Lightroom 32bit mode for 32bit DNG files

When I open 32bit (floating point) TIFF files in Lightroom (5.7.1) it opens them as expected - in 32bit mode - and allows me to adjust the exposure slider in the range of -10ev to +10ev.
However, when I open 32bit (floating point) DNG files, it opens them in 16bit mode and allows the exposure slider to range only from -5ev to +5ev.
Does anyone know why it works this way?
Is there a way to open 32bit DNG files in 32bit mode?
Note that a 32bit DNG file can be converted to 32bit TIFF using "dng_validate.exe -3 <output.tif> <input.dng>"
This way I can convert my 32bit DNG files to TIFF, but I lose the control over WB and I end up with huge TIFF files.
I'm obtaining my 32bit DNG files using HDRMerge. This can be used as a reference:
https://dl.dropboxusercontent.com/u/21642925/PC211276-211280.dng
I also tried 32bit DNGs that were created by CeroNoice and I get the same result (LR opens them in 16bit mode rather than 32bit and restricts the exposure slider to -5ev - +5ev).
It could be that HDRMerge or CeroNoice do not produce the DNG correctly. However, I tried to run the output of HDRMerge through a DNG to DNG conversion using Adobe DNG Converter and it didn't help either.

Thanks for taking a look at this.
I think that converting 32bit tiff files to dng only changes the wrapping. So in a way it's understandable that they are opened in 32bit mode. I still don't understand why normal 32bit dng files can't.
Thanks for the top about the GND filter. I thought about using a brush all over the frame, but a GND can also be used. I suspect that if LR opens my dng file in 16bit mode than it uses a narrower pipeline for the tone curve and color manipulation so the result will be inferior compared to  a 32bit tiff file (developed with the same settings). That's why I'm trying to find a way to open the dng files directly in 32bit mode.

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