Jitters during RAM preview..

Hi everyone...
I use Adobe After Effects CC. My system config is
Issues i come across:
1.  I get Jitters during RAM preview. Specially when i enable ray trace mode..
2.  Also i get a pop up saying "Ray-Tracing on the GPU an approved NVIDIA graphics card and CUDA 5.0 or later. For now ray-tracing will use the CPU.
Can any body help me with the issues i face now pls?

Since you have CC, I would recommend that you avoid using the ray-traced renderer at all. You have access to a much more powerful (and faster-rendering) 3d option in AE. Click here: details of CINEMA 4D integration with After Effects

Similar Messages

  • Frame counters during RAM preview and playback

    It is my understanding that  I should be able to view the number
    of the currently processing frame during the course of a RAM preview
    in both the timeline counter (in frame display mode) and in the info panel.
    This is not working for me, and I would like to see if I am missing something.
    Here is the status of the counters with a RAM preview in progress.
    The only updating frame counter is at the bottom of the composition window,
    and it would not be visible while processing a full-screen RAM preview.
    RAM PREVIEW IN PROGRESS
    This is the status of the counters during playback of the RAM preview.
    The playback CTI is at about frame 90 of 912, but the counters in both the
    composition window and timeline are frozen at zero, while the info panel
    is frozen at the last frame number of the timeline (the last frame rendered).
    RAM PLAYBACK IN PROGRESS
    During spacebar playback, only the composition window counter displays
    the current frame.  The timeline counter is frozen at the frame number where
    the CTI was parked when playback began (in this case, from frame 0).
    The info panel only displays the framerate of the playback.
    STANDARD PREVIEW PLAYBACK
    If I stop either a RAM or Standard preview playback using the spacebar
    the timeline counter will update to the CTI frame, but if playback resumes
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    I am experiencing this behavior using frames, timecode, ft+frames, and using
    "From Current Time" RAM previews.
    Please tell me I'm doing something wrong.

    The question I posed was:
    2. Is there a way to display the number of  the frame that is currently
    being processed during the course of a RAM preview?
    The answer was:
    >Info panel + timeline display set to frames.
    Your tip to disable "Show Rendering Progress In Info Panel And Flowchart"
    is very helpful.  By unchecking the option, I do get a count of the currently
    rendering frame during RAM preview... thanks for that!
    It does seem a bit counter-intuitive to de-select this option in order to
    view what might be the most the pertinent information (the current frame)
    instead of "whizzing minutiae", but it does confirm I was missing something.
    As for Mylenium's answer "timeline display set to frames", I can't seem
    to get a running count in the timeline display under any rendering
    or playback circumstance. I am a long-time Premiere user, and I was
    expecting the timeline counter in AE to behave in a similar manner by
    updating the current time during playback.
    Is it the proper function for the timeline display to only update when parked?
    If yes, I can get used to it.  Again, I just want to know if I am missing something.
    thanks

  • Audio distortion during RAM preview

    I've been working for the past 4 months on the same computer, working on similar animations, nothing has changed much... then this happens.
    **During RAM preview, my audio now sounds like an overloading robot.**
    I can't seem to find similar issues on the internet to figure this out myself so I'm asking this forum. I haven't changed anything significant that could have altered my computer. I'm using:
    late 2013 MacPro model
    - with a SSD
    - 32GB of DDR3 RAM
    - 3.7 GHz Quad-Core Intel Xeon E5
    - AMD FirePro D300 2048MB GPU
    But I don't think it's the hardware
    Old projects that I've worked on before are now doing the same thing. It's only during my RAM preview. Simple audio preview sounds perfectly fine. There is nothing wrong with the audio file because others that have worked before aren't working now.
    Has anyone had the same problem?

    I can't tell you what the problem was but I found the reset for all my preferences, tried it, and it worked. It solved my problem but I wish I could have found the source because I created my settings 2 months ago. I allocated more memory, changed a few settings but not within the past couple of days that would have created the problem. So i was just perplexed. I'd still like to know what the hell happened to cause this so I don't run into it again.
    Thank you for reading this post

  • During ram preview ae cc wildly accessing system drive

    After effects cc builds a ram preview of a 1920x1080 file without problem, the cache is on a secondary HD drive or SSD with plenty of speed and free space and there are 16 GB of RAM - but when the ram preview starts to play, sooner than 15 seconds it will become stilted and the system drive will start crackling like crazy. The activity of the system drive is so intense that the mac becomes sluggish and irresponsive.
    An interesting aspect is that if it will keep playing as stilted as it is, after 2-3 cycles of the same ram preview range, the playback will become more fluid.
    This happens - unbelievable- on a mac pro with 16 GB of RAM and latest Lion OS. All the files are on different drives than the system, and the cache was  hard drives or  ssd - all high speed, all internal drives.
    And the latest surprise - assuming that maybe the system drive got too fragmented, I changed it for a brand new hd with all the programs transfered on the new drive from a time machine backup.
    Same insane activity of the system drive at the less than 15 sec mark of ram preview playback.
    Anyone encountered this wild accessing of the system drive by after effects cc during ram preview?

    Good Points - you are partly right and my settings are attached here at the end.
    I fiddled with them for a while (and even now they are too much in favor of AE) because it looked like they were not changing much from that weird behavior.  The fact is that I tried most values - from max to minimum for background processes -nothing changed much except the speed of the rendering. The stumbling and the wild accessing of the main drive continued no matter what after the 14 seconds mark of all HD renderings.
    Seeing than no one can help here either, yesterday I tried changing everything else in the Preferences to see what makes any difference in AE CC 12.1 and get over with this behavior.
    And 2 unexpected settings really made a difference for me:
    1-the QuickTime Video Preview, unchecked, ended the inescapable stumbling at the 14 s mark. I don't know how, but it made a crucial difference.
    2- at the Memory page I checked the Reduce Cache size when system is low on memory. It prevented the RAM preview from using all the ram and leave the mac processes starving and turning the machine sluggish.
    The Ram preview now happens in an interesting fashion (I have Memory Cleaner, a benign app, really useful to show how much RAm you really have at a given moment on a Mac). The green line above the timeline now expands until RAM decreases to low numbers like ~500MB RAM left. The Preview processing then waits a matter of seconds until the numbers increase again beyond 1.5 GB and then continues to extend the line - and so on until it reaches the end of the work area. There is no crackling anymore (accessing system HD).
    I am using only SSDs and auxiliary HD drives (for output and source files) and all Ram previews now are completely quiet.
    So, I have found my solution so far. But there still is a question the AE designers might want to think:
    If they know that AE will unload the RAM onto the system HD, why don't they insert an option in the Prefs to allow this unloading to happen onto any secondary drive - choosen by the user.
    A secondary drive unload at least will not interfere with the system processes - turning the mac sluggish and add insult to injury.
    My numbers below could look tight now, but the previews are really fast and I quit all secondary processes  on my mac when AE is working.

  • Random Flashing Color Bars within Quicktime Files during RAM Preview Only

    I have been getting random color bar flashes within quicktime files in AE CC during RAM previews using Multi Processor rendering. Files other than .mov seem to not have this issue (although I have seen it twice...though it may be due to quicktimes in the comp). The rendered output using MP rendering is completely fine. If I turn off MP rendering the ram preview is fine. The source material is coming off a RAID 5 at 600-800MBs, I have moved the footage to a local SSD and a standard spindle drive with the same results. I have tried everything.....disabling GPUS in preview, disabling Fast Adaptive Preview, Disabling Disk Cache, Adjusting MP settings and RAM usage per core, disabling hardware accelleration of interface, adjusting gpu memory useage, every codec under the quicktime wrapper including uncompressed codecs, updating Blackmagic drivers, updating quicktime, limiting how many processors Windows 7 64bit can see, resetting AE preferences. I even installed After Effects clean on my second boot drive for gaming with no plugins or other apps, same issues. Have discussed this heavily with tech support at Adobe and they are working on it for a few days before getting back to me. When I got off the phone the tech was of the mind that I have too many cores for the Quicktime codec to handle.
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    Here is the requested taskmanager screenshot. As my test comp only has a single duplicated quicktime in it, it renders too fast to really catch the AE instances doing anything. So this is from a heavier comp. Settings are as pictured above with 3GB per core using 8 total cores of the 32. It did flash the bars.
    Here is what I tried tonight:
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    - I removed all the Quicktime Components from the QTComponents folder and tested it. Flashed the very first run without any quicktime components.
    - Followed the Firewall or TCP instructions and made sure everything was allowed through ZoneAlarm. However I could not find the QT32 Server listed anywhere or figure out how to add it. No matter because I closed and force quit all of the firewall processes as well to make sure. Still flashed.
    - I followed all the advice on the landing page for Quicktime-related problems
    - I also tested out ram previews again thourougly with the same clip but converted to a Tiff sequence. No matter what I tried there was never any flashing in the ram preview with tiffs.
    - I also re-tested the clean render output. Made a ram preview with the flashing bars, then without purging rendered it out to a quicktime file and there were no bars at all in the rendered output. I even tried duplicating this render output 6 times in the render queue and rendered them all at once. Not a single one had a flashing bar frame. I even played all 6 1080P uncompressed 4.2.2 YUV 10bit pieces off the RAID with no dropped frames or hichups.
    - Killed every process in the taskmanager but for essential windows processes and the flashing bars were still present
    - Set the priority to Real-time for every AE process including Adobe QT32 Server, Dynamiclinkmanager, and all the AE processes. Still flashed.
    I am now considering disabling two of my GPUs in the device manager. However I'm a bit worried about disabling the wrong one and being locked out. Any thoughts? Is the computer to powerful for some process somewhere? Why only in RAM preview? Thanks again.

  • No realtime playback during RAM preview

    Ever since I upgraded to the newest MacPro, AE has been unable to play a RAM Preview in realtime. Even during the most simple of compesitions, RAM preview fluctuates between 20fps and 59.94fps and will never "lock in" to realtime. Resolution is set to full and zoom is set to 100%. We have compared all the settings to other, less powerful, machines in our studio and still cannot make it play realtime.
    Mac Pro 2 x 2.66 Ghz - 6 Core intel Zeon
    24 gb Ram
    30 inch Apple Cinema Display
    ATI Radeon HD 5870
    OSX 10.6.6
    Kona LHe 9.1
    AE 10.5.0.253

    I'm guessing the problem is with your Kona card.  AJA has been having issues with CS5.5 and they just released updated drivers and have split the Adobe app plugins into their own installer now on the Windows side.
    Unfortunately, you say you're already using the Kona 9.1 drivers so you're in the same boat as me with the poor playback in RAM previews.
    Removing the Kona card instantly put my RAM previews back to normal, but it's not a proper solution.
    Here are some tips I received from AJA support on this issue a few days ago:
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  • Timecode display during RAM preview playback?

    I can't seem to find any timecode that reports back the CT while doing a RAM preview.   Am I correct in assuming this does not exist?
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    Thanks,
    Cliff

    To get a display of timecode in the comp window that's what you need to do. The time indicator in the timeline does not advance in a ram preview. The info palette only shows the fps if enabled.
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  • After Effects CS5 crashing during RAM Preview

    After Effects CS5 was working just fine less than 24 hrs ago.
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    Funny you said that.
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  • Audio Slow/Off-Tempo during RAM Preview & Rendered Video

    Hi,
    I am trying to do something very simple; cut a 5 second clip from a tv episode.
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    Extract/ convert the audio externally. If it doesn't even render correctly, it means it is compressed and AE can't properly deal with it.
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  • Audio glitches during ram preview after CC update

    Howdy folks,
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    To what CC update are you referring? If you're referring to the latest version 13, what happens if you open it in version 12?

  • Audio Problems during Ram Preview

    Hello
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    I'm using a mac tower 8-core 2008, just recently put in an intel SSD drive for OSX Mavericks. in 14GB ram.
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    Thanks for the help!
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    Hi Szalam and Martlomiej, thanks for the responce.
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    However I feel like its not the Wave file at fault, because the issue also occurs on myfootage audio which are AACs, these are their specs
    its having trouble reading the audio files for some reason. Stange.
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  • CTI jumps frames during RAM Preview

    I find myself having to build a graphic opener with music for the first  time in AE. Needing to time elements to the music, I've discovered  something that probably has been happening since I've owned AE, but I've  never paid attention to til now. When previewing, my CTI moves forward  by jumping several frames at a time, instead of playing smoothly. This  makes timing to the music beat all but impossible, at least for me. Is  this a normal thing for AE?
    Here is a sample of what I'm talking about...
    http://www.creativeillusions.biz/AE_CTI/

    Yes, OpenGL is enabled, as well as hardware acceleration. Here are my system specs...
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    24GB RAM
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  • After effects cc RAM preview problem

    I recently bought a new rig 
    i7 4790K running at stock
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    Asus Z97-PRO motherboard
    I run AE and open a file and import my clip (59.94fps) and add twixtor and then hit ram preview to see if all is good and it either takes a little bit longer than it should
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    I thought that getting higher clocked ram would solve the problem atleast a little more. But not to much. So my main question is what am I doing wrong? Or how can I correctly setup AE or my computer to handle this?
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    Changing it from 200fps to 59.94.
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    Well, for starters, turn off MP rendering. That warning during RAM previews is a clear indication that you are using it and well, with just 8GB RAM it doesn't exactly make sense. The rest is too vague since you haven't provided any proper details about your source file, but suffice it to say that temporal mangling of any kind can have weird effects, even more so if your source files are compressed. Therefore the pertinent thing to do first would be to convert your file to an uncompressed intermediate format, including conforming it to your target framerate. In addition you may simply consider not using any fast previews or the disk cache at all. It is known to be flaky with temporal plug-ins. set your comp to Final quality to enforce software mode rendering.
    Mylenium

  • Multiprocessing works for RAM preview, extremely slow and aeselflink crashes when in Render Queue

    Hello all,
    System specs:
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    I have tried both reducing the number of cores AE will use, adjusting the allocated RAM, and disabling multiprocessing alltogether. When I disable multiprocessing, the render slows to a complete crawl, and it will render around 1 frame every 5-10 seconds. Again, this is on a composition that rendered in less than a minute on full resolution with RAM preview.
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    Thank you in advance for your ideas!

    Hi Rick, not sure if you saw the part where I said please don't reply with turning off Multiprocessing, and I did not say that it works and is effective in all areas. However, if you actally take the time to read my post, you will definately notice that RAM preview with multiprocessing takes under a minute to render a scene. Multiprocessing disabled and rendered in AE takes 3.5 hours. In Media Encoder it takes around 8 minutes. Clearly it IS working and IS effective for my case and my rig. Any vendettas against MP does not help my situation at all.

  • After effects ram preview video playback issue

    Greetings -- I have Mac Pro 2.93 GHz 12 Core with Nvidia Quadro 4000 & 24GB Ram.
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    CS6, 720p clip, 100%, Full, 29.97 fps. This may be related to the preview settings... It seems to go away if I turn it to final quality v.s. adaptive. 
    Fast Draft:
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    Ray-tracing:
    GPU
    OpenGL
    Vendor:
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    Device:
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    Version:
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    Total Memory:
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    Shader Model:
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    Driver Version:
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    Devices:
    1 (Quadro 4000)
    Current Usable Memory:
    1.11 GB (at application launch)
    Maximum Usable Memory:
    2.00 GB

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