Junk fax blocking

I use the software which came with my 6500 E710a-f printer, and have configured it to block junk faxes.
Using the details on the software screen, I add numbers to the block list.
The problem is that it does not block junk faxes, based upon the repeat calls by numbers already in the block list.
And that wastes paper!  Because of the quality of items I do print, I keep good paper in the printer, so that I can have it available when a proposal, report, or even a photo or diagram needs to be printed.  Yes, I can add the paper or change from cheap to good, but being partially disabled, it makes crossing the room to do this, a bit of a chore.
So when faxes print from already blocked numbers, I am both wasting good paper, and wasting time entering numbers to be blocked.
Can anyone tell me what I am missing here?  My system is running Win 8 Pro 32-bit, with 2GB RAM and a lot of open HD space.
Thank you,
Alex
[Please forgive me for any typos or bad grammar in this post.]

Hi.
Thanks for the response.
I should point out that we do have Caller ID enabled, and Verizon FiOS' Digital Call feature turned on.
From the list of junk calls, compiled by the HP 6500 fax system, I then populate their block list.  There must be more than 50-75 numbers in that list by now.  Still, many of them appear again in the Caller ID list, as duplicates and, to be sure, when I attempt to use that list to populate the block list, I am advised of numbers already in the list.
So, the list functions are working.
The blocking seems to not be working.
That's why I spent my time, trying to explain and asking for help.  If I knew where to ask at HP's support proper, I'd do it in a minute, hoping that someone from HP will know how to make this silly thing work.
Thank you again, for your response.
Alex

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    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/game100.pk4 with checksum 0x74b379d9
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/game200.pk4 with checksum 0xa3c810d9
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak001.pk4 with checksum 0xf2cbc998
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak002.pk4 with checksum 0x7f8d80d1
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak003.pk4 with checksum 0x1b57b207
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak004.pk4 with checksum 0x385aa578
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak005.pk4 with checksum 0x60d50a1d
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak006.pk4 with checksum 0x9099ed11
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak007.pk4 with checksum 0xaf301fff
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak009.pk4 with checksum 0x36030c7d
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak010.pk4 with checksum 0x4b80fbda
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak011.pk4 with checksum 0x8acf4cfa
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak012.pk4 with checksum 0xbe4120b0
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak013.pk4 with checksum 0x6ad67f40
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak014.pk4 with checksum 0xee51cd59
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak016.pk4 with checksum 0x2196f58c
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak017.pk4 with checksum 0x91118a35
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak018.pk4 with checksum 0x98a14f03
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak019.pk4 with checksum 0xbc82ac79
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak020.pk4 with checksum 0xce74cda5
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak021.pk4 with checksum 0x2ba6e70c
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/pak022.pk4 with checksum 0x4e390eec
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_english.pk4 with checksum 0x5868f530
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_english_04.pk4 with checksum 0xd3fefaa1
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_french.pk4 with checksum 0xbec7cb4
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_italian.pk4 with checksum 0x1e3aa0f
    Loaded pk4 /media/sharedHome/Documents/.quake4/q4base/zpak_spanish.pk4 with checksum 0xb706e2b8
    Addon pk4 /media/sharedHome/Documents/.quake4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943 is on addon list
    Current search path:
    /home/philipp/.quake4/q4base
    /media/sharedHome/Documents/.quake4/q4base
    /media/sharedHome/Documents/.quake4/q4base/zpak_spanish.pk4 (3542 files)
    /media/sharedHome/Documents/.quake4/q4base/zpak_italian.pk4 (3500 files)
    /media/sharedHome/Documents/.quake4/q4base/zpak_french.pk4 (3462 files)
    /media/sharedHome/Documents/.quake4/q4base/zpak_english_04.pk4 (3 files)
    /media/sharedHome/Documents/.quake4/q4base/zpak_english_03.pk4 (4 files)
    /media/sharedHome/Documents/.quake4/q4base/zpak_english_02.pk4 (21 files)
    /media/sharedHome/Documents/.quake4/q4base/zpak_english_01.pk4 (1 files)
    /media/sharedHome/Documents/.quake4/q4base/zpak_english.pk4 (3457 files)
    /media/sharedHome/Documents/.quake4/q4base/pak022.pk4 (14 files)
    /media/sharedHome/Documents/.quake4/q4base/pak021.pk4 (89 files)
    /media/sharedHome/Documents/.quake4/q4base/pak020.pk4 (11 files)
    /media/sharedHome/Documents/.quake4/q4base/pak019.pk4 (1206 files)
    /media/sharedHome/Documents/.quake4/q4base/pak018.pk4 (3 files)
    /media/sharedHome/Documents/.quake4/q4base/pak017.pk4 (3 files)
    /media/sharedHome/Documents/.quake4/q4base/pak016.pk4 (193 files)
    /media/sharedHome/Documents/.quake4/q4base/pak015.pk4 (34 files)
    /media/sharedHome/Documents/.quake4/q4base/pak014.pk4 (552 files)
    /media/sharedHome/Documents/.quake4/q4base/pak013.pk4 (239 files)
    /media/sharedHome/Documents/.quake4/q4base/pak012.pk4 (1081 files)
    /media/sharedHome/Documents/.quake4/q4base/pak011.pk4 (5620 files)
    /media/sharedHome/Documents/.quake4/q4base/pak010.pk4 (5539 files)
    /media/sharedHome/Documents/.quake4/q4base/pak009.pk4 (1284 files)
    /media/sharedHome/Documents/.quake4/q4base/pak008.pk4 (1289 files)
    /media/sharedHome/Documents/.quake4/q4base/pak007.pk4 (1330 files)
    /media/sharedHome/Documents/.quake4/q4base/pak006.pk4 (1343 files)
    /media/sharedHome/Documents/.quake4/q4base/pak005.pk4 (1395 files)
    /media/sharedHome/Documents/.quake4/q4base/pak004.pk4 (2249 files)
    /media/sharedHome/Documents/.quake4/q4base/pak003.pk4 (1281 files)
    /media/sharedHome/Documents/.quake4/q4base/pak002.pk4 (313 files)
    /media/sharedHome/Documents/.quake4/q4base/pak001.pk4 (5837 files)
    /media/sharedHome/Documents/.quake4/q4base/game200.pk4 (9 files)
    /media/sharedHome/Documents/.quake4/q4base/game100.pk4 (2 files)
    /media/sharedHome/Documents/.quake4/q4base/game000.pk4 (2 files)
    game DLL: 0x0 in pak: 0x0
    Addon pk4s:
    /media/sharedHome/Documents/.quake4/q4base/q4cmp_pak001.pk4 (119 files)
    file system initialized.
    ------------ Initializing Decls -------------
    Loading guides.... 64 loaded
    137ms to load 1125k of material
    46ms to load 43k of skin
    97ms to load 723k of sound
    3ms to load 1k of materialType
    179ms to load 2889k of lipSync
    24ms to load 105k of playback
    721ms to load 1690k of effect
    -------- Initializing renderSystem ----------
    Spawning back end thread...
    ...ok
    using ARB renderSystem
    renderSystem initialized.
    Found default language English with VO
    .... found additional language 'french' with VO
    .... found additional language 'italian' with VO
    .... found additional language 'spanish' with VO
    696 strings read from strings/english_code.lang
    1794 strings read from strings/english_guis.lang
    5756 strings read from strings/english_lips.lang
    5759 strings read from strings/english_mappack.lang
    6235 strings read from strings/english_maps.lang
    632 strings read from strings/french_code.lang
    1654 strings read from strings/french_guis.lang
    5616 strings read from strings/french_lips.lang
    5619 strings read from strings/french_mappack.lang
    6088 strings read from strings/french_maps.lang
    632 strings read from strings/italian_code.lang
    1654 strings read from strings/italian_guis.lang
    5616 strings read from strings/italian_lips.lang
    5619 strings read from strings/italian_mappack.lang
    6088 strings read from strings/italian_maps.lang
    632 strings read from strings/spanish_code.lang
    1654 strings read from strings/spanish_guis.lang
    5616 strings read from strings/spanish_lips.lang
    5619 strings read from strings/spanish_mappack.lang
    6088 strings read from strings/spanish_maps.lang
    Couldn't open journal files
    execing default.cfg
    "ALT" isn't a valid key
    "CTRL" isn't a valid key
    couldn't exec editor.cfg
    execing Quake4Config.cfg
    couldn't exec autoexec.cfg
    -------- Initializing Sound System ----------
    sound system initialized.
    --------------- R_InitOpenGL ----------------
    Initializing SDL subsystem
    Loading GL driver 'libGL.so.1' through SDL
    SDL_ListModes:
    1680x1050 1440x900 1280x1024 1280x960 1152x864 1024x768 832x624 800x600 720x400 640x480
    SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
    libGL error: failed to load driver: r600
    libGL error: Try again with LIBGL_DEBUG=verbose for more details.
    libGL error: failed to load driver: swrast
    libGL error: Try again with LIBGL_DEBUG=verbose for more details.
    8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
    4 pixels multisampling
    dlopen(libasound.so.2)
    asoundlib version: 1.0.27.2
    Alsa is available
    ------ Alsa Sound Initialization -----
    opened Alsa PCM device default for playback
    device buffer size: 5644 frames ( 22576 bytes )
    allocated a mix buffer of 16384 bytes
    ...using GL_ARB_multitexture
    ...using GL_ARB_texture_env_combine
    ...using GL_ARB_texture_cube_map
    ...using GL_ARB_texture_env_dot3
    ...using GL_ARB_texture_env_add
    ...using GL_ARB_texture_non_power_of_two
    ...using GL_NV_blend_square
    ...using GL_ARB_texture_compression
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
    ...using GL_EXT_texture_lod
    ...using GL_1.4_texture_lod_bias
    X..GL_EXT_shared_texture_palette not found
    ...using GL_EXT_draw_range_elements
    ...using GL_EXT_blend_minmax
    X..GL_NV_float_buffer not found
    ...using GL_EXT_texture3D
    ...using GL_EXT_stencil_wrap
    X..GL_NV_register_combiners not found
    X..NV_vertex_program not found
    ...using GL_EXT_stencil_two_side
    X..GL_ATI_fragment_shader not found
    X..GL_ATI_text_fragment_shader not found
    X..GL_ARB_vertex_buffer_object not found
    ...using GL_ARB_vertex_program
    ...using GL_ARB_fragment_program
    X..GL_ARB_shader_objects not found
    X..EXT_depth_bounds_test not found
    ---------------- R_NV20_Init ----------------
    Not available.
    ----------------- R200_Init -----------------
    Not available.
    ---------------- R_ARB2_Init ----------------
    Available.
    ------------ R_ReloadARBPrograms ------------
    glprogs/test.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/test.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/interaction.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/interaction.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/bumpyEnvironment.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/bumpyEnvironment.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/ambientLight.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/ambientLight.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/SimpleInteraction.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/SimpleInteraction.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/shadow.vp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/R200_interaction.vp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/nv20_bumpAndLight.vp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/nv20_diffuseColor.vp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/nv20_specularColor.vp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/nv20_diffuseAndSpecularColor.vp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/environment.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/environment.vfp
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/arbVP_glasswarp.txt
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    glprogs/arbFP_glasswarp.txt
    GL_PROGRAM_ERROR_STRING_ARB: (null)
    GL_PROGRAM_ERROR_POSITION_ARB < 0 with error
    WARNING: vertex array range in virtual memory (SLOW)
    using ARB2 renderSystem
    reloading textures/common/debuggraph.
    reloading makeIntensity( gfx/lights/squarelight1a).
    reloading gfx/lights/squarelight1.
    reloading gfx/lights/round.
    reloading gfx/guis/mainmenu/splash.
    reloading gfx/guis/soundmeter/audiobg.
    reloading gfx/guis/white.
    reloading gfx/guis/guicursor_arrow.
    reloading gfx/guis/guicursor_hand.
    reloading gfx/guis/scrollbarh.
    reloading gfx/guis/scrollbarv.
    reloading gfx/guis/scrollbar_thumb.
    reloading gfx/guis/scrollbar_right.
    reloading gfx/guis/scrollbar_left.
    reloading gfx/guis/scrollbar_up.
    reloading gfx/guis/scrollbar_down.
    reloading fonts/english/bigchars.
    ENABLE_INTEL_VERTEXCACHE_OPT: Possible Junk (!block->vbo)
    ENABLE_INTEL_VERTEXCACHE_OPT: Possible Junk (!block->vbo)
    ENABLE_INTEL_VERTEXCACHE_OPT: Possible Junk (!block->vbo)
    ENABLE_INTEL_VERTEXCACHE_OPT: Possible Junk (!block->vbo)
    (EE)
    (EE) Backtrace:
    (EE) 0: X (xorg_backtrace+0x3d) [0x57f67d]
    (EE) 1: X (0x400000+0x1833e9) [0x5833e9]
    (EE) 2: /lib/libpthread.so.0 (0x7f1076c60000+0xf870) [0x7f1076c6f870]
    (EE) 3: /usr/lib/xorg/modules/dri/r600_dri.so (0x7f1070de3000+0x9aabd) [0x7f1070e7dabd]
    (EE) 4: /usr/lib/xorg/modules/extensions/libglx.so (0x7f1071ea3000+0x3897e) [0x7f1071edb97e]
    (EE) 5: /usr/lib/xorg/modules/extensions/libglx.so (0x7f1071ea3000+0x3adb8) [0x7f1071edddb8]
    (EE) 6: X (0x400000+0x373be) [0x4373be]
    (EE) 7: X (0x400000+0x2693a) [0x42693a]
    (EE) 8: /lib/libc.so.6 (__libc_start_main+0xf5) [0x7f1075ce3bc5]
    (EE) 9: X (0x400000+0x26c81) [0x426c81]
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    (EE) Segmentation fault at address 0x1
    (EE)
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    (EE)
    Please consult the The X.Org Foundation support
    at http://wiki.x.org
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    (EE) Please also check the log file at "/var/log/Xorg.1.log" for additional information.
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    xinit: connection to X server lost
    signal caught: Hangup
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    double fault Aborted, bailing out
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