Keyboard Events in Training record
Hello all
How can I record keyboard events such as Ctrl+Z to Undo and Shift+ Click to select multiple items in training mode.
Users have to do this action to countinue slides.
appreciate you.
Hi there,
If you are recording in Training mode then by default Captivate should include click boxes in your slides. You can assign keyboard shortcuts to those click boxes by carrying out the following steps:
1. Double-click on one of your Click Boxes.
2. In the Click Box section of the dialog box click the Select Keys... button.
3. Select the option Attach a shortcut
4. To perform an Undo choose Ctrl and then from the Letter menu choose
Note: To get the learner to Shift + Click, select the option SHIFT
5. Click OK to Close the Shortkey dialog box.
To simulate an Undo you would then need to branch to a slide where the original action was performed. Here you can either use the On success options Go to Previous Slide or Jump to Slide and then specify the slide number.
As for simulating selecting multiple items, again you would carry out similar steps. Depending on how your project has been setup you would either set the On success action to Continue or to Go to next slide.
The way I tend to work is that I have each of items I want to select on separate slides and then add a click box with the keyboard shortcut Shift attached. When the learner clicks on the first click box I then move to the next slide and so on. Naturally, this does not account for allowing the learner to randomly select the items. To accomplish that, you would need to set up some pretty complex branching.
HTH
Best - Mark
Visit the macrofireball blog
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Hi there,
If you are recording in Training mode then by default Captivate should include click boxes in your slides. You can assign keyboard shortcuts to those click boxes by carrying out the following steps:
1. Double-click on one of your Click Boxes.
2. In the Click Box section of the dialog box click the Select Keys... button.
3. Select the option Attach a shortcut
4. To perform an Undo choose Ctrl and then from the Letter menu choose
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To simulate an Undo you would then need to branch to a slide where the original action was performed. Here you can either use the On success options Go to Previous Slide or Jump to Slide and then specify the slide number.
As for simulating selecting multiple items, again you would carry out similar steps. Depending on how your project has been setup you would either set the On success action to Continue or to Go to next slide.
The way I tend to work is that I have each of items I want to select on separate slides and then add a click box with the keyboard shortcut Shift attached. When the learner clicks on the first click box I then move to the next slide and so on. Naturally, this does not account for allowing the learner to randomly select the items. To accomplish that, you would need to set up some pretty complex branching.
HTH
Best - Mark
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Creating Business event in training and event management
Hi Gurus!!!,
can you please instruct me the steps involved in creating business events in Training and Event Management.(HR Module)
Thanks and regards,
ProsperHi Prosper,
You need to configure lot of settings, prior to Business Event, because one BE is based on various elements like Location, Attendee type, Instructor, Fees, Resources, Time Schedule, Services, BE type, BE Group.
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I hope, this link will help you
http://help.sap.com/saphelp_47x200/helpdata/en/26/865738c185f50ce10000009b38f8cf/frameset.htm
Good Luck
Om
Reward it, if u feel helpful. -
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Here is the sample application that has got this issue:
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/halo"
minWidth="640" minHeight="480"
keyUp="application1_keyUpHandler (event)">
<fx:Script>
<![CDATA[
import mx.controls.Alert;
protected function application1_keyUpHandler (event: KeyboardEvent):void
Alert.show ("Key up: " + event.keyCode);
]]>
</fx:Script>
<s:layout>
<s:BasicLayout/>
</s:layout>
<s:TextArea verticalCenter="0" horizontalCenter="0" width="200"/>
</s:Application>
If you run this application and try typing anything in a TextArea you will get alerts with key codes. However, if you press ENTER (or ALT), you will get no alert.
I'm pretty sure the code above is right so that means there is a bug in latest nightly builds of SDK (i would swhitch to an older build if i knew which one does not have this bug).
Any ideas?Flex harUI wrote:
That's true, but in this case, I think the text editing code is eating ENTER key in order to prevent parents from seeing it and acting on it (like a submit button). We'll see if we can find a way around that.
You can get the ENTER key now by listening in capture phase.
Alex Harui
Flex SDK Developer
Adobe Systems Inc.
Blog: http://blogs.adobe.com/aharui
The enter key isn't being disposed of by textedit, the attached example code works without error if you a- remove the alert box and b-set the focus to your text area on initialisation. I agree that pressing the enter key then calling a dialog box will result in the enter key being "gobbled up" as the enter key is overridden by the dialog box code.
I think the first suggestion should be to anyone don't use dialogboxes for testing code. If for some reason debugging isn't desirable instead of a trace statement a simple label can be used as a 'fake' trace.
David
Message was edited by: David_F57: I worded this wrong, imho there is no need for a work around, the textarea component works as it should. When intercepting 'system' keycodes there is a need to consider the effect of the intercept and code appropriately to that end. -
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thank you,
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import java.awt.*;
import java.awt.event.*;
public class Nok extends Frame
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super();
setBounds(6,6,400,300);
addWindowListener(new WindowAdapter()
{ public void windowClosing(WindowEvent ev)
dispose();
System.exit(0);
setLayout(new GridLayout(4,0));
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new Nok();
Noah
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import java.awt.event.*;
public class Nok extends Frame
public Nok()
super();
setBounds(6,6,400,300);
addWindowListener(new WindowAdapter()
{ public void windowClosing(WindowEvent ev)
dispose();
System.exit(0);
setLayout(new GridLayout(4,0));
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add(new TextArea("this is a text area"));
add(new Button("this is a button"));
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import flash.events.KeyboardEvent;
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Hi all,
I have a question here:
When we are doing the web dynpro abap development, if I want to catch the keyboard triggered by an
input help and handle it, how can I achieve this?
e.g. I have an inputfield on the UI, if user click "F10" on the keyboard, can I catch this kind of event?
Thanks and Regards,
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Do you have some suggestion on this?
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Hi,
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if p_cell = 'X'.
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Using BHTML,
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<script type="text/javascript">
function displayVacationDates() {
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document.getElementById('endDateRow').style.visibility='visible';
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<tr id="startDateRow" style="visibility:hidden">
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</blockquote> </td>
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Hi!
So... is this possible / how? I'd like to send keyboard events to a window in the background - maybe even in regular intervals. While I'm dong something else, in another window (or nothing).
Thx!
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Hello,
I wrote a little game that uses keyboard handling events. It is an applet that can also standalone as an application. When i run the program as a standalone application, it handles keyboard inputs fine. ie...i can press the left and right arrow keys and something happens.
But when i run my program as an applet in a web browser, the applet starts up correctly but does not handle any keyboard events. It only handles mouse events. For instance, if i press the up and down arrow keys, the browser window scrolls up and down!!! And the up and down arrow keys have a specific purpose in my applet.
QUESTION: how do i get my applet to accept keyboard inputs such as UP,DOWN, LEFT, RIGHT?Hmm something went wrong w/ my post so i hope this doesnt show up twice.
Hey thanks a lot for helping me out. The applet/application is large so here is the main() method and the keyboard event handling class code. My question is how come the keyboard events get properly handled when i run it as a standalone application, but keyboard events go to the browser when i run it as an applet? I would post my entire code but it's over 1000 lines and spread out over 8 files. hehehe.
Here is main():
public static void main(String[] args)
MyProgram applet = new MyProgram();
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frame.setTitle("Physics: Kinematics");
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applet.start();
frame.setSize(APPLETWIDTH,APPLETHEIGHT);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
frame.setLocation((d.width - frame.getSize().width) / 2, (d.height - frame.getSize().height) / 2);
frame.setVisible(true);
// private inner class to terminate the Application when frame closes
frame.addWindowListener(
new WindowAdapter()
public void windowClosing(WindowEvent e)
System.exit(0);
frame.show();
}"kbHandler" is the keyboard event handling object. It gets initialized in the applet.init() method.
kbHandler = new BMkeyboardHandler();And here is the keyboard event handling code:
// ===== keyboard event handler ===========
private class BMkeyboardHandler implements KeyListener
public void keyPressed(KeyEvent e)
pushedKey = e.getKeyCode();
// General administrative key actions
if(pushedKey == KE.VK_H)
actionArea.toggleHelpMenu();
actionArea.repaint();
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actionArea.toggleCtrlMenu();
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ESS - Business package and training records
Which BP revision we need to import for Training Records for ESS implementation?
I am thinking Training recoreds are not available in Business Package ECC 6.0 is it true?
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NetWeaver 2004s,EP 7
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Detect mouse clicks or keyboard events on desktop or everywhere
Hi,
What I have to do is to start the application minimized in the system tray. Then the application must be listening for crtl+shift+left mouse click in any part of the desktop or an opened application, when that happens, I have to show a window asking if the user want to take a screenshot starting in the x,y point he clicked and then take the screenshot.
What I don't know how to do is to detect the mouse and keyboard events when the application is supposed to be running minimized in the system tray.
How can I do that? Can anybody give me a hint?
Thanks in advance.It's not possible with plain Java. You will need native code for this. Take a look at JNA.
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Listen Keyboard events in AIR for iOS? [HELP]
It works in the browser... Is there any way in AIR to do this for iOS ?
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package {
import flash.display.DisplayObjectContainer;
import flash.display.FocusDirection;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import flash.text.TextField;
import flash.text.TextInteractionMode;
import flash.ui.Keyboard;
* ICadeProxy
* @author Juan Fernando Vélez Melguizo - © Copyright 3DLogical - www.3dlogical.com
public class ICadeProxy extends Sprite {
private var fireKeysDown:String = "yuihjk";
private var fireKeysUp:String = "tfmrnp";
public var inputField:TextField;
public function ICadeProxy() {
if (stage) {
init();
} else {
addEventListener(Event.ADDED_TO_STAGE, init);
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removeEventListener(Event.ADDED_TO_STAGE, init);
inputField = this.inputFieldSource;
initKeyboardCapture();
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inputField.text = "";
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inputField.addEventListener(Event.DEACTIVATE, doRefocus);
inputField.addEventListener(MouseEvent.CLICK, doClick); // This is for debug only
recoverFocus();
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trace("CLICKED ME:" + e.currentTarget);
public function dispose():void {
inputField.removeEventListener(Event.CHANGE, doKeyChange);
inputField.removeEventListener(Event.DEACTIVATE, doRefocus);
stage.focus = null;
private function doRefocus(e:Event):void {
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stage.focus = inputField;
inputField.dispatchEvent(new MouseEvent(MouseEvent.CLICK, false, false, 384, 512, inputField));
inputField.text = "";
inputField.requestSoftKeyboard();
private function doKeyChange(e:Event):void {
var t:String = inputField.text;
var k:String = t.charAt(t.length - 1);
var eventType:String = "";
var newKey:uint = 0;
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newKey = Keyboard.UP;
if (k == "x") {
eventType = KeyboardEvent.KEY_DOWN;
newKey = Keyboard.DOWN;
if (k == "a") {
eventType = KeyboardEvent.KEY_DOWN;
newKey = Keyboard.LEFT;
if (k == "d") {
eventType = KeyboardEvent.KEY_DOWN;
newKey = Keyboard.RIGHT;
if (k == "e") {
eventType = KeyboardEvent.KEY_UP;
newKey = Keyboard.UP;
if (k == "z") {
eventType = KeyboardEvent.KEY_UP;
newKey = Keyboard.DOWN;
if (k == "q") {
eventType = KeyboardEvent.KEY_UP;
newKey = Keyboard.LEFT;
if (k == "c") {
eventType = KeyboardEvent.KEY_UP;
newKey = Keyboard.RIGHT;
if (k == "o") {
eventType = KeyboardEvent.KEY_DOWN;
newKey = Keyboard.Q;
if (k == "l") {
eventType = KeyboardEvent.KEY_DOWN;
newKey = Keyboard.P;
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eventType = KeyboardEvent.KEY_DOWN;
newKey = Keyboard.SPACE;
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eventType = KeyboardEvent.KEY_UP;
newKey = Keyboard.SPACE;
stage.dispatchEvent(new KeyboardEvent(eventType, true, false, 0, newKey));
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