Lightroom Mobile Sync - Extremely High CPU Usage/Sync Process Causes LR To Lag

Since my other thread doesn't seem to be getting any responses, I'm pasting what I've found here. Please keep in mind I am not a beginner with Lightroom and consider myself very familiar with Lightroom's features excluding the new mobile sync.
1st message:
I'm on Lr 5.5 and using the 30 day trial of Adobe CC to try syncing one collection of slight more than 1000 images. Despite already having generated the Smart Previews, I can see my CPU crunching through image after image (the rolling hills pattern in the task manager) while doing the sync. I was assuming, since I already created the Smart Previews, that the sync of this collection would begin immediately and be done by simply uploading all of the existing Smart Previews. The Smart Previews folder of the catalog is 871MB and has stayed the same despite the CPU obviously doing *something*. As it is now, the sync progress is incredibly slow, almost at a pace like it's actually exporting full-res JPGs from the RAW images (as a comparison only, I know this should not be what it's actually doing).
Another side effect of this is that I'm basically unable to use my computer for other tasks due to the high CPU utilization.
Win 7 x64 / Lightroom 5.5
Intel i5 2500k OC'd 4.5GHz
16GB RAM
SSD for OS, separate SSD for working catalog and files
2nd message:
As a follow up, now Lightroom thinks all 1026 photos are synced (as shown in "All Sync Photographs" portion of the Catalog though all images after the 832nd image show the sync icon per image stuck at "Building Previews for Lightroom Mobile" and the status at the top left corner has been stuck at "Syncing 194 photos" for over 12 hours. Is there no option to force another sync via Lightroom Desktop and also force the iOS app to manually refresh (perhaps by pulling down on the collections view, like refreshing via the Mail app)?
3rd message:
One more update, I went into Preferences and deleted all mobile data, which automatically signed me out of Adobe CC and then I signed back in. Please keep in mind the Smart Previews were long generated before even starting the trial, and I also manually generated them again (it ran through quickly since it found they were already generated) many times. Now that I'm re-syncing my collection of 1026 images, I can clearly see Lightroom using the CPU to regenerate the Smart Previews which already exist. I have no idea why it's doing this except that it's making the process of uploading the Smart Previews extremely slow. I hope this time around it will at least sync all 1026 images to the cloud.
4th message:
All 1026 images synced just fine and I could run through my culling workflow on the iPad/iPhone perfectly. Now I'm on a new catalog (my current workflow unfortunately uses one catalog per event) and I see the same problem: Smart Previews already generated but when syncing, Lightroom seems to re-generate them again anyway (or take up a lot of CPU simply to upload the existing Smart Previews). Can anyone else chime in on what their CPU utilization is like during the sync process when Smart Previews are already created?
New information:
Now I'm editing a catalog of images that is synced to Lightroom Mobile and notice that my workflow has gotten even slower between photos (relative to what it was before, this is not a discussion about how fast/slow LR should perform). Obviously Lightroom is syncing the edited settings to the cloud, but I can see my CPU running intensively (all 4 cores) on every image I edit and the CPU utilization graph looks different than before I started using LR mobile sync. It still feels like every change isn't simply syncing an SQLite database change but re-generating a Smart Preview to go with it (I'm not saying this is definitely what's happening, but something is intensively using the CPU that wasn't prior to using LR Mobile).
For example: I only update the tint +5 on an image. I see the CPU spike up to around 30-40%, then falls back down, then back up to 100%, then back down to another smaller spike while Lightroom says "Syncing 1 photo".  I've attached a screenshot of my CPU graph when doing this edit on just one image. During this entire time, if I try to move onto edit another image, the program is noticeably slower to respond than it was prior to using LR mobile, due to the fact that there appear to be much more CPU intensive tasks running to sync the previous edit. This is proven by un-syncing the collection and immediately the lag goes away.
I'd be happy to test/try anything you have in mind, because it's my understanding that re-syncing photos that are edited that are already in the cloud should be simply updating the database file rather than require regenerating any Smart Previews or other image data. If indeed that's what it should be doing, then some other portion of LR is causing massive CPU usage. If this continues, I will probably not choose to proceed with a subscription despite the fact that i think LR mobile adds a lot of value and boosts my workflow significantly if it wasn't causing the program to lag so badly in the process.
I know this message was incredibly long and probably tedious to read through so thanks in advance to anyone who gets through it
-Jeff

Thanks for reporting. Just passed  along your info to some of our devs. One of the things that needs to be created (beside smart previews) during an initial sync are thumbnails + previews for the LrM app - Guido
Hi Guido,
Thanks for pointing this out. I realized the same thing when I tried syncing a collection for offline mode and found out the required space sounded more like Previews + Smart Previews rather than just the Smart Previews.
greule wrote:
Hi Jeff, are your images particularly large or do you make a lot of changes which you save to the original file as part of your workflow?
The CPU usage is almost certainly from us uploading JPEG previews not the Smart Previews - particularly during develop edits as these force new JPEG previews to be sent from Lightroom desktop, but would not force new Smart Previews (unless the develop edits are modifying the original file making us think the Smart Preview is out of date) to be sent.
Guido
My images are full-resolution ~22mp Canon 5D Mark III RAW files so they're fairly large. Even if I only make one basic change such as exposure changes, I saw the issue. By "save to the original file" I'm assuming metadata changes such as timestamps, otherwise edits to the images aren't actually written to the original file. I'm only doing develop module edits so I shouldn't be touching the original file at all at this point in my workflow.
I think it makes sense now that you mention that new JPEG previews need to be generated and sent to the cloud due to updated develop edits. My concern is that this seems to be done in real-time as opposed to how Lightroom Desktop works (which is to render a new Standard Preview or 1:1 Preview on demand, which means only one is being rendered at any given time while viewing it in Loupe View or possibly 2 in Compare View). If I edit, for example, 10 images quickly in a row, once the sync kicks in a few seconds later, editing the 11th image is severely hindered due to the previous 10 images' JPEG previews being rendered and sync'd to the cloud (I'm assuming the upload portion doesn't take much CPU, but the JPEG render will utilize CPU resources to the fullest if it can). Rendering Standard/1:1 Previews locally and being able to walk away while the process finishes works because it is at the start of my workflow, but having to deal with on-the-fly preview rendering while I'm editing greatly impacts my ability to edit. Perhaps there can be a way to limit max CPU utilization for background sync tasks?
It may help to know that I'm running a dual-monitor setup, with Lightroom on a 27" 2560x1440 display maximized to fit the display (2nd display not running LR's 2nd monitor). Since I'm using a retina iPad, the optimal Standard Previews resolution should be the same at 2880 pixels.
Thanks again for the help!

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    Hi
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    - What publisher application were you using to send livestream to FMS?
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    - What amount of cpu and mem usage was there (when you say very high cpu usage).. you can see it using task manager
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  • Skype vdeo call and high cpu usage on Mac

    Hello,
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    Finally the workaround that worked for me was simple - during a call when CPU usage is going through the roof and the fans going crazy - just share your screen for a few seconds with the caller and then unshare. CPU usage dramatically falls off and stabilises at around 38% to 40%. I have noticed this my Macbook Pro (2013 2.3ghz, 16gb RAM) running Yosemite.
    This is definitely a problem with Skype. Guys; please fix....

    Did the sharing and unsharing of screen stabilise your CPU usage? I also tried deleting the Library/Caches/com.skype* directory and whilst it helped initially, in the long run it did not work. The only thing that worked for me was sreen share and unshare.
    Personally I am just getting more and more disappointed with OS X. The way they have implemented HiDPI support with scaling (downscaling and then upscaling) is just insane and a lot of applications struggle. I am sure this is not the root cause of the high CPU usage issue for Skype. It's not long before I come off the Apple ecosystem altogether.

  • Securityd - high cpu usage. Yosemite 10.10.3

    Hi,
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    Thanks,
    Areeb

    Back up all data before proceeding.
    Triple-click anywhere in the line below on this page to select it:
    /var/db/CodeEquivalenceDatabase
    Right-click or control-click the highlighted line and select
              Services ▹ Reveal in Finder (or just Reveal)
    from the contextual menu.* A folder should open with an item selected. Move the selected item to the Trash. You may be prompted for your administrator login password. Restart the computer and empty the Trash.
    *If you don't see the contextual menu item, copy the selected text to the Clipboard by pressing the key combination  command-C. In the Finder, select
              Go ▹ Go to Folder...
    from the menu bar and paste into the box that opens by pressing command-V. You won't see what you pasted because a line break is included. Press return.

  • Windows 8; high cpu usage on explorer (~50%)

    I just restore my laptop, and now i noticed that my usage is above 50% and the major usage is because of explorer.exe which showed 49-53% in Task Manager.
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    Hi,
    For high cpu usage issue, I usually use Process Explorer to troubleshoot, here is a link for you to download:
    Process Explorer v15.40
    http://technet.microsoft.com/en-in/sysinternals/bb896653.aspx
    It's a simple and small tool, once you installed and open it, locate to explorer.exe, you will find all processes related with explorer running in your system, find the culprit of the high cpu usage.
    Process Explorer Mini-guide and Screenshots
    http://www.bleepingcomputer.com/forums/t/354690/process-explorer-mini-guide-and-screenshots/
    NOTE
    This
    response contains a reference to a third party World Wide Web site. Microsoft is providing this information as a convenience to you.
    Microsoft
    does not control these sites and has not tested any software or information found on these sites.
    Regards
    Yolanda
    TechNet Community Support

  • High CPU usage - Rapid Battery Drain - Running HOT

    Looking for help.. PLEASE!
    Z10 - Model STL100-3 Software release 10.2.1.2179
    Symptoms;
    Occasionally, and for no apparent reason, I notice my Z10 getting hot in my pocket. I run the device monitor App and see a very high CPU usage, which consequently drains the batter very quickly.
    I've tried all the solutions from every support group thread and blog. And I mean ALL!
    Pulling the battery
    Replaced the battery
    Removed the SIM
    Deleted G Mail
    Removed all 3rd party Apps (2)
    Stopped email sync
    Stopped calendar sync
    Turned off all radio
    Turned Off Wi-Fi
    Let it sit for hours, even days to let it finish doing whatever its trying to do
    Etc Etc Etc.
    Finally, I called BB support, they wanted $50 to talk to someone. I told them the issue, they said the device is bad and must be replaced. I said its software related!! They said.. no, its a hardware issue. Device is under warranty and they want me to just go get a new one. I don't want a new one, I want a fix! Stop the waste of BB $
    Temporary solution
    Eventually, I decided I would do a restore, back to the factory settings, and here's when I found something
    I run BB Link, connect the device, do a back-up... and LOW AND BEHOLD.. this fixes the high CPU usage and the device runs great, very cool, low cpu and extremely long battery life.
    Sadly! .. this problem reoccurs, after a few days, sometimes after a couple of weeks and just out of the blue.
    I can force this fault to occur, simply by doing a restart of the device. Sure enough, it will run hot, use all the cpu and I will have to do a back-up to get it to settle down again. I've tried to wait for the so called 'indexing' to finish, but it never stops running with high cpu and doesn't help.
    Can any one tell me whats happening and how to make this a permanent fix?
    There are hundreds if not thousands of people having very similar issues, and many different methods to fix it. Its my belief that there is an underlying bigger problem that relates to all these differing fixes, but as yet.. I cant find it and none of these fixes work for me. For now... I will keep doing the occasional back-up and hope I get a response that can help.
    Thanks to all that read this.

    curve8530curve8330 wrote:
    The heat may be normal. After a little water damage incident, which I repaired, I disassembled my Z10 the find a small heat sink will thermal compound. This helps dissipate heat efficiently. I found a large number of air bubbles and possibly a large air pocket by the way the paste stuck to both sides. I removed the old paste and replaced it with artic silver paste and the z10 has been much much cooler. It use to run about 105*f and now it is around 85*f.
    See this thread I posted for before and after pictures using a thermal imager.
    http://supportforums.blackberry.com/t5/BlackBerry-​Z10/Z10-heating-up-fix/m-p/3031220#M71390
    @Curve8530 .....as much a s your discovery is appreciated, I hardly believe that most people will actually dismantle their phone to remove the paste and replace with arctic silver. Besides, what you are doing is not a fix for the actual problem....
    In most cases, this heat is associated with apps using the CPU resources beyond the normal limits.
    As an easy fix, finding and removing the app(s) in question followed by a reboot, solves the issue. In some cases an OS reload is necessary.... but under no circumstances I would even remotely suggest to any member to dismantle their phone and do what you did...     

  • High CPU usage

    I'm using Vibe Desktop Version 1.0.1 (17445) on Mac OSX 10.8. During file syncronization there is a realy high CPU load:
    Does anybody else see high CPU usage while using Vibe Desktop?

    Originally Posted by sbuechsenschuetz
    Does anybody else see high CPU usage while using Vibe Desktop?
    I'm the Novell developer responsible for Vibe Desktop and I'm sorry for the delayed response...I've been out of the office. Can you give me a little more information? I want to get a better feel for when the high CPU usage occurs.
    Approximately how many files are synced to your Desktop?
    When you click on the icon in the menu bar and select "Synchronize Now", how long does it take and how is the CPU usage? The first time you sync all the files down to your desktop can take some time, but once everything is in sync, forcing it to synchronize should not be very resource intensive. Is the high CPU utilization only when it is has files to download, or is it also high when there is nothing to download?
    When Vibe Desktop is not syncing, it's still watching the file system for changes you make to the local copies of the files. Do you see noticeable CPU utilization when Vibe Desktop is not syncing?

  • ITunes 10.6 has High CPU Usage when switched to Mini Player

    iTunes has high CPU usage when switched to mini player. The CPU usage goes to 80-100% when the next song is played in Mini Player. iTunes then stays at high CPU usage.
    Upon exiting mini player the CPU usage will drop back to the normal 0-5% levels.
    This only happens when playing from the main music library; which my library is at 7089 items, 42.04 GB.
    When playing from a smaller playlist such as a smart playlist with about 15 songs in it for example, the CPU usage stays low/normal.

    Do you have any better luck with that if you update to iTunes 10.6.1.7?
    From the notes for the release:
    iTunes 10.6.1 provides a number of improvements, including:
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    • Addresses an issue where some iTunes interface elements are incorrectly described by VoiceOver and WindowEyes.
    • Fixes a problem where iTunes may become unresponsive while syncing iPod nano or iPod shuffle.
    • Resolves an ordering problem while browsing TV episodes in your iTunes library on Apple TV.
    http://www.apple.com/itunes/download/

  • Screen Sharing freezing and high CPU usage

    Hello all,
    I use screen sharing to remote my mac mini as a media server connected to ma HD TV to play movies, music and surf.
    Since I upgrade to mavericks on my macs (Macbook Pro Retina and my Mac Mini) I have some troubles with the screen sharing feature.
    No problems with the login step, the connexion is fast, all permissions are OK (I saw there were a bug with some RDP release) but sometimes, when I use fullscreen software as VLC, Firefox, etc (not the native apple full screen feature, I just clic on the + at the top of the window), my sreen sharing freeze and I can't do or move anything on the remoted mac mini. I'm unable to close (or reduce) the screen sharing app too, it's totaly busy (But I can see the movie or the website on the 2 computer, there is no deconnection)... I have to kill the process through the monitoring activity.
    During the freezing time, I try to use vnc light from my Iphone and I have no problem, I can move the mouse, reduce le VLC windows... As soon I reduce the VLC windows, the screen sharing works again. I also use the logitech TouchMouse to remote the mouse, everything work fine.
    Here are a screen shot of the monitoring activity of the Mac running the screen sharing app, we can see that there is a very high CPU usage when I use VLC in fullscreen on my mac mini. The first is in normal mode. The second is in freeze mode. Screen Sharing is named "Partage d'écran".
    Can someone help me to fix that, everything works fine with Mountain Lion.

    I have a Macbook Pro 13.5" 2.8 GHz 4 core (2 real, 2 hyperthreaded) i7 machine running with 1920X1200 display, 3 virtual screens and VMWare adding a few virtual screens (full sized).  I have another Macbook Pro 15" with 2.6 GHz Haswell 8 core (4 real, 4 hyperthreaded).  I see the problem using Screen Sharing on the 15 inch (Retina screen) mode simulating 1920 X 1200 pixels using Screen Sharing to the 13.5" Macbook Pro.
    When I get the ScreenSharing problem, I have identified it as related to the VMWare screen on the 13.5" Macbook Pro being shown through Screen Sharing on the Retina Screen.  Before you conclude it is a VMWare problem, the computations are only on the Screen Sharing client side, not on the server side running VMWare.  The mouse gets unusable through Screen Sharing.  If I physically move the mouse on the 13.5" Macbook, no problem.  If I switch virtual screens, the Screen Sharing goes to normal processing.
    I see an appearance of a compute-bound thread on the Screen Sharing client.  It takes 100% CPU on one thread, the machine as a whole is 12.5% busy (the performance monitor considers all 8 threads as equal when in fact, they are not).
    A few more pieces of information.  The VMWare client ends up having a lot of overlapping windows with a lot of changing graphics.  My mouse runs into problems especially when it is overlaying a changing plot (Perfmon running in Windows 7, or updating email client).  It does turn out that VMWare has a "native" VNC server built-in and I tried to connect to the virtual screen using the Screen Sharing Client on the machine with computing problem and voila!, no problem.  I end up having a Screen Sharing Client running native running screen (supposed to be VNC, but I have not verified that) sharing protocol on a virtual screen that is NOT the VMWare virtual screen and a separate session using actual VNC protocol using the VMWare VNC server.  It works perfectly fine.
    If I may hazard a guess, I think I know what the bug is, or at least, what is the nature of the problem that I have.  The rest of you may have a different bug.  When I have difficulty, it is because I am on a window that suppresses the dock, both in remote virtual screen and on the local machine showing the screen.  Two docks are suppressed, one remote, one local.  Throw in overlapping windows with changing graphics in the overlapped windows and toss in a mouse on top of that.  I think that the Screen Sharing is trying to refresh overlapping windows with mouse and going through the suppressed dock calculations and never converging on what the picture should be.  The mouse ends up being the visible cue that shows the time frame for iterating the windows - flickers with a timeframe of greater than a second.  That is far greater than the screen update time.  It is totally compute bound with all the overlapping stuff that it is deconflicting.  At least, that is what I think is going on.
    Meanwhile, the VMWare VNC server appears to send out a single graphics context and causes the Screen Sharing client to converge to a picture.  Note, the mouse appearance is very different when attaching to the VMWare VNC Server rather than the ScreenSharing native server.  I see two mouse renderings, the virtual machine remote and a mouse rendering from my Screen Sharing client side.  They are mostly in sync in position unless I move the mouse very quickly.  If I use Screen Sharing client and server instead, I usually see only one mouse, the client side's mouse rendering.
    I have a solution for my problem.  It is similar to using a different VNC server/client pairing.  I will use a VNC server for the systems giving me trouble that is not Screen Sharing Server exercising a probable bug in the Client (though, it could be a problem in the design of Screen Sharing itself).

  • High CPU usage (more than 100%) while running video applications

    Hello everyone,
    I desperately need help with this.
    I have a late 2007 White Macbook running Mac OS X 10.6.8 :
    Model Name:          MacBook
      Model Identifier:          MacBook2,1
      Processor Name:          Intel Core 2 Duo
      Processor Speed:          2 GHz
      Number Of Processors:          1
      Total Number Of Cores:          2
      L2 Cache:          4 MB
      Memory:          3 GB
      Bus Speed:          667 MHz
    The issue that I am having is, whenever I play a video (Netflix/Silverlight player, YouTube, Skype, etc.) the CPU usage shoots up above 100% and the video or the video chat becomes VERY choppy. It becomes impossible to keep going once that starts. Originally I had 1Gb RAM (512 + 512) ... then I upgraded to (1GB + 512mb) ... it was fine for about a year and then started chocking on memory... so recently I made it (1GB +2GB) and that's when this high CPU  usage thing started (according to my knowledge)
    I have had this machine since last 4 years and its very dear to me. I dont wanna buy a new one. I will really appreciate if someone could help.

    I am spending sleepless nights, researching for a fix. From what I found so far, a considerable amount of people were able to fix this issue by simple cleaning the insides of their machines using air dusters, especially the fans. I don't know how cleaning would help with CPU utilization, but by interpolation, I feel it's worth a try. At least it will be clean, if not perfectly functional. lol
    Now the next big challenge ahead of me is getting the screws on my Macbook open. I was following the Fan Repair Guide on ifixit.com. I went and got the #00 Phillips screwdriver as suggested in the guide... came home and found out the screwdriver is too big.... went back got a #0000 Phillips (I also found out that screwdrivers with same number might be of different sizes in different stores)... got a couple of screws out and then--- another road-block!! there are a few extremely tiny Phillips screws on my macbook. Now I am hunting for the smallest Phillips screwdriver in the world. Hopefully, I will find it in some watch repair or eye-glasses repair kit in a store such as CVS or Walgreens... aaaah... this is sooo frustrating!!! I just want to get his done so that I can check it off the list of probable solutions that I want to try. Will update here if this works.
    From what you say, I think that the Silverlight upgrade might be the culprit in my case too. But the effect is there also for Youtube, Skype , or any other Video/Graphics intensive application that I use. Although, Silverlight/Netflix performs the worst among all the apps.
    I love my Macbook... don't want to part with it.

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