L8 missing L7's missing Space Designer's stereo delay ???

I just upgraded to Logic 8 from Logic 7, I know I'm a bit behind. But my absolute favorite plug-in in L7 was in Space Designer "long vocals" the stereo delay. It was sooo good. So now I upgraded to L8 and I can't find it in Space Designer. It seems like they took it out! Does anyone know where this effect is in L8? Please help me if you can! My email is [email protected] thank you!

hey, im not sure exactly what you're looking for. but try going to the unofficial logic pro help forums ( http://www.logicprohelp.com/ ). scroll down to plugins and channel strip settings, and im pretty sure there is a thread there for it... oh actually infact, here it is : http://www.logicprohelp.com/viewtopic.php?t=45520
just remember to thank the guys at the forum, as its only polite..

Similar Messages

  • Space Designer True Stereo Impulse Responses

    I recently purchased some impulse responses. I am trying to load these into Space Designer on Logic 9.1. They have been supplied as L, R and C wav files. It says that Space Designer supports 'true stereo' impulse responses, where there is a seperate wav file for L and R. But I can't work out how to load both files? Has anyone on here successfully loaded True Stereo responses in Space Designer? The set of responses also includes 'quad' files consisting of just one stereo file - should I be using these instead?
    If anyone could help/offer any advice I would be very grateful
    Many thanks
    jlb

    jlb223 wrote:
    I recently purchased some impulse responses. I am trying to load these into Space Designer on Logic 9.1. They have been supplied as L, R and C wav files. It says that Space Designer supports 'true stereo' impulse responses, where there is a seperate wav file for L and R. But I can't work out how to load both files? Has anyone on here successfully loaded True Stereo responses in Space Designer? The set of responses also includes 'quad' files consisting of just one stereo file - should I be using these instead?
    If anyone could help/offer any advice I would be very grateful
    Many thanks
    jlb
    If the impulse responses are Stereo Interleaved audio files, then they load into Space Designer as true stereo impulses.
    Note : make SURE you create the space Designer on a STEREO AUX or channel, otherwise its mono--->Stereo, and will load mono impulses. At least that what it does on my system. They same impulse sounds very different when fed a mono source VS a stereo source...
    As for "QUAD" sources, it does not support them, at least I do not think it does.
    Try loading a Space Designer on a 4-channel audio track (a QUAD) track, and see what happens.
    Also, those QUAD files are probably 4 mono audio files contained in the one file. I've seen these before...
    Cheers
    Cheers

  • Space Designer True Stereo file channel config.

    X-Post
    I'm trying batch convert IR's for Logic users.
    I have created true stereo IR's (not with the logic impulse utility)
    They are currently 2 interleaved stereo .wav files
    Left Side-Left&Right.wav
    Right Side-Left&Right.wav
    For Space Designer to load true stereo it needs to see a single 4channel interleaved file? Is this correct? If so what is the channel configuration & or naming convention/header or quicktime meteadata to let SD know what to do?

    Just to try to help: as you say, this is a cross-post. Perhaps if any Impulse Response Utility users would like to respond, it might be better for them to do so in the +Logic Pro 8 Forum.+ There are a lot more experts in there… you may have had a reply already by now!
    Here's the link: [http://discussions.apple.com/thread.jspa?threadID=2057446&tstart=0]

  • Why are L&R outputs uneven w/ Space Designer?

    Hi,
    In tweaking my studio setup, I took this approach to balancing my monitors:
    I loaded the TestOsc plugin - which gave a balanced L & R output within Logic as expected; I then adjusted the amps of each monitor speaker so as to properly balance them.
    Then: I un-bypassed Space Designer on the Master output (with the TestOsc running) and discovered that it (Space Des..) is strongly affecting the stereo balance - as observable at the Master Out VU meters (& speaker output). The phenomenon is different with various individual SD presets...
    Why is this happening?
    I'm concerned about creating my mix in a large orchestral template without an understanding & control of this phenomenon....
    Thanks, Wm

    Wm J Heart wrote:
    Hi,
    In tweaking my studio setup, I took this approach to balancing my monitors:
    I loaded the TestOsc plugin - which gave a balanced L & R output within Logic as expected; I then adjusted the amps of each monitor speaker so as to properly balance them.
    Then: I un-bypassed Space Designer on the Master output (with the TestOsc running) and discovered that it (Space Des..) is strongly affecting the stereo balance - as observable at the Master Out VU meters (& speaker output). The phenomenon is different with various individual SD presets...
    Why is this happening?
    Because Space Designer uses stereo *impulse response* files, through which the audio is processed into reverb. If you do not dial in any Dry signal (did you?) you will hear only the fully processed signal. This can vary enormously, as it is shaped by the impulse response file, which is effectively an audio file. It determines what happens to processed signal. Now if you only hear the processed signal, the differences between presets can be as big as the differences between any two audio files.
    So... you may have to adjust the Dry-Wet dials on the right of the SpaceDesigner interface. to balance the reverb and the original signal.
    Socalled Send presets have no dry signal dialed in, because sent signals should be fully processed and not 'double up' the original signal.
    O, and on the left of the SD-interface is a slider to alter the stereo image, which can also be set to mono.
    I'm concerned about creating my mix in a large orchestral template without an understanding & control of this phenomenon....
    O, I also think that a test oscillator is not the best "guinea-rig" to try out a convolution reverb - unless you're seriously engineeringly measuring stuff, just try 'm with their intended instrument...
    This might help:
    http://documentation.apple.com/en/logicstudio/effects/index.html#chapter=12%26se ction=0%26tasks=true
    I really can't tell what you know and what you don't, so perhaps unneeded, but here are some basics on send (ing) (aka "busing" or "auxing") effects:
    http://documentation.apple.com/en/logicpro/usermanual/index.html#chapter=10%26se ction=9%26tasks=true
    http://documentation.apple.com/en/logicpro/usermanual/index.html#chapter=27%26se ction=11%26tasks=true

  • I am missing "Warped Effects within my Space Designer.  Please help!!!

    I downloaded Logic Pro 9 off app store and it appears that I am missing "Warped Effects" within my space designer.  My friend is running exact same version of Logic Pro 9 and has this setting.  I do not understand why this setting is not present on my Logic.  I have downloaded all additional content besides the Jam Packs.  Please help me!!!  I really need the Warped Effects.  I do not understand how my download ended up without them.  Thanks.

    Have you double checked to make sure ALL the additional content was correctly downlaoded and installed by going back to Download Additional Ciontent and checking each of the items by clicking on each of the little Disclosure Triangles...and making sure they all say Installed?
    Alternatively you can simply click on the "Select All Uninstalled" button in the bottom left hand corner of the  "Downlaod Addtional Content' window and then click the Install button in the bottom right hand corner.. if it will allow you to.

  • Space Designer pre-sets missing

    I recently upgraded to Logic 8 and it seems more than half of my Space Designer factory pre-sets are missing. Is there any way i can get them back without re-installing everything?

    Sure you can cascas12,here goes from the first Logic-Pro7 Disk or even in opening a L.P. session take the setting from S.P. Space-Designer and drop them onto the desk-top and them place them back into L.P.8 into the folder with the effect that you want back into S.p.
    Have fun,
    Fr.BlayZay.

  • Some of space designer presets are missing, what should I do?

    Hi!
    Some of space designer presets are missing, what should I do?
    FCPX 10.1.3
    Yosemite
    Mac Pro end 2013

    Maybe I shoukd trash the whole application and reload

  • Space designer causing cpu spike overload

    Hope you guys can help with this, it's beginning to annoy me. I'm currently unable to use space designer reliably. I had this problem in Logic 8 and it's still happening in 9. I have one instance of SD in my current project and it's causing cpu spikes that are giving me errors. The funny thing is that the error happens just after a region that is being sent to the reverb has ended. the cpu meter then gradually rises until the error stops playback. If I turn SD off i don't get these problems or if I disable SD via automation when it's not needed it seems ok also. What the **** is this about? The thing is I really like the sound of SD and miss it when I have to use different reverbs. Anyone else having these issues? I read on another thread that setting all your inputs to "no input" helps but for me it doesn't. What else can I try?
    cheers
    p

    Thanks for your input.
    Just to clarify, I am getting the spike once the audio data stops sending through the SD plugin (whilst the song is still playing). So, for example I may send a 10 second bit of audio through the plug - this works fine. Then once the audio stops sending and the reverb trail finishes....I then get the CPU going mad - and yet there is complete silence within the song - there is nothing else playing!
    This has got to be a bug or conflict of some kind - my computer spec is massive and should be able to cope with a stereo bit of audio through one plugin! (Hope this makes sense.)
    There have been a couple of posts similar but no answers as yet...
    Wondering whether it is a conflict with UAD plugins or something which limits the reproduction of this bug...I have noticed that if I remove all UAD plugins from the channel strip in question, the error tends not to reappear - but the issue is unique to the SD plugin.
    Danny

  • Negative Pre-Delay in Space Designer?

    Hi there,
    The Logic Pro 7 manual says in reference to reverse impulse responses, that you can set a negative pre-delay in Space Designer. However I can't seem to achieve this neither by typing in a negative, nor dragging the value with my mouse.
    Is there something I'm missing?

    Dez,
    There is a little button that says Reverse near the upper right hand of the graph. Try that... I think that is what you are trying to achieve? If not then I can explain the manual way to do the Pre-Delay. Hope that helps!
    ~trevor

  • Space Designer resets Wet + Dry mix amounts when sample dragged

    Hi,
    There is a fairly annoying bug with space designer. Try this:
    1. Insert space designer on a track.
    2. Turn down the DRY mix to zero, and the WET mix to full.
    3. Open the Logic browser, and find a wav file to drag into space designer.
    4. Drag the wav file in.
    You'll see that the dry mix and wet mix reset themselves. This happens each time you drag in a file.
    Am I missing something?

  • Space Designer decay cuts off on Compound Clips?

    I cannot seem to get the Space Designer to properly decay on Compound Clips. The decay cuts off sharply at the end of each nested clip instead of sustaining through the gap like the stock FCP reverb effects. Am I missing something or is this a current limitation of FCPX 10.0.3?

    Thanks for the response Tom. The Space Designer is applied to the compound clip. The CC contains several clips of dialogue with gaps seperating them and a gap at the end for the final decay. The Space Designer cuts off after the end of each nested clip including the last in the sequence. Interestingly the non Logic verbs, such as the AUMatrixReverb, work on the CC as expected.

  • Is there a way of knowing what the distance of Space Designer reverbs are?

    Just wondering, but is there a way to see or calculate what the distance is in the reverbs in Space Designer? For example this reverb:
    It says it's a 1.3s reverb (is this 1.3 second?)
    What would be the distance from me to for example a musician who is playing?

    Hi Andreas
    I think you might be missing the point here slightly - reverb time is not a measurement of how far away from the listener a sound source is.  It is a measurement (put very simply) of how long a sound takes to die away to silence in an enclosed space  (see http://http://en.wikipedia.org/wiki/Reverberation for a fuller description).
    Of course, you can use reverb to simulate the effect of a musician being situated closer or further away from a listener, but the best way to judge that is simply to use your ears and see how it sounds to you.

  • Match EQ, space designer and IRs

    Hi, I encounter a problem with Logic studio 9 when trying to make an IR out of the differences between a raw guitar amp (mine) signal and an amp/cab/mic signal (not mine ). I used Match EQ to copy the second signal, it sounds very well. Then I did two pink noise .wav files, with and without the previous Match EQ settings. I used them to decode an IR with space designer, but the result sounds like a 50% wet IR. Did I miss anything ?

    could you cobble something together? Maybe use aux objects set up with the same SD effect types. Send out appropriate levels of fx to each of the aux objects which will correspond to and output wet only signal to the bus/output objects carrying the surround components. I am not sat at my studio mac right now, so I can't think and speak specifically, but I remember trying something like this in an earlier version with some degree of success on a quadruphonic set up. Still a heath robinson way of doing something that should be a standard plugin in this day and age.

  • I am having trouble using reverb of any kind; it does not sound natural, but rather "pixilated." Does anyone have any ideas for a solution? I have used Silververb and Space Designer and am having the same problem...

    I am using Logic Pro 9 with two MXL 990 microphones in my piano and a Rode NT1A for vocals. I have tried recording with added reverb and keeping getting not a natural reverb sound, but a rather "pixilated" one that does not sound natural. Does anyone have any ideas on how to solve this issue? I have tried using Silververb and Space Designer, and both result in the same problems. Thank you!

    This is asking for the impossible! It does not sound natural because maybe it isn't and in judging so whats your reference anyway. If you are in dire need of some natural sounding room you can go and record it yourself. But even then, the chances that it sounds like you imagined it, are very slim.
    There are very decent sounding reverberation plugins, based on artificial reverb generators or convolution-style, the last one is said to sound more 'natural' then the first one. Be it as it maybe, it really is like cooking food. You got all the ingredients for this delicious taste at hand and believe it or not to reach a satisfying result this is not enough, because if you do not mix the ingredients in the right proportion you will end up with a different dish you thought you'll get. This is exactly the same when one would mix audio, I dare say.
    So treat yourself to some good ingredients and the rest is up to you, namely: taste and experience!
    And looking at some of my past music productions I always find the same plugins for the 'ambient' task:
    Altiverb by Audio Ease when I have acoustic ensembles (classical music mostly), the Sony Oxford Reverb in studio productions, Bricasti when I have to deal with drums and MMultiBandReverb from MeldaProduction for all-round stuff. Thats the base I start from, after that I can end up with dozen Reverb plugins which basically all are doing the same thing but just in a tiny different way.

  • One instance of Space Designer for multiple instruments

    Hi - I know that if you have - for example - four instances of an instrument all using the same Space Designer setting, you can have just one instance of the SD and use buses to send all the instruments to the same - somewhere - so they can all use it.
    I've tried this but I obviously placed the SD in the wrong -somewhere - since they didn't find it.
    Where is the correct place ?
    Thanks -Kay.

    Yes, that's the way to go.
    It is a shame, by the way, that names assigned to Busses in the I/O labels dialog are global to all Projects, so if you go crazy at one time and use *and name* 17 Busses for parallel compression, this naming is reflected in all other Projects too. Also, configurations in older Projects ported from V6,7,8 will vary wildly as you have refined your Templates, shifted gear, sold hardware etc. over the years. I have recently worked on a Project started in 2003, and Bus names were all over the place. It is one thing to have indifferent Bus 13, Bus 14, Bus 15 shown in the Sends, but it's a whole other dimension when all the names are wrong like Guitars, Vocals, Moreme when actually they feed Delay 1, Headphone and Drums.
    You can, however, work around this limitation. After copying the *IO Labels* file from User/Library/Application Support/Logic to a safe place like +Default IO Labels+, you can change the original to your liking and then copy that to your Project folder. This way you can throw the correct file back into the AppSupp folder when you're working on that Project later. You have to restart Logic for this to take effect.
    Christian

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