Java SE 6 required to run Flash CS6

But I have version 8, update 25 on my Mac running OS X Yosemite.
If I install V6, will it overwrite my current version of Java?
I'm not sure if this is a good idea.
What about Flash CC 2014, what version of Java does it require?
~paul

Hi Paul,
Just to add on to what Latha has explained in the previous post, CS6 requires you to install a JDK (version 1.6) where as the system java that you have mentioned is a JRE(1.8) and both can coexist. JRE is a runtime that will be used to run java applications and JDK is a java sdk that is required to compile java programs.
Hope this helps.
Thanks!
Mohan

Similar Messages

  • Can you download a trial version of Flash CS6 anymore, or only Flash CC?

    I want to trial Flash on my Mac, but I do not have an operating system that supports Flash CC. I do however have the system requirements to run Flash CS6, so I would like to trial CS6 instead. However, I can't find the option on the Adobe website to trial CS6, only the trial for CC. Is the trial for CS6 no longer an option?

    When I click on the download link for Flash Professional CS6, I get directed to a page that says this:
    Access Denied
    You don't have permission to access "http://trials2.adobe.com/AdobeProducts/FLPR/12/osx10/FlashPro_12_LS16.dmg?" on this server.
    Reference #18.1dc44543.1371923537.2af5dfdf
    It happens if I click on the download links for the other programs, as well. Is this due to the download links not being valid anymore? Or is it something to do with my computer?

  • Mountain Lion and Flash CS6

    Wondering if I can get some clarification on an issue i'm having with Flash CS6 and mountain lion 10.8.3:
    I recently purchased a 27" iMac i7 3.4Ghz 16Gram for use as a work machine running Flash CS6.  However any time I open any .fla (flash file) larger than 50m the application crashes to desktop.  I have searched the adobe communities and it seems that Flash CS6 is listed as incompatible with Mountain Lion, however many people run it without issues.
    My question is this:  is Flash CS6 truly incompatible with the Mountain Lion os?  if so is there a way to reinstall a previous version of os x that is compatible with flash (snow leopard, lion) while I wait for the compatibility issue to be fixed?  Is there a current workaround for Flash CS6 on mountain lion that will allow me to manage large files?
    I have attempted to run flash both with the most recent java 7 17 and java 6 43, I have tried it without the adobe flash update 2 and without, and I have adjusted the java heap space.  none of these attempts has resulted in any improvement.  I can open and create new files without any problem, but the inability to handle any file over ~50m severly limits my ability to work in OS X Mountain Lion and makes working on my current project impossible.
    I appreciate any help anyone can give me or even just an answer to my question about compatibility as I was very excited to upgrade to the mac hardware for device testing and the xcode goodies integrated with CS6 and now I find myself stuck having to return to my old and less than ideal hardware spec (not to mention the cost of the new iMac that now cannot be used for my current project).
    Thank you for your time.

    Yep -- you're describing the EXACT issue that Adobe warns of on their incompatibility notice.
    http://helpx.adobe.com/flash/kb/mountain-lion-support-flash-professional.html
    Guess it's a good thing that Flash is dying.......because even 10 months after a new OS release, Adobe has no word on fixes.

  • Flash CS6 and CC on the same computer?

    Can I run Flash CS6 and CC on the same computer? I need inverse kinematics now only in CS6 but my computer in from my university and will shortly be converted over to FlashCC but I need many of the dropped old feratures. I'm seriously in trouble as I have a large animation I have been working onwith my students for months and very soon the workflow will come to a grinding stop. It's already bad as the lab computers have already moved over to CC. My laptop is now my only worrking option along with the students who have a copy of CS6. The ones who moved over to CC can no longer work on the project. Thanks Adobe!

    Hi Hugzelpod,
    You can run Flash CS6 and Flash CC on the same computer.
    Thanks,
    Preran

  • Using Flash CS6 from Creative Cloud

    Hello,
        According to this page:
    http://helpx.adobe.com/creative-cloud/help/install-apps.html
    I should be able to install and run Flash CS6 from Creative Cloud, is it correct? But when I open the Creative Cloud app, the option to install a previous version is not there. Please help.

    If you only have single subscriptions that might be why.  I think you need to have a full Cloud subscription in order to be able to access older applications, not just subscriptions to single applications.

  • Adobe Flash CS6 fatal exception error.

    I have now had this problem for months and am now getting frustrated by it. Everytime I run flash cs6 it crashes and gives me a crash log file on my desktop. I have tried everything, I have re-installed flash over and over again, tried to see if files were missing in the c drive, I have pressed ctrl+shift+alt before it starts and delete the settings. But it still does not work.
    If you think you know the answer please help

    This is occurring for me also. It is very hectic to face this issue very often. Dear community people, I would like this to be resolved with your good suggestion at the earliest. Thank you and regards, Suresh R

  • Flash CS6 publishing issue using accordion plug-in

    I apologize if I have limited info on this issue. i'm providing remote support and my user is only providing limited intel...
    I have a user running Flash CS6 and has designed a site using the accordion plug-in with XML. When she publishes it from her Mac (10.6.8) then views it the SWF doesn't play nicely. The buttons function for a short period then freeze. She had another user open and publish from a PC using CS5 it works fine. They've compared the code between the 2 and there are supposedly no differences. She has this problem when publishing from CS4 as well (again, on Mac, 10.6.8). To add to the confusion, I've been sent the URL to both her version published from the Mac, supposedly not working correctly, and the version published from the PC. I've tested them both in Chrome, Safari, and Firefox on my Mac, and Chrome, Firefox, and IE on my PC and I'm not seeing any issues.
    Anyone have any ideas?

    Most accordion components I know need an additional xml file to fill them up with content.
    This must be loaded properly into the swf, to make it show sth.
    if you only have a swf file to test, its likely that the xml was left out.

  • I use OS X Yosemite and Java Version 8 Update 25. Which java version is suitable for flash CS6?

    I use OS X Yosemite and Java Version 8 Update 25. Which java version is suitable for flash CS6?

    See System requirements | Flash Professional
    Java version 1.6 is included with Flash Pro.

  • I have a program that requires Java 6.  I am running 10.8.2, How do I remove Java 7 to run this program?

    I have a program that requires Java 6.  I am running 10.8.2, How do I remove Java 7 to run this program?

    Try going to the Oracle site - they did have a page showing how to remove Java 7 using the terminal program.
    I followed their instructions and it didn't work for me, but you may have better skills and luck than I.
    This was my starign point;
    http://www.java.com/en/download/help/mac_uninstall_java.xml
    Let us know if this works.

  • Could anyone tell me what is the minium requirement to run a java program.

    I am new to java. Could anyone tell me what is the minium requirement to run a java program. Thanks in advance.

    Lara1983 wrote:
    Could anybody give me a direct answer? I think the minium requirement to run a java program is JVM and Java API. Is this right?What does Google tell you?
    BTW in order to get a direct answer, one must ask a direct unambiguous question. Are you asking for the minimum software or hardware requirements to run an application developed in Java or to develop an application in Java. What environment? Details are important and again Google is an interactive search engine, try it!
    Mel

  • We have problem with chat, icant open chating appear this masseg( DoookNet requires a Java Compatible web browser to run.)

    when i need open the chat page ,appear this masseg :
    DoookNet requires a Java Compatible web browser to run.
    i need solve for this problem.
    best wishes,
    abu_ahmed

    good aftrnoon,
    About my problem i not found solution for that.

  • Flash CS6 will try to run in a native iOS Simulator

    Hello
    I CCT users.
    Flash CS6(ver 12.0.2.529) will try to run in a native iOS Simulator
    But it does not run.
    I specify the path below, but this should not be running.
    Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/App lications/IOS Simulator.app
    The OSX version is 10.7.5.

    uninstall, clean and reinstall per Use the CC Cleaner Tool to solve installation problems | CC, CS3-CS6

  • Flash CS6 requires trace from main timeline to embed flex assets

    I've been repeatedly advised on twitter by the @CreativeCloud account to make a thread on this subject.
    This only occurs with large projects that use a lot of memory. I have tried to recreate the problem with the minimum amount of code but it is not possible. This issue does not occur with only the flex.swc, a class file and a .fla project. Changing the value in jvm.ini makes no difference. Importing other swcs makes no difference. Please re-read this line before responding.
    The issue: If I include flex.swc to use the [Embed] tag feature in a class file with Flash CS6, the feature will silently fail. The assets will return the value of null.This issue has existed since Flash CS5 dropped support for flex and has caused our company to lose hundreds of hours in programming workarounds for the problem. We are exceptionally disappointed in Adobe for encouraging use of [Embed] tags and then leaving us with scores of broken projects that cannot be compiled in the latest version of the Flash IDE.
    However: this week I discovered that the problem disappears if I import the class on the timeline and trace() the value of any asset in the class. Importing the class is not the part that solves the problem. If I have the "omit trace" checkbox ticked, the assets still return null. It is only when the assets are fed to trace() that they begin to exist.
    Think this through for a second.
    The workaround for a critical bug in Flash is solved by trace(). "Hello World!" is the solution to the Flash IDE's ongoing mismanagement of memory.
    I can't even begin to wrap my head around how stupid this situation is. Or even how much money has been lost trying to deal with the situation.
    I don't even expect a workaround or solution in response to this because we already have a workaround - even though it is insane.

    I've been repeatedly advised on twitter by the @CreativeCloud account to make a thread on this subject.
    This only occurs with large projects that use a lot of memory. I have tried to recreate the problem with the minimum amount of code but it is not possible. This issue does not occur with only the flex.swc, a class file and a .fla project. Changing the value in jvm.ini makes no difference. Importing other swcs makes no difference. Please re-read this line before responding.
    The issue: If I include flex.swc to use the [Embed] tag feature in a class file with Flash CS6, the feature will silently fail. The assets will return the value of null.This issue has existed since Flash CS5 dropped support for flex and has caused our company to lose hundreds of hours in programming workarounds for the problem. We are exceptionally disappointed in Adobe for encouraging use of [Embed] tags and then leaving us with scores of broken projects that cannot be compiled in the latest version of the Flash IDE.
    However: this week I discovered that the problem disappears if I import the class on the timeline and trace() the value of any asset in the class. Importing the class is not the part that solves the problem. If I have the "omit trace" checkbox ticked, the assets still return null. It is only when the assets are fed to trace() that they begin to exist.
    Think this through for a second.
    The workaround for a critical bug in Flash is solved by trace(). "Hello World!" is the solution to the Flash IDE's ongoing mismanagement of memory.
    I can't even begin to wrap my head around how stupid this situation is. Or even how much money has been lost trying to deal with the situation.
    I don't even expect a workaround or solution in response to this because we already have a workaround - even though it is insane.

  • I need help to install Toolkit CreateJS for Flash CS6.

    Hi,
    I need help in installing CreateJS for Flash CS6. I had downloaded the Toolkit CreateJS from here: http://www.adobe.com/go/downloadcreatejs and here: http://www.adobe.com/devnet/createjs/articles/using-flash-pro-toolkit- createjs.html. When I attempted to install the extension using Adobe Extension Manager, the installation files did not have the required .zxp or .mxp files. It only had a file with a .mxi extension. Please advise. Thanks.

    Why installing IIS o_O?
    For Installing a developer Machine just install Oracle Developer suite; for testing your forms you use OC4J ("start OC4J instance" in start menu), and you can run your forms in web; no need for a aditional webserver (don't believe there's an OC4J connector for IIS available; and if so I wouldn't use it either ;-))
    For Installing a server for "productional" use install Oracle Application Server (available on otn) which comes with an Apache as webserver and all the other needful things for runnung forms on the web.
    For configuring both of them just take a look at the documentations on http://otn.oracle.com
    regards
    christian

  • Flash CS6 does not publish for iOS with ANE included

    Hi,
    I'm creating a game to run on iOS devices and one of the game requirement is for the device to vibrate on some action.
    I added the Vibration.ane file (http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html) into the library path in Flash CS6 and also added the extension ID to the XML file. However when I publish the Flash file to check on device, I only keep seeing the "Publishing" loader bar. I've even waited for over 15 mins for it to complete. I get no error, nor does the PC hang, but I can't seem to publish my .app file for device testing.
    Also I assume we can't test Vibration functionality with the Simulator that opens during desktop testing. I get the error "The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86."
    Would appreciate help.
    Thanks,
    Mariam

    IPA is ok at the CS6 flash' standard 3.2 export, just tried the new AIR 3.3 also - no problems. I just included the Gyro ANE file, not the SWC
    However, because the adl still does not want to preview this thing, development/testing the Gyro stuff is difficult...
    I discovered the accelerometer is something different however. Adobe's little remote control thingy on which you can simulate phone position and multitouch emulates the accelerometer, not the Gyro. The Gyro extension taps in to a piece of hardware which really displays the position of the device, not the movement it's been receiving.
    Maybe obvious but I thought I'd post this little find, after a day of testing and exporting, syncing, ... this was a tiresome experience...
    After all this I can advise to sync the .ipa's with xcode though, instead of iTunes. This works MUCH faster (if you're on mac). Just run xcode, pull up the 'organizer window', select your device and go to the subbranch ' applications'. There you can add the .ipa by clicking on the '+' button

Maybe you are looking for

  • Mac Mini and LCD TV, changed resolution and now cannot use the screen anymo

    hello, I have a Mac Mini and and LCD TV which is connected via HDMI cable. I was playing around with the resolution settings (not very smart in hindsight) and managed to select a resolution that my TV does not support. I do not have another monitor o

  • Photoshop Elements 11 - Rectangular Marquee functionality gone

    I "upgraded" from Photoshop Elements 8 (PE8) to Photoshop Elements 11 (PE11), and have regretted it every day. I use the Macintosh version and have used PE for many years. A refund is in my immediate future. One bit of functionality in PE8 THAT IS NO

  • Error in select statement DBIF_RSQL_INVALID RSQL

    Hi Please correct my program I am getting an error when executing I want min and max value from RECDV (IMRG Table) please comment it is urgent REPORT Z_ESLP_MONTHLY_QTY LINE-SIZE  150 LINE-COUNT 75          NO STANDARD PAGE HEADING. TABLES : equi,   

  • UPGRADE FEE WAIVER

    Within the past two weeks or so, I spoke with a Verizon Customer Service Representative who guaranteed me that Verizon would waive the $30 upgrade fee if I were to purchase a smart-phone from Costco and sign up for a two-year contract. When I called

  • Restore failed -  iTunes: Restore error 40

    When I run the restore by iTunes of the iPhone 3G I get the following error (Error 40): I-tunes generates the following log: 2012-05-21 11:21:55.834 [6656:1038]: restore library built Feb  6 2012 at 17:46:17 2012-05-21 11:21:55.834 [6656:1038]: iTune