Layer group blending modes

There was some discussion about defaulting layer groups blending mode being normal by default instead of pass through. While I do use a lot of smart objects as "normal" containers (albeit mostly to filter rather than blend), I'm interested in techniques which would make normal a more useful default. Any thoughts?

OK... Here's my 2 cents. I use layer sets (layer groups) often in color correction work. Some times to get color where you want it, you may need to use 2 or 3 adjustment layers. For instance a Hue Saturation layer and a Curve layer. rather tan masking both of them, I put them into a layer set, and make one mask at the set level. This is helpful if later you need to extend the correction to include additional areas... all you need to do is modify one mask. In this situation, the layer set has to be set to pass through in order to affect pixels below it.
Now, lets say I grabbed a head from a different image, to add a person to the image I started with. If the head requires brightening and color adjustments to make it match the existing image, I find it a little neater to place the head layer in a layer set, then all the adjustment layers can go inside the set with it. But I need the blend mode of this set to be normal, so that the effects of the adjustment layers within it do not continue past the set level. Make sense?
I realize that you can link the adjustments to the layer you intend to affect, but I find the method I described to just be a little neater as far as layer management. AND if I then need to paint in hair for the head layer and paint in some eye enhancements, I can do each on its own layer inside the set. Sometimes I'll make the blend mode of the layer set for the head (just to stick with the same example) normal then put all my color adjustment layers inside a sub set with a blend mode of pass through. Then I can mask the CC layer set to only CC the eyes let's say, and I can mask the head layer set separately to blend it into the scene.
I hope all that helps. :^)

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