Live paint bucket not including all lines

I'm creating a map with different shaded regions and have tried several times but the Live Paint tool is not including all the lines. There is a large area that is showing up as a single region, and all the other lines included in that area that should be designating different smaller regions seem to be ignored. am I doing something wrong? Thanks to all responders.
Leslie

Double Click the Live Paint tool when the dialog shows up check paint strokes which is off by default

Similar Messages

  • How do you connect lines for a drawing in order to use the live paint bucket tool?

    Hello! Im fairly new (okay not really) to using adobe illustrator
    I used the Image trace tool to outline this drawing of Captain America but unfortunately the lines arent connected and therefore
    messes up my colouring completely when I use the Live Paint Bucket tool.
    Is there a way to connect the lines so they are closed when I colour it? Or is there another way to color this drawing?
    Help would be greatly appreciated!

    Those gaps are very wide. Draw some paths and apply no fill, no stroke to them.
    Then make the live paint. In case the live paint already exists, you can go into isolation mode and then draw the paths. Or draw them and use Object > Live paint > Merge

  • Live Paint Bucket in CS5

    Using Illustrator on a Windows box running XP sp3 with an Intuos 2
    I've been using Illustrator CS2 for awhile and have upgraded to CS5.  I need some help with a problem I'm experiencing with the Live Paint Bucket.    I select the illustration, go to Object > Live Paint > Make and get the Blue bouning box.  I choose my Fill and Stroke colors and go to work.  It seems to work until I get a closer view, around 800%, and then I notice that the stroke isn't filling in some of the strokes completely (there appear to be gaps within the Path that don't show in a normal view).  Its leaving artifacts (I don't know what else to call them) unstroked.  I've attached two two examples of these artifacts.  I've also tried to correct this with the Live Paint Selection Tool which I'm also having a problem with.  I've released the Live Paint group and checked that all my paths connect and have corrected any problems I can see.
    This hasn't helped either.   Can anyone tell me what I'm doing wrong.  I've consulted the Help and either I can't read English with comprehension or........I can't find the correct words to bring up the problem.
    I thank you in advance for any help you can give me.

    I'll try to help. Since I don't know what you expect to see, it is hard to say what you're doing wrong. The gold line end, in the top left boxed area, can be selected with the Live Paint Selection tool and either deleted or painted with "none". Clicking on the line can be tricking with the selection tool because it tends to select the fill instead. Zoom in and you will see when it's selected, then just hit "delete" or type "/" to assign a stroke color of "none" to the selection.
    You can also using the Live Paint Bucket tool to do this. With the Bucket tool active, hold "shift" to highlight strokes, then choose "none" and click. You can scroll through the color choices using the left and right arrow tools.
    I'm not sure what you want to change in the center section. Remember, you don't have to release the Live Paint object to make edits to the paths with the pen or pencil tools. They remain fully editable. You can also add new paths to the Live Paint object by either working in "isolation mode" or by dragging paths into the Live Paint object within the Layers Panel.

  • Live paint bucket and eyedropper

    Right; I've got my fill color set up in the toolbar using the eye dropper.
    Now I activate the 'live paint bucket' tool, and the fill color vanishes.
    So I hit 'i' for the eyedropper again and lose the bucket tool.
    The color picker the doesn't have eye dropper ability like big brother PS so how the f*** am I supposed to get my bucket's color? (other than fill up my swatches)
    At the moment I am sampling in Photoshop and copying the hexidecimal code.
    12 years in Photoshop, 3 days in illustrator and can't believe this is industry standard.

    DelBoy78 wrote:
    I've found what the alt+eyedropper is all about; shortcut for applying a fill colour to a line. Thanks for that but as the image lower down shows, the areas I want to fill with colour are not built from a single fillable line.
    Eyedropper applies the attributes of the clicked object to the selected object/s as set in its options accessible by double clicking the Eyedropper tool
    Holding Alt while clicking with the Eyedropper (In my version CS5) does the opposite - it applies the attributes from the selected object to the object being clicked.
    Holding Shift while clicking with the Eyedropper applies the color being clicked to the fill or stroke of the selected object/s depending on which (the fill or the stroke) is in front in the color selector found in the Tool box and the Color panel. Pressing the X key on your keyboard, swaps which color, fill or stroke, is in front (focus of your input).
    While using the Live Paint Bucket tool, holding Alt switches temporarily to the Eyedropper tool. However using the Eyedropper to pick colors from a Live Paint group may feel as if it is working differently because it may not be picking the stroke color. This is because internally behind the scene, the Live Paint group is separating the fills as different objects without strokes. Expanding the Live Paint group reveals this.

  • When do we use Pentool, live paint bucket or brush?

    For example, I want to draw a bush
    I know there are many different ways to create: some use pen tool, some use live paint bucket tool, some use brush and eraser.
    No matter what methods we use, it all leads us to the same result. I want to draw as smart and convinient as much as possible. So I dont understand in which case what method we should use. I am recommended to use basic shapes as much as possible when drawing. But when drawing complex objects, it takes too much time to use basic shapes to create
    For example, In this case I think we should use brush and eraser
    I think that using pentool can make my work goes faster. But why do people use live paint bucket tool and when we need to use basic shapes to create objects?
    Is that right when I said that it depends on what style of art we are creating? (such as logo, flat UI design, artwork for children, ect...)
    *Question from a newbie to illustrator TT_TT*

    This is the kind of question I like most to see in drawing software forums and it's increasingly rare. So first, let me commend you for thinking in terms of seeking usual and customary best practice, rather than just assuming every whiz-bang, instant gratification cheap trick feature should be employed willy-nilly without ever a thought toward the elegance of your drawing's structure. It suggests you are serious about maintaining quality in your vector drawing, rather than just assuming anything that "looks good" on your monitor is "quality."
    Unfortunately, one could write a whole book on this. So I'll try to keep the following general and reasonably brief. That may make it sound a bit preachy. If you want to talk more specifics, continue the thread conversation.
    Vector drawing is, by its nature, an exacting medium. It strains against itself when it pretends to be "painterly."
    There is, of course, a balance between a strictly purist mindset and real-world practicality. The way to find your balance is to approach automated effects (especially new ones) with a healthy dose of skepticism. Try them, sure; but closely examine the results, tear them apart, and try to understand what's really going on.
    Regarding specific features you mention (Live Paint, Brush, Eraser), try them, examine the results, and consider whether the results are what you would expect if they'd been deliberately and efficently drawn. I find that Live Paint and Shape Builder (much the same thing) usually do a decent job of maintaining true-ness to the original paths, matching abutting edges which should be exactly identical without creation of many unnecessary anchors.
    I find much  the opposite to be true of features like Offset Path, Outline Stroke, and even moreso of features like Variable Strokes. Basically anything that involves automated enveloping (not just Envelopes, but also things like ArtBrushes) are suspect. I'm certainly not saying never use them, but be as aware as you can of what's going on. I leverage Artbrushes and Pattern Brushes to high advantage for certain things, but I do so knowingly, not willy-nilly. I rarely ever acutally use the Brush or Pencil or Blob Tools. I create the artwork contained in the Brushes as cleanly as possible and apply the Brush to deliberately-drawn paths.
    Much has to do with the intended practical uses of the final artwork. For example, overlapping paths is standard fare for artwork destined for print. It's a functional deal-breaker for artwork that wil also be used to drive a cutter/plotter for signage. (Just one reason why proper logo master files should be as cleanly constructed as possible.)
    Automated routines--no matter how seemingly "powerful"--do not have human discernment. The poster-child example of this is autotracing. An autotracing feature doesn't know a round iris from a hex bolt. The autotracing features of mainstream drawing programs don't even have any geometric shape recognition. So with infrequent exceptions, autotracing is overused pointless junk. It just trades one kind of raster-based ugliness (pixelation) for another kind of vector-based ugliness (shapeless jaggedness).
    I know...you didn't mention autotracing. But I mention it as an extreme case of a principle that you can apply to the features you did mention: Ask yourself what a purely mathematical algorithm with zero aesthetic discernment is going to yield in terms of what you would consider elegant execution.
    Again, I'll cite a well-known extreme: Anyone who has ever had to deal with auto-generated 2D DXF exports from CAD/CAE programs is familiar with the ubiquitous problem of dealing with thousands of tiny disjointed straight segments meant to represent a curve. Those tasked with handling such drudgery deal with it routinely. Some of them even devise additonal automated algorithms to make a bad situation marginally better. Yes, it "gets the job done." Yes, today's computer hardware can process the ridiculous amount of geometrically unnecessary data without choking. Yes, at the scale at which it will be printed in the parts catalog, the faceted shape will not be distractingly noticeable. But no self-respecting technical illustrator would ever actually draw the same subject that way from scratch, and his far more elegantly drawn-from-scratch result would be far more versatile and robust for multiple final uses.
    Your bush example is not so complex as to make drawing deliberately and directly with the Pen impractical. In fact, doing so is much less work than the second example using a bunch of ellipses and applying boolean operations.  But maybe you stylistically desire each edge of each blade to be a portion of a mathematical ellipse or even strictly circular. In that case, using automated boolean operations may be justified. But (especially in Illustrator) I would be sure to carefully examine the results. Illustrator's automated path generation routines (Pathfinders, Offset Path, Outline Stroke) have been notorious at various times (versions) for generating ugly and sometimes functionally problematic artifacts such as needless coincident anchors (for just one example).
    Your second example of the "scratchboard" style illustration is a case-in-point of situations where we make value judgements and (hopefully careful) compromise between semi-automation and path-drawing purism. You're trying to emulate an expressly non-geometric aesthetic style. The particular example is a good one, because it's a "borderline" example. That drawing is simple enough that it could be drawn entirely anchor-by-anchor, and I would likely do it that way if, for example, it was going to be cut from sign vinyl enlarged to the scale of a trade show background or a wall hanging in an airport.
    But if it were only to serve as a one-time placement as a spot graphic in a magazine, I might, for example, create an ArtBrush for certain portions of it, like the selected sun rays, and "let it go" for practical considerations. (Although I'd not deliver it as such; I'd consider it a matter of due dilligence to expand such semi-automated "live" onstructs and check the paths for reasonable cleanness.)
    Bear in mind, Bezier-based drawing has been the mainstream for three decades now. We're not "fooling anyone" anymore. There now exists a new aesthetic discernment. Even our audiences are well aware that digital emulations of the randomness of so-called "natural media" are just that; contrived digital emulations. Our audiences view our artwork with a certain skepticism.
    And when you put something in print, there's (hopefully, although I often wonder) still the matter of professional pride which bears in mind that our artwork will be viewed not by just the "unsuspecting public" but also by our peers; our colleagues. So you want to avoid any "dead giveaways" of execution by "cheap tricks" which "hurt the eyes" of other vector illustrators. At the scale viewed on this computer in this forum, there are details in that drawing which look like (whether they are or not) the kind of unintentional artifacts commonly generated by path operations and such. Such artifacts don't read as "natural randomness" of the emulated medium (again, we're no longer fooling anyone). They break the stylistic consistency of detail of the overall drawing and therefore look like unintentional but disregarded results of some automated feature.
    So anytime you employ an automated path-generating feature, consider it normal to perform some cleanup on the result. Again, an extreme-case common situation exemplifies the principle. I put 3D Effect to use, but I would never deliver the raw results of it as final deliverable vector artwork. Automated features can be used as a rough-out tool; a means to an end, not the final end itself.
    JET

  • X on bottom of Live Paint Bucket tool

    Thanks guys for helping me find the Paint bucket tool.
    All I have is a simple cartoon face that I have drawn, scanned and brought over and using Live Paint.
    I can get the paint to fill the face area, but it won't let me do one of the ears. It gives me an X on the bottom of the paint bucket.
    What can I do to get that X to go away and let me fill that ear with a colour?
    Thanks
    Bob

    Select the repsective object, convert it to a Live Paint group first from the Object menu. If that option is not available, you may need to expand the object first and release any clipping masks or nested compound paths.
    Mylenium

  • Big problem, Live Paint Bucket changing strokes

    Hi all, so in the first picture you can see the finished line work. When I fill the face with a color in Live Paint, it changes the strokes and makes them appear jagged in varying widths, it's especially obvious on the eyes, ears, and hair - it looks like it is applying Pathfinder>Divide. I have the stroke set to nothing when I apply the fill, please help!

    how about this?
    1. duplicate the lineart and put it underneath the layer and lock the original
    2. convert the lineart into an outline stroke by going to Effect>Outline Stroke then Object>Expand Appearance
    3. Open Pathfinder Pallete and then select all and Unite/Add it.
    4. change everything to no stroke and no fill
    5. select all then convert it to live paint
    6. deselect the converted path and start using live paint bucket.
    7. after that expand it and ungroup so you can move the fill path. also you'll notice that it will remove all path you have been converted.
    reply if it works,

  • Does CS 5.5 have a live paint bucket tool like CS 4?

    I can not find the live paint bucket tool in CS 5.5. There is a paint bucket icon but it does not work like CS 4.0. CS 4.0 was so easy to use. I cannot get CS 5.5 to work at all.

    I know you found it but in case someone else need to find where they are...
    The "Live Paint Bucket" & "Live Paint Selection Tool" are located under the new "Shape Builder Tool" in CS5 & Up.
    All three tool have their own shortcuts:
    "Live Paint Bucket" - [K]
    "Live Paint Selection Tool" - [Shift+L]
    "Shape Builder Tool" - [Shift+M]

  • Live Paint Bucket tool Missing in Illustrator CS5

    The Live Paint Bucket tool does not appear in the tools palette in Illustrator CS5. I have looked at other threads which suggest removing the preferences file 'Adobe Illustrator CS5 settings'. I did this and it had no effect. There is no blank space in the palette where the button should be, it is just completely absent, like it was never installed (either that or its hidden somewhere- I'm quite new to Illustrator). However, I can still create a 'live paint group' using 'Objects-live paint-make' in the drop down menu at the top of the screen. it is just the button that is absent, so I can't colour the object. I'm not sure if it the button was ever there as I only installed the software a couple of weeks ago. I only needed it now. I have not yet tried re-installing Illustrator. This is really a last resort. I'm using Windows Vista if that helps.
    Any help is much appreciated.

    The the Shape Builder TLive Paint Bucket tool lives together with the Shape Builder Tool and the Live Paint Selection Tool in one toolgroup. To reach either of them without using a shortcut simply press the tool shown and hold and you will see the other tools and can choose them. That's the method with all tools that have a small black arrow in the bottom righthand corner of its toolbutton., more tools hide in the same group.

  • Live Paint Bucket tool Question

    Hello Illustrators.
    Its been a while since I've used this tool. But I'm facing an issue I cannot understand.
    I'm seeing some tutorials and as I try to follow along I cannot have the same functions of the tool as demonstrated.
    My live paint bucket tool does not have the same options as the tutor. He can swipe his arrow keys and get the colours from the colour pallet, while I only have one colour available.
    I have to continuously have to go to my colour pallet and choose a colour in order for my shapes to be filled. But when it comes to colouring a stroke of my shape then no problems I can swipe and get my colour
    selection. Id like to be able to use it for my fill colour as well to be swipe my arrow keys and see the colours available if it makes sense.
    Top Image is what Id like to achieve.
    The bottom image is what I have in my art board document. as seeing only one colour is available, and that I have to click on my colour pallet to get a colour. No swiping with arrow keys is available.
    Thank you.

    Hello Craig!
    yes it is! Its the 1st time I'm coming across this problem, I'm getting frustrated not being able to work this issue out...
    As you can see everything is checked.
    And also as you can see, like I was stating in my original post, the option to swipe with arrow keys only applies to the stroke of the shape, and not the fill.

  • Live paint bucket error

    Can someone Help me?
    I am trying to use the live paint bucket tool, but when I select all the anchor points, and then select the Live Paint Bucket Tool, on few places where I want to fill the color, I have an ABORT Sign under the live paint bucket tool icon.
    Can anyone tell me what I need to do, so that I can rectify that error, and color?

    First, tell which version of Illustrator you are using.
    Then show a relevant screenshot that explains your issue.

  • How do you keep selected colors with Live Paint Bucket?

    I am always having to re-select the colors for fill and stroke each time I use the Paint Bucket.  This is tedious. There must be a way to keep the selection...

    Not sure what the "Live Paint Bucket" is, but if you are working in Premiere's Titler, and have constant Stroke and Fills, you can easily create and Save a Style, so that the colors and attributes will be constant, Title through Title. The Style will even set your font, and its size, for reuse.
    Another method would be to Save the Title, and use it in multiple Projects, just changing the Text, as is required.
    Now, if you are talking about something else, please point me in the correct direction.
    Good luck,
    Hunt

  • Create batch input, does not include all records

    Have anyone experienced, when doing Create Batch Input from the LSMW menu it does not include all rows.
    For example I have a .txt file with 3000 records that I specify in "Specify Files"
    "Read Data"  reads 3000 records.
    "Convert Data" Converts 3000 records
    "Create Batch input Sessions" creates 2461 records? ?
    I have noticed that this happen when the system is busy running many batches and Idocs.

    I'm talking about LSMW programs with regular Batch input Recording.
    I haven't noticed which transactions it skips since I do not run the Batch, when I notice that it does not include all rows as I have read and converted.
    However usually if I "Create the batch input session" once again it includes all the records from the conversion before.
    But since Create a batch input can take a long time depending on the amount of transactions it creates this is not a desired option.
    So it is not possible that the transactions it does not create are errors since its possible to run them successfully. And I haven't used any SKIP TRANSACTION in the mapping step.
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  • AI5 Live Paint Bucket Tool

    I am totally a newbie to Adobe Illustrator. I'm using the trial version of AI5.
    I have scanned and created an artboard with my drawing.
    I have switched over to Live Paint mode, but cannot find the Live Paint Bucket Tool.
    According to their instructions, it is suppose to be with the Eyedropper Tool.
    Can anyone tell me what I'm doing wrong or where the tool could be?
    Thanks so much for your help.
    Bob

    Scott misunderstood the query the Live Paint Bucket is underneath the shape builder tool and above the perspective grid tool in the tool bar and below the Free Transform tool.
    Cross posting.

  • Live paint bucket tool problem.

    hello.
    im trying to use my live paint bucket tool and when i choose it i dont get a bucket with 3 color blocks but rather just a bucket with one color block,whats wrong?

    The Live Paint Bucket tool lets you paint faces and edges of Live Paint groups with the current fill and stroke attributes. The tool pointer displays as either one or three color squares, which represent the selected fill or stroke color and, if you’re using colors from a swatch library, the two colors adjacent to the selected color in the library. You can access the adjacent colors, as well as the colors next to those, and so on, by pressing the left or right arrow key.

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