Learning to use graphics
I'm wondering how the overall setup looks of drawing.
I'm trying to make a happy face in an Applet, and its not working. I'm getting errors everywhere. Does anyone know how to do this for me?
where are you getting your errors ?
asking someone to do it for you won't get you much in regards of responses.
Similar Messages
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Need to learn to use perspective grid tool
I've had zero experience with the perspective grid and have a project coming in involving up to 50 graphics which may require it - so I need to learn to use it fast (next 2-3 weeks).
What is the best way of learning this? online tutorial? book? Instructional DVD? In person hands-on training facility?
My company would support my training so all ideas are welcome - thanks!What is the best way of learning this? online tutorial? book? Instructional DVD? In person hands-on training facility?
Why do you not even include in your list of options that which should be the default first choice?: Read and work through the provided official documentation. It's right there, under the Help menu.
The Perspective Grid is a simple feature, with only a few options. You just need to familiarize yourself with the interface for it. That's exactly what the provided documentation is supposed to do. It should not take anywhere near 2-3 weeks, assuming at least basic working familiarity with the rest of the program. If you lack that, your first course is again: read (and work through) the manual.
JET -
the 3d features require 'use graphics processor' is enabled in the performance preferences. Your video card must meet the minimum requirements and you may need to check that your driver is working correctly
Hello I'm also getting this error.. can anybody help me out? Here's my log.
Adobe Photoshop Version: 2014.0.0 20140508.r.58 2014/05/08:23:59:59 x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:5, Stepping:5 with MMX, SSE Integer, SSE FP, SSE2, SSE3
Physical processor count: 2
Processor speed: 2128 MHz
Built-in memory: 2934 MB
Free memory: 231 MB
Memory available to Photoshop: 2354 MB
Memory used by Photoshop: 70 %
3D Multitone Printing: Disabled.
Touch Gestures: Disabled.
Windows 2x UI: Disabled.
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=768, right=1366
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
glgpu[0].GLVersion="2.1"
glgpu[0].GLMemoryMB=1242
glgpu[0].GLName="Intel(R) HD Graphics"
glgpu[0].GLVendor="Intel"
glgpu[0].GLVendorID=32902
glgpu[0].GLDriverVersion="8.15.10.2993"
glgpu[0].GLRectTextureSize=8192
glgpu[0].GLRenderer="Intel(R) HD Graphics"
glgpu[0].GLRendererID=70
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32"
glgpu[0].GLDriverDate="20130130000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="1.20 - Intel Build 8.15.10.2993"
glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[1447 ]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[16]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[16]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[16]
glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[512]
glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[1024]
glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[41]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=0
License Type: Tryout Version
Serial number: Tryout Version
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\ANNABE~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
C:\, 298.0G, 63.8G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2014/04/14-23:42:44 79.554120 79.554120
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdbePM.dll PatchMatch 2014/04/23-10:46:55 79.554276 79.554276
AdobeLinguistic.dll Adobe Linguisitc Library 8.0.0
AdobeOwl.dll Adobe Owl 2014/03/05-14:49:37 5.0.33 79.552883
AdobePDFL.dll PDFL 2014/03/04-00:39:42 79.510482 79.510482
AdobePIP.dll Adobe Product Improvement Program 7.2.1.3399
AdobeXMP.dll Adobe XMP Core 2014/01/13-19:44:00 79.155772 79.155772
AdobeXMPFiles.dll Adobe XMP Files 2014/01/13-19:44:00 79.155772 79.155772
AdobeXMPScript.dll Adobe XMP Script 2014/01/13-19:44:00 79.155772 79.155772
adobe_caps.dll Adobe CAPS 8,0,0,7
AGM.dll AGM 2014/04/14-23:42:44 79.554120 79.554120
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
amtlib.dll AMTLib (64 Bit) 8.0.0.45 BuildVersion: 8.0; BuildDate: Fri Mar 28 2014 20:28:30) 1.000000
ARE.dll ARE 2014/04/14-23:42:44 79.554120 79.554120
AXE8SharedExpat.dll AXE8SharedExpat 2013/12/20-21:40:29 79.551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21:40:29 79.551013 79.551013
Bib.dll BIB 2014/04/14-23:42:44 79.554120 79.554120
BIBUtils.dll BIBUtils 2014/04/14-23:42:44 79.554120 79.554120
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.2.6.32411 2.2.6.32411
CITThreading.dll Adobe CITThreading 2.2.6.32411 2.2.6.32411
CoolType.dll CoolType 2014/04/14-23:42:44 79.554120 79.554120
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2014/01/21-23:58:55 79.551519 79.551519
icucnv40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2014/03/12-08:53:44 79.252744 79.252744
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS 2014/03/25-23:41:34 79.553444 79.553444
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2014 15.0
Plugin.dll Adobe Photoshop CC 2014 15.0
PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.0.0.74
PSArt.dll Adobe Photoshop CC 2014 15.0
PSViews.dll Adobe Photoshop CC 2014 15.0
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
VulcanControl.dll Vulcan Application Control Library 5.0.0.82
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 15.0 (2014.0.0 x001)
Accented Edges 15.0
Adaptive Wide Angle 15.0
Angled Strokes 15.0
Average 15.0 (2014.0.0 x001)
Bas Relief 15.0
BMP 15.0
Camera Raw 8.0
Camera Raw Filter 8.0
Chalk & Charcoal 15.0
Charcoal 15.0
Chrome 15.0
Cineon 15.0 (2014.0.0 x001)
Clouds 15.0 (2014.0.0 x001)
Collada 15.0 (2014.0.0 x001)
Color Halftone 15.0
Colored Pencil 15.0
CompuServe GIF 15.0
Conté Crayon 15.0
Craquelure 15.0
Crop and Straighten Photos 15.0 (2014.0.0 x001)
Crop and Straighten Photos Filter 15.0
Crosshatch 15.0
Crystallize 15.0
Cutout 15.0
Dark Strokes 15.0
De-Interlace 15.0
Dicom 15.0
Difference Clouds 15.0 (2014.0.0 x001)
Diffuse Glow 15.0
Displace 15.0
Dry Brush 15.0
Eazel Acquire 15.0 (2014.0.0 x001)
Embed Watermark 4.0
Entropy 15.0 (2014.0.0 x001)
Export Color Lookup NO VERSION
Extrude 15.0
FastCore Routines 15.0 (2014.0.0 x001)
Fibers 15.0
Film Grain 15.0
Filter Gallery 15.0
Flash 3D 15.0 (2014.0.0 x001)
Fresco 15.0
Glass 15.0
Glowing Edges 15.0
Google Earth 4 15.0 (2014.0.0 x001)
Grain 15.0
Graphic Pen 15.0
Halftone Pattern 15.0
HDRMergeUI 15.0
IFF Format 15.0
Ink Outlines 15.0
JPEG 2000 15.0
Kurtosis 15.0 (2014.0.0 x001)
Lens Blur 15.0
Lens Correction 15.0
Lens Flare 15.0
Liquify 15.0
Matlab Operation 15.0 (2014.0.0 x001)
Maximum 15.0 (2014.0.0 x001)
Mean 15.0 (2014.0.0 x001)
Measurement Core 15.0 (2014.0.0 x001)
Median 15.0 (2014.0.0 x001)
Mezzotint 15.0
Minimum 15.0 (2014.0.0 x001)
MMXCore Routines 15.0 (2014.0.0 x001)
Mosaic Tiles 15.0
Multiprocessor Support 15.0 (2014.0.0 x001)
Neon Glow 15.0
Note Paper 15.0
NTSC Colors 15.0 (2014.0.0 x001)
Ocean Ripple 15.0
OpenEXR 15.0
Paint Daubs 15.0
Palette Knife 15.0
Patchwork 15.0
Paths to Illustrator 15.0
PCX 15.0 (2014.0.0 x001)
Photocopy 15.0
Photoshop 3D Engine 15.0 (2014.0.0 x001)
Photoshop Touch 14.0
Picture Package Filter 15.0 (2014.0.0 x001)
Pinch 15.0
Pixar 15.0 (2014.0.0 x001)
Plaster 15.0
Plastic Wrap 15.0
PNG 15.0
Pointillize 15.0
Polar Coordinates 15.0
Portable Bit Map 15.0 (2014.0.0 x001)
Poster Edges 15.0
Radial Blur 15.0
Radiance 15.0 (2014.0.0 x001)
Range 15.0 (2014.0.0 x001)
Read Watermark 4.0
Render Color Lookup Grid NO VERSION
Reticulation 15.0
Ripple 15.0
Rough Pastels 15.0
Save for Web 15.0
ScriptingSupport 15.0
Shake Reduction 15.0
Shear 15.0
Skewness 15.0 (2014.0.0 x001)
Smart Blur 15.0
Smudge Stick 15.0
Solarize 15.0 (2014.0.0 x001)
Spatter 15.0
Spherize 15.0
Sponge 15.0
Sprayed Strokes 15.0
Stained Glass 15.0
Stamp 15.0
Standard Deviation 15.0 (2014.0.0 x001)
STL 15.0 (2014.0.0 x001)
Sumi-e 15.0
Summation 15.0 (2014.0.0 x001)
Targa 15.0
Texturizer 15.0
Tiles 15.0
Torn Edges 15.0
Twirl 15.0
Underpainting 15.0
Vanishing Point 15.0
Variance 15.0 (2014.0.0 x001)
Water Paper 15.0
Watercolor 15.0
Wave 15.0
Wavefront|OBJ 15.0 (2014.0.0 x001)
WIA Support 15.0 (2014.0.0 x001)
Wind 15.0
Wireless Bitmap 15.0 (2014.0.0 x001)
ZigZag 15.0
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Installed TWAIN devices: NONEWhat Intel video card do you have? The only Intel HD graphics cards officially supported by Photoshop CC are:
Intel HD Graphics P3000
Intel HD Graphics P4000
Intel(R) HD Graphics P4600/P4700
Intel HD Graphics 5000
Go here to read more about the requirements: Photoshop CC and CC 2014 GPU FAQ -
Need Recommendation of Online Sources in Learning to Use the Relational DBs
Please recommend some online sources in learning to use the relational databases; such as the ways relational databases are different from flat files, how to retrieve data from relational database tables. Thank you.
Actually I figured the OP was looking for a source that would instruct one in building ones own database rather than using an existing one.
Myself I would just buy a book (or read the one I already have.) I wouldn't expect to find to many sources like that online althoug one might find some college course materials for a class. -
Can i use graphical mapping to do such conversion or do i need java mapping
Hi Folks,
Need all your help and experience in solving this .
Can you let me know is it possible do to such kind of conversion in XI using file adapter or do I need to do java mapping
Say from rom database I get data in this format
Seq Field Name Field Value
1 Cust No Cust 1
1 S SS1
1 Score1 10
1 Score 2 12
2 Cust No Cust 2
2 S SS2
2 Score1 5
2 Score 2 10
Based on this my o/p has to be
Cust 1 SS1 10 12
Cust 2 SS2 5 10
( ie values in the last column )
The number of rows returned from database can vary . like here for 1 seq it gives 4 in the example bt it can be any number
Like
Seq Field Name Field Value
1 Cust No Cust 1
1 S SS1
1 Score1 10
1 Score 2 12
1 Score3 15
2 Cust No Cust 2
2 S SS2
2 Score1 5
2 Score 2 10
2 Score3 25
Based on this my o/p has to be
Cust 1 SS1 10 12 15
Cust 2 SS2 5 10 25
is there any way that we can use graphical mapping plus file content conversion to do this or is java based mapping the only solution
Thanks
amitHi Amit,
You can do this using Graphical mapping and File Content Conversion.You concatenate the necessary fields in a Context and assign it to the the field Data(or field name of your wish )) in the target which will of the structure
<Records>
<Record>
<Data>concatenated value</Data>
</Record>
</Records>
and in File Content Conversion
make Records,Record 0:1 and Data as 0:unbounded
and give Recordset Structure as Record
then Record.fieldSeparator as 'nl'
This will give you desired output
Regards,
Sundar -
Avoid explicit closing tag in XML using graphical mapping
Hi,
I created a data type with an element called TAG1 which has an attribute called attr.
I mapped an empty constant to the element and the value XXX to the attribute. I`m using graphical mapping and the XML I get is the following:
<TAG1 attr = u201CXXXu201D></TAG1>
But for reasons of volume I need to generate the XML without the explicit closing tag, such as:
<TAG1 value = u201CXXXu201D/>
Is there any possibility to achieve this with graphical mapping?
Thanks & Best Regards,
Viviana> But for reasons of volume I need to generate the XML without the explicit closing tag, such as:
>
> <TAG1 value = u201CXXXu201D/>
>
> Is there any possibility to achieve this with graphical mapping?
This is not posible. The graphical mapping always creates start and end tag, even for empty elements.
You need a seperate mapping step with XSLT or Java mapping.
Regards
Stefan -
Graphics using graphic API are drawn below the loaded content created using Flash authoring tool
Here is my problem.
I am developing a Analog Dial component. Here , I am
extending UIComponent and loading a swf file generated using Flash
CS3 authoring tool ( the swf basically has the circle and needle)
and adding the loaded content as child of Dial class.
Next I use Graphics API to draw the major and minor ticks on
the dial.
As mentioned in the curveTo method of flash.display.Graphics
class documentation (
http://livedocs.adobe.com/flex/201/langref/index.html),
if you are using graphics api and also loading content created
using the flash authoring environment the vector graphics will be
drawn underneath the loaded content.
Well , Is there any way to make the graphics appear on top of
the loaded contents?It appears that this may be accomplished more easily if I do something similar to the StrobeMediaPlayback implementation. Looking at the StrobeMediaPlayback source code it looks like Adobe has done something a little different than their ControlBarPlugin, placing the controlbar and root media element inside separate MediaContainers and then adding those containers to the display list. Is this recommended over using the frameworks ParallelElements? If so, is communication between the control bar and root media element still a matter of just updating the target reference via metadata?
-
Using Graphic Equaliser For Radio to Reduce Hiss?
Using Graphic Equaliser For Radio to Reduce Hiss?
I would like to use the graphic equaliser to reduce hiss while using the radio. Does anyone know if this is possible and how to do it?
Kind Regards
ChrisYou can adjust adjust the individual low pass filters to minimise the effect of hiss, and although this will mitigate the problem somewhat and make it less intrusive, it won't stop it altogether.
-
Use Graphics on Local Machine in Safari
I'm pretty new in using Mac / Safari, so i searched the discussions here but couldn't find what i was looking for.
I'm trying to use graphic files that are stored on my local machine/ local hard drive to be displayed on an online game website. Purpose: to reduce traffic, to speed up the data transfer and to use custom made graphics.
Is there a chance that Safari supports my "desire"? What would the path look like? Using windows i simply put the drive letter and the path in to direct IE towards the locally stored graphics.
Any help would be greatly appreciated!
Thanks in advance.Yes, that's correct. I want to display a website, some web content but replace some of the graphics i would have to load from the server every time with files i have on my hard drive.
the website (online browser game) supports this feature but i don't know how to tell safari (or maybe firefox) on my mac where to look for the files.
as described above usually i would type something like d:/documents/graphics/ and the browser would know that it is supposed to load the files from the disk, not from the server.
i guess what i also have to verify is that the game supports the safari browser.
thanks for your help! -
I am learning Italian using a CD in iTunes. Is it possible to play a track at a slower speed to hear better what is being said?
Right, I understand those fundamentals. We outsource a lot of out view creation and do not have permission to create views for Business reasons; these are beyond my control. However, I can see the source code to many Views. We have also
been told that we should not use tables in our queries. Therefore, I need to use existing Views. Specifically, I would like to add an additional value to an IN() constraint. This would change the constraint as showed below:
IN('A', 'B', 'C') ---> IN('A',
'B', 'C', 'L')
I am wondering if this change can be made when the view runs and only for this one report, with the change being made from the report. This would be very easy if the constraint was removing a value. Obviously I could change the constraint from
IN('A', 'B', 'C') to IN('A','B') very easily with out modifying the View. This would be done by writing a query against the view and in the WHERE clause adding the new IN('A', 'B') statement. However, I want to do the opposite and add a value... -
Hi all, I have been working with and delivering training on SAP for 8 years now (out of 30+ years total as a trainer, training manager and consultant) but despite having used a variety of other tools and methods have never worked for a client with the productivity pak. Now I have been approached by one who does use it and wondered if there are any resources available to learn to use the pak.
Thanks in advance for any help
DavidHi all, I have been working with and delivering training on SAP for 8 years now (out of 30+ years total as a trainer, training manager and consultant) but despite having used a variety of other tools and methods have never worked for a client with the productivity pak. Now I have been approached by one who does use it and wondered if there are any resources available to learn to use the pak.
Thanks in advance for any help
David -
Can't use Graphics Processor for Photoshop CS6 on Windows 8
Hi,
I just got a fresh upgrade from Windows 7 to Windows 8 Pro (not beta) but then I can't use Photoshop that well. In the Preferences > Performance, I can't tick "Use Graphics Processor". I have an ATI graphics card and yep, I've already tried upgrading/reinstalling my graphics driver, even installing old ones -- and still, this doesn't solve my problem (even in its control panel, I can't seem to see the settings of the graphics card!)
Any ideas/suggestions on how to fix this? Thanks!What display driver have you installed? And what is your card?
The ATI Catalyst 12.8 driver release claims to be compatible with Windows 8, though I haven't tried the combination myself yet.
Did you install Windows 8 as an upgrade or a clean install? The latter is always preferable.
I know a secret registry incantation that will force Photoshop to use the OpenGL subsystem no matter what, and I've used that to get GPU acceleration in a test installation in a virtual machine, but rather that put that forth just yet let's find out if you've done all you can the "above board" way first.
-Noel -
How can I learn to use my new Mac Air?
How can I learn to use my new Mac (I am a long time user of Windows), without having to go to Apple Store. Ours is 50 mi. away. Is there such a remote service? (Apple's or otherwise)
If you enjoy learning by reading, here's an excellent book in my opinion:
Switching to the Mac: The Missing Manual, Mountain Lion Edition
The author, David Pogue, is the New York Times technical writer. He is, in my opinion, an excellent author. This book is accurate and complete.
I have no financial interest in the author, publisher, or Amazon (the link points there). But I did use a previous version of this book when I started with Macs and am a satisfied customer. -
How can I access the Edit preferences performance use Graphics Processor option through the jsx scri
I want to runa a script with and without GPU options. I made an actionto click on the Edit>Preferences>Performace>use graphics processor checkbox. But now I want to check wether the checkbox is ticked or not to determine i should use it for a with GPU run or without GPU run. I cant seem to find the prefernce/property/object name to access this selection in the photoshop scripting library. Can someone help me here?
I did not see anything in the Object Viewer for preference open GL, performance or GPU so I do not think there is a DOM method available to retrieve or set it. You can set it using the action manager using scriptlistener code.
// =======================================================
var idsetd = charIDToTypeID( "setd" );
var desc29 = new ActionDescriptor();
var idnull = charIDToTypeID( "null" );
var ref19 = new ActionReference();
var idPrpr = charIDToTypeID( "Prpr" );
var idCchP = charIDToTypeID( "CchP" );
ref19.putProperty( idPrpr, idCchP );
var idcapp = charIDToTypeID( "capp" );
var idOrdn = charIDToTypeID( "Ordn" );
var idTrgt = charIDToTypeID( "Trgt" );
ref19.putEnumerated( idcapp, idOrdn, idTrgt );
desc29.putReference( idnull, ref19 );
var idT = charIDToTypeID( "T " );
var desc30 = new ActionDescriptor();
var idMmrU = charIDToTypeID( "MmrU" );
var idPrc = charIDToTypeID( "#Prc" );
desc30.putUnitDouble( idMmrU, idPrc, 90.000000 );
var idopenglEnabled = stringIDToTypeID( "openglEnabled" );
desc30.putBoolean( idopenglEnabled, true );
var idCchP = charIDToTypeID( "CchP" );
desc29.putObject( idT, idCchP, desc30 );
executeAction( idsetd, desc29, DialogModes.NO ); -
How to use Graphics in swings?
Hi,
I would like to write a Graphics application in swings, Is it possibel?
help me.Hi,
I would like to write a Graphics application in
swings, Is it possibel?
help me.Yes! a short example using JApplet in swing using graphics.
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.JApplet;
public class Animate extends JApplet implements Runnable {
Thread runner;
boolean notDone;
int x, y;
public void init(){
notDone = true;
x = 10;
y = 20;
setSize(500,100);
startRunning();
public void run(){
while(notDone){
if(x < 400){
x++; repaint();
try {
Thread.sleep(500); // control the speed
} catch (InterruptedException ex) {
ex.printStackTrace();
} else {
x = 10;
public void startRunning(){
runner = new Thread(this);
runner.start();
public void paint(Graphics g){
animate(g);
public void repaint(){
try{
Image img = this.createImage(getSize().width , getSize().height);
Graphics g = img.getGraphics();
g.setColor(this.getBackground());
g.fillRect(0, 0, getSize().width, getSize().height);
g.setColor(this.getForeground());
paint(g);
this.getGraphics().drawImage(img, 0, 0, null);
}catch(NullPointerException e){}
public void animate(Graphics g){
g.drawString("Help me -->", x, y);
}
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