Linux: flash 10.2 and crystalhd dropping frames @1080p

I'm testing through the adobe stage demo video page the performance of the new plugin using a CrystalHD minipci-e card under linux.
It works somewhat ok @ 720p, as I can see 25fps in the video info window and no dropped frames. CPU usage is 20% in a SL9400 with a 4500MHD.
The problem is that in 1080p I get 4 video fps and lots of dropped frames. Shouldn't this be faster?
On the other hand... why the stage fps stay at 10fps?

Hi, if you have the 10.2 beta, you may want to look at this forum as they have info on Linux.
http://forums.adobe.com/community/labs/flashplayer10/flashplayer10_2/  
Thanks,
eidnolb

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    *\^^/*
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    <---->
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    >
    quote:
    Originally posted by:
    Newsgroup User
    > [...]
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    >
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    >
    > -David
    >
    >
    quote:
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    >
    >
    >
    > "animator_geek" <[email protected]>
    wrote in message
    > news:[email protected]...
    > >I just got CS3 for my PC and I was all excited about
    the new feature that
    > >lets
    > > you export dynamic/actionscripted/MovieClip
    content. I do animation
    > > targetted
    > > at TV, so everything needs to be rendered to AVI or
    Quicktime, so I
    > > figured
    > > that this new feature would let me use a dynamic
    camera symbol as I've
    > > always
    > > wanted to.
    > >
    > > I've run into a problem, though: the export process
    seems to drop frames!
    > > As
    > > far as I can tell, Flash is rendering and recording
    the frames of the
    > > animation
    > > in real time (or perhaps just close to real time).
    If the computer has
    > > any
    > > hiccups because of another process demanding some
    processor time then the
    > > resulting quicktime will have frozen bits where the
    renderer couldn't keep
    > > up.
    > >
    > > You can see what I'm talking about by looking at
    the quicktime and an AVI
    > > of
    > > the same scene here:
    > >
    http://www.pinkandaint.com/flasherror/bad.mov
    > >
    http://www.pinkandaint.com/flasherror/good.avi
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    a bunch during a
    > > render.
    > > Sure enough, there were long sections in the
    resulting quicktime where the
    > > renderer missed frames. The quicktime is the right
    length and number of
    > > frames
    > > -- it just repeated the same frame over and over
    where it couldn't keep
    > > up.
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    > > shorter
    > > than it should be -- in this case 161 frames rather
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    > >
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    > > but I was sure Adobe would be able to do something
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    > > sure-footed
    > > with this new export feature. Couldn't they have
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    > > each
    > > frame would get captured? It seems like they could
    have just modified the
    > > Flash player to play with artificial time, where
    the time to render each
    > > frame
    > > was always reported as 1/framerate.
    > >
    > > Oh, and there's one more problem. The Quicktime
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    > > something different about the order of execution of
    actionscript or
    > > something.
    > > In the rendered quicktime movie the first frame
    displays my camera symbol
    > > even
    > > though I explicitly made it invisible with
    actionscript on the first frame
    > > of
    > > its timeline. When displaying in the Flash player
    the first frame does
    > > _not_
    > > display the camera symbol....
    > >
    > > Has anyone else encountered these problems? If so,
    have you figured out a
    > > workaround? I tried setting the framerate really
    low (I was at 29.97, so
    > > I set
    > > it down to 10) but it still seemed to miss frames.
    > >
    > > -David
    > >
    >
    >
    >
    >
    >
    >

  • Support MIDI and dynamic change FRAME RATE

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