Level-2 GPU published for IOS and Box2D/WCK    Does this fall under the revenue share requirements?

WCK uses the Box2D Alchemy port and therefore uses "Domain Memory".  Part 1 of premium features usage.
Does publishing to "Level-2 GPU" constitute use of Stage3D?  Is this now part 2?
Does our project now fall under the revenue share requirements?
We aren't using Starling or any framework other than WCK.
I wouldn't think Level-2 GPU constitutes use of Stage3D but have to ask.
We would appreciate some clarification from Adobe on this.

Thanks Kevin.  I need to read more carefully. We are targeting IOS/Android with this project.
"Level 2 - GPU" is a choice in the "Hardware Acceleration" drop down box on the main Publish Settings screen when
you have Flash (.swf) highlighted in the left pane on Flash Pro CS5.5
The other settings pages have Auto, CPU or GPU under "Rendering" or "Render Mode"
Like I said I need to read more carefully. 
What is NOT considered part of the premium features?
The following uses are NOT considered premium and there is no revenue share required for these uses:
Use of domain memory alone,
Use of hardware accelerated Stage3D features alone,
Use of software rendering of Stage3D, or
Use of these features within Flash content packaged as apps using AIR
Thanks again guys

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