Lightroom Crashes on Import
I am using lightroom 2.2 on Windows XP and it crashes the instant it tries to import a file from a disk. What should I do?? It worked perfectly when I used Lightroom v1
Hal
The graphics card is a NVIDIA GeForce 7600GT
The obvious recent change has been the inclusion of a 2nd 1TB HDD. Now the application sits on the original HDD and the photos and catalogue sit on the new 1TB HDD - everything has been migrated across. I can read all the old files from the new location I just cant load anything new. It was working with this set up previously however.
As for the previous version of Lightroom - its deleted. I also dont use photoshop. Not sure how to get a 115MB file to anyone else - I am just a home user - I dont have a web page - and I am not a tech head - unfortunately all I can say is that it doesnt work simple as that.
Cheers
Similar Messages
-
Workarounds for Lightroom crash on Import...
Issue description
When importing or synchronizing folders in Lightroom 4, the application becomes unresponsive and Windows reports it as not working.
Event Viewer logs the following detail.
Event Viewer
Faulting application name: lightroom.exe, version: 4.4.0.11, time stamp: 0x514b016c
Faulting module name: wpdmanager.mox, version: 0.0.0.0, time stamp: 0x48a324a9
Exception code: 0xc0000005
Fault offset: 0x000000000001f885
Faulting process id: 0x24dc
Faulting application start time: 0x01ce745df5ec4da5
Faulting application path: C:\Program Files\Adobe\Adobe Photoshop Lightroom 4.4\lightroom.exe
Faulting module path: C:\Program Files\Adobe\Adobe Photoshop Lightroom 4.4\moxplugins\wpdmanager.mox
Report Id: 360e1014-e051-11e2-9613-fca983d8aa44
Workaround
The following items each prevented the issue from occuring.
Unplug phone (android - Samsung Galaxy SII) from USB port or
Unlock phone.
My guess is that the Import... and Folder synchronization operations invokes Lightroom to scan all storage devices including USB attached devices. Lightroom seems to choke on connected devices that has an empty volume list.
Workaround #1: Unplugging the phone removes the device from the list. Lightroom only has to deal with C:\ and D:\ partitions which are hard disk drives.
Workaround #2: In my case, unlocking the phone will allow Windows to list available volumes on the device. Lightroom probably does not know how to handle scenarios involving connected devices that has empty volume sets. Some devices may need more interactions to allow Windows to list available volumes. For me, leaving the phone unplugged was an easier workaround.
Phone lock state
Volume List Screenshot
Lightroom crash event
Locked
Issue reproduced
Unlocked
Issue not reproducible
Investigation
To investigate the issue, I reproduced the issue using procmon.exe and filtered the trace to include events with Process Name = lightroom.exe.
Scanning the trace from most recent events to oldest, I noticed a RegQueryValue operation that resulted in NAME NOT FOUND. The detail that caught my eye was that the path included "SAMSUNG_ANDROID" which indicates Lightroom is doing something that involves my Samsung Galaxy SII phone that was connected via USB -- I don't know what and why.
As a wild trial-and-error test, I unplugged the phone. As a result, the issue could no longer be reproduced -- workaround #1.The second workaround was discovered after a few minutes of trial-and-error. I don't remember what my thought process was and am currently too lazy to type any more.
If this write-up helped you, awesome. If you have a similar issue but a different workaround, please share it!Great!
I had the same issue, that could be resolved by your suggestion.
Actually, I renamed the module wpdmanager.mox to kill it's activity.
Disadvantage of this is that you will not be able to import files from SD card, but I copy to HDD using explorer anyway.
I totaly agree with your conjecture.
Tak -
Lightroom crashes on import with Samsung Android Phone plugged in USB
I went to import some photos taken on a Samsung Galaxy S3 phone into Lightroom 5.5 via USB. Plugging in the phone with import selected or selecting import with the phone already plugged in crashes Lightroom, every time. Now, I can copy the pictures to the computer and then presumably import them, but Lightroom shouldn't crash when a smartphone is plugged in...
Funny I should find this post on my first web search - I just updated from v5.4 to v5.5 only 10 minutes ago and *BLAMMO* . . . Lightroom crashes as soon as I hit the Import button when my Samsung Galaxy S III is attached via USB. This is on Windows 7 64-bit.
Lightroom v5.4 has been happily importing files from the same phone all along, so something has regressed in v5.5, it seems. Importing from a USB storage device should be relatively straightforward.
EDIT: I uninstalled v5.5 and reinstalled v5.4 - it imports without problems using the same scenario that crashed v5.5 above.
Little help, Adobe? Please? I'm willing to send logs, test various scenarios, etc. -
Lightroom Crash on Import with CS3 installed
The last two days, I have been importing fairly large shoots from CF cards with Lightroom (Yesterday 147, today 79). In both cases I have received the Adobe Photoshop Lightroom has encountered a problem and needs to close.." message; twice today. I installed Photoshop CS3 Release yesterday and now I have Bridge trying to import the same set of photos. I noticed the Bridge import dialog today after LR crashed. By sending off the debug message and restarting LR I can finish the import eventualy. It shouldn't be this way and wasn't before I installed release CS3 (I had had LR and Beta CS3 on my machine with none of these problems.
Hi Holley,
Just back from a long weekend, hence the delay in replying..apologies.
Since I have now fixed the problem, I cant remember exactly how I sorted it, because I just stumbled through the various menus until I found the right solution! But, heres what I think I did:
Open TweakUI.
Open the drop down menu next to My Computer.
Click on Handlers.
In the window next to the menu, highlight Open folder to view files using Windows Explorer.
Click Edit.
Tick whichever boxes/tasks you would like to add to this folder. Obviously, the last one, Digital Images, will be one of them!
Click OK.
Thats it!
Note: There is no option to Take no Action. Once you have added any of the menu items, this option is added automatically by TweakUI.
Now, when you put a card in your card reader, the window should open with the option, Open folder to view files.
If this isnt working, reply and Ill try again.
HTH.
D. -
Lightroom 3.4 crashes when importing folders from local HD
I'm running Windows 7 32-bit SP1 and have upgraded from Lightroom 3.3 to 3.4 but now when I try to import a folder from my C: drive Lightroom crashes:
I click on the + sign next to Folders in the left hand panel and click on Add Folder
I browse to the folder I want to import and select it
Nothing happens and I then get a message "Adobe Photoshop Lightroom has stopped working" with a Close program button.
I can see the contents of folders that have already been imported. I have removed and reinstalled Lightroom but it doesn't fix the problem.
Any help would be appreciated.
LawrenceIf it really failed in ntdll.dll it might be a system issue. Make sure you disable all real-time anti-virus processes, and make sure your Windows system is up-to-date.
Otherwise, it will be hard to know what is going on. If it persists, open a support ticket with Adobe. Take a look in the event viewer to make sure you have all the details of the crash. -
Windows 7, Home Edition, version 6.1 service pack 1
Intel 7, with more than 400gb memory available
I've now spent more than 32 hours trying to solve this problem, including two phone calls and three chat sessions with Adobe Help Desk. The Help desk takes me through the same checklist of "fixes" as the previous calls and inquiries and has resulted only in wasting more hours of my time.
To date I have tried the following to fix this issue:
- uninstall and reinstall with and without the LR 4.1 update
- create a new administrator account on my machine and run LR off the new account instead
- create a new catalogue for every import (which kind of defeates the purpose of having LR to begin with)
- wipe out my old preferences file and allow LR to create a new one
- completely wipe my hard drive and reinstall EVERYTHING all over again
- rebuild my catalogues from scratch on a new, fresh install of lightroom
- limit my cache size in LR preferences
- limit my backups in LR preferences
- change my 1:1 previews
- attempt to import images from a Nikon 90, D3s and D800 only, each on a fresh LR install (in an effort to see if it was a particular camera model causing the issue)
- attempted to only import directly from another hard drive, rather than an external or internal card reader
Each time I have no more than a day of proper working conditions before the program hangs up and windows pops up a warning that the program has ceased to respond and must close. Lightroom is rather useless if I can not import images.
I'm out of solutions or fixes, and out of patience now too. I'd really like to continue using Lightroom products because of how integral it is to my workflow. At this point I'm ready to switch to a competitor if this issue can not be solved.Hi Dave lorde,
Do you get an error dialog for Lightroom crashing?
Also which version of Lightroom are you using? Have you tried with Lightroom 4.4 yet?
You might also try downloading the Lightroom 5 beta that is available now on labs.adobe.com and see how it works on your system there.
As for the current issues, my suggestions are as follows:
0. Make sure you're up to date with LR 4.4 or LR5 beta
1. Take a look through our performance optimization documents for Lightroom and see if any of these suggestions give you something to work with:
Optimize LR performance
http://helpx.adobe.com/lightroom/kb/optimize-performance-lightroom.html
Performance Hints
http://helpx.adobe.com/lightroom/kb/performance-hints.html
2. Try resetting Lightroom's preferences: http://helpx.adobe.com/lightroom/kb/recover-catalog-images-resetting-lightrooms.html#id_90 046
3. Try Lightroom in a new administrator user to see if the hangs continue.
Let us know how it goes,
regards,
Pete -
Help with Lightroom 5.7 crashing upon import
Hi,
I got Lightroom a few weeks ago and ever since I installed it, it has been crashing a few seconds after I open the Import screen. Interestingly, ONE time I was able to get it to import successfully, but the only thing I changed was running the program as administrator, and I've been able to successfully import again using the same technique. I read that this is a common problem, and commonly solved by unplugging one's phone, but I definitely don't have my phone or phone's USB cord plugged in, and I restarted my computer to make sure it didn't think I did have a phone plugged in, and I wasn't able to solve the issue. I unplugged all my other USB devices except for my external hard drive, which is where I'm trying to import my files to. The one time I did successfully import, I imported onto the same hard drive, so I don't think it's that either?gb
Any help toward solving this issue would be hugely appreciated. Having to copy 30gb worth of files onto my PC and then manually moving them into another folder using Lightroom is a tedious and time-wasting extra step
(edit: forgot to mention that if I turn off/unplug my camera (D5200), the program no longer crashes on import. If the camera is connected, even if I'm not trying to import from the camera folder and click on another drive, the program will still freeze after a few seconds)In Solution 5, I was able to verify that I have "Read & Write" priviledges,
so that did not help.
Solution 6 - I'm stuck. It suggests to Copy the Lightroom folder into a new user account or other existing account on your computer.
Then, restart Lightroom. The Lightroom folder is in the following locations:
Mac OS: [user name]/Library/Application Support/Adobe/
I am not that computer literate because this procedure seems confusing to me. I have located the Lightroom folder, but I am lost beyond
that. I don't know where the "new user account" is or the other "existing account". -
Lightroom crash in Develop module with RAW files with sidecar files from ver 3
The issue probably has to do with the differences in settings between the two versions but I figured I would document what I am experiencing.
I am using the 64 bit version of Windows 7.
I imported a group of pictures with the XMP sidecar files generated with Lightroom v3. All the image files, a mixture of Canon Mark 5D II RAW and jpg files from my point & shoot UFO camera, imported without issue picking up all my tagging and GPS settings. When importing you are put into the Library module and from the Library module I could click on any RAW or jpg file, look at the meta data and view full screen.
I then entered the Develop module with a jpg picture selected and none of my settings made it across. The process was set to 2012. I was able to try out the new adjustments and all worked very well.
I then selected a RAW file while still in the Develop module and all hell broke loose.
I got a tip window pop up, the film strip went orange, the rest of the app screen then became greyed out and then behind tip pop up a crash window containing this information appeared:
Problem signature:
Problem Event Name: APPCRASH
Application Name: lightroom.exe
Application Version: 4.0.0.1
Application Timestamp: 4ef2621d
Fault Module Name: MSVCR100.dll
Fault Module Version: 10.0.40219.1
Fault Module Timestamp: 4d5f034a
Exception Code: c000041d
Exception Offset: 000000000003c1be
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: cc7e
Additional Information 2: cc7e9ac0f4374c9d4c9f2c948a85a235
Additional Information 3: 41e7
Additional Information 4: 41e779def86567567ae94271de75e4e9
There was no other path but to have the app close after that. Now since Lightroom has left off with the RAW file in the develop module when I restart the app it starts in the develop module with that same RAW image selected and I crash before I can change to a jpg. I am probably going to have to delete and recreated the data file to use the app again
After the all this I went back and checked to see how I had the catalog settings in LR 3 set because there were no sidecar files for the jpg images. I did not have the option to write settings to jpg and tif files but did have write settings to sidecar set. So I have a bit of a mystery why I have no sidecar files for jpg files when I should have based on the way the settings were. This probably explains why I had no issues at all with them in LR 4.
I am going to get LR 4 working again and then import the same batch of pictures without any sidecar files and see if I have any issues. I will report back soon.
When I imported the files without the sidecar files I had no issues at all but the RAW images came under older process not the 2012 process. There were no settings without the sidecar files so why would the app not start the images at the most recent process level? I updated then to 2012 and some of the setting sliders changed. I tried all the adjustment might use with both RAW and jpg files and no issues were observed.
The new develop module does seem to light darker areas without impacting other lighter areas better. The brush toll does work better and I see some additional settings were added along with presets.
As I posted elsewhere, I am disappointed content aware fill and healing were not included. This is the functionality that would save me from going to Photoshop when I have some undesirable reality in an image.
I tried out the new geo coding functionality and I really like it as it beats using Google maps on the web (painfully slow these days), dropping latitude / longitude markers, copying and pasting the data from the markers into a Lightroom plug-in and then going through a time consuming three step process.Idem for me on Mac:
No problem to developp a RAW file from a D300 never develop before in LR 3 but when I enter a RAW file develop in LR3 into the develop module of LR4, Lightroom Crash. The report on Mac:
Process: Adobe Photoshop Lightroom 4 [412]
Path: /Applications/Adobe Photoshop Lightroom 4.app/Contents/MacOS/Adobe Photoshop Lightroom 4
Identifier: com.adobe.Lightroom4
Version: Adobe Photoshop Lightroom 4.0 Beta [800002] (4.0)
Code Type: X86-64 (Native)
Parent Process: launchd [295]
Date/Time: 2012-01-13 18:46:19.729 +1100
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 24816 sec
Crashes Since Last Report: 11
Per-App Interval Since Last Report: 3225 sec
Per-App Crashes Since Last Report: 11
Anonymous UUID: B2BF54C2-46B7-4994-A520-D74AD1B91289
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000126c5f000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.adobe.ag.AgImageIO 0x0000000116f384f4 private_load_AgColorProfile + 386306
1 com.adobe.ag.AgImageIO 0x0000000116f2e7e7 private_load_AgColorProfile + 346101
2 com.adobe.ag.AgImageIO 0x0000000116f2ccdc private_load_AgColorProfile + 339178
3 com.adobe.ag.AgImageIO 0x0000000116f2c5e4 private_load_AgColorProfile + 337394
4 com.adobe.ag.AgImageIO 0x0000000116f2cb7c private_load_AgColorProfile + 338826
5 com.adobe.ag.AgImageIO 0x000000011702773b private_load_AgColorProfile + 1365833
6 com.adobe.ag.AgImageIO 0x0000000117029937 private_load_AgColorProfile + 1374533
7 com.adobe.ag.AgImageIO 0x0000000116f3f3eb private_load_AgColorProfile + 414713
8 com.adobe.ag.AgImageIO 0x0000000116f3f4cd private_load_AgColorProfile + 414939
9 com.adobe.ag.AgImageIO 0x0000000116fb8e70 private_load_AgColorProfile + 913022
10 com.adobe.ag.AgImageIO 0x0000000117147175 private_load_AgColorProfile + 2544003
11 com.adobe.ag.AgImageIO 0x00000001171482d6 private_load_AgColorProfile + 2548452
12 com.adobe.ag.AgImageIO 0x0000000116eb7d71 0x116eae000 + 40305
13 com.adobe.ag.AgImageIO 0x0000000116ecc4fc AgDevelopSupport_load + 27921
14 com.adobe.ag.AgImageIO 0x0000000116ecc6d5 AgDevelopSupport_load + 28394
15 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
16 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
17 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
18 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
19 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
20 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
21 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
22 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
23 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
24 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
25 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
26 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
27 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
28 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
29 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
30 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
31 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
32 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
33 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
34 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
35 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
36 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
37 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
38 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
39 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
40 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
41 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
42 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
43 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
44 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
45 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
46 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
47 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
48 com.adobe.ag.ui 0x000000010009b4a5 AgUI_fontFullNameL + 36981
49 com.apple.AppKit 0x00007fff884d5d75 -[NSView _drawRect:clip:] + 3566
50 com.apple.AppKit 0x00007fff884d354b -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 2112
51 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
52 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
53 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
54 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
55 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
56 com.apple.AppKit 0x00007fff884d3ed6 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 4555
57 com.apple.AppKit 0x00007fff885f19c4 -[NSNextStepFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topVi ew:] + 276
58 com.apple.AppKit 0x00007fff884cf3de -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2683
59 com.apple.AppKit 0x00007fff88448c0e -[NSView displayIfNeeded] + 969
60 com.apple.AppKit 0x00007fff883fe5a4 -[NSNextStepFrame displayIfNeeded] + 76
61 com.apple.AppKit 0x00007fff88443aba _handleWindowNeedsDisplay + 678
62 com.apple.CoreFoundation 0x00007fff82f75b07 __CFRunLoopDoObservers + 519
63 com.apple.CoreFoundation 0x00007fff82f51434 __CFRunLoopRun + 468
64 com.apple.CoreFoundation 0x00007fff82f50d8f CFRunLoopRunSpecific + 575
65 com.apple.HIToolbox 0x00007fff896db7ee RunCurrentEventLoopInMode + 333
66 com.apple.HIToolbox 0x00007fff896db5f3 ReceiveNextEventCommon + 310
67 com.apple.HIToolbox 0x00007fff896db4ac BlockUntilNextEventMatchingListInMode + 59
68 com.apple.AppKit 0x00007fff88418eb2 _DPSNextEvent + 708
69 com.apple.AppKit 0x00007fff88418801 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
70 com.apple.AppKit 0x00007fff883de68f -[NSApplication run] + 395
71 com.apple.AppKit 0x00007fff883d73b0 NSApplicationMain + 364
72 com.adobe.Lightroom4 0x0000000100001c35 main + 1073
73 com.adobe.Lightroom4 0x00000001000017fc start + 52
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff88de9c0a kevent + 10
1 libSystem.B.dylib 0x00007fff88debadd _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff88deb7b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff88deb2de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff88deac08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff88deaaa5 start_wqthread + 13
Thread 2: Worker Thread Dispatcher
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
9 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
10 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
11 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
12 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
13 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
14 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
15 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
16 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
17 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
18 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
19 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 3: ace
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 ...ple.CoreServices.CarbonCore 0x00007fff8150dd87 TSWaitOnCondition + 118
3 ...ple.CoreServices.CarbonCore 0x00007fff8147cff8 TSWaitOnConditionTimedRelative + 177
4 ...ple.CoreServices.CarbonCore 0x00007fff81476efb MPWaitOnQueue + 215
5 com.adobe.ag.AgImageIO 0x00000001170d944f private_load_AgColorProfile + 2094173
6 com.adobe.ag.AgImageIO 0x00000001170d9a16 private_load_AgColorProfile + 2095652
7 ...ple.CoreServices.CarbonCore 0x00007fff8144f0d1 PrivateMPEntryPoint + 63
8 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
9 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 4: ace
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 ...ple.CoreServices.CarbonCore 0x00007fff8150dd87 TSWaitOnCondition + 118
3 ...ple.CoreServices.CarbonCore 0x00007fff8147cff8 TSWaitOnConditionTimedRelative + 177
4 ...ple.CoreServices.CarbonCore 0x00007fff81476efb MPWaitOnQueue + 215
5 com.adobe.ag.AgImageIO 0x00000001170d944f private_load_AgColorProfile + 2094173
6 com.adobe.ag.AgImageIO 0x00000001170d9a16 private_load_AgColorProfile + 2095652
7 ...ple.CoreServices.CarbonCore 0x00007fff8144f0d1 PrivateMPEntryPoint + 63
8 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
9 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 5: ace
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 ...ple.CoreServices.CarbonCore 0x00007fff8150dd87 TSWaitOnCondition + 118
3 ...ple.CoreServices.CarbonCore 0x00007fff8147cff8 TSWaitOnConditionTimedRelative + 177
4 ...ple.CoreServices.CarbonCore 0x00007fff81476efb MPWaitOnQueue + 215
5 com.adobe.ag.AgImageIO 0x00000001170d944f private_load_AgColorProfile + 2094173
6 com.adobe.ag.AgImageIO 0x00000001170d9a16 private_load_AgColorProfile + 2095652
7 ...ple.CoreServices.CarbonCore 0x00007fff8144f0d1 PrivateMPEntryPoint + 63
8 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
9 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 6: cr_scratch
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.AgImageIO 0x0000000116fe717e private_load_AgColorProfile + 1102220
3 com.adobe.ag.AgImageIO 0x000000011718f99b private_load_AgColorProfile + 2841001
4 com.adobe.ag.AgImageIO 0x0000000116fb7fb9 private_load_AgColorProfile + 909255
5 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
6 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 7: AsyncDataServer
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x00000001000415af AgConditionLock_wait + 171
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
9 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
10 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
11 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
12 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
13 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
14 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
15 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
16 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
17 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
18 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
19 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 8: Queue Processor - AgPhotoAvailability
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 9: Preview Server
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x00000001000415af AgConditionLock_wait + 171
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
9 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
10 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
11 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
12 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
13 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
14 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
15 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
16 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
17 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
18 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
19 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 10: Queue Processor - PreviewFileStore
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 11: Worker Thread
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
9 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
10 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
11 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
12 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
13 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
14 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
15 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
18 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
19 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
20 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
21 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
22 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
23 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
24 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
25 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 12: Queue Processor - NegativeQueue
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 13: Queue Processor - HistogramQueue
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 14: Queue Processor - RenderQueue_Render
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 15: Queue Processor - RenderQueue_ReadPreview
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 16: Queue Processor - RenderQueue_Video
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
7 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
8 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
11 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
12 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
13 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
14 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
15 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
18 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
19 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
20 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
21 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
22 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
23 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
24 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
25 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
26 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
27 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
28 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
29 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 17: Worker Thread
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
9 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
10 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
11 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
12 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
13 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
14 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
15 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
18 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
19 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
20 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
21 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
22 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
23 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
24 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
25 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 18:
0 libSystem.B.dylib 0x00007fff88dd0d7a mach_msg_trap + 10
1 libSystem.B.dylib 0x00007fff88dd13ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff82f51902 __CFRunLoopRun + 1698
3 com.apple.CoreFoundation 0x00007fff82f50d8f CFRunLoopRunSpecific + 575
4 com.apple.Foundation 0x00007fff87ebb14f +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 297
5 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
6 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
7 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 19: com.apple.CFSocket.private
0 libSystem.B.dylib 0x00007fff88e14932 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x00007fff82f73468 __CFSocketManager + 824
2 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
3 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 20: Worker Thread
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.kernel 0x000000010004152a AgConditionLock_wait + 38
3 com.adobe.ag.kernel 0x000000010003d007 AgTransitQueue_dequeueToLuaState + 90
4 com.adobe.ag.kernel 0x000000010003d125 AgTransitQueue_dequeueToLuaState + 376
5 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
6 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
7 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
8 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
9 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
10 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
11 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
12 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
13 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
14 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
15 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
16 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
17 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
18 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
19 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
20 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
21 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
22 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
23 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
24 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
25 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 21:
0 libSystem.B.dylib 0x00007fff88deaa2a __workq_kernreturn + 10
1 libSystem.B.dylib 0x00007fff88deae3c _pthread_wqthread + 917
2 libSystem.B.dylib 0x00007fff88deaaa5 start_wqthread + 13
Thread 22: Queue Processor - renderPixmapWorkerThreadQueue
0 libSystem.B.dylib 0x00007fff88e0ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff88e0f881 _pthread_cond_wait + 1286
2 com.adobe.ag.AgImageIO 0x0000000116fe71de private_load_AgColorProfile + 1102316
3 com.adobe.ag.AgImageIO 0x0000000116fb8110 private_load_AgColorProfile + 909598
4 com.adobe.ag.AgImageIO 0x0000000116fb8d53 private_load_AgColorProfile + 912737
5 com.adobe.ag.AgImageIO 0x0000000117147175 private_load_AgColorProfile + 2544003
6 com.adobe.ag.AgImageIO 0x00000001171482d6 private_load_AgColorProfile + 2548452
7 com.adobe.ag.AgImageIO 0x0000000116eb7d71 0x116eae000 + 40305
8 com.adobe.ag.AgImageIO 0x0000000116ecc4fc AgDevelopSupport_load + 27921
9 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
10 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
11 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
12 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
13 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
14 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
15 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
16 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
17 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
18 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
19 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
20 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
21 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
22 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
23 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
24 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
25 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
26 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
27 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
28 com.adobe.ag.kernel 0x0000000100018af9 luaL_gsub + 1513
29 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
30 com.adobe.ag.kernel 0x000000010001f702 luaD_call + 97
31 com.adobe.ag.kernel 0x00000001000143a1 lua_call + 47
32 com.adobe.ag.substrate 0x0000000100192e15 AgLua_callWithAutoReleasePool + 82
33 com.adobe.ag.kernel 0x000000010001f5e0 luaD_precall + 1004
34 com.adobe.ag.kernel 0x000000010002e506 luaV_execute + 3218
35 com.adobe.ag.kernel 0x000000010001f713 luaD_call + 114
36 com.adobe.ag.kernel 0x000000010001eeab luaD_rawrunprotected + 56
37 com.adobe.ag.kernel 0x000000010001ef4d luaD_pcall + 80
38 com.adobe.ag.kernel 0x00000001000150b6 lua_pcall + 277
39 com.adobe.ag.substrate 0x0000000100187231 makeTaskStatusLink_L + 619
40 com.apple.Foundation 0x00007fff87e3c114 __NSThread__main__ + 1429
41 libSystem.B.dylib 0x00007fff88e09fd6 _pthread_start + 331
42 libSystem.B.dylib 0x00007fff88e09e89 thread_start + 13
Thread 23: cr_area_task
0 com.adobe.ag.AgImageIO -
Lightroom crashes when I try to access one particular folder
Recently I've been renaming and reorganizing my image folders directly from Lightroom, instead of doing this in Mac finder or Bridge. Recently I renamed one particular folder that immediately caused lightroom to crash, and then keep crashing immediately after relaunching because it keep trying to load this folder in the library mode. Finally I decided to try and quickly select a different folder before it could crash, and this indeed worked. But it still crashes every time I try to view the contents of this folder. I tried deleting this folder from the catalog and then re-importing it, but after importing 10 or so images out of 500, it crashes agian. Could there be some corrupt file in this folder or what?
I managed to get my Lightroom to a point were it crashes when I browse through certain folder.
While testing possible solution for slow thumbnails problem I did the following:
I shutdown Lightroom, renamed my preview folder, restarted Lightroom, rendered standard previews to folder X, browsed through those images few times, shutdown Lightroom again, removed new preview folder and renamed the old one back.
Now, every time I browse through the folder X my Lightroom crashes at certain point. After brief testing there is no problems when I browse through other folders. Rendering standard previews to folder X did not help. I discarded all 1:1 preview from that folder I'm now rendering them again. Maybe that helps...
Edit: Discarding and rendering 1:1 previews for all images in problematic folder removed my crashing problems. -
When adding a watermark, Lightroom crashes
Anytime I try to export a file and add a watermark, Lightroom crashes. I can export without adding a watermark just fine. Lightroom also crashes when I try to edit a current watermark - as soon as I click the drop down menu to choose which watermark to edit, down goes Lightroom. I have both text watermarks and a small jpeg as a watermark (same thing happens with both) and I am running Lightroom 4.3.
It does sleep eventually, but not while I'm using the watermark feature? And it's not like I move the file around, it stays put. At any rate, I've moved it over to my internal hard drive to test that theory and it seems to be working thus far
As a side note, I'm wondering if it's ok that my raw files are on my internal hard drive but the catalog is on my external? When I import new images, they go to my "Pictures" folder by default but the catalog itself is located on my external. So when I back it up, it backs up to my external, which is the whole point...but since I wasn't sure if you're supposed to be referencing the files from the same place and THEN backing them up somewhere separate? Sorry if that's confusing! -
Lightroom crashes constantly after update to 1.4,1
I updated Lightroom from 1.3.1 to 1.4.1 and I have now a lot of problems. I'm working with Windows Vista on a very recent computer.
Lightroom crashes constantly. It appears to be especially when I am in a large folder, at the bottom of my tree structure or in a large folder.
There are also two pictures (JPEG's) missing: The thumbnails are gray and I when I select one of these, I have a message: 'The file appears to be unsupported or damaged'. I deleted the two pictures and imported them back from a backup, but Lightroom refuses (preview thumbnail in importwindow is gray). Photoshop CS2 has not a problem to open the two JPEGfiles.
I always make backups before I start a session: There is no problem with my database. Do I have to reinstall the 1.3.1 (and how)?How I fixed the Mfc80u.dll Error...
Many people have emailed me asking to help them repair Mfc80u.dll. So, I am going to tell you how I personally fixed this problem, and how I usually repair most dll errors.
Like most dll errors, Mfc80u.dll is caused by corrupt or misplaced system files. In almost all cases it is a critical registry problem. But dont worry, it's not hard to fix.
Here is how I fix Mfc80u.dll, make sure to follow the steps below:
Step 1: Download & install RegCure registry scanner for FREE!
Step 2: Scan your computer
Step 3: Click the 'FIX' button & your DONE!
I always suggest to people to use RegCure, because 9/10 its hard to pin-point the root problem of a critical error and correct it manually. This way everything is done for you and its safe!
Enjoy!
Vlad
Posted: April 15, 2008, 11:25am
Vista dll is corrupted........
Under: DLL Errors
5 Responses to How I fixed the Mfc80u.dll Error..exalex Says: April 15, 2008, 8:34pm
nice, it works! thx vlad!
Dave Says: April 17, 2008, 9:21am
thanks bro!!! finally this stupid error stopped popping up
/dc Says: April 17, 2008, 4:19pm
wasnt sure why I was getting this Mfc80u.dll errer but its fixed now. thanks
m@rvin Says: April 18, 2008, 10:04pm
ahhh, so it was the damn registry!!! damn microsoft!!!!! -
Lightroom crashes when png fils is used for water mark
When I use png files, lightroom 5.7 crashes (windows 7 64 bit). With the plug-in Mogrify it works, but not with lightroom itself.The dng fil can be imported into the lightroom catalog without problem. But it cannot be loaded for the identification table (lightroom crashes). I had this issue already in lightroom 4.
Thanks for any ideas to solve this.I opened and resaved the PNG with Photoshop and it didn't crash LR, so it seems your scanner is producing PNGs that aren't quite compatible with Lightroom.
Instead of me uploading files after editing in Photoshop, you can use an online editor like Pixlr to edit your own PNGs that won't crash Lightroom:
I used the following steps in Pixlr to convert ABC.png to a transparent background PNG that had black writing then another with white writing:
Open apps.pixlr.com/editor/ Online Photo Editor | Pixlr Editor | Autodesk Pixlr in a browser, I used IE 11
Click Open Image from Computer
Browse to and Open ABC.png
Double click the padlock symbol in the Layers panel to convert Background to Layer 0
Select the Magic Wand tool - over at the left
Turn off Anti-Alias and Contiguous checkboxes up top if necessary because you want all the background removed and clean edges on this B/W PNG
Click on a white area outside of the letters, notice that the insides of the A and B are also selected because Continuous is turned off
Hit the Delete (Del) key, notice that the background turns from white to a checkerboard pattern indicating transparency
Use File / Save... and save this black-letter copy with a new name (e.g. ABC_black.png) to your computer, somewhere, as filetype PNG - Transparent, Full-Quality
Use Adjustment / Invert to change the letters to white, notice that the transparency remains
Use File / Save... and save this white-letter copy with a new name (e.g. ABC_white.png).
That's it.
Obviously you can do more things in this editor, but for the simple task of making transparent background PNGs from a scanned PNG that's all you need to do. -
Lightroom will not import my photos. It did up to a week ago. I have changed cards and cameras (both worked two weeks ago). I can import the photos to Picasa and iPhoto. I get the following error message:
Some import operations were not performed.
The following files were not imported because they could not be read [followed by a list of the files I wanted to import]
Thumbnails show up. LR just will not import them.
Any idea what is going wrong?If the Import button is not clickable, that means that Lightroom thinks you have no new photos to import (one possible reason is that they are duplicates)
So, you need to figure out why Lightroom thinks that. The way I would do this is to search your Library module for at least one of the photos, by file name. To do this, you would follow all 4 of these steps in sequence:
Click on All Photographs in the Catalog Panel on the left of the Library Module
Turn off all Filters (Ctrl-L or Cmd-L once or twice)
Expand all stacks: Photo->Stacking->Expand All Stacks
Search for one or more of the photos using the Filter Bar (press backslash), search by File Name -
Lightroom crashes every time I try to change the font color of my identity plate
I use the LRB portfolio plugin to create my website. Every time I try to change the color of my identity plate, lightroom crashes immediately. I can change the font and size without the problem, only a color change causes the crash. I tried to trash the plugin, but it still behaved the same way. Can anyone help me with this problem?
Hi Sean,
thanks for answering. No, it crashes anyway. I tried changing the identity plate color in all different modules. I was able to change it once when I had just bought a new computer and installed Lightroom, but now I can't. I wonder if there are any cache files or anything causing this. Unfortunately I don't know enough about this to fix it myself. I wondered whether LRB is causing a problem simply by having it installed, but as I said, after I removed it from the Web Galleries folder, the problem still occurred. Is there any way to recreate the identity plate in Photoshop (same font and size etc.) and reimport it into Lightroom? I need to finish my website and my name is sol light, it is barely legible. Any fix or workaround would be appreciated. -
Lightroom crashes at start up with the error message "Lightroom encountered an error when reading from its preview cache and needs to quit". Please advise on how to fix this error. Thanks
You probably need to delete your preview cache. See here
Why And How To Clear Your Lightroom Cache - Lightroom Fanatic
Preference and other file locations in Lightroom 5
Maybe you are looking for
-
Can anyone explain what is happening in this example?
Take a look at the following bit of CFML: <!---\\ This is a coldfusion comment \\---> <cfif false> <cfsavecontent variable="Test"> <?xml version="1.0" encoding="utf-16"?> </cfsavecontent> </cfif> <!---\\ Some o
-
How to recreate iFS context index on 8.1.7?
Wanting to search the content on all the new text files uploaded to iFS... I ran sync_index on the iFS GLOBALINDEXEDBLOB_I index without first increasing the appropriate Datafile and Tablespace sizes first (thinking they would grow as needed). The sy
-
Reimburesement payments in payroll.
Hi , Please help on the reimbursements amount process in payroll and how to make the payment in querterly or yearly. where we will now the balance of each employee. is there any option in payroll for separate reimbursement calculation and payments to
-
Common Language runtime debugging services - Application exception
I have a add-on application working on 2005A patch 08. One of our client's site I have a strange problem. The addon works on the test server bur on the production server, after install, it gives me the following error: Common Language runtime debuggi
-
Cannot print from my iPad, need the document now! Loaded latest iOS and it won't now print to HP Deskjet 3050a which has printed up til today! Help!