Large tiff export----dropped frames.

I have QTime Pro 7.45. I have a HD QT(29gigs of 720P/24) movie & have to make tiff sequence.
When I play back the tiffs, it seems like there could be a few dropped frames in the motion of some scenes. When I review the QT, I see the missing frame. Its not alot but it seems like once in a while. You seee it on realtime playback.
I just wanted to know if people have had experience with dropped frames on large files.
thanks,
Tom

I am sure they have. With a G5 I'd be inclined to chop it up and do 4 or 6 parts separately then reassemble the end product.

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  • Dropping frames in QT export from CS3

    I just got CS3 for my PC and I was all excited about the new
    feature that lets you export dynamic/actionscripted/MovieClip
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    rendered to AVI or Quicktime, so I figured that this new feature
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    process demanding some processor time then the resulting quicktime
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    You can see what I'm talking about by looking at the
    quicktime and an AVI of the same scene here:
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    http://www.pinkandaint.com/flasherror/good.avi
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    during a render. Sure enough, there were long sections in the
    resulting quicktime where the renderer missed frames. The quicktime
    is the right length and number of frames -- it just repeated the
    same frame over and over where it couldn't keep up.
    That's not the only problem, though. When I look at the
    exported quicktime file in either Quicktime Player or Premiere pro
    (version 1.5) it reports a framerate significantly lower than in
    the original FLA. In the file I'm looking at right now, the FLA's
    framerate is listed as 29.97 but the MOV file reports a rate of
    19.29 (which is, incidentally, different than the framerate I got
    any other time I exported the same scene). In premiere, when I tell
    it to interpret the footage as having 29.97 fps the clip gets
    significantly shorter than it should be -- in this case 161 frames
    rather than the 208 frames that it is in the FLA.
    I'm pretty sure this is the same way that the various
    SWF-to-video programs do things. I thought it was an interesting
    kludge to use those external programs but I was sure Adobe would be
    able to do something more elegant and sure-footed with this new
    export feature. Couldn't they have somehow guaranteed that each
    frame would get captured? It seems like they could have just
    modified the Flash player to play with artificial time, where the
    time to render each frame was always reported as 1/framerate.
    Oh, and there's one more problem. The Quicktime renderer
    seems to do something different about the order of execution of
    actionscript or something. In the rendered quicktime movie the
    first frame displays my camera symbol even though I explicitly made
    it invisible with actionscript on the first frame of its timeline.
    When displaying in the Flash player the first frame does _not_
    display the camera symbol....
    Has anyone else encountered these problems? If so, have you
    figured out a workaround? I tried setting the framerate really low
    (I was at 29.97, so I set it down to 10) but it still seemed to
    miss frames.
    -David

    I can understand your frustration with this feature as it
    tries to capture in real time what's being
    compiled in the player - but your last line is a bit unfair:
    "...it
    > exemplifies the Flash team's disregard for animators in
    favor of web developers."
    Copy Motion and Copy Motion as AS3 are useful new additions
    for animators. I will add however that I
    myself have a list of animation oriented features I would
    love to see added in flash but for now
    have you checked out www.flashants.com and their SWF2Video
    tool? It exports an SWF to AVI with
    flawless results. Worth looking into if you have the need to
    output any kind of flash content to video.
    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    animator_geek wrote:
    >
    quote:
    Originally posted by:
    Newsgroup User
    > [...]
    > Turn off other applications. When recording, Flash uses
    all of your system's
    > available resources as much as possible, so any
    interference of the system
    > performance affects the result of the recording. We
    recommend you exit other
    > applications while exporting to a video.
    >
    >
    > So you're telling me that Flash makes my computer
    completely unusable while
    > it's rendering? Sorry, I thought we left that kind of
    limitation behind with
    > DOS. Particularly for something like this, where the
    rendering process should
    > be
    completely independent of real-time. The renderer should go
    exactly
    > as fast as it needs to in order to capture every frame.
    Whether I set the
    > frame rate to 1 or 1000 should make no difference in how
    many frames are
    > dropped in the rendering process.
    No frames should ever be dropped I
    > mean, what's going on here? You guys have access to the
    actual source code of
    > the renderer. Can't you adapt it so that it when it's
    rendering non-real-time
    > the SWF thinks that it's executing at exactly the frame
    rate it desires? You
    > could just set the renderer's "clock" to whenever the
    render was started, then
    > increment it 1/fps seconds every frame. The program
    would never be the wiser.
    > You could even let the timer run (or simulate it
    somehow) for 1/fps seconds
    > between rendering each frame, thereby handling any timer
    events that need to be
    > sent while the SWF is running.
    >
    > Clearly I'm not privy to the inner workings of the Flash
    player but as a user
    > there's a certain standard I expect, particularly when a
    company touts this
    > great new feature. It's supposed to work as advertised.
    This feature clearly
    > does not.
    >
    > Now I've been a software engineer in the past and I know
    that sometimes
    > workarounds have to be made but this is just too much.
    To me as a user, it
    > exemplifies the Flash team's disregard for animators in
    favor of web developers.
    >
    > -David
    >
    >
    quote:
    Turn off audio. The audio in a Flash movie may also slow the
    performance
    > possibly causing dropped frames. Turn off the audio, if
    you have many
    > dropped frames in the first attempt. Other video editing
    tools can be used
    > to add the audio to the video after export.
    >
    > Reduce frame rate. If the movie dimension is a full size
    NTSC video, 740 x
    > 480, and frame rate is 30 fps, you are more likely to
    have dropped frames.
    > Reduce the fps of Flash movie increase the chance of
    grabbing all the
    > frames. Other video editing tools can be used to adjust
    the frame rate of
    > the video after export.
    >
    > Optimize your animation. Try to avoid a lot of screen
    motion. The greater
    > the area of change on the screen, the more likely
    slowdown will occur. Also,
    > if possible, restrict your use of transparency and alpha
    channels as they
    > too can cause poor performance.
    >
    > Use ActionScript 3. Animation created by ActionScript 2
    and ActionScript 3
    > are different in play back performance. Convert the
    ActionScript in your
    > animation to ActionScript 3 for optimized performance.
    >
    > Dimension settings in 2 places. The dimension settings
    in Export Settings
    > dialog sets the dimension of the SWF movie to be
    captured. The Size settings
    > in QuickTime Settings dialog sets the dimension of the
    exported MOV files.
    > If the SWF size is smaller than the exported MOV size,
    the picture quality
    > will be degraded; if it is larger than the exported MOV
    file, you may have
    > better picture quality. For best quality (and often
    performance) these
    > settings should match.
    >
    >
    >
    > "animator_geek" <[email protected]>
    wrote in message
    > news:[email protected]...
    > >I just got CS3 for my PC and I was all excited about
    the new feature that
    > >lets
    > > you export dynamic/actionscripted/MovieClip
    content. I do animation
    > > targetted
    > > at TV, so everything needs to be rendered to AVI or
    Quicktime, so I
    > > figured
    > > that this new feature would let me use a dynamic
    camera symbol as I've
    > > always
    > > wanted to.
    > >
    > > I've run into a problem, though: the export process
    seems to drop frames!
    > > As
    > > far as I can tell, Flash is rendering and recording
    the frames of the
    > > animation
    > > in real time (or perhaps just close to real time).
    If the computer has
    > > any
    > > hiccups because of another process demanding some
    processor time then the
    > > resulting quicktime will have frozen bits where the
    renderer couldn't keep
    > > up.
    > >
    > > You can see what I'm talking about by looking at
    the quicktime and an AVI
    > > of
    > > the same scene here:
    > >
    http://www.pinkandaint.com/flasherror/bad.mov
    > >
    http://www.pinkandaint.com/flasherror/good.avi
    > >
    > > To test this theory, I tried witching applications
    a bunch during a
    > > render.
    > > Sure enough, there were long sections in the
    resulting quicktime where the
    > > renderer missed frames. The quicktime is the right
    length and number of
    > > frames
    > > -- it just repeated the same frame over and over
    where it couldn't keep
    > > up.
    > >
    > > That's not the only problem, though. When I look at
    the exported
    > > quicktime
    > > file in either Quicktime Player or Premiere pro
    (version 1.5) it reports a
    > > framerate significantly lower than in the original
    FLA. In the file I'm
    > > looking at right now, the FLA's framerate is listed
    as 29.97 but the MOV
    > > file
    > > reports a rate of 19.29 (which is, incidentally,
    different than the
    > > framerate I
    > > got any other time I exported the same scene). In
    premiere, when I tell
    > > it to
    > > interpret the footage as having 29.97 fps the clip
    gets significantly
    > > shorter
    > > than it should be -- in this case 161 frames rather
    than the 208 frames
    > > that it
    > > is in the FLA.
    > >
    > > I'm pretty sure this is the same way that the
    various SWF-to-video
    > > programs do
    > > things. I thought it was an interesting kludge to
    use those external
    > > programs
    > > but I was sure Adobe would be able to do something
    more elegant and
    > > sure-footed
    > > with this new export feature. Couldn't they have
    somehow guaranteed that
    > > each
    > > frame would get captured? It seems like they could
    have just modified the
    > > Flash player to play with artificial time, where
    the time to render each
    > > frame
    > > was always reported as 1/framerate.
    > >
    > > Oh, and there's one more problem. The Quicktime
    renderer seems to do
    > > something different about the order of execution of
    actionscript or
    > > something.
    > > In the rendered quicktime movie the first frame
    displays my camera symbol
    > > even
    > > though I explicitly made it invisible with
    actionscript on the first frame
    > > of
    > > its timeline. When displaying in the Flash player
    the first frame does
    > > _not_
    > > display the camera symbol....
    > >
    > > Has anyone else encountered these problems? If so,
    have you figured out a
    > > workaround? I tried setting the framerate really
    low (I was at 29.97, so
    > > I set
    > > it down to 10) but it still seemed to miss frames.
    > >
    > > -David
    > >
    >
    >
    >
    >
    >
    >

  • Export Quicktime = stalling / frame rate / dropped frames

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    Thank you for the reply J_Heffernan.
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  • Captured video is OK but getting dropped frames in Canvas

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    As per the scratch disks tab of system settings, I'm capturing and rendering on an external FW800 drive with 13.5 GB space left. But when I look at the item properties of each clip, the "source" says it's on my internal system drive. Is this normal and if not, perhaps this is a source of the problem?
    -2 GHz IMAC Intel Core Duo
    -OS 10.4.11
    -Memory 2 GB 667 MHz DDR2 SDRAM
    -FCP 5.0
    -DV footage
    -Cache files are saving to system drive
    -Playback settings: safe RT, high quality, full frame rate, pulldown pattern 2:3:2:3.
    -QT version 7.5
    Please help!

    You said you had about 13GB remaining on the drive. How large is that drive altogether? Also, how large is this project? How much space does all the content take up and how long and complicated is your timeline? The answer to these questions may not get you the answer you're looking for, but it's a start in the right direction. If it's a feasible length and size, you shouldn't have any problems as far as RAM or processing power, so you're good on that. You might also want to change the specs you have. Apparently you've updated your OS since filling it out.

  • Final Cut Pro 'dropping frames' problem

    Hi. I have a macbook, version 10.6.8 - I am trying to use Final Cut Pro version 6.0.6 and am having problems with the 'dropping frames' issue. I know you can get rid of the message, but does anyone know how to solve the problem, as when it comes to exporting the film I won't be able to? Is my mac too small/old to use this version of FCP? If so, is there anything I can do to rectify that? (that doesn't involve buying a new mac!)
    Any suggestions would be great.
    Thanks.
    Vicki

    #12 Dropped frames on capture/playback
    Shane's Stock Answer #12:  Dropped frames on capture/playback
    http://docs.info.apple.com/article.html?artnum=58640
    1) Do not capture to your main system drive.  Since it is busy reading the operating system and application files, it will intermittently drop frames during capture.  Capture to a separate internal drive, or external hard drive (firewire and eSATA for example).
    2) Deactivate any anti-virus/filesaver software, including Norton and Virex.  For some reason these programs think that the large files created when you capture media are in fact caused by some sort of virus, and they try to prevent this.
    3) Check the format of the drive you are capturing to. It should be Mac OS Extended, journaling off. If it isn't, copy your files from it and re-initialize it.  If it is any other format, you will encounter problems. If not at first, then eventually.
    4) Trash the FCP preference files.  Use PREFERENCE MANAGER to do that, available here:
    http://www.digitalrebellion.com
    5) Make sure that the hard drives you are capturing to are fast enough to handle the footage being captured to it.  A regular firewire 400 drive cannot capture uncompressed HD, or even uncompressed standard definition.  A RAID array of drives might be in order for these formats.

  • Dropped frames during playback in FCP 7

    I have searched high and low, asked every FCP expert I know, and noone can help me.
    So I turn to this forum and you the users for help.
    I just upgraded from an old DVCAM to a new Canon 60D, which shoots full HD. Usually I never have problems editing with or without text, but all of a sudden I got dropped frames when I put text on my project. No warning of dropped frames though. Just some skipping and pausing before the clip continued.
    I was running FCP 6 but upgraded to FCP 7 in hopes of it removing the problem. It just got worse. Now I can't even playback video or text by itself (I am testing with 5-10 second bits). Whenever the screen should go blank I instead get the unpleasant warning of dropped frames. The same thing happens when I play text by itself or over the video. When I try exporting it (to see if it is just a playback error) QT and VLC Player both show the most hideous grey, green and pixellated versions of my (still very short) clip.
    And if anyone suggests changing RT options - where do I find those options? The RT button on my timeline only shows the options: "play base layer only", "use playback settings" and "Full quality" - and the problems keep showing up in all three selections.
    Could my settings be off? I am not sure I have found the right ones for the footy from a Canon 60D.
    I hope someone is able to help me with this. It is the most frustrating experience I have ever had through my many years with FCP.

    Switching from DV to HD can be a nightmare if you were 'getting away with things' using DV material that you really won't be able to in HD.
    First - Where is the media? If it is on the system drive of the macbook pro... get it off of there!! It should be on an external drive - FW800 will get you going better than anything else...
    Second - simple fix, but make sure... are any of your windows overlapping? is your canvas window set to FIT TO WINDOW? If there are scroll bars in your canvas or viewer that would be bad too.
    Third -- let's figure out what and how you are converting the material off the 60D.
    What is the workflow you are using? You should probably be editing in some form of Apple ProRes... I like the LT setting - minimal quality loss with max gain in bit rates.
    http://library.creativecow.net/articles/rossshane/tapeless-workflowfcp-7/video-tutorial
    Check out that video and see if it doesn't answer a few questions...
    Good luck,
    CaptM

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