Lightroom photo galleries and their swf files
I have a question about using the photo galleries that lightroom exports in flash catalyst. what I'm trying to do is use multiple photo galleries for different states in my flash application (www.negativeselfimage.com is the site). flash catalyst allows you to import as many swfs as you want, but the problem is the gallerydata.xml files, and the images folders, which are different for every gallery I export. I mucked my way around in flash builder to point to custom folders I built, so each swf file is in its own folder with its own materials. however, the swf file seems to be looking for gallerydata.xml in an absolute directory.
my basic question is, how can I get that swf file to either point to a relative path place (it should still be relatively the same) or allow me to change to where it points to?
either that, or -- if this seems like the wrong path -- how can I use multiple lightroom swf galleries in one flash catalyst or flash builder application?
thanks, aemilia
I've the same question... FC is quite nice, but they have to develop more, I think
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How to bundle a .FLA and multiple .SWF files in one .EXE?
Hi,
I have a .FLA file which uses loadMovieNum() to load various
.SWF files when each one is called by the user clicking on a
button. Each .SWF file also uses loadMovieNum() to call a second
.SWF file. When I publish the .FLA file as a .SWF file it all works
beautifully.
Now I need to package the entire project into a Windows
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I am using Flash 8 Professional.
Thanks,
CamSince this isn't going to be web-based, why not include all
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attachMovie?
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large Flash file. -
So I've got an FLV and an SWF file.... now what?
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Hyperlinks and External SWF Files
I am building a site for the company I work for and within
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I am using actionscript 2.0 I have attached a temporary site
address for a better idea of what I need help with. Go to the
portfolio section.
http://manganinc.pieper.com/piepert/index.htm
null">nullproblem solved. Solution? Redo the entire f&%#ing thing. For what ever reason, it now works.
Thanks anyways.
James -
Captivate 1 and publishing SWF files
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StorybellHi Storybell
If you double-click the icon, does Windows prompt you for
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Cheers... Rick -
Location to upload and share .SWF files?
is there a location to upload .SWF files to share similar to what youtube does for videos?
Thanks.Ah, that probably wont work out too well then, considering the community
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kind of ftp site you can have them upload the files into that, and then go
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http://www.exampleftp.net/studentname/project1.html")
That would probably be the best way to do it that way it keeps the students
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as filters out any kind of spam/offensive/generic "this sucks" type comments
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I did it when I took a class in Flash web design last semester. Hope this
helps, and I'm sure someone on the Adobe boards can help with setting up the
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Is there a way to export photo images and their metadata from Adobe Bridge to MS excel?
Is there a plugin, or script that allows photos and their metadata to be exported from Adobe Bridge to Microsoft excel?
I would like to see the description with the image when it is attached to an email. I would also like to be able to create a DVD of the images that would include the descriptions when the DVD is played back.
For that you will need iDVD to create a slideshow of the images and then display either the Title, Description or both as shown below and then burn to disk creating a video DVD to play on a TV set:
If you want the description on the image itself you'll need to use a 3rd party editor like one of those below or the free watermark iPhoto plugin, BorderFX.
Some Image Editors That Support layers:
Photoshop Elements 11 for Mac - $79
GraphicConverter - $40
Rainbow Painter - $30
Imagerie - $38
Acorn - $50
Pixelmator - $60
Seashore - Free
GIMP for Mac - Free
Xee 2.1 - free -
Hi,
Does somebody knows what is happening?
I'm using the mcLoader class to load all my external swf
files, everything worket perfectly until I decided to use
flvPlayBack on one of those external files. If the player is on my
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also works, but now when i run the external swf through the
mcLoader the player doesn't appears.
my mcLoader code:
var mcLoader01:MovieClipLoader = new MovieClipLoader();
mcLoader01.loadClip("clientes/targetTrade.swf",mcConatiner);
The flvPlayer should be on the second frame of this
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thanks,
PeterHi,
You said swfs are Flash 8. Did you also set them to
Actionscript 2? If it's
Actionscript 3, that may be the problem. You may be
interested in looking at the
Flash Video templates I have at:
http://www.deansdirectortutorials.com/FlashVideo/
regards
Dean
Director Next Roadmap Survey
http://www.deansdirectortutorials.com/survey/DirectorRoadmap/
Director Lecturer / Consultant / Director Enthusiast
http://www.deansdirectortutorials.com/
http://www.multimediacreative.com.au
email: [email protected] -
Does anyone know if there is a way to open and edit a SWF file.
No, you have to have the fla file to edit. You can purchase/use a decompiler to convert the swf into an fla file, but I have no experience or recommendations to offer regarding that... only hear-say--towards the negative side
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Opening .fla and or .swf files
I know the newer version of Quicktime stopped opening these files a while back. I download files from the www.animationfactory.com all the time. Some are .fla and .swf (flash) files.
Can anyone tell me what application I need to get/buy to open these videos and convert them to Quicktime?
I can't seem to find a clear response in the discussion groups.
Thank you,
ShelleyQuickTime 7.3.1, and higher, has stopped allowing Flash media playback for security reasons.
Older versions only supported .swf files that were "Published" (authored) as version 5 compatible and Adobe (previously Macromedia) is now up to version 10 so these files are hard to find.
This leaves QuickTime Pro out of any conversion process.
Easiest method to "capture" these files and store them in QuickTime formats would be screen capture software (I use Snapz Pro X).
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How to create a par file that includes an image and a .swf file
Hi everyone,
I have a requirement to create a <b>.par file which will contain a .swf file and a .gif file</b>.
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I have created a portal project and placed the .swf file and the .gif file in the images folder and deployed it to the server. I downloaded the .par file and chked that it contained the .swf and .gif files. But when i run the application it <b>does not show me the .swf file</b> . An icon with a cross mark appears instead. I have flash player installed on my PC .The .gif file when run works fine but not the .swf file.
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I am currently using AS2.
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Help with load and unload swf file.
hello, just now i try, to load my file using the code snippet 'load and unload' i manage to load the next file succesfully but why my recent file still appear in the background? how do i make it gone?
When you load another SWF you're loading it 'inside' the current SWF but it appears that you want to replace the current SWF entirely with the new SWF, is that correct?
If so you should make what's usually known as a 'stub' or a loader. Make an empty project that merely acts as a loader. It should load your first SWF and when you press a button on that first SWF to load a second SWF, it should signal the 'stub' it's loaded inside to unload the first SWF and then load the second.
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This example obviously lacks any error checking or transitions but you can add those and season to taste. -
Deciding how to present photo gallery in existing swf file
I have created a flash website that looks like this (see below). When you click on any of the menu buttons (home, architecture, etc), the menu bar stays stationary while everything else slides horizontally. The title of the page (black with yellow outer glow) scrolls horizontally as well and stops as you see here to show the next page has "arrived" or loaded. There is no page loading or timeline jumping in Flash. It's all programmed for the menu buttons to trigger the entire site to start moving.
My problem is trying to figure out the best way to show images for the portfolio. Each page will have pics depending on the category, and I am wanting to display them as best as possible. I considered using a Web Gallery made through Bridge, but it makes an HTML file that won't slide like the rest of the site will. I am needing the images to slide as well like the rest. Because of this, the images at some point have to be Movie Clips so the script will move them accordingly.
Is there any way to have the images as MC's, bring them into view, and then somehow make them clickable that starts up LightBox2 or a Bridge-made Web Gallery of those images? Or am I screwed?Yes, that kind of thumbnail - large image viewer can be created in Flash. There are literally hundreds of variations available. As an example, I have six versions available on my personal site: http://robdillon.com/flash.html . You can freely download the source files for each of these and adapt one of them if you like.
Here's a link to good tutorial on a different style of gallery: http://www.flashmagazine.com/tutorials/detail/as3_photo_gallery/
and another: http://www.republicofcode.com/tutorials/flash/as3gridgallery/
As you'll each one follows a similar design structure. You may be able to put together something that meets your needs based on parts of several of these examples. -
Beginner Question re: SWF files and FLA files
Hi,
Im new to flash. I have some templates (in FLA format with all supporting files...xml; html; and the swf file). When using html templates, I can modify the content easily by simply adding or changing the text <p>original text</p> to <p>steve custom text</p> and so on.
My issue is Im trying to modify the content of the fla files into a new swf file but do not know how to access the text, background or images the tempalte is currently producing. The timeline at the bottom doesnt show objects and their timelines like the basic tutorials show me.
Is there a way to access the content of of an fla file or perhaps the content of an swf file? I think the swf file is like a jpeg coverted from RAW, meaning its the end product and the source file is where the modify is done.
Am I swimming in the deep with sharks?
Thanks!hmm..so if the template ive downloaded depicts a green ball bouncing across an orange background(swf file). The objects (green ball) and the background (simply overlay colored orange) is embedded into the FLA AS3 code?
not necessarily. they could be created with code, they could be created with the tools in the fla and they could be loaded bitmaps.
To be clear these objects (in my example: ball and background) are not external jpegs (or similar file type like png) which I can open, edit, then allow the code to access and utilize the new object. For example, change the ball into a square and changes it color to purple and then change the background to pink via PS or illstr.
In short, Im having trouble trying to find the objects which are being manipulated by the code. My current perspective with templates is to modify the image or text by accessing the files delivered with the template. If the .html commands to place image221.jpeg in certain div, I would just open the images files, find image221.jpeg, modifiy the image and then save it as image221.jpeg. Of course I can create a new image save it as steve123.jpeg, save it to the images folder and then modify the code to access the new file by using its new name.
This is what Im trying to accomplish with my flash template but cant find the source objects .
Im getting the impression this cant be done.
that's almost certainly incorrect.
My final question is then, where are source images or text or movie files stored?
noone can say without direct inspection.
Is it possible they are on third party servers on the web?
no
Are they imbedded in the code?
maybe yes, maybe no.
I can only assume if they are stored on my drives (in an external format) that I would be able to access them.
correct. more specifically, they would have to be in the directory with your embedding html and swf or a subdirectory.
If however, they are on a a third part web site or embedded into the code, then I may be in way over my head.
you can assume this is not the case.
so, open the fla in flash. click control/test. click view and make sure bandwidth profiler and streaming graph are checked. you should then be able to see the main timeline as the swf plays. note the main timeline frame where you see the object(s) you want to edit.
close the test environment and go to that main timeline frame and start sleuthing to see if the objects were created in flash. you can also click on the first object in the library and arrow down looking for the object(s) you want to edit to see if they were created without code. if you find them, note their library name and possibly linkage id or class. use movie explorer to search for those names.
but, to be sure, it can be very difficult to edit templates. i've not seen one yet that was made by a competent developer and i've worked on dozens of them.
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