"Library" Projects vs "Projects & Albums" Projects

Hello all,
I have been using Aperture for about three years. I have Aperture 3 on three different Macs.
Prevously I have been using Windows XP and have been storing photos in directories on the hard drive the old fashioned way.
I have some questions about the storage structure of Aperture and I cannot find the answer in the Manual nor online.
Here we go.
1. When I import photo's into Aperture, it creates a "Project" both under "Library" Projects and under "Projects & Albums."
Q: If I delete a project under "Library" do the photo's contained in that project get deleted from Aperture's Library?
Q: If I delete a project under "Projects & Albums" do the photo's contained in that project get deleted from Aperture's Library?
2. I have been a user of Mobile Me gallery since it came out, even before I bought Aperture.  I have synced the Mobile Me galleries with my copy of Aperture 3 on each of the mac's so I have redundant copies.  I understand that Aperture will automatically sync changed photos so I am pretty sure all the image files for each mobile me gallery now exists on my hard drives.
Q: As Mobile Me Gallery will not longer be supported in June, if I delete a Moble Me Gallery via Aperture, will the images in my Aperture Library still be there?
I know this question seems odd, but the manual is not really clear on this issue.
3. While I am here asking the pro's this is a question I think I have figured out.
Q: The Vault list shows a Bar for each vault.  It has a caption that says something like
The Bar has hashes on the right side and solid color on the left. I assume this shows The total Drive side, and the total amount of free space availble at that moment, yet it does not show the size of the actual vault. And Green means plenty of room left, red means getting close to full.  Dum quesiton but I need varification.
Thank you very much for your patients with a relatively new Aperture User.
Mike

Hello Mike,
All images (and all versions of an image) are stored in one and only one project. All versions of the same image are always part of the same project.
The "Photos" view shows you all versions of all of your images for quick access and filtering and searching, but it does not store the images - it is not a container like the projects, it's more like a smart album.
Then that new "Project" would contain "Versions" of the orginal files in the "Photos" section??
If you drag an image by accessing it from the Photos View, you will not drag it from the Photos View but move it from its original project to a the new project - this does not create new versions in the new project. The Photos View is just a neat feature to select all your images in one place, independent of the project they are stored in, like having a file of index cards to all your images.
If so, then if I delete that new "Project" under "Projects and Albums" it should just delete the "Versions" in that project??? and not the originals under "Library?"
Oh yes, deleting any project will certainly delete your original images. The only originals you see under "library" are projects in the "Projects" view, and that are exactly the same projects as under "Projects and  Albums" - just different ways to access the same content.
What I was trying to find out is that if I delete a project, then that grouping created under that project would disappear but the original images would still be in the libary, just no longer assigned to that deleted project.
If you delete a project, from whatever view you use, the images stored in that project are gone. And since each image - and all its versions - belongs to only one project, that image will be removed from the library for good, if its project is deleted!
You really need to get a better understanding of the basic organizational structure of Aperture:
If you not have found it already, here is the User Manual, really worth reading:
     Aperture 3 User Manual: http://documentation.apple.com/en/aperture/
and here are well-polished, introductory posts by Kirby Krieger:
Kirby Krieger: The Well-Trod Path:
https://discussions.apple.com/message/16003277#16003277
Kirby Krieger: Re: Organizing in Aperture, concise long version:
https://discussions.apple.com/message/12616449#12616449
Kirby: Krieger: Best way to managing libraries?
Post back, if you need further clarification; I am sure someone else will drop in on this discussion.
Regards
Léonie

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        flex/sdk/trunk/frameworks/projects/flex/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/framework/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/framework/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/framework/.project
        flex/sdk/trunk/frameworks/projects/framework/.settings/
        flex/sdk/trunk/frameworks/projects/framework/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/halo/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/halo/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/halo/.project
        flex/sdk/trunk/frameworks/projects/halo/.settings/
        flex/sdk/trunk/frameworks/projects/halo/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/osmf/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/osmf/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/osmf/.project
        flex/sdk/trunk/frameworks/projects/osmf/.settings/
        flex/sdk/trunk/frameworks/projects/osmf/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/rpc/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/rpc/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/rpc/.project
        flex/sdk/trunk/frameworks/projects/rpc/.settings/
        flex/sdk/trunk/frameworks/projects/rpc/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/spark/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/spark/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/spark/.project
        flex/sdk/trunk/frameworks/projects/spark/.settings/
        flex/sdk/trunk/frameworks/projects/spark/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/sparkskins/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/sparkskins/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/sparkskins/.project
        flex/sdk/trunk/frameworks/projects/sparkskins/.settings/
        flex/sdk/trunk/frameworks/projects/sparkskins/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/textLayout/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/textLayout/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/textLayout/.project
        flex/sdk/trunk/frameworks/projects/textLayout/.settings/
        flex/sdk/trunk/frameworks/projects/textLayout/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/wireframe/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/wireframe/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/wireframe/.project
        flex/sdk/trunk/frameworks/projects/wireframe/.settings/
        flex/sdk/trunk/frameworks/projects/wireframe/.settings/org.eclipse.core.resources.prefs

    Status Update - don't know if this is a bug, design flaw, install problem or my misunderstanding.
    I got it to work by first changing my Flex library to 4.5.0 - still didn't work with current
    app and update mxml files using "2.6" for their namespace versions. But I did at least
    get the popup error number 16815 - indicating an error in the update version namespace.
    By leaving my application namespace version at "2.6" and changing the update version to "2.5" ... bingo!
    I got my new update installed autiomatically.
    Is this how it's supposed to work - or are my runtimes mixed up?
    Will this work the same using the Flex 4.5.1 SDK? I'll find out shortly
    Hope this helps others.

  • Library Projects compiled using Flash Builder and ANT have different outputs

    Hi Guys.,
    I am really having hard time to get something work right with RSL projects in Flex 3.2 SDK. Here is my weird problem.
    I have a library projects which has the following settings in Flash Builder
    Link Type : External
    airglobal.swc
    framework.swc
    datavisualization.swc
    rpc.swc
    utilites.swc
    applicationupdater.swc
    applicationupdater_ui.swc
    Link Type: Merged into code
    airframework.swc
    servicemonitor.swc
    Compiler settings
    -directory=true -output=../../lib/core -debug=true -optimize=false -define+=CONFIG::bindingdebug,false -define+=CONFIG::frameworkdebug,false -define+=CONFIG::flexspy,true -define+=CONFIG::debug,true -define+=CONFIG::release,false -define+=CONFIG::logtoconsole,false -allow-source-path-overlap=true  -keep-as3-metadata+=Metadata,DefaultProperty,Required,Event,AssignableTo,Inject,InjectCon structor,Publish,Subscribe,PublishSubscribe,Factory,Init,Destroy,Observe,AsyncInit,Managed Events,MessageDispatcher,MessageHandler,MessageBinding,MessageInterceptor,MessageError,Com mand,CommandComplete,CommandResult,CommandError,CommandStatus,ResourceBinding,Selector,Tar get,Autoremove,Internal,ObjectDefinition,DynamicObject
    When I compile my library projects I get a MyLibraryproject.swc. The SWC has the following files in it
    mx/controls/HTML.png
    mx/core/Windows.png
    library.swf
    Note: airframework.swc and servicemonitor.swc has a many png files and properties files in it. But these properties and png files are not included when compiled in Flash builder.
    But when the same project is compiled using ANT compc task, i get all the png and properties files from airframework.swc and servicemonitor.swc files into my library project SWC file.
    Here is the ANT version which is used to compile the library project
    <compc output="${project.output.dir}/${project.name}.swc"
       include-classes="${as} ${mxml}"
       use-network="false"
       directory="false"
       allow-source-path-overlap="true"
       incremental="${build.incremental}"
       debug="${build.debug}"
       locale="${build.locale}"
       optimize="false"
       >
    <define name="CONFIG::bindingdebug" value="${build.bindingdebug}" />
    <define name="CONFIG::logtoconsole" value="${build.logtoconsole}" />
    <define name="CONFIG::frameworkdebug" value="${build.frameworkdebug}" />
    <define name="CONFIG::flexspy" value="${build.flexspy}" />
    <define name="CONFIG::debug" value="${build.debug}" />
    <define name="CONFIG::release" value="${build.release}" />
    <keep-as3-metadata name="Metadata" />
    <keep-as3-metadata name="DefaultProperty" />
    <keep-as3-metadata name="Required" />
    <keep-as3-metadata name="Event" />
    <keep-as3-metadata name="AssignableTo" />
    <keep-as3-metadata name="Inject" />
    <keep-as3-metadata name="InjectConstructor" />
    <keep-as3-metadata name="Publish" />
    <keep-as3-metadata name="Subscribe" />
    <keep-as3-metadata name="PublishSubscribe" />
    <keep-as3-metadata name="Factory" />
    <keep-as3-metadata name="Init" />
    <keep-as3-metadata name="Destroy" />
        <keep-as3-metadata name="Observe" />
        <keep-as3-metadata name="AsyncInit" />
        <keep-as3-metadata name="ManagedEvents" />
        <keep-as3-metadata name="MessageDispatcher" />
        <keep-as3-metadata name="MessageHandler" />
        <keep-as3-metadata name="MessageBinding" />
        <keep-as3-metadata name="MessageInterceptor" />
        <keep-as3-metadata name="MessageError" />
        <keep-as3-metadata name="Command" />
        <keep-as3-metadata name="CommandComplete" />
        <keep-as3-metadata name="CommandResult" />
        <keep-as3-metadata name="CommandError" />
        <keep-as3-metadata name="CommandStatus" />
        <keep-as3-metadata name="ResourceBinding" />
    <keep-as3-metadata name="Selector" />
    <keep-as3-metadata name="Target" />
    <keep-as3-metadata name="Autoremove" />
    <keep-as3-metadata name="Internal" />
    <keep-as3-metadata name="ObjectDefinition" />
    <keep-as3-metadata name="DynamicObject" />
    <load-config filename="${air.config}"/>
    <compiler.include-libraries dir="${flex.frameworks.dir}/libs/air" append="true">
         <include name="servicemonitor.swc" />
         <include name="airframework.swc" />
    </compiler.include-libraries>
    <external-library-path dir="${build.compc.dir}" append="true">
         <include name="TriGeoFlexFramework/TriGeoFlexFramework.swc" />
         <include name="TriGeoLibrary/TriGeoLibrary.swc" />
         <include name="TriGeoRPCFramework/TriGeoRPCFramework.swc" />
         <include name="Degrafa_Beta3.1_Flex3" />
         <include name="parsley-flex3-2.4.0.swc" />
         <include name="spicelib-flex-2.4.0.swc" />
    </external-library-path>
    <external-library-path dir="${flex.frameworks.dir}/libs" append="true">
         <include name="framework.swc" />
         <include name="datavisualization.swc" />
         <include name="utilities.swc" />
         <include name="rpc.swc" />
         <include name="air/airglobal.swc" />
         <include name="air/applicationupdater.swc" />
         <include name="air/applicationupdater_ui.swc" />
    </external-library-path>
    <source-path path-element="${basedir}/src" />
    </compc>
    </target>
    </project>
    Any insights is greatly appreciated.!

    #1, If it compiles then you have no issue. There's no reason at this point not to use 4.6. You should bundle a captive runtime to assure the users computer won't need to have AIR installed at all.
    #2, Papervision is old. Use the Stage3D and/or a wrapper framework. As far as the generic "If I download lots of data will it take the user more time to load it", well, of course. Just don't make the loading experience painful. Entertain them while they way or find ways of displaying data sooner than later. If it's desirable on the web has more to do with the context of the app and the device displaying it. In other words, a phone user would find it easy but obviously not a desktop user.
    #3, Definitely referring you to Google on that one.
    #4, Size always matters, it's common sense. The more you process the harder it is. While I haven't done AR I've used the Microsoft Kinect SDK and ANE and tracking was extremely fast but limited. From what I've seen and your basic built in location and direction hardware on any mobile device you shouldn't have much trouble. Depends on what you're doing.
    #5, This discussion would be way too large for a forum. You'd need to consult a firm experienced in AR development.
    #6, "Applications using the commercial license do not have to provide source code, but must pay a licensing fee. Contact ARToolworks at [email protected] for more information." They will base your price on your product, there is no single price.
    #7, The models could be huge and elaborate or tiny and simple which changes the answer. Consult the answer in #4. Ultimately most people are getting on fast networks with mobile and excessively fast on desktop/wifi. Size matters a lot less than 3 years ago.
    #8, Depends on what you're doing. You have to explain it.

  • [svn:fx-trunk] 10635: * Fixed FB issue with FXG in library projects.

    Revision: 10635
    Author:   [email protected]
    Date:     2009-09-28 06:49:45 -0700 (Mon, 28 Sep 2009)
    Log Message:
    Fixed FB issue with FXG in library projects.
    QE notes:
    Doc notes:
    Bugs: FB-22197
    Reviewer: pfarland
    Cycloner: gcomnino
    Tests run: checkintests
    Is noteworthy for integration: Yes, fixes FB issue
    Code-level description of changes:
      Modified getSourceListMimeTypes() to include FXG mime type.
    Ticket Links:
        http://bugs.adobe.com/jira/browse/FB-22197
    Modified Paths:
        flex/sdk/trunk/modules/compiler/src/java/flex2/tools/WebTierAPI.java

  • Cannot compile Library project in Flash builder 4: Unable to locate specified base class

    I am migrating from Flex builder 3 to Flash builder 4, during that process I found that Flash builder could'nt compile Flex Library projects which contains components in the form of mxml files. Compiler throws "Unable to locate specified base class".
    I have narrowed it down to by creating a flex library project named test library, below its screenshot with its package structure
    ControlA is based on componentA
    when i compile this project, mxml compiler throws this error
    Unable to locate specified base class 'components.componentA' for component class 'ControlA'.
    I cannot upload project code because file uploads are disabled on this forum so I am going to paste the code for both componentA and controlA
    componentA
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:local="*" width="400" height="300">
    </mx:Canvas>
    ControlA
    <?xml version="1.0" encoding="utf-8"?>
    <components:componentA xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:components="components.*" width="400" height="300">
    </components:componentA>
    To further test it, I have made another library project with same package structure using pure AS3, and it compiled without errors

    It might be this happens and other errors if you forget to Run Flash Builder 4.5 Buritto and startup the other version FB4.
    It uses the same project listings and that can be confusing since you're not expecting the old version to be aware of new Buritto (MobileApplications) projects you added (thinking) only to the BETA version installed elseware no doubt.
    Well it might not be your problem but worthy of noting for other's I'm sure.
    Otherwise you've double checked you're using SDK 4.5 Hero with it too! right?

  • Copy/paste clips from a library/project to another copying media on the new library

    I want to copy/paste some clips from a project timeline to another but COPYING MEDIA also on the second library/project. How can I do?

    I'm in the project  "Anima mia" (which is together with an event in a library: all with the same name "Anima mia"). I want to pick up FROM THE TIMELINE some audio clips (which are the edited part of bigger clips placed in the browser) and some video clips (which are the edited part of bigger clips placed in the browser) and copy them on a new Project called "Riferimento" (which is with an event inside a library: all with the same name "Riferimento"), and I want to copy also the concerning original files to the new library. But I can't, infact if I copy/paste these clips in the new project/library I get this
    I'd like to choose if leaving the original media in the source library or if phisical copying them to the new library. But it doesn't seems possible here....
    Is it clear?

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