Linux: flash 10.2 and crystalhd dropping frames @1080p
I'm testing through the adobe stage demo video page the performance of the new plugin using a CrystalHD minipci-e card under linux.
It works somewhat ok @ 720p, as I can see 25fps in the video info window and no dropped frames. CPU usage is 20% in a SL9400 with a 4500MHD.
The problem is that in 1080p I get 4 video fps and lots of dropped frames. Shouldn't this be faster?
On the other hand... why the stage fps stay at 10fps?
Hi, if you have the 10.2 beta, you may want to look at this forum as they have info on Linux.
http://forums.adobe.com/community/labs/flashplayer10/flashplayer10_2/
Thanks,
eidnolb
Similar Messages
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Does QuickTime Pro 7 allow you to select between drop frame and non-drop frame?
I don't understand your question.
QuickTime Player will automatically reduce the implied frame rate to maintain the file playing. You can observe this by viewing any HD movie trailer on a non supported OS.
Frame rate drops so much that the file is nearly not viewable yet the audio portion continues to play back without issue.
The QuickTime author can't set these parameters and QuickTime Pro users can override the issue by selecting to "Play All Frames". This can quickly bring playback to its knees on older systems but it will not drop any frame during playback. It may take two days to view each frame of a 1080 HD movie trailer on a G3 but you should see each one. -
Flash player h264 live streaming dropping frames
Hi
For some reason i noticed Flash player h264 live streaming is dropping frames very rigorously when streaming to fms 3.5. There are no frames dropped on client camera end. Dropped frames correspond to NetStreamInfo. The output is thus very jerky. This happenbs no matter what settings i use (176 x 144 @10fps). CPU usage is well below 50%.
I noticied that if i stream the same to Red5 1.0 i do not get any frames dropped. The output is perfect as expected. Can some one please help out on this.Also i can confirm that the encoder used in FMLE and flash player 11.1 or above is not the same. The medium quality preset in FMLE uses "
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Edit to tape confusing drop frame and non drop frame
This is a re-creation of a dead thread I found from June 6, 2006. This is the exact problem this other user was having.
OS 10.4.7
FCP 5.0.4
Dual G5 2.5
4.5 GB RAM
KONALH
Trying to edit to a Sony DVW-A500 (Digibeta) in Drop Frame mode.
Read Below for deets.
Problem: When working with a drop-frame sequence, and editing to tape, the program is edited to the tape with an offset of 3 seconds and 18 frames at the end of one hour.
Reproducible: Yes.
Steps to Reproduce:
1. Create a drop-frame sequence.
2. Edit the sequence in step 1.
3. Perform an edit to tape with the sequence edited in step 2.
What should happen: The sequence should be edited to tape at the time it occurs in the timeline.
What does happen: The sequence is edited to the tape 3 seconds and 18 frames after it should be!
Other observations: 3 seconds and 18 frames is exactly how much time is not in an hour of drop-frame time when compared to non-drop frame time. If you drop two (2) frames in every minute that does not end in zero, the math works out to 2*54=108 dropped frames in an hour. For the sake of simple mathematics, lets say there are 30 frames in a second. So 108/30= 3 with a remainder of 18, or 3 seconds and 18 frames.
It's as if FCP is getting confused about drop and non-drop timecode when the sequence is drop-frame. If anyone can offer any insights, confirmation, or resolutions for what I am seeing, it would be appreciated.
Thanks for reading!So is the timeline a drop frame timeline, starting at 1:00:00:00?
And then is the DBeta tape prestriped (at least enough to do an assemble edit) to start the program at 01:00:00:00?
In other words, is the FCP timeline timecode matching the Dbeta tape timecode in a 1:1 relationship before you attempt to Edit to Tape?
Thinking further: FCP can't really confuse the two timecodes, it's dependent on the operator to tell it what to do. When it outputs it's not outputing timecode or looking even really looking for timecode. It's looking for your IN point in the Edit to Tape tool.
Message was edited by: loyed256 -
Mixing Drop Frame and Non Drop Frame In One Timeline
We did a 7-camera multicam shoot of a rock concert over the weekend. Upon capturing we realized two of our camera operators were shooting Non Drop Frame mode while the remaining 5 were shooting drop frame. Can someone describe to me how I can eventually get all seven cameras into one timeline? I realize I might have to output/convert the non drop frame stuff. And since we're one the topic, I'd also like to ask (in case I find this out later) what I might do if we find a camera that shot 24P (29.97). Thanks in advance!
G5 DUAL QUAD & 2 X Power PC G4 (Dual 533) & 550 TiBook Mac OS X (10.2.x)There is nothing different about the footage from the cameras...they all run at 29.97fps. The only difference is in the way the timecode NUMBERS are treated. Drop frame code simply loses 2 numbers (00 and 01) every minute except for every 10th minute. That's it. They all run at the same speed, so putting them all in the same timeline shouldn't cause any problems.
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Shane -
IMovie 3,4 and 5 drops frames
Hi Boffs,
iMovie was dropping frames while importing from my Canon DV. Did the filevault thing, unplugged all the other firewire items, no change. My ibook 1.2 Ghz G4 running 10.3.5 was fine though, and if I import on the laptop, burn a CD of the (very small) iMovie file and try to play it on the G3, it still drops frames. Am I simply a victim of slower processor speeds? Surely other people on here have used iMovie on a G3? There is no improvement for other versions of iMovie (well at least 3 & 5)
Thanks if you can help
TimOK, you have two problems, one cosmetic and one serious.
The cosmetic problem is playback on the 450Mhz. It doesn't affect the quality of the video itself.
The serious problem is exporting back to tape on the 450MHz. This can be avoided by taking the external FW disk to the iBook.
Your iMac should be able to handle iMovie 4:
http://docs.info.apple.com/article.html?artnum=93598
You are above the minimum specs.
Are you running anything else but iMovie? Playing music in iTunes? Your Fax app waiting for incoming faxes? iPhoto running? Surfing the web?
How about a little housekeeping?
Prevent Mac Disasters
Eight Simple Steps You Can Take Now to Keep Your Mac from Falling Apart
http://www.macworld.com/2005/01/features/preventmacdisasters/index.php
(Article is in 3 parts, don't miss parts 2 and 3) -
XSAN and FCP5 - Drops frames during capture
We are trying to capture video directly to an XSAN volume from FCP, and we get dropped frames usually within 5 minutes. Capturing to local HD works fine.
We've been dealing with these problems on and off ever since we got the XSAN. We've 'tuned' our fiber switch, reinstalled 10.4 and FCP and the XSAN software from scratch, ran all the updates to the latest stuff, and still no loving from the SAN environment.
I'm coming to the conclusion that this just doesn't work - does anyone else capture from a DV deck directly to a SAN volume successfully? If so, any hints or tips about what / where I might turn to get this working??
Thanks!Derrick,
I have successfully captured from SDI with 8 Channels of Embedded Audio through the AJA I/O into the DV Codec (which ends up being 4.5 Mb/S) for more than an hour without a problem (directly to Xsan Volume).
If you are hitting a wall about 5 minutes everytime, it sounds like the cache in the controllers on the Xraid are filling up (1 Gig = 5 minutes of DV) and not writing to the drives properly.
I might sound far fetched, but just a though.
Kalagan -
Final Cut Pro and EditShare - Dropped Frames
Hey,
My Company just got a new EditShare File Sharing server. It's a 5 Rack with 24 drives, for a total of 18TB of space. The problem is, when we're trying to capture straight to the ES (which has 8 RAIDS) there are Dropped Frame Errors appearing. We've tried turning the Internet off, and even re-organized the connection preferences so the ES is the first to be refreshed, but we're still having dropped frames. Info:
Final Cut Pro - 5.1.2
Capturing from a DVCPRO 50 Deck thru Firewire
EditShare - 4.0.2
G5 Mac with OS 10.4.7
note Didn't get so many dropped frames when using LaCie Drives. Could be connection speed or not enough broadband. Any Suggestions? Thanks.
FraserPostI believe it's fiber, but not sure. We're also checking because the Gigabit switch has 3 settings, 10/100/1000 gigabits, so it could be at a lower setting, and that's causing a backup in the broadband speed. We're also noticing that the transfer rate from our External HDs (which we were capturing to before) to the ES was slower than anticipated.
Anyone else find this problem with an EditShare or File Sharing server?
Just checked, it's CAT6 cables.
Fraser -
Ran Software Updates and Now Drop Frames during Playback
I updated all of my Software back in late December. Since I have updated, all projects (old and new created ones) within Final Cut drop frames during playback. I had no issues with drop frames until I ran the Software Updates. Currently running Leopard 10.5.6, Final Cut 6.0.5, Quicktime 7.5.5. Any suggestions on how to determine why I now have drop frames. Is there an easy way to revert back to software that was in place prior to me running Software Updates on 12/22/08?
Thanks in advance for your comments and suggestions.
Jim BobZRose:
First, you should have an up-to-date tested reliable backup. The best way to do it is to get an external Firewire HDD, clone you entire computer to is using SuperDuper, then keep it up-do-date.
Next, get in the habit of doing regular maintenance procedures. Here are some links to help.
Macintosh OS X Routine Maintenance
Mac OS X 10.3/10.4: System maintenance
Maintaining OS X
For the probably immediately at hand
Repair Disk
Insert Installer disk and Restart, holding down the "C" key until grey Apple appears.
Go to Installer menu (Panther and earlier) or Utilities menu (Tiger) and launch Disk Utility.
Select your HDD (manufacturer ID) in the left panel.
Select First Aid in the Main panel.
(Check S.M.A.R.T Status of HDD at the bottom of right panel, and report if it says anything but Verified)
Click Repair Disk on the bottom right.
If DU reports disk does not need repairs quit DU and restart.
If DU reports errors Repair again and again until DU reports disk is repaired.
If DU reports errors it cannot repair you will need to use a utility like Tech Tool Pro or Disk Warrior
BGreg's suggestion to install the Combo update is a valid fix. Remember to Repair Disk Permissions before and after installation.
Please post back with further questions or comments.
Good luck.
cornelius -
Exporting different FPS of one clip FCP and compressor dropping frames HELP
Hi all I'm posting this because I have no Idea what I'm doing wrong I'm trying to export my HD file from FCP as a quicktime H264 in 30fps and 24p of the same file. My client needs it in quicktime format but when I export in both FCP using quicktime conversion and compressor the fps playback is 12fps...8fps?. I've exported before not as quicktime with no problem. NTSC 29.97 version and PAL 25p of the same file in quicktime exported with no problem but the HD 1080 at 30fps and 24p wont work. Any advise or suggestions would be great....
Oh sorry, I've digitized my file from HD mini DV cam with FCP. I captured as HDV 30fps from the camera to FCP. I had no problems exporting with Apple HDV codec into different size and frame rates but trying to do the quicktime H264 at 30fps and 24p 1920x1080 is not working frames are dropping I do the same settings in compressor and still doesn't work.
-
Flash player dropping frames.
Flash player has been dropping frames while watching youtube on two vista computers that I own, one 32 bit and the other 64 bit. Every few seconds the video drops a frame or two which is very annoying. As a troubleshooting step I dual booted windows 8 64bit and it plays youtube videos perfectly without dropped frames. I own an older dell that runs windows XP and it doesn't drop frames so I'm guessing this might be a flash + vista problem.
> No frames are dropped when using the youtube HTML5 player on the vista computers.
> Uninstalled and reinstalling flash doesn't fix the dropped frames.
> Dropped frames occur in IE, Firefox and Chrome. IE and Firefox were both tested in Windows 8 and neither dropped frames.
Please help me fix this problem.The CPU usage is 2-6% on the i7 920 vista 64bit computer. The audio doesn't seem to be dropping. Some more clues that might help you help me
- The quality of the video doesn't matter, 360p drops frames just as often as 720p or 1080p.
- The dropped frames still occur even when the video is completely downloaded and replayed without any buffering needed.
One thing that does fix the dropped frames is completely disabling my sound card in the windows playback sound options. This also fixes the second computer's dropped frames which only has onboard realtek audio. I have tried using a Creative PCI sound card and the built in realtek sound but they both behave the same. The latest drivers were installed for both. -
Problems working with non drop and drop frame DVCPRO HD material in project
I am having playback problems with my non drop frame HDV material. It stutters.
All of our projects up to this point have been shot in drop frame. During our last shoot however the Bcam was recorded in non drop. I loaded both the non drop bcam tapes as non drop and the drop frame Acam tapes as drop. All of the drop frame Acam material plays back fine in the source viewer and the timeline. The non drop Bcam material seems to randomly stutter in the source viewer, or causes the system to serve a "dropped frames warning" in the timeline.
Is there a bug with fcp 5.1.2 about mixing non drop and drop frame material in a project. Or is this not possible? They are the same frame rate.
I have exported the non drop clips in a drop frame timeline and re-imported them as drop frame clips - thus correcting the problem. Is this the best solution?
All of the material was loaded thru a kona card as 1080i60 DVCPROHD 29.97
I had no problems capturing the material as long as I used the corrrect firewire setting (ndf vs df).
Anyone have a problem like this? I would greatly appreciate a response.
Thanks,
Markhttp://bssc.sel.sony.com/BroadcastandBusiness/DisplayModel?m=10014&p=2&sp=141&id =78439
The camera can record 60i, and 30F:
"HDV 1080, 50i/60i/30F/25F Recording and Playback capable"
Look at the clips...look at their frame rates. What do they say? Is one 59.94? Is the other 29.97?
You would never need to render if you mixed NDF and DF footage. The footage runs at the same speed, on the TC numbers are different. But, you would need to render if your footage had different frame rates. LOOK AT THE CLIPS.
Shane -
Dropped Frames and Sluggish Performance since 10.0.6
Hey all, I am having a rough time since the latest update and I can't seem to figure out what to do next. I am working on a project and it seems that I am stuck on how to proceed. I was working fine with my set up until a couple days ago..
I have a high end 27' iMac quad i7 3.4 with 16gb of ram and a 1gb graphcis card and mountain lion
I run my media off of a Drobo S via firewire 800, which had two 3tb bay to start with and just recently added another 2 3 tb drives.
All of my footage comes from a Canon 7D DSLR and when imported is checked off to optimize media to make things run faster and at better performance.
After running the latest update it seems that everything in fcpx just crawls. I can play a clip in the event browser just fine, but when I try to play a timeline that I had made just days before it chokes and starts dropping frames immediately. I cant edit with the dropped frames and sluggish reaction that im getting.
So far I have uninstalled and reinstalled FCPX, and I have accessed my Drobo from my 15" Retina that also has 10.6 and it also crawls at the same snails pace when trying to play my projects.
These steps have led me to believe that it is not the machine itself, but with no guidance on what else it could be. I know everyone has been saying that the new update has provided great performacne boosts and speed enhancements and stability however i seem to have taken a wrong turn somewhere as I am getting the exact opposite, HELP!
MikeSo after thinking more about it I believe I have narrowed down the issue and that is "bad timing". Part of my issue was that I updated to 10.0.6 last night as well as added in 2 new 3tb drives into my drobo. This made it harder for me to narrow my issue. Assuming 10.0.6 is fine, that means that the Drobo would be my problem. After consulting Drobo Support, I have discovered that when adding new drives to a a Drobo the system needs time (lots of it) to re-allocate and index the previously loaded content. So the footage on the Drobo needs time to be moved and placed onto the new drives. Unfortunately this was never explained, nor was there any sort of progress bar to show that this was happeneing.
In short this means I was trying access my Drobo (where my content is stored) WHILE my Drobo was reallocating and moving that content around internally among its 4 drives. I would like to say this is the exact answer for what has been happening but unfortunately until it is done "allocating" (which Drobo estimates to be 24-36 hours) I will not be able ot fully test this theory.
Just thought i'd post an update for anyone else who ever gets stuck on Drobo related questions. -
Dropping frames in QT export from CS3
I just got CS3 for my PC and I was all excited about the new
feature that lets you export dynamic/actionscripted/MovieClip
content. I do animation targetted at TV, so everything needs to be
rendered to AVI or Quicktime, so I figured that this new feature
would let me use a dynamic camera symbol as I've always wanted to.
I've run into a problem, though: the export process seems to
drop frames! As far as I can tell, Flash is rendering and recording
the frames of the animation in real time (or perhaps just close to
real time). If the computer has any hiccups because of another
process demanding some processor time then the resulting quicktime
will have frozen bits where the renderer couldn't keep up.
You can see what I'm talking about by looking at the
quicktime and an AVI of the same scene here:
http://www.pinkandaint.com/flasherror/bad.mov
http://www.pinkandaint.com/flasherror/good.avi
To test this theory, I tried witching applications a bunch
during a render. Sure enough, there were long sections in the
resulting quicktime where the renderer missed frames. The quicktime
is the right length and number of frames -- it just repeated the
same frame over and over where it couldn't keep up.
That's not the only problem, though. When I look at the
exported quicktime file in either Quicktime Player or Premiere pro
(version 1.5) it reports a framerate significantly lower than in
the original FLA. In the file I'm looking at right now, the FLA's
framerate is listed as 29.97 but the MOV file reports a rate of
19.29 (which is, incidentally, different than the framerate I got
any other time I exported the same scene). In premiere, when I tell
it to interpret the footage as having 29.97 fps the clip gets
significantly shorter than it should be -- in this case 161 frames
rather than the 208 frames that it is in the FLA.
I'm pretty sure this is the same way that the various
SWF-to-video programs do things. I thought it was an interesting
kludge to use those external programs but I was sure Adobe would be
able to do something more elegant and sure-footed with this new
export feature. Couldn't they have somehow guaranteed that each
frame would get captured? It seems like they could have just
modified the Flash player to play with artificial time, where the
time to render each frame was always reported as 1/framerate.
Oh, and there's one more problem. The Quicktime renderer
seems to do something different about the order of execution of
actionscript or something. In the rendered quicktime movie the
first frame displays my camera symbol even though I explicitly made
it invisible with actionscript on the first frame of its timeline.
When displaying in the Flash player the first frame does _not_
display the camera symbol....
Has anyone else encountered these problems? If so, have you
figured out a workaround? I tried setting the framerate really low
(I was at 29.97, so I set it down to 10) but it still seemed to
miss frames.
-DavidI can understand your frustration with this feature as it
tries to capture in real time what's being
compiled in the player - but your last line is a bit unfair:
"...it
> exemplifies the Flash team's disregard for animators in
favor of web developers."
Copy Motion and Copy Motion as AS3 are useful new additions
for animators. I will add however that I
myself have a list of animation oriented features I would
love to see added in flash but for now
have you checked out www.flashants.com and their SWF2Video
tool? It exports an SWF to AVI with
flawless results. Worth looking into if you have the need to
output any kind of flash content to video.
Chris Georgenes
Animator
http://www.mudbubble.com
http://www.keyframer.com
Adobe Community Expert
*\^^/*
(OO)
<---->
animator_geek wrote:
>
quote:
Originally posted by:
Newsgroup User
> [...]
> Turn off other applications. When recording, Flash uses
all of your system's
> available resources as much as possible, so any
interference of the system
> performance affects the result of the recording. We
recommend you exit other
> applications while exporting to a video.
>
>
> So you're telling me that Flash makes my computer
completely unusable while
> it's rendering? Sorry, I thought we left that kind of
limitation behind with
> DOS. Particularly for something like this, where the
rendering process should
> be
completely independent of real-time. The renderer should go
exactly
> as fast as it needs to in order to capture every frame.
Whether I set the
> frame rate to 1 or 1000 should make no difference in how
many frames are
> dropped in the rendering process.
No frames should ever be dropped I
> mean, what's going on here? You guys have access to the
actual source code of
> the renderer. Can't you adapt it so that it when it's
rendering non-real-time
> the SWF thinks that it's executing at exactly the frame
rate it desires? You
> could just set the renderer's "clock" to whenever the
render was started, then
> increment it 1/fps seconds every frame. The program
would never be the wiser.
> You could even let the timer run (or simulate it
somehow) for 1/fps seconds
> between rendering each frame, thereby handling any timer
events that need to be
> sent while the SWF is running.
>
> Clearly I'm not privy to the inner workings of the Flash
player but as a user
> there's a certain standard I expect, particularly when a
company touts this
> great new feature. It's supposed to work as advertised.
This feature clearly
> does not.
>
> Now I've been a software engineer in the past and I know
that sometimes
> workarounds have to be made but this is just too much.
To me as a user, it
> exemplifies the Flash team's disregard for animators in
favor of web developers.
>
> -David
>
>
quote:
Turn off audio. The audio in a Flash movie may also slow the
performance
> possibly causing dropped frames. Turn off the audio, if
you have many
> dropped frames in the first attempt. Other video editing
tools can be used
> to add the audio to the video after export.
>
> Reduce frame rate. If the movie dimension is a full size
NTSC video, 740 x
> 480, and frame rate is 30 fps, you are more likely to
have dropped frames.
> Reduce the fps of Flash movie increase the chance of
grabbing all the
> frames. Other video editing tools can be used to adjust
the frame rate of
> the video after export.
>
> Optimize your animation. Try to avoid a lot of screen
motion. The greater
> the area of change on the screen, the more likely
slowdown will occur. Also,
> if possible, restrict your use of transparency and alpha
channels as they
> too can cause poor performance.
>
> Use ActionScript 3. Animation created by ActionScript 2
and ActionScript 3
> are different in play back performance. Convert the
ActionScript in your
> animation to ActionScript 3 for optimized performance.
>
> Dimension settings in 2 places. The dimension settings
in Export Settings
> dialog sets the dimension of the SWF movie to be
captured. The Size settings
> in QuickTime Settings dialog sets the dimension of the
exported MOV files.
> If the SWF size is smaller than the exported MOV size,
the picture quality
> will be degraded; if it is larger than the exported MOV
file, you may have
> better picture quality. For best quality (and often
performance) these
> settings should match.
>
>
>
> "animator_geek" <[email protected]>
wrote in message
> news:[email protected]...
> >I just got CS3 for my PC and I was all excited about
the new feature that
> >lets
> > you export dynamic/actionscripted/MovieClip
content. I do animation
> > targetted
> > at TV, so everything needs to be rendered to AVI or
Quicktime, so I
> > figured
> > that this new feature would let me use a dynamic
camera symbol as I've
> > always
> > wanted to.
> >
> > I've run into a problem, though: the export process
seems to drop frames!
> > As
> > far as I can tell, Flash is rendering and recording
the frames of the
> > animation
> > in real time (or perhaps just close to real time).
If the computer has
> > any
> > hiccups because of another process demanding some
processor time then the
> > resulting quicktime will have frozen bits where the
renderer couldn't keep
> > up.
> >
> > You can see what I'm talking about by looking at
the quicktime and an AVI
> > of
> > the same scene here:
> >
http://www.pinkandaint.com/flasherror/bad.mov
> >
http://www.pinkandaint.com/flasherror/good.avi
> >
> > To test this theory, I tried witching applications
a bunch during a
> > render.
> > Sure enough, there were long sections in the
resulting quicktime where the
> > renderer missed frames. The quicktime is the right
length and number of
> > frames
> > -- it just repeated the same frame over and over
where it couldn't keep
> > up.
> >
> > That's not the only problem, though. When I look at
the exported
> > quicktime
> > file in either Quicktime Player or Premiere pro
(version 1.5) it reports a
> > framerate significantly lower than in the original
FLA. In the file I'm
> > looking at right now, the FLA's framerate is listed
as 29.97 but the MOV
> > file
> > reports a rate of 19.29 (which is, incidentally,
different than the
> > framerate I
> > got any other time I exported the same scene). In
premiere, when I tell
> > it to
> > interpret the footage as having 29.97 fps the clip
gets significantly
> > shorter
> > than it should be -- in this case 161 frames rather
than the 208 frames
> > that it
> > is in the FLA.
> >
> > I'm pretty sure this is the same way that the
various SWF-to-video
> > programs do
> > things. I thought it was an interesting kludge to
use those external
> > programs
> > but I was sure Adobe would be able to do something
more elegant and
> > sure-footed
> > with this new export feature. Couldn't they have
somehow guaranteed that
> > each
> > frame would get captured? It seems like they could
have just modified the
> > Flash player to play with artificial time, where
the time to render each
> > frame
> > was always reported as 1/framerate.
> >
> > Oh, and there's one more problem. The Quicktime
renderer seems to do
> > something different about the order of execution of
actionscript or
> > something.
> > In the rendered quicktime movie the first frame
displays my camera symbol
> > even
> > though I explicitly made it invisible with
actionscript on the first frame
> > of
> > its timeline. When displaying in the Flash player
the first frame does
> > _not_
> > display the camera symbol....
> >
> > Has anyone else encountered these problems? If so,
have you figured out a
> > workaround? I tried setting the framerate really
low (I was at 29.97, so
> > I set
> > it down to 10) but it still seemed to miss frames.
> >
> > -David
> >
>
>
>
>
>
> -
Support MIDI and dynamic change FRAME RATE
What MACROMEDIA says about support by FLASH, midi files and
dynamic change FRAME RATE of the movie?
this is two nuances that does not suffice me.
And what about macromedia FLASH 9? When it comes?For dimension changing use something like this (is a part of a bash script for video edition so ...) :
# Le quitamos el over-scan al ancho. OJO!! debe seguir siendo MULTIPLO de OCHO
WIDTH_SCALED=$(($OUTPUT_V_WIDTH-$OUTPUT_OVS*8)) #multiplicamos el overscan por 8(4 pixeles a cada lado)
# Obtenemos relacion de aspecto de forma mas precisa
if [ "$OUTPUT_V_ASPECT" == "1.7777" ]; then # formato panoramico
ASPECT_PRECISE=`echo "16/9"| bc -l`
else
ASPECT_PRECISE=`echo "4/3"| bc -l` # y el formato normal
fi
HEIGHT_SCALED=`echo "(${INPUT_V_HEIGHT}*${OUTPUT_V_HEIGHT}*${ASPECT_PRECISE})/${INPUT_V_WIDTH}"| bc -l`
# Necesito que el alto sea MULTIPLO DE CUATRO para que la longitud del PADDING sea PAR y simplificar el codigo... introduzco un error de 3.999999 pixels (en el peor de los casos)
HEIGHT_SCALED=$((`echo "scale=0 ; $HEIGHT_SCALED/4"| bc -l`*4))
# Calculo el Padding
OUTPUT_V_PAD_WIDTH=$(($OUTPUT_OVS*4))
OUTPUT_V_PAD_HEIGHT=`echo "scale=0 ; ($OUTPUT_V_HEIGHT-$HEIGHT_SCALED)/2"| bc -l`
Don't bother about the comments . Is spanish .
What you want is :
HEIGHT_SCALED=`echo "(${INPUT_V_HEIGHT}*${OUTPUT_V_HEIGHT}*${ASPECT_PRECISE})/${INPUT_V_WIDTH}"| bc -l`
About frame rate - this is video edition and i think you can not do this in java . Is more complicated than a simple calc . Under linux i'm using ffmpeg to change fps and encode from avi to mpeg2 .
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