Keynote import pngs wrong size
Keynote 6.1 inserts PNG images with transparency at 50% of the proper size.
This has caused me hours of frustration to figure out... If there is no transparency, images import just fine.
Anyone else have this issue?
Gary
https://www.dropbox.com/s/bs8td4f7y723f0t/close%402x.png -- inserts at 26pt.
Insert [email protected], linked above, into Keynote 6.1 and it should insert at 26 pt instead of 52 pt.
However, insert [email protected], linked below, and it will insert correctly at 52pt.
https://www.dropbox.com/s/qcn5qq67nbrute5/expand%402x.png -- inserts correctly, at 52pt.
Both are reported to be saved a the same dpi according to photoshop, and both images saved in the same manner within Photoshop as PNG.
I noted this issue doesn't seem to involve transparency.. that was a wrong assumption. I can't see what is causing this discrepancy.
Ideas?
Gary
Similar Messages
-
So I believe I have successfully accomplished importing PNG
sequences before more than once. However, this time around, I'm
losing my mind. I just successfully rendered a PNG sequence out of
Adobe After Effects CS3, roughly 130 images, and I'm attempting to
import all of them as a sequence to FlashCS3. However, when I do
this, every image is duplicated with a graphic, and the graphics
are about 50x larger than the original PNG size. I cannot figure
out what I am doing wrong, I've never come across this problem. If
anyone has any advice, please let me know; it will be greatly
appreciated.
I also wanted to know how to move the position of images or
movie clips on multiple key frames at one time. If that makes
sense. As this PNG sequence for example.... If I don't like the
position of the sequence, I have to manually click each key frame,
and move the selected position... any help.
Thank you
Austin
[email protected]Please disregard this post... I have found a solution. Thanks
for taking the time to read this post. -
Problems importing PNG sequence
So I believe I have successfully accomplished importing PNG
sequences before more than once. However, this time around, I'm
losing my mind. I just successfully rendered a PNG sequence out of
Adobe After Effects CS3, roughly 130 images, and I'm attempting to
import all of them as a sequence to FlashCS3. However, when I do
this, every image is duplicated with a graphic, and the graphics
are about 50x larger than the original PNG size. I cannot figure
out what I am doing wrong, I've never come across this problem. If
anyone has any advice, please let me know; it will be greatly
appreciated.
I also wanted to know how to move the position of images or
movie clips on multiple key frames at one time. If that makes
sense. As this PNG sequence for example.... If I don't like the
position of the sequence, I have to manually click each key frame,
and move the selected position... any help.
Thank you
Austin
[email protected]your first problem here is likely that the images you've
rendered are not set to 72dpi, standard screen resolution. Flash
will automatically render the image at a size related to 72, eg. if
your images are higher res they will be shown larger to compensate.
the second issue can be resolved by using the 'edit multiple
frames' button and selecting all items in the timeline you wish to
move, including multiple layers and frames. to do so, turn on
'onion skinning' place the playhead in the first frame you wish to
move, extend the handle to the last frame you wish to move - then
turn on the edit multiple frames button (third option in the
timeline toolbar) - then select all of the layers and frames you
wish to move in the timeline - now all the items on the stage
should be shown as selected, you can now click and drag the items
all together or use the arrow keys to nudge the images to a new
position. -
Best practices for importing .png screen shots into FrameMaker 9?
I'm new to importing .png screen shots into FrameMaker, and also new to FrameMaker 9. To compound things, I have engineers giving me screen shots taken on Linux machines, using a client like NX to get to Linux. My screen shots are coming in fuzzy and instead of trying to troubleshoot what's going wrong here, I was wondering if someone could quickly tell me what normally works with FrameMaker 9 and .png on a Windows system so I can troubleshoot from there.
That is, let's say I'm capturing a screen shot on a Windows system and I use some tool (Paint Shop Pro X, SnagIt, Alt-PrintScreen, or whatever). I save the screen shot as .png and then import by reference into FrameMaker 9.
What dpi do I use in the capturing program?
What dpi do I use when I import by reference into FM?
What if that makes the screen shot too large/too small: Is it better to use the FrameMaker Graphics > Scale solution, to resize it in my capture program, or to retake the screen shot?Bringing screenshots into Frame documents has four major considerations:
how to perform the original screen capture
how to post-process it in a graphics editor
what graphical object model (and file format) to store it in
making sure it isn't damaged by your workflow
1. Screen Cap, typically of dialog boxes ...
... used to be simple; isn't anymore.
Dialogs used to have identical pixel dimensions on all user screens. You hit Alt[PrntScrn] in Windows and you got a one pixel per pixel 24-bit color image on the clipboard.
More recent operating systems now have much more scalability in the GUI. So either capture at what the default user sees, or at the optimal presentation enlargement, which might be precisely 2x the default display.
2. Post
Before you even start this step, you need to know exactly how you will be presenting the final document out of Frame:
B&W? Color?
What dimensional size on the page?
If hardcopy, what are the optimal parameters of graphical images for your print process? If web or PDF, various other considerations arise. I'll presume print.
In our workflow, the print engine is 600 dpi bitmap. We normally present images at one column width, about 3.5in. Our PDF workflow passes 600 bitmap untouched, but resamples gray and color to 200 dpi. I tend to use 600 dithered bitmap, but always test if there's any doubt.
Chances are the screencap bitmap, at your native printing res, is too small. There is no "dpi" associated with clipboard images. Once pasted into an image editor, the editor should provide the ability to declare the dpi (Photoshop does, both at paste, and via "resize without rescale"). If your image editor doesn't, fire it. If you can't see and control dpi, you have no real control over this workflow.
Plan to save the final image in a format that at least supports linear dimensions (like EPS) if not explicit dpi (TIFF). Save out the image at the exact size you intend to use at import in Frame. Do you know how Frame scales objects? I don't. So do your scaling where you have control over how.
Play with the defined "dpi" until the linear dimensions match your planned import frame. If that dpi passes through your workflow unmolested, you may not need to perform any resizing.
If you need to convert from 24-bit color to bitmap (at your printing resolution), I'd suggest using error diffused dithering converting to your target res, as this tends to preserve the hard edges in dialog boxes and rasterized text.
If you need to re-scale, I'd suggest scaling up by an integer multiple, using "nearest neighbor", to the nearest size just higher than your target dpi. Then rescale bi-linear down to your target size.
3. File Format
The main consideration here is compression, followed by color depth and size encoding.
Screenshots tend to have expanses of flat colors, and hard edges. These objects compress reasonably well using repeat-count compressions (like ZIP or RLE). They tend to get damaged by curve-matching compression, like JPEG, because they typically contain no curves through color space. Hard edges get fuzzy or pick up ringing artifacts.
So don't use JPEG (and what compression will your workflow use?). I tend to use TIFF(ZIP) for screenshots.
Avoid indexed color (4-bit, 8-bit or 15/16-bit) color.
Don't use GIF. It has no size encoding. The usual presumption is that GIF is 72 dpi, which makes importing it a nuisance, and at least a minor math exercise. Plus, it's indexed color, and may scale poorly downstream.
Experiment. See what looks optimal in the final product.
4. Workflow
As you can see throughout the above, all your careful planning can be for nought it your save-as-PDF, distiller or print shop process resamples everything down to 90 dpi. You have to know what's happening, and how to optimize for it, or you probably won't like the result.
We once had graphics showing up at 10 (yes ten) dpi in print.
Turned out the print engine could handle JPEG 5 but not JPEG 2000.
We had to hastily back-port images until a software upgrade fixed it. -
Help: JPanel/JFrame display complexities, wrong size
I am trying to make a simple game of worms.I wan't to draw a rectangle in the center of the window where in the middle the game is played and on the outside score, lives and other such things are displayed. The problem is the rectangle won't draw properly because the window is the wrong size and I don't know if it is something I am doing wrong with the panel or frame.
import javax.swing.*;
import java.awt.*;
public class DemoWormPanel extends JPanel implements Runnable{
private static final int WIDTH = 600, HEIGHT = 400;
private Graphics dbG;
private Image dbImage;
private Thread animator;
private boolean running = false;
private Rectangle walls;
public DemoWormPanel() {
super();
setSize(WIDTH,HEIGHT);
public void startGame() {
if (animator == null) {
animator = new Thread(this);
animator.start();
running = true;
//defining game walls at 50 pixels within panel border
walls = new Rectangle(50, 50, WIDTH - 50, HEIGHT - 50);
public void gameRender() {
if (dbImage == null) {
dbImage = createImage(WIDTH, HEIGHT);
if (dbImage == null) {
System.out.println("Error creating double buffer");
System.exit(0);
dbG = dbImage.getGraphics();
dbG.setColor(Color.black);
dbG.fillRect(0,0,WIDTH,HEIGHT);
dbG.setColor(Color.white);
dbG.drawRect(walls.x, walls.y, walls.width, walls.height);
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(dbImage, 0, 0, this);
g.dispose();
public void update(Graphics g){
paint(g);
public void run() {
while (running) {
gameRender();
repaint();
try {
Thread.sleep(1000/50);
} catch (InterruptedException e) {}
System.exit(0);
public static void main(String[] args) {
DemoWormPanel wp = new DemoWormPanel();
JFrame f = new JFrame();
f.setTitle("Worms");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(wp);
f.setSize(WIDTH, HEIGHT);
f.setVisible(true);
wp.startGame();
}Somewhere in there is my problem.
What happens is that the right and bottom walls of the Rectangle are cut off of the screen because the window is not the right size. I changed the code to determine if the coordinates of the walls were accurate every iteration and they were. I also made it check the width and height every iteration by printing out this.getWidth() and this.getHeight() and found that instead of a 600 x 400 window, I have a 584 x 364. I also tried changing the panel and frame's size methods to make a new dimension instead of setting it directly from my constants and it had no effect. I also added directly to those constants to make it precisely 600 x 400 but the rectangle is still cut off, so maybe I also have a graphics issue. The only other potential issue I can think of is that I have Vista but I looked around here and searched google and found no similar issues to this.
I am not new to java but I am also not advanced. I just started using java again after about 6 months and I have made a pong game before without this problem, on another computer though.I am at my wits end. I'll check for responses tomorrow and thank you for any help or insight you can offer.the problem is here
walls = new Rectangle(50, 50, WIDTH - 50, HEIGHT - 50);
at best the right/bottom walls will equal the frame's dimensions. try it as
walls = new Rectangle(50, 50, WIDTH - 100, HEIGHT - 100);
but this won't get you exactly what you want, due to the titlebar height (30?)
slightly different version
import javax.swing.*;
import java.awt.*;
class DemoWormPanel extends JPanel {
private static final int WIDTH = 600, HEIGHT = 400;
public DemoWormPanel() {
setBackground(Color.BLACK);
setPreferredSize(new Dimension(WIDTH-100,HEIGHT-100));
public static void main(String[] args) {
DemoWormPanel wp = new DemoWormPanel();
JFrame f = new JFrame();
f.setLayout(new GridBagLayout());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(wp,new GridBagConstraints());
f.setSize(WIDTH, HEIGHT);
f.setVisible(true);
} -
Design in flash or import png files
Hi,
I'm having someone help with the design of my site.
He wants to give me png files for the graphics.
Won't that increase the file size?
Would it be better if he designed the graphics in flash
instead of importing png files?
Just wondering which way is recommended.
Thanks.depends on the design, the images, style, file size concerns
- yes you are right, file size will
usually increase with imported bitmaps - and if they contain
alpha, then processor/performance
issues may arise.
Also consider that flash does not handle bitmaps very well
unless they yare at 100% with no rotation
- so hopefully you won't need to scale or rotate them.
If the graphics can be made with vectors, then i recommend
it.
--> **Adobe Certified Expert**
--> www.mudbubble.com
--> www.keyframer.com
dc12 wrote:
> Hi,
> I'm having someone help with the design of my site.
> He wants to give me png files for the graphics.
> Won't that increase the file size?
> Would it be better if he designed the graphics in flash
instead of importing
> png files?
> Just wondering which way is recommended.
> Thanks.
> -
What am I doing wrong - size issue
Need some advice...as usual!
I designed a site on my 17" monitor and set the margins to 0
and table to 100%. However when I look at it on different screens
it looks rubbish...big gap at the bottom of the page with the
design cramp at the top. I wonder if someone would mind looking at
my code and see what's wrong with it. The site was designed using
various techniques including css for nav bars, tables, and
fireworks elements. the site can be viewed at:
www.shelleyhadler.co.uk/nerja.html
thanks for your help. Shell>Re: What ams I doing wrong - size issue.
Several things...
First, your 17" monitor has noting to do with web page
layout. What
resolution is your monitor set to? it could be 800 pixels
wide or 1280
pixels... wouldn't that make a difference? That aside, screen
resolution and
size are irrelevant anyway. What counts it eh size that your
viewers have
their web browser window set at.
I have a pretty large monitor, set to a very high resolution,
so I open
several windows at once and size them so I can see the
content in all.
Sometimes my browser is full screen and sometimes its shrunk
down to less
than 600 x 800. Your web site needs to accommodate that.
Every web viewer
out there is different and likes the way they have their
screens set up. So
you need to be flexible and your site needs to be flexible.
Next, Don't design in Fireworks and import to Dreamweaver.
Fireworks is a
superb web ready graphics and imaging processing program. The
authors
(mistakenly) threw in some web authoring stuff that works
very poorly.
Design your pages using Dreamweaver. Learn html markup and
css styling to
arrange it, then use Fireworks to create graphics to support
your content.
Along the way, be aware of the diffferant browsers in use.
Internet
Explorer is the most popular (or at least most in use) simply
by virtue of
the Microsoft market share, but it is also the least web
complient (by virue
of the Microsoft arrogance) so some things that work there,
(like your green
bands) won't on other browsers and vice versa.
That said... graphically, your site looks great. You have a
good eye for
composition and simple clean design. You just need to learn
to use html to
your best advantage to create some realy nice looking and
nicely working
sites.
"shelleyfish" <[email protected]> wrote in
message
news:[email protected]...
> Need some advice...as usual!
>
> I designed a site on my 17" monitor and set the margins
to 0 and table to
> 100%. However when I look at it on different screens it
looks
> rubbish...big
> gap at the bottom of the page with the design cramp at
the top. I wonder
> if
> someone would mind looking at my code and see what's
wrong with it. The
> site
> was designed using various techniques including css for
nav bars, tables,
> and
> fireworks elements. the site can be viewed at:
>
> www.shelleyhadler.co.uk/nerja.html
>
> thanks for your help. Shell
> -
Imported pngs can be compressed, what about pngs added externally?
I love how I can import a PNG file with transparency and then
give it jpeg compression. it keeps the transparency, and the file
size is a lot smaller. What are my options when it comes to
importing external PNGs with transparency? Will I have to put each
one in its on swf and then load the swf instead? I would like to
avoid this step if possible, thanks!quote:
Originally posted by:
Newsgroup User
MikeTheVike1 wrote:
> I love how I can import a PNG file with transparency and
then give it jpeg
> compression. it keeps the transparency, and the file
size is a lot smaller.
> What are my options when it comes to importing external
PNGs with transparency?
> Will I have to put each one in its on swf and then load
the swf instead? I
> would like to avoid this step if possible, thanks!
You can import png directly and maintain transparency.
It would be actually much quicker to try than post and wait
for reply, isn't ?
Best Regards
Urami
"Never play Leap-Frog with a Unicorn."
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami>
maybe I didn't word my post correctly...When I import a png
to the library, i can give it jpg compression and maintain the
transparency. I want to load png files from an external source at
runtime, using the Loader class. Is there a way to give them the
jpg compression doing it this way? If not, is my only option to put
each png in its own swf and compress it, then load the swf's at
runtime? -
getting error could not place the document because there is not enough memory RAM wile importing .png file into Photoshop cc
Without knowing anything about your system, your image file, your working document and so on nobody can even begin to guess. The file could be damaged, there could be color management issues at play and what have you...
Mylenium -
Create custom document with wrong size
Hi,
I have a problem (on Sun Solaris 5.8) when I create custom document with more than 10MB size.
I've created an agent which detects the events on a custom data type
MYDOCUMENT (extension .mydoc).
When I put a new document test1.mydoc (size of 10MB for example), my agent detects the new document, creates a copy, sets the class object to
MYDOCUMENT , removes the original document and puts the copy into the same folder.
But sometimes, the copy created has a wrong size (less then 10MB).
How can I configure the nfs server to be sure that the agent waits for the complete size of the added document.
I need HELP !!!!
ThanksHi Pavithra,
yeah you can create your custom table by entering fields in Standard. for more details
refer below screen shots
Regards,
Thangam.P -
PDF is the wrong size from framemaker 8
I am trying to create a PDF from Framemaker 8. The page size of the doc is US letter (216mm x 279mm)
I am tring to change this to A4 (210mm x 297mm). Margins or extra white space is not an issue.
Not matter what setting I change in Framemaker 8, either in the print dialog under "PDF setup" or in "Setup"
where I am changing everything to A4 my PDF generates as 210mm x 279mm
I have tried various job options and but still the PDF is the wrong size
FYI I am using Frame 8/Distiller 9..
Any ideas..?>Any ideas..?
Sure, ask in http://forums.adobe.com/community/framemaker -
HP 2570 Photosmart
Running windows XP
No messages
No known changes
I tried this question in the Home and Network printing forum, and after 4 days, not one person has replied, much less had an answer.
Recently, my HP 2570 has been printing certain files the wrong size. I have a graphics design program (basically line art) which is supposed to print my design at actual size. The design has a background of a 1" by 1" grid.
Until recently, I have had no problems. Now, when I try to print a design, the print preview shows the image as it should appear, but the printed image is reduced to about 87% of the actual size. This is easy to verify - I measure the spacing of the grid lines - they are 7/8" apart.
I printed the same design on two different days, and the two printed images are NOT the same size.
The only thing which I can find which seems unusual is that when I look at the printer driver details, I find FIVE different files. They are:
C:\\windows\system32\drivers\serscan.sys
.....................................hpotiop2.dll
.....................................hpovst09.dll
.....................................hpowiamd.dll
.....................................hpzc3212.dll
Any ideas?Hi there,
Try downloading and running the print and scan doctor located here(to make sure there are no software issues causing the problem):
http://h10025.www1.hp.com/ewfrf/wc/document?docname=c03275041&cc=us&dlc=en&lc=en
It can fix a lot on its own and if not give a better idea of what is going on.
Best of Luck!
You can say thanks by clicking the Kudos Star in my post. If my post resolves your problem, please mark it as Accepted Solution so others can benefit too. -
Import Settings - photos are always imported at reduced size
somehow I've changed my settings to import my photos to a reduced 1280 x 853 size.
I cannot figure out how to change this back to the standard import at full size.
helpHere is the exact same image imported into the Lightroom on my desk top....
and now on my laptop...same image....
My desktop computer used to behave exactly as my laptop....on the FIT veiw setting the entire image would fill the screen and i could edit my image. Someway, somehow...I have changed my settings and the images appears minimized as the top image on my desk top and for the life of me, I can't figure what i did or how to change. Stumped. -
I am a rookie web designer. I recently created a site using CS6. http://www.joshuahetzler.com When I previewed the site in Dreamweaver it looked good in Firefox and IE. I published the site and now it is messed up in Firefox. All the text is the wrong size. Does anyone know how to fix this? Does it have something to do with my hosting provider? (I deleted a wordpress site from the directory an hourago and put this new site in its place) Why does IE display properly, but not Firefox...
Caused by a bad link to your site's CSS file. This is pointing to a file on your local hard drive which nobody but you can see.
<link href="file:///C|/hetzlerj/jhgc/menu.css" rel="stylesheet" type="text/css" />
Open your template and reconcile the path to your site folder. It should probably look like this:
<link href="../menu.css" rel="stylesheet" type="text/css" />
Save Template. Populate changes to Child pages. Upload Child pages.
Nancy O. -
Wrong size estimate in DBSIZE.XML
Hi,
We are doing unicode export of 300gb database.
After export the dbsize.xml file showing most of the data in sapdata2.
When we are palning to import space problem is coming for that reason.
Below are the mount points and the export and import will happen in the same machine.
/dev/md/dsk/d116 39G 37G 1.8G 96% /oracle/PRD/sapdata7
/dev/md/dsk/d118 39G 37G 1.8G 96% /oracle/PRD/sapdata9
/dev/md/dsk/d110 39G 37G 1.6G 96% /oracle/PRD/sapdata1
/dev/md/dsk/d114 39G 37G 1.8G 96% /oracle/PRD/sapdata5
/dev/md/dsk/d117 39G 37G 2.1G 95% /oracle/PRD/sapdata8
/dev/md/dsk/d119 39G 36G 2.8G 93% /oracle/PRD/sapdata10
/dev/md/dsk/d111 39G 37G 1.8G 96% /oracle/PRD/sapdata2
/dev/md/dsk/d113 39G 37G 1.8G 96% /oracle/PRD/sapdata4
/dev/md/dsk/d125 98G 78G 20G 80% /oracle/PRD/sapdata11
/dev/md/dsk/d115 39G 37G 1.8G 96% /oracle/PRD/sapdata6
/dev/md/dsk/d112 39G 37G 1.8G 96% /oracle/PRD/sapdata3
New kernel and R3 tools are used.
Oracle database and solaris o/s.
sap ecc6 ehp4
Regards
Ashok DalaiHi Nils,
Thank you very much for your response.
As you can see the mount points above and sum all 11 mount points it will come to 500gb.
I exported 300 gb database and after import the database size is 370 gb.We edited the dbsize.xml file and added extra space and completed the import in our development system.
Now we are planing in our production box.
My queastion is when we are doing the import ,it asked for 220gb of free space in sapdata2 even though we have other mount points free.any thing we can do to skip this manual work.
Regards
Ashok Dalai
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