public static void main(String args[]) {
    // this path works where <share> = the directory where my files exist.
    listPath(new File("/Volumes/<share>"));
    // this path returns a null result in files
    // listPath(new File("smb://<Server>/<Share>/"));
    Thanks,
    Alex
    Edited by: agates on Sep 25, 2008 11:14 AM

    agates wrote:
    Thanks for the response. I'll have to dig a little deeper into JCIFS. It looks like it would work great windows to windows. I haven't been able to find in the documentation where it would work on OS X without having to mount the targeted file system first. Has anyone had success creating a connection to a windows file system from OS X with JCIFS?Since jCIFS is written in pure Java and implements the entire SMB/CIFS protocoll on it's own it doesn't require any support from the OS (apart from a normal JVM runnig). Thus it should work exactly the same in OS X and Windows (and Linux and Solaris and ...).

  • How do I install Java 6 on my Mac OS X 10.6.8?

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    You might try doing the Java update from the link provided via the GoPro process and see if it works.
    Hope you enjoy your GoPro as much as I do!
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  • Java Swing Applets in Mac Os

    hi there,
    I am a student at the University of Portsmouth in the UK in my third and last year. I am doing my dissertation as a game using applets for a client at the university of which there consits four prototypes. One of the main specification points is that it should work on an apple mac, therefore I am using Swing applets. however with my first prototype it works fine on windows in windows Explorer, firefox and Netscape but i cant get it to work on Mac os 9 or X even with the latest version of java installed on the machine. Can anyone tell me why this is so, I would be very gratefull.
    As I cant post the whole applet here as a file download I will just put some code snippets of the main program classes.
    Applet ------------------------------
    * Class JugglingBalls - A sub class of JApplet that combines the GameInterface and GamePanel into a single application
    * @author (Liam Morren)
    * @version (v1.0)
    import java.awt.*;
    import javax.swing.*;
    public class JugglingBalls extends JApplet
        // instance variables -----------------------------------------------------------------------------------------------------------------------------------
        private GamePanel gamePanel; // The game panel including game and render loop
        private GameInterface gameInterface; // The swing interface to modify the game scene components
        // JApplet methods -------------------------------------------------------------------------------------------------------------------------------------
         * Called by the browser or applet viewer to inform this JApplet that it
         * has been loaded into the system. It is always called before the first
         * time that the start method is called.
        public void init()
            gamePanel = new GamePanel();
            gameInterface = new GameInterface(gamePanel.getGameScene());
            Container content = getContentPane(); // The container for components in the applet
            setLayout(new BoxLayout(content, BoxLayout.X_AXIS));
            content.add(gamePanel);
            content.add(gameInterface);
         * Returns information about this applet.
         * An applet should override this method to return a String containing
         * information about the author, version, and copyright of the JApplet.
         * @return a String representation of information about this JApplet
        public String getAppletInfo()
            // provide information about the applet
            return "Title: JugglingBalls  \nAuthor: Liam Morren  \nA simple application showing balls juggling in the air.";
    Interface -------------------------------------
    * Class GameInterface - Lets you manipulate the game components using swing components
    * @author (Liam Morren)
    * @version (v1.0)
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.event.*;
    public class GameInterface extends JPanel
        // instance variables -------------------------------------------------------------------------------------------------------------------------------------
        private GameScene gameScene; // Reference to the game scene
        private JTabbedPane gameTabs; // Tabs for Game, Balls and Background
        // Scene panel
        JButton pause, start, reset; // Buttons
        // Balls panel
        JRadioButton redBall, greenBall, blueBall, archBall, figureOfEightBall; // Radio buttons
        JCheckBox canSplit; // Check box
        JComboBox setAllPaths, setAllTypes, newBall, selectBall; // Drop down boxes
        JButton deleteBall; // Button
        Ball currentBall; // Current ball being changed
        // Background panel
        JRadioButton black, white, red, green, blue, hide, show, stop, move, arch, figureOfEight; // Radio buttons
        // Constructors -------------------------------------------------------------------------------------------------------------------------------------------
         * Constructor for objects of class GameInterface
        public GameInterface(GameScene gameSceneIn)
            gameScene = gameSceneIn; // Reference to the game scene
            gameTabs = new JTabbedPane(); // JTabbedPane to hold different toolbars
            gameTabs.setPreferredSize(new Dimension(200, 494)); // Set the preffered size for the tabbed pane
            currentBall = gameScene.getBall(0); // First ball
            // Add the panels to the tabbed pane
            gameTabs.addTab("Scene", makeScenePanel());
            gameTabs.addTab("Balls", makeBallsPanel());
            gameTabs.addTab("Background", makeBackgroundPanel());
            add(gameTabs); // Add the tab to the game interface panel
            setPreferredSize(new Dimension(200, 200));
        // Other methods ------------------------------------------------------------------------------------------------------------------------------------------
         * makeScenePanel
         * @return JPanel - The scene panel with buttons added
        private JPanel makeScenePanel()
            // Make scene panel
            JPanel scenePanel = new JPanel();
            scenePanel.setLayout(new BoxLayout(scenePanel, BoxLayout.Y_AXIS)); // Change layout
            pause = new JButton("Pause"); // Make buttons
            start = new JButton("Start");
            reset = new JButton("Reset");
            // Add button actions
            pause.addActionListener(new ActionListener() // Add button listener to pause button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setPaused(true); // Pause game
            start.addActionListener(new ActionListener() // Add button listener to start button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setPaused(false); // Unpause game
            reset.addActionListener(new ActionListener() // Add button listener to reset button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.reset(); // Reset game
                    updateSelectBallComboBox();
                    changeSelectedBall(0);
            scenePanel.add(pause); // Add buttons to scene panel
            scenePanel.add(start);
            scenePanel.add(reset);
            return scenePanel;
         * makeBackgroundPanel
         * @return JPanel - The background panel with buttons added
        private JPanel makeBackgroundPanel()
            // Make scene panel
            JPanel backgroundPanel = new JPanel();
            backgroundPanel.setLayout(new GridLayout(5, 1, 2, 2)); // Change layout
            // Make buttons
            // background colour buttons
            JPanel backgroundcolour = new JPanel(); // Change backgroundcolour panel
            backgroundcolour.setBorder(BorderFactory.createLineBorder(Color.black));
            black = new JRadioButton("Black"); // Radio buttons to change colour
            white = new JRadioButton("white");
            black.setSelected(true); // Set black as already selected
            ButtonGroup backColourGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            backColourGroup.add(black); // Add buttons to group
            backColourGroup.add(white);
            backgroundcolour.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            backgroundcolour.add(new JLabel("Background colour")); // Add label
            backgroundcolour.add(black); // Add buttons to colours panel
            backgroundcolour.add(white);
            // Add radio button actions
            black.addActionListener(new ActionListener() // Add button listener to black button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setBackgroundColour(false); // Background colour = black
            white.addActionListener(new ActionListener() // Add button listener to white button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    gameScene.setBackgroundColour(true); // Background colour = white
            // colour buttons
            JPanel colours = new JPanel(); // Change colours panel
            colours.setBorder(BorderFactory.createLineBorder(Color.black));
            red = new JRadioButton("Red"); // Radio buttons to change colour
            green = new JRadioButton("Green");
            green.setSelected(true); // Set green as already selected
            blue = new JRadioButton("Blue");
            ButtonGroup colourGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            colourGroup.add(red); // Add buttons to group
            colourGroup.add(green);
            colourGroup.add(blue);
            colours.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            colours.add(new JLabel("Change colours")); // Add label
            colours.add(red); // Add buttons to colours panel
            colours.add(green);
            colours.add(blue);
            // Add radio button actions
            red.addActionListener(new ActionListener() // Add button listener to red button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (gameScene.getBackgroundEffect().getColour() != 0)
                        gameScene.getBackgroundEffect().setColour(0); // Background effect colour = red
            green.addActionListener(new ActionListener() // Add button listener to green button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (gameScene.getBackgroundEffect().getColour() != 1)
                        gameScene.getBackgroundEffect().setColour(1); // Background effect colour = green
            blue.addActionListener(new ActionListener() // Add button listener to blue button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (gameScene.getBackgroundEffect().getColour() != 2)
                        gameScene.getBackgroundEffect().setColour(2); // Background effect colour = blue
            // hide buttons
            JPanel hideShow = new JPanel(); // Change hideShow panel
            hideShow.setBorder(BorderFactory.createLineBorder(Color.black));
            hide = new JRadioButton("Hide"); // Radio buttons to hide show
            show = new JRadioButton("Show");
            show.setSelected(true); // Set show as already selected
            ButtonGroup hideShowGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            hideShowGroup.add(hide); // Add buttons to group
            hideShowGroup.add(show);
            hideShow.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            hideShow.add(new JLabel("Hide / Show")); // Add label
            hideShow.add(hide); // Add buttons to hideShow panel
            hideShow.add(show);
            // Add radio button actions
            hide.addActionListener(new ActionListener() // Add button listener to hide button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().hide(); // Hide
            show.addActionListener(new ActionListener() // Add button listener to show button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().unHide(); // Unhide
            // stopMove buttons
            JPanel stopMove = new JPanel(); // Change StopMove panel
            stopMove.setBorder(BorderFactory.createLineBorder(Color.black));
            stop = new JRadioButton("Stop"); // Radio buttons to stop move
            move = new JRadioButton("Move");
            stop.setSelected(true); // Set stop as already selected
            ButtonGroup stopMoveGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            stopMoveGroup.add(stop); // Add buttons to group
            stopMoveGroup.add(move);
            stopMove.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            stopMove.add(new JLabel("Stop / Move")); // Add label
            stopMove.add(stop); // Add buttons to stopMove panel
            stopMove.add(move);
            // Add radio button actions
            stop.addActionListener(new ActionListener() // Add button listener to stop button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setMove(false); // stop
            move.addActionListener(new ActionListener() // Add button listener to move button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setMove(true); // move
            // changePath buttons
            JPanel changePath = new JPanel(); // Change changePath panel
            changePath.setBorder(BorderFactory.createLineBorder(Color.black));
            arch = new JRadioButton("Arch"); // Radio buttons to change path
            figureOfEight = new JRadioButton("Figure of eight");
            arch.setSelected(true); // Set stop as already selected
            ButtonGroup changePathGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            changePathGroup.add(arch); // Add buttons to group
            changePathGroup.add(figureOfEight);
            changePath.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            changePath.add(new JLabel("Change Path")); // Add label
            changePath.add(arch); // Add buttons to changePath panel
            changePath.add(figureOfEight);
            // Add radio button actions
            arch.addActionListener(new ActionListener() // Add button listener to arch button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setPath(new Arch()); // Arch
            figureOfEight.addActionListener(new ActionListener() // Add button listener to figureOfEight button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        gameScene.getBackgroundEffect().setPath(new FigureOfEight()); // Figure of eight
            // Add components to background panel
            backgroundPanel.add(backgroundcolour);
            backgroundPanel.add(colours);
            backgroundPanel.add(hideShow);
            backgroundPanel.add(stopMove);
            backgroundPanel.add(changePath);
            return backgroundPanel;
         * makeBallsPanel
         * @return JPanel - The ball panel with buttons added
        private JPanel makeBallsPanel()
            // Make balls panel
            JPanel ballsPanel = new JPanel();
            ballsPanel.setLayout(new BoxLayout(ballsPanel, BoxLayout.Y_AXIS)); // Change layout
            // Make buttons
            // set all drop down boxes
            JPanel setAll = new JPanel(); // Set all panel
            setAll.setBorder(BorderFactory.createLineBorder(Color.black));
            String[] setAllPathsChoices = {"Arch", "Figure of eight"}; // Selections for set all paths
            setAllPaths = new JComboBox(setAllPathsChoices); // Add selections to combo box
            String[] setAllTypesChoices = {"Primary ball", "Pastel ball", "3D ball", "Image ball"}; // Selections for set all types
            setAllTypes = new JComboBox(setAllTypesChoices); // Add selections to combo box
            setAll.add(new JLabel("Set all paths")); // Add combo boxes to set all panel
            setAll.add(setAllPaths);
            setAll.add(new JLabel("Set all types"));
            setAll.add(setAllTypes);
            // Add combo box actions
            setAllPaths.addActionListener(new ActionListener() // Add selection listener to set all paths combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (setAllPaths.getSelectedItem() == "Arch")
                        gameScene.setAllPathsArch();
                    else
                        gameScene.setAllPathsFigureOfEight();
            setAllTypes.addActionListener(new ActionListener() // Add selection listener to set all types combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (setAllTypes.getSelectedItem() == "Primary ball")
                        gameScene.setAllTypesPrimaryBall();
                    else if (setAllTypes.getSelectedItem() == "Pastel ball")
                        gameScene.setAllTypesPastelBall();
                    else if (setAllTypes.getSelectedItem() == "Image ball")
                        gameScene.setAllTypesImageBall();
                    else
                        gameScene.setAllTypesBall3D();
            // new ball drop down box
            JPanel newBallPanel = new JPanel(); // new ball panel
            newBallPanel.setBorder(BorderFactory.createLineBorder(Color.black));
            String[] newType = {"Primary ball", "Pastel ball", "3D ball", "Image ball"}; // Selections for new ball
            newBall = new JComboBox(newType); // Add selections to combo box
            newBallPanel.add(new JLabel("New ball")); // Add combo boxes to new ball panel
            newBallPanel.add(newBall);
            // Add combo box actions
            newBall.addActionListener(new ActionListener() // Add selection listener to newBall combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    String ballType = (String) newBall.getSelectedItem();
                    if (ballType == "Primary ball")
                        gameScene.addBall(new PrimaryBall(gameScene));
                    else if (ballType == "Pastel ball")
                        gameScene.addBall(new PastelBall(gameScene));
                    else if (ballType == "Image ball")
                        gameScene.addBall(new ImageBall(gameScene));
                    else
                        gameScene.addBall(new Ball3D(gameScene));
                    updateSelectBallComboBox();
                    changeSelectedBall(gameScene.getBalls().size() - 1); // Update interface to show new ball
            // selected ball panel
            JPanel selectedBallPanel = new JPanel(); // selected ball panel
            selectedBallPanel.setBorder(BorderFactory.createLineBorder(Color.black));
            // Select ball
            selectBall = new JComboBox(gameScene.getBallList()); // Add ball list to the select drop down box
            deleteBall = new JButton("DeleteBall"); // Delete button
            // Ball colour
            redBall = new JRadioButton("Red"); // Red choice
            redBall.setSelected(true); // Start as selected
            greenBall = new JRadioButton("Green"); // Green choice
            blueBall = new JRadioButton("Blue"); // Blue choice
            ButtonGroup ballColour = new ButtonGroup(); // So only one colour can be selected at a tim
            ballColour.add(redBall);
            ballColour.add(greenBall);
            ballColour.add(blueBall);
            // Path
            archBall = new JRadioButton("Arch"); // Arch path choice
            archBall.setSelected(true); // Start as selected
            figureOfEightBall = new JRadioButton("Figure of eight"); // Figure of eight path choice
            ButtonGroup ballPath = new ButtonGroup(); // So only one path can be selected at a tim
            ballPath.add(archBall);
            ballPath.add(figureOfEightBall);       
            // Can split
            canSplit = new JCheckBox("Can split", false); // Initialy not selected
            selectedBallPanel.add(new JLabel("Select ball")); // Add components to selected ball panel
            selectedBallPanel.add(selectBall);
            selectedBallPanel.add(deleteBall);
            selectedBallPanel.add(new JLabel("Ball colour"));
            selectedBallPanel.add(redBall);
            selectedBallPanel.add(greenBall);
            selectedBallPanel.add(blueBall);
            selectedBallPanel.add(new JLabel("Path"));
            selectedBallPanel.add(archBall);
            selectedBallPanel.add(figureOfEightBall);
            selectedBallPanel.add(canSplit);
            // Add select ball drop down box action
            selectBall.addActionListener(new ActionListener() // Add selection listener to selectBall combo box
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    changeSelectedBall(selectBall.getSelectedIndex()); // Change the selected ball using the index from the select ball drop down box
            // Add delete button action
            deleteBall.addActionListener(new ActionListener() // Add selection listener to deleteBall button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    int tempIndex = selectBall.getSelectedIndex(); // Temp index
                    if (gameScene.getBalls().size() > 1) // If there is more than 1 ball left
                        gameScene.removeBall(tempIndex); // Remove ball
                        updateSelectBallComboBox(); // Update with new ball list
                        changeSelectedBall(tempIndex - 1); // Update interface with new current selected ball
            // Add radio button colour actions
            redBall.addActionListener(new ActionListener() // Add button listener to redBall button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (currentBall.getColour() != 0)
                        currentBall.setColour(0); // currentBall colour = red
            greenBall.addActionListener(new ActionListener() // Add button listener to greenBall button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                    if (currentBall.getColour() != 1)
                        currentBall.setColour(1); // currentBall colour = green
            blueBall.addActionListener(new ActionListener() // Add button listener to blueBall button
                public void actionPerformed(ActionEvent ev) // Background colour = blue
                    if (currentBall.getColour() != 2)
                        currentBall.setColour(2); // currentBall colour = blue
            // Add path radio button actions
            archBall.addActionListener(new ActionListener() // Add button listener to arch button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        currentBall.setPath(new Arch()); // Arch
            figureOfEightBall.addActionListener(new ActionListener() // Add button listener to figureOfEight button
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        currentBall.setPath(new FigureOfEight()); // Figure of eight
            // Add can split check button actions
            canSplit.addActionListener(new ActionListener() // Add button listener to can split
                public void actionPerformed(ActionEvent ev) // Overide actionPerformed() method
                        currentBall.setCanGiveBirth(canSplit.isSelected()); // Ball can split if can split check button is selected
            // Add components to ball panel
            ballsPanel.add(setAll);
            ballsPanel.add(newBallPanel);
            ballsPanel.add(selectedBallPanel);
            return ballsPanel;
         * changeSelectedBall
         * @param  ballIndexIn - The numbered index of the ball in the game scene list of balls. If less than 0 then equals 0. If more than ball list size then equals last ball
        public void changeSelectedBall(int ballIndexIn)
            if (ballIndexIn < 0) // Make sure index is within bounds
                ballIndexIn = 0;
            else if (ballIndexIn >= gameScene.getBalls().size())
                ballIndexIn = gameScene.getBalls().size() - 1; // Else put within bounds at either end
            currentBall.highlight(false); // Unhighlight current ball
            currentBall = gameScene.getBall(ballIndexIn); // Get new current ball
            currentBall.highlight(true); // Highlight new current ball
            // Update controls to new ball
            selectBall.setSelectedIndex(ballIndexIn);
            switch (currentBall.getColour()) // Update colour controls
                case 0: redBall.setSelected(true); break;
                case 1: greenBall.setSelected(true); break;
                default: blueBall.setSelected(true); break;
            if (currentBall.getPath() instanceof Arch) // If path is arch
                archBall.setSelected(true); // Update controls as arch
            else
                figureOfEightBall.setSelected(true); // Else figure of eight
            canSplit.setSelected(currentBall.canGiveBirth()); // Set if the ball can split or not
         * updateSelectBallComboBox
         * This method updates the combo box selection model with a new one made from the updated balls arraylist from the game scene
        public void updateSelectBallComboBox()
            DefaultComboBoxModel model = new DefaultComboBoxModel(gameScene.getBallList());
            selectBall.setModel(model);
    }Kind regards
    Liam morren

    http://docs.info.apple.com/article.html?artnum=301073
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