K1 issue with Google Market / Play Store

I have done a factory reset to my K1 tablet.  When it resets, I see the Google Market on the home screen.  After I went to the Market and downloaded my first app and I exit out of the Market and now the Play Store is now visible in my Apps screen on my K1 (where it was not visible there before).  When I try to run the app I downloaded I get the following error message The application Google Play Store (process com. android.vending) has stopped unexpectedly. Please try again and there is a Force Close button.  After I open the downloaded app I get the same error message.  When I hit the Shop button on the top of the home screen it shows both the Market and Play Store.  When I select the Play Store I get that same error messgae.  When I select Market it takes me to the Google Market but I cannot download any apps.  I greatly appreciateand advise or help to resolve my tablet.
Solved!
Go to Solution.

Thanks to ih8tv
This really helped me out. Google play store issue was pissing me off since last week.
Did lots of google but couldn't help me out. Finally Google drag me to your post and it got my issue fixed  
Thanks a lts again.
Step 1- Go to settings>applications>manage applications (all apps).
Step 2 - Gind the playstore app and clear cache and data. DO NOT uninstall updates. Do this for the market app as well
Step 3 - hit the back button that will bring you too the main settings screen.
Step 4 - under accounts and sync. you should see your gmail account next to the G. click your account and in the top right hand corner select 'remove account'.
MAKE SURE YOUR SIGNED OUT OF EVERYTHING LIKE G+, You tube> chrome, etc... POWER OFF YOUR K1.
Restart the tablet and go to the google playstore icon. It will tell you you need to sign in and accept terms and cond. when you sign in you should have the google playstore....
No more issues of force close...hope this hepls. let me know
Prem Soni

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    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 11:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 12:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 13:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 14:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   libc++.1.dylib                 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4   com.apple.JavaScriptCore       0x970837ac JSC::GCThread::waitForNextPhase() + 172
    5   com.apple.JavaScriptCore       0x970835f8 JSC::GCThread::gcThreadMain() + 88
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 15:: WebCore: LocalStorage
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.JavaScriptCore       0x97083395 ***::ThreadCondition::timedWait(***::Mutex&, double) + 69
    4   com.apple.WebCore             0x918a4011 std::__1::unique_ptr<***::Function<void ()>, std::__1::default_delete<***::Function<void ()> > > ***::MessageQueue<***::Function<void ()> >::waitForMessageFilteredWithTimeout<***::MessageQueue<***::Function<void ()> >::waitForMessage()::'lambda'(***::Function<void ()> const&)>(***::MessageQueueWaitResult&, ***::MessageQueue<***::Function<void ()> >::waitForMessage()::'lambda'(***::Function<void ()> const&)&&, double) + 81
    5   com.apple.WebCore             0x918a376f WebCore::StorageThread::threadEntryPoint() + 207
    6   com.apple.JavaScriptCore       0x9707914c ***::threadEntryPoint(void*) + 76
    7   com.apple.JavaScriptCore       0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
    8   libsystem_pthread.dylib       0x92a36e13 _pthread_body + 138
    9   libsystem_pthread.dylib       0x92a36d89 _pthread_start + 162
    10  libsystem_pthread.dylib       0x92a34e52 thread_start + 34
    Thread 16:: Dispatch queue: NSWindowGraphicsContextFinalizerQueue :: NSOperation 0x836375c0 (QOS: LEGACY)
    0   libsystem_kernel.dylib         0x99ecf512 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x92a37a4a _pthread_cond_wait + 726
    2   libsystem_pthread.dylib       0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.Foundation           0x98a701ba -[NSCondition wait] + 274
    4   com.apple.Foundation           0x98a382a0 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 750
    5   com.apple.Foundation           0x98a37e40 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 160
    6   com.apple.AppKit               0x9baa764b ____NSAppKitFinalizeThreadData_block_invoke_2 + 109
    7   com.apple.Foundation           0x98b5e25d __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 12
    8   com.apple.Foundation           0x98a2ebc9 -[NSBlockOperation main] + 277
    9   com.apple.Foundation           0x98a0bc51 -[__NSOperationInternal _start:] + 821
    10  com.apple.Foundation           0x98a0b911 -[NSOperation start] + 71
    11  com.apple.Foundation           0x98a0b75b __NSOQSchedule_f + 213
    12  libdispatch.dylib             0x97e34130 _dispatch_client_callout + 50
    13  libdispatch.dylib             0x97e37d05 _dispatch_queue_drain + 1017
    14  libdispatch.dylib             0x97e3999d _dispatch_queue_invoke + 186
    15  libdispatch.dylib             0x97e36f89 _dispatch_root_queue_drain + 395
    16  libdispatch.dylib             0x97e4663d _dispatch_worker_thread3 + 97
    17  libsystem_pthread.dylib       0x92a371da _pthread_wqthread + 724
    18  libsystem_pthread.dylib       0x92a34e2e start_wqthread + 30
    Thread 17:
    0   libsystem_kernel.dylib         0x99ecfe6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x92a372b1 _pthread_wqthread + 939
    2   libsystem_pthread.dylib       0x92a34e2e start_wqthread + 30
    Thread 18:
    0   libsystem_kernel.dylib         0x99ecfe6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x92a372b1 _pthread_wqthread + 939
    2   libsystem_pthread.dylib       0x92a34e2e start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x700d70e8  ebx: 0xbfffde50  ecx: 0xbfffdcbc  edx: 0x700d70e8
      edi: 0x00000400  esi: 0xa0408038  ebp: 0xbfffdd84  esp: 0xbfffdc0c
       ss: 0x00000023  efl: 0x00010296  eip: 0x90b0d65d   cs: 0x0000001b
       ds: 0x00000023   es: 0x00000023   fs: 0x00002007   gs: 0x0000000f
      cr2: 0x7c4c0ec0
    Logical CPU:     4
    Error Code:      0x00000000
    Trap Number:     13
    Binary Images:
    0x70000000 - 0x700c921f +libntdll.dylib (0) <64806244-962A-29B9-7BF7-874B00273A92> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libntdll.dylib
    0x70156000 - 0x70158fff +libwine.dylib (0) <E4F2E312-97D2-39F3-2960-DAB5DB879423> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine.dylib
    0x7016e000 - 0x70265ffd +libwine_unicode.dylib (0) <C70D3F06-80C1-5C35-C0D4-0BD84382AFB2> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_unicode.dylib
    0x7026c000 - 0x7026cffe +libwine_port.dylib (0) <50248B97-55B7-3145-527C-3188EE89BA43> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_port.dylib
    0x70271000 - 0x702d8f45 +SDL (1.2.9 - 1.2.10) <0DF0177A-595B-BB03-8CFC-8FCEBE0F875F> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
    0x7030d000 - 0x7031bffb +tgUpdate (1) <4AE4D520-6765-1CE0-E359-0301BC138480> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
    0x76791000 - 0x767d3ffb  com.apple.CloudDocs (1.0 - 280.6) <5C3C95B5-C470-3C3C-969D-008A045F5284> /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs
    0x76ff6000 - 0x76ffa74e +libpsapi.dylib (0) <E794FD9E-1C7B-2F10-EACD-71AFC99ED630> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libpsapi.dylib
    0x77000000 - 0x77064527 +libkernel32.dylib (0) <D0FCF546-C31F-DEE8-4609-0AD06929CABB> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libkernel32.dylib
    0x77da5000 - 0x77dc0def +libshlwapi.dylib (0) <06615D3B-671D-336E-01F7-DFDCBEF0D770> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libshlwapi.dylib
    0x77dde000 - 0x77de2fff +libwine_uuid.dylib (0) <FC4B1BB2-8EAD-DEB8-73B1-BA62811E0A67> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_uuid.dylib
    0x78800000 - 0x78d22ff7  com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.2.46 - 10.0.2) <4CA4C4DE-980B-3641-BCFE-9B4455035478> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/Mac OS/AppleIntelHD5000GraphicsGLDriver
    0x78ed7000 - 0x797a2ff7  com.apple.GeForceGLDriver (10.2.1 - 10.0.2) <B12E03A0-DB0C-32C2-9AAB-ACDFF9CCB191> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDrive r
    0x7a462000 - 0x7a479edf +libadvapi32.dylib (0) <A6A434FE-55D6-0657-2947-4E360790D10D> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libadvapi32.dylib
    0x7a493000 - 0x7a53fec7 +libuser32.dylib (0) <F0A4D51E-C73A-217B-3F7E-C237AA49D1BC> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libuser32.dylib
    0x7a5da000 - 0x7a61ed17 +libgdi32.dylib (0) <A6090F85-B2CE-47AD-7F3A-2F36828E7999> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libgdi32.dylib
    0x7a65b000 - 0x7a695fb9 +libshell32.dylib (0) <1D767E68-7101-2A36-843E-D626DCA42BAB> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libshell32.dylib
    0x7a6c5000 - 0x7a6e1ff7 +com.transgaming.libpng (1.2.13 - 1.2.13) /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libpng.framework/Versions/Current/libpng
    0x7a6e9000 - 0x7a726c6b +libole32.dylib (0) <AC94C6FF-AD19-65F8-3EE2-FAD34807B81B> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libole32.dylib
    0x7a754000 - 0x7a7724ed +librpcrt4.dylib (0) <690065DE-B043-B944-4E30-FAEDA558C572> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/librpcrt4.dylib
    0x7a794000 - 0x7a7feef3 +libcomctl32.dylib (0) <443FC25D-6D55-5054-91EC-8FA391635268> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libcomctl32.dylib
    0x7a81d000 - 0x7a85aff7 +libwineserver.dylib (0) <9139E683-A54B-A869-5C76-CB46ED88C84C> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwineserver.dylib
    0x7a871000 - 0x7a8ccffb +com.transgaming.freetype (2.3.4 - FreeType 2.3.4-1) /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/FreeType.framework/FreeType
    0x7a8df000 - 0x7a91ae37 +libmacdrv.dylib (0) <E42E45E4-FDAF-43BF-1FAD-5FD7CBA596D3> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmacdrv.dylib
    0x7af00000 - 0x7af37f8f +libs3launcherui.dylib (0) <4EFDD306-C30E-12B3-CB66-81C71E92CF08> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libs3launcherui.dylib
    0x7af53000 - 0x7af8cfbf +liboleaut32.dylib (0) <8DA2A93C-115B-C3DF-B590-D0F8F89D19DE> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/liboleaut32.dylib
    0x7afb7000 - 0x7afd0fd7 +com.transgaming.libjpeg (1.0 - 1.0) /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libjpeg.framework/Versions/Current/libjpeg
    0x7afd6000 - 0x7afda324 +libwsock32.dylib (0) <CCEE0EF6-2970-DF16-F649-5F10455925F1> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwsock32.dylib
    0x7afe4000 - 0x7afee128 +libiphlpapi.dylib (0) <2B975438-C1C3-5679-7C60-63B65876C581> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libiphlpapi.dylib
    0x7aff8000 - 0x7affbf88 +libicmp.dylib (0) <8F7EC53C-2039-0CA3-B42A-4468B22FBCC9> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libicmp.dylib
    0x7c000000 - 0x7c010a27 +libws2_32.dylib (0) <86DD4A52-5CFF-FCC7-DA23-8EFB0693FF38> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libws2_32.dylib
    0x7c021000 - 0x7c04f0d1 +libwininet.dylib (0) <42CC4595-1FE6-4937-F099-94F11EF59879> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwininet.dylib
    0x7c068000 - 0x7c06d537 +libmpr.dylib (0) <B5D018CC-181F-55A8-8038-3FD9A1F96B0C> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmpr.dylib
    0x7c076000 - 0x7c07be87 +libusp10.dylib (0) <ADA53C93-ED6B-CF3D-CC2F-385A61166810> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libusp10.dylib
    0x7c081000 - 0x7c08828c +libd3dx9_31.dylib (0) <0169C880-07EC-7B7F-B414-02882BABF9B9> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libd3dx9_31.dylib
    0x7c099000 - 0x7c12e817 +libd3dx9.dylib (0) <51056392-817B-353B-CC5F-7AC4E572197B> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libd3dx9.dylib
    0x7c161000 - 0x7c16d759 +libtggraphics.dylib (0) <5F0CFD1B-883E-3AD1-2083-D4EB8E6E69D6> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libtggraphics.dylib
    0x7c1b5000 - 0x7c1b89d9 +libnetapi32.dylib (0) <77D4BE8E-98DA-B101-FC7B-A45CF0D96F18> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libnetapi32.dylib
    0x7c1bc000 - 0x7c1cda4f +libdsound.dylib (0) <91DBA82A-8A24-0B4C-3AF2-D2C0CDA8F818> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libdsound.dylib
    0x7c1d6000 - 0x7c2166f7 +libwinmm.dylib (0) <6164C730-809F-73DA-416A-471099397EB0> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwinmm.dylib
    0x7c23b000 - 0x7c243053 +libwinemacca.drv.dylib (0) <22C6B388-B836-9AA8-5D7F-E7AF361F4C71> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwinemacca.drv.dylib
    0x7c248000 - 0x7c24cfff  com.apple.audio.AppleHDAHALPlugIn (269.25 - 269.25) <1C1933F4-E56F-36BD-AC8A-209C6543178C> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x7c251000 - 0x7c2567a9 +libmsacm.drv.dylib (0) <2808616C-917B-323D-AA25-CB9D358F53BF> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmsacm.drv.dylib
    0x7c25b000 - 0x7c2677d7 +libmsacm32.dylib (0) <92090190-D5DB-65D4-9B89-6CA049A3D8A0> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmsacm32.dylib
    0x7c271000 - 0x7c275582 +libmidimap.drv.dylib (0) <5518CBF7-EA47-A0CD-0595-BFFA1748280D> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libmidimap.drv.dylib
    0x7c279000 - 0x7c27d6b9 +libglu32.dylib (0) <8D01D770-E819-290F-376C-100390BF6AF4> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libglu32.dylib
    0x7c284000 - 0x7c28713a +libxinput1_3.dylib (0) <9ACBDCB2-FB31-A8AE-E458-C314CACF7BC8> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libxinput1_3.dylib
    0x7c28b000 - 0x7c28e319 +libxinput.dylib (0) <5D0DEDBB-7BC2-57D2-0A65-40E5A194A28A> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libxinput.dylib
    0x7c292000 - 0x7c2b94ff +librsaenh.dylib (0) <399645D8-0CA3-FFCF-0482-A9921F5E7CA1> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/librsaenh.dylib
    0x7c2c0000 - 0x7c316e43 +libcrypt32.dylib (0) <F8689C1F-24C0-12E4-8607-1F7264DA5480> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libcrypt32.dylib
    0x80000000 - 0x80013190 +com.transgaming.thesims3 (1.0. - 1.0) <6D8C36FC-A964-C7D0-463A-6CB83F231DA8> /Applications/The Sims™ 3/The Sims3.app/Contents/MacOS/cider
    0x8254b000 - 0x8254bff7  libodfde.dylib (22) <A0BC85E8-EA17-32ED-AA45-8E7F0ABA2943> /usr/lib/libodfde.dylib
    0x8261f000 - 0x82623fff  com.apple.LoginUICore (3.0 - 3.0) <919867AC-1E71-3702-A0A9-79DB28E26E6B> /System/Library/PrivateFrameworks/LoginUIKit.framework/Versions/A/Frameworks/Lo ginUICore.framework/Versions/A/LoginUICore
    0x851f2000 - 0x85205ffb  com.apple.webcontentfilter.framework (5.1 - 5.1) <562041C5-8808-3FA8-AF13-A202905EA8A6> /System/Library/PrivateFrameworks/WebContentAnalysis.framework/WebContentAnalys is
    0x85215000 - 0x85239ff7  com.apple.speech.LatentSemanticMappingFramework (2.11.6 - 2.11.6) <D3EE2964-C4D2-3E97-BC6F-DE11A8FC75C4> /System/Library/Frameworks/LatentSemanticMapping.framework/Versions/A/LatentSem anticMapping
    0x8524c000 - 0x8527cff7  com.apple.framework.SystemAdministration (1.0 - 1.0) <00146784-3C0A-379F-AC70-D9285073D45C> /System/Library/PrivateFrameworks/SystemAdministration.framework/Versions/A/Sys temAdministration
    0x8529c000 - 0x852a6fff  com.apple.DirectoryService.Framework (10.10 - 187) <49B89287-2162-3B96-A7FC-987AB78DD611> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryServi ce
    0x8fe9d000 - 0x8fed0e03  dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld
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    0x90015000 - 0x902b2ff3  com.apple.RawCamera.bundle (6.02 - 769) <BD4A4E63-FFC1-3E55-AE48-CE8A95CB6379> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
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  • Possible legal case issue with google chrome pepper flash player.

    Ok so i have been on the phone to adobe for about an hour and this is the result.
    As far as adobe are concerned their flash player works fine which it does.
    However the google chrome Pepper flash player is obviously broken.
    Now adobe say this has nothing to do with them their flash player is fine and googles version of adobe flash player has nothing to do with ADOBE either.
    So why when you go into chrome plugin settings it says ADOBE flash player.
    It doesn't say Google Flash player.
    It says ADOBE Flash player.
    So it seem to me that either google have stolen the Adobe flash player then made their own and broke it. OR Adobe let them make their own version and is fully aware of the issue but doesn't care?
    How can Adobe ignore this issue for so long is disgraceful.
    Adobe should be in contact with google saying what have you done to OUR Flash player.
    Please the CEO of adobe should sort this out OR at least provide evidence that google hasn't stole Adobe flash player and broke it.
    This situation is completely unacceptable and i belive a legal case should be opened if Adobe has NOT given permission for google to use and implement a version of ADOBE's Flash player.

    your not going to like this, but i would of said the exact same thing myself, im a flash developer, i use chrome as my main browser with pepper running for general use. and from day to day im looking at javascript websites with simple little flash video players and adverts with spinning bitmaps, with no issues apart from the usual crashes when running flash videos, followed by that "oh snap" error message, which im sure the 18 year olds developing chrome find very ammusing. And of course when im developing flash applications im using the debugger version of the flash player in all my browsers like you should do, then i come to test my app on a pepper enabled instance of chrome one day and oh look at that nothing works. maybe if your running some basic timeline animation of a spinning dollar sign or a youtube video with some kids jumping off a roof it works, but a hell of alot is broken, loaders, loading fonts, uploading files, reloading cached files, and a plethora of things iv read in forums that i cant even get to try because i cant get anything to load consistently or find a debugger version of the pepper player to do a getStackTrace. i tried emptying all the caches and data from hosted apps, i tried deleting preference folders, tried recreating flash projects in flash builder from scratch, tried different versions of windows, tried testing it in the chrome beta, but that's even worse because instead of posting an error message it just hangs on a black screen in my app. none of this happens in any other version of the flash player i have tested so far, im tracking all errors that users of my app run into by logging them to a database and all of them are specific to pepper, and reproducable. In chromes bug reporting section there's a long list of these kinds of issues, its been like this for months, peoples businesses are being ruined by this stupid tiny little .dll file and the only solution anyone has found, other than the odd hack that fixes some bugs like setting video resolution to 479 instead of 480 to make a video stream play because google didnt bother to test anything other then the most basic default functions... Is to just throw a warning message to people with pepper player to go into their chrome plugins page, press a tiny little button in the corner to show some complicated dll file information, press another tiny disable button under the not very well marked pepflashplayer.dll, and then select always allow at the bottom so you don't have to deal with chrome blocking any working flash player other than pepper from running because its out of date. which in the end probably takes longer than installing the real flash player in the first place, there is literally no need for this damn dll file to even exist and for some mind blowing reason it has the exact same version number as every other flash player i have tried, which all work flawlessly. and also then obviously most people ignore the warning messages, continue to use your app wonder why its crashing, get frustrated and leave... So my only alternative so far is to totally block anyone using pepper player from even being able to load my app and tell them to do all of the above or use Internet explorer which seems to actually have a working built in flash player. so that instantly cuts out, as ofFebruary 2013, 50.0 % of Internet users unless they boot up internet explorer then manually navigate back to my webpage. which can make a huge dent to the amount of people who actually bother to even try your app.
    Now you may be saying to yourself "well he sounds a bit miffed about this pepper player that for me seems to work fine". maybe there's some kind of hack way to get swfs running in pepper that only some of you in the know, know about, google doesn't have any answers, when i rang adobe they were utterly clueless, when i rang google there wasn't even a human being to talk to from that faceless corporate monstrosity. and iv got 4 years worth of development time riding on this damn flash app which, unless adobe pull the plug on pepper, or google learn how to bundle other peoples software. is totally useless just as im trying to deploy it, and im going to have to copy and paste the whole lot into some .js files and try to reverse engineer it all into javascript which means gutting all the stuff that you can only do in flash, which is about half of it. now obviously you start asking questions like, how could it be possible that a version of flash this flea-ridden was ever allowed to be let out into the jungle when sooooo much is at risk for certain types of businesses that rely on this technology. you could literally put people out of a job by doing this, the man on the phone from adobe says well its not our problem its googles version and they are in charge of it, well if that's the case you better pull the licensing quick fast because it makes adobe look bad and the the flash brand look even worse. normal chrome users who arn't even trying to peddle their wares made in flash are even complaining that its "poisoning" their beloved chromium, and the most they have to suffer with is a buggy experience in a flash game but those of us with serious time and work invested into flash and businesses based on it are utterly fuming.
    Now, either you think this is all nonsense, you see no evidence, i must be doing something wrong, and all these cases im reading are just my imagination. Or you are fully aware of this situation and you are just saying the thing devs including myself always have to say to our users when we don't have a good answer or time to worry about it "Everything works great on my system, just submit a bug report". or you are so disconnected that you simply don't know about it yet and this is just a total waste of my time and anybody worth talking to his hidden deep in the bowels of adobe barred from communicating with the outside world.
    What i want to hear is that indeed you are fully aware of and informed about these issues, and within 1 month the pepper player will be removed from chrome and users will be allowed to use the official flash player from adobe which will remain stable and fully functional.

  • Safari has issues with google docs

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