Live streaming to FMS server from analog cable?

Need to stream an analog cable signal (may consist of 60-70
channels in VL and VHF)to FMS server. im doing a small scale
project. so i want some hardwares supporting these. please suggest
me some reasonable ones..
is it possible to do the same with a tv tuner card.?

For HLS streaming, only aac/heaac are supported audio codec. Though FMS do not disallow packaging mp3, but its mostly depnds upon ios devices to play back them.. We don't recommend mp3 as codec for ios playback.
Thanks

Similar Messages

  • Encode archive of live stream on FMS 4

    I thought by what I have initially read that this was possible, but I am not sure.
    What we would like to do is create an archive (f4v or mp4) on the FMS 4 server any live stream that is pushed from our endpoints.  Primarily as a backup and if necessary - an editable file within CS4 or CS5.
    We are at a University and capture lecture powerpoints natively and sometimes need to edit the files.  flv is not enough and we would like to take afvantage of mp4 and the FMS server while we use it for overflow as a recorder.
    Can anyone clarify if this can be done?
    Thanks
    -Brian

    Recording can be triggered via client-side publish call, or via server-side script.  From the publish cmd, you specify "record" option.  For example,
    ns.publish("mp4:foo", "record"); // ns is a NetStream, "mp4:" prefix tells FMS to record using MP4 container
    Otherwise, if you want to trigger the record via server-side as Jay says, you can simply publish the stream as,
    ns.publish("mp4:foo");
    then from server-side AS, do something like,
    // this handler is called when a stream is published
    // clientObj is the client that is publishing the stream
    // streamObj is the stream that is being published
    application.onPublish = function(clientObj, streamObj)
        streamObj.record("record"); // start recording the stream

  • Archiving live stream at FMS and injecting metadata: VP6 good h264 not

    When I record a live stream at FMS, one in which I've injected  metadata in my main.asc file, the archived file plays back fine.  The  metadata plays back too.  I'm able to retreive it just fine - if I  encode VP6.
    If I encode h.264 the file plays back but  the metadata does not.  The fact that the archived file is created and  plays back tells me things are wired correctly.  The only thing I  changed is the format.
    According to FMS docs (http://help.adobe.com/en_US/FlashMediaServer/3.5_SS_ASD/WS5b3ccc516d4fbf351e63e3d11a11afc9 5e-7e42.html#WS5b3ccc516d4fbf351e63e3d11a11afc95e-7f35)
    ..."The recording format is determined by the filename you pass to the Stream.get()
    method."
    So my record code looks like the following:
    application.onPublish = function(client, stream) {
         trace("onPublish");
         s = Stream.get("mp4:streamname.f4v");
         if(s){
             s.record();
         this.doRepublish(this.nc, stream);
    My code that injects the data in to the stream looks like this:
    Client.prototype.sendDataEvent = function(data) {
         trace("Call to sendDataEvent...");
         this.newStream = Stream.get("mp4:streamname.f4v");
         this.newStream.send("onTextData",data);
    All must be wired  correctly because the metadata comes through during the live stream.  On  play back of the archive though, the metadata doesn't appear to be  there.
    Any thoughts?
    Thanks

    My apologies on the s.play() confusion.  I had been trying different versions of the code and posted the one without it.
    Whether I include s.play() or not the file gets created.  Here are the various versions of the onPublish() function I've tried (differences in red):
    1.
    application.onPublish = function(client, stream) {
        trace("onPublish");   
        s = Stream.get("mp4:streamname.f4v");
        if(s){
            s.record();
            s.play("mp4:streamname.f4v");
        this.doRepublish(this.nc, stream);
    2.
    application.onPublish = function(client, stream) {
        trace("onPublish");   
        s = Stream.get("mp4:streamname.f4v");
        if(s){
            s.record();
            s.play(stream);
        this.doRepublish(this.nc, stream);
    3.
    application.onPublish = function(client, stream) {
         trace("onPublish");   
         s = Stream.get("mp4:streamname.f4v");
         if(s){
             s.record();
         this.doRepublish(this.nc, stream);
    All produce the same result - an archived file called mp4:streamname.f4v in my streams folder.  This file plays back fine but does not play back the commands.
    On your other question, about things working fine for VP6, it works fine for FLV.  A file called streamname.flv is produced.  This file plays back fine and does indeed play back commands baked into the file as well.  This is what makes me believe the code is not the problem.  If it works perfectly for one format, there would seem to be very little I could do in my code to break things for the other.
    Can you try this using the record() code snippets in the live docs Stream.record() section?
    http://help.adobe.com/en_US/FlashMediaServer/3.5_SS_ASD/WS5b3ccc516d4fbf351e63e3d11a11afc9 5e-7e42.html#WS5b3ccc516d4fbf351e63e3d11a11afc95e-7f35
    All you'd need is the code snippets there to record your live stream and another server side function to inject commands into that live stream. Here is that function:
    Client.prototype.sendDataEvent = function(data) {
        trace("Call to sendDataEvent...");
        this.newStream = Stream.get("mp4:streamname.f4v");
        this.newStream.send("onTextData",data);
    Do something simple like call onTextData and pass some text in the data parameter.  Then on the client side viewer, handle the onTextData method.  It will receive the text.  Display it in a text area or something.
    If you record while injecting this text into your stream, the text should display on playback of the archived file.  It will if you encode VP6/FLV, but not if you encode H.264/F4V.
    Let me know what you discover.

  • Publish Live stream to FMS on RTMPE protocol

    Hi,
    I am trying to publish Live Stream to FMS using FMLE or third party encoders.
    Is it possible to have RTMPE or RTMPTE protocol used between encoder and FMS?
    Very urgent.
    thanks,
    Pooja Jain

    FMLE can only publish via rtmp or rtmpt.

  • Use HTTP Dynamic Streaming (HDS) and HTTP Live Streaming (HLS) to serve live streams to clients over HTTP

    I have created a live stream of a video and it gets stored in live folder.
    Now i need to use HTTP Dynamic Streaming (HDS) and HTTP Live Streaming (HLS) to serve live streams to clients over HTTP, publish the streams to the HTTP Live Packager service on Flash Media Server.
    So what necessary steps do I  need to follow to do that ??

    You need to generate a manifest file using Configurator tool and placed it under the webroot directory.
    C:\Program Files\Adobe\Flash Media Server 4.5\tools\f4mconfig\configurator

  • Playback of low bitrate flv or f4v from live stream in FMS causes player buffer to empty

    We are experiencing a consistent issue when playing a low bitrate (300kbps or less) flv in a live stream from FMS.  Basically, the player will will start off with the appropriate buffer, say 5 seconds, then begin dropping until it empties out, and will have to rebuffer.  We've tried with a variety of flv and f4v files, all that are 300kbps or less, and we consistently get the issue.  Is this something Adobe can investigate in FMS?  Or are there any suggestions on how we can get around the issue?

    hey, i got the similar problem, logging like this
    2012-11-12
    18:50:12
    23434
    (e)2661034
    Connect failed ( , 5779212 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:50:54
    23434
    (e)2661034
    Connect failed ( , 5779212 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:51:36
    23434
    (e)2661034
    Connect failed ( , 1166880400 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:54:14
    23434
    (e)2661034
    Connect failed ( , 1175301776 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:54:55
    23434
    (e)2661034
    Connect failed ( , 1164775056 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:55:37
    23434
    (e)2661034
    Connect failed ( , 16 ) : Connect failed: Connection refused (111)
    2012-11-12
    19:13:08
    23434
    (e)2661034
    Connect failed ( , 1158459024 ) : Connect failed: Connection refused (111)
    it seems that the port number is invalid, but we never use such ports.

  • Recording H.264 Live Stream on the Server

    I have seen several questions which were close to what I am looking for, but haven't found an answer that worked. I work at a school, and we use a NewTek TriCaster to stream live events through FMS 3.5, which I am hoping to upgrade to AMS 5 to allow HLS. We have been streaming a single H.264 encoded feed through the server as a live stream which works well. They have recently asked if it is possible to archive that recording on the server. I was able to get everything to work correctly when I switched to using the VP6 codec, but as long as we were streaming with H.264, I could not get the server to record it correctly. Here's what I have tried:
    This code works for the VP6, but the H.264 doesn't record the video:
    application.onPublish = function (clientObj, streamObj)
         var s = new Stream("archive");
         s.record();
         s.play(streamObj.name);
    This worked and created an flv file, but caused a few other issues due to the encoding of the VP6 and having to re-encode the video to H.264 before putting the file online.
    Based on suggestions I was reading, I tried this with the H.264 stream:
    application.onPublish = function (clientObj, streamObj)
         var s = new Stream("mp4:archive.f4v");
         s.record();
         s.play(streamObj.name);
    This created an f4v file, but I could not play it. When I tried to open it in Adobe Media Encoder, it gave an error that it did not support the compression type.
    Thanks.

    You should use a H.264 compitable encoder..
    FMS only delivery content, player only player the stream..
    Flix Engine, from On2, have the H.264 encoder..

  • Need license for using H.264 Video codec for live stream with FMS 3.5 series

    Hi,
        I am creating a live audio-Video chat application  in which I use H264 video codec for live streaming.  I am using Flash Media Server version 3.5.7. I read some where that H.264 Video streaming using FMS required seperate licencse. So I want to confirm , It is true that H264 video streaming required seperate license? If yes then what is the procedure to get license.
    Please let me know its urgent.
    Regrads,

    Hi Again,
    Thanks for your reply.
    Here are some articles/posts which says about Royalties to use h264:
    http://www.mpegla.com/Lists/MPEG%20LA%20News%20List/Attachments/226/n-10-02-02.pdf 15:27
    http://www.mpegla.com/main/programs/AVC/Documents/AVC_TermsSummary.pdf
    http://www.streamingmedia.com/Articles/ReadArticle.aspx?ArticleID=65403&PageNum=3
    http://www.mpegla.com/main/programs/avc/Documents/AVC_TermsSummary.pdf
    According to these, any  product/service provider, need to pay one time fee based on # of subscribers if we are using h264 for encoding and is charging fee from its users.
    About our business: We are web-conferencing solution tool provider and are using Flash Media Server version 3.5.7. I for audio/video. Please help me out if h264 is really free for us or we need to buy license to use that.
    Looking forward to hear from you soon.
    Regards,

  • Live stream on FMS issues when reaching 1600 concurrent users

    Hey all,
    We have an FMS 4.5.2 installation with 1x Origin and 2x Edge setup only for Live streaming. We are using FMLE latest version to stream to the Origin server and Edge servers are connecting to the Origin server. We are running four applications stream1, stream2, stream3 and stream4 all for live streaming (copied live) application. All servers have default configuration except edge/origin setup.
    All servers have 4Gbit connections in bonding and network traffic is nicely distributed across all bonds and uplink is 10Gbit to the ISP.
    Server is a 2 CPU / Quad Core HP DL 380 with 64Gbit of memory running Ubuntu 10.04 LTS
    Now to the problem.
    We are streaming live stream from FMLE with 700kbit/s to for example stream1 application and when we hit around 1600 concurrent users with 50% on edge1 and 50% on edge2 (800 concurrent users on each edge) in the player buffer drops and all people experience buffering issues at approx 30secs - 2minutes intervals. (network is not congested because if at that time do an SCP from the server outside network it copies 1Gbyte file within seconds.
    Funny thing is that If I start a second FMLE and stream live stream to for example stream2 application at same time and open up second player on client the video runs great without any buffer issues from the same server at the same time.
    edge1 server:
    application: stream1 with 800 concurrent users, player has buffer issues
    application: stream2 with 4 concurrent users, player has no issues
    edge2 server
    same as above
    So my current conclusion is that it has to be something per application since other application does not have this issues when running simultaneously? We tried changing fmscore number settings and some buffer settings but nothing helped.
    at the time when we get buffering issues this are the only problematic things that get in the log and its in edge.00.log on both EDGE servers but not at same times:
    Edge1:
    2012-04-23    12:50:21    29270    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    2012-04-23    12:55:30    29270    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    2012-04-23    12:56:42    29270    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    2012-04-23    12:56:42    29270    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    2012-04-23    13:14:40    29270    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    2012-04-23    13:20:30    29270    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    Edge2:
    2012-04-23    12:56:32    9625    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    2012-04-23    13:02:23    9625    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    2012-04-23    13:08:03    9625    (e)2661034    Connect failed ( , 8134 ) : Connect failed: Connection refused (111)    -
    there is no packet loss between edge and origin servers and latency is at 0.2ms and nothing in the logs of the origin server
    We even tried to deploy Wowza Medis Servers with edge / origin setup and were able to handle around 4000 (2000 on one and 2000 on second edge) concurrent users without any issues.
    Anyone has any ideas or at least what are our next options to do and what settings to change on the FMS? or how to debug and what to check when buffering issue appears? any more debugging we can enable on the FMSs? too se if we hit some kind of limit somewhere?
    thanks

    hey, i got the similar problem, logging like this
    2012-11-12
    18:50:12
    23434
    (e)2661034
    Connect failed ( , 5779212 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:50:54
    23434
    (e)2661034
    Connect failed ( , 5779212 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:51:36
    23434
    (e)2661034
    Connect failed ( , 1166880400 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:54:14
    23434
    (e)2661034
    Connect failed ( , 1175301776 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:54:55
    23434
    (e)2661034
    Connect failed ( , 1164775056 ) : Connect failed: Connection refused (111)
    2012-11-12
    18:55:37
    23434
    (e)2661034
    Connect failed ( , 16 ) : Connect failed: Connection refused (111)
    2012-11-12
    19:13:08
    23434
    (e)2661034
    Connect failed ( , 1158459024 ) : Connect failed: Connection refused (111)
    it seems that the port number is invalid, but we never use such ports.

  • AIR SDK 16 (and 15): live stream video pauses when from non-iOS to iOS

    Using either sdk 15 or 16, when live streaming video through media server, if I go from iOS to iOS devices, no issue. If I go from non-iOS device to iOS device, the non-iOS device receives the video and audio fine from the iOS device, but on the iOS device the video it receives freezes (almost from the start, after a couple of frames, then long, long pause of freeze - minutes long - then a few more frames, then freezing, etc.) - the audio is fine, it appears to be just the video. I have tested this with android to android (fine), android to desktop (fine), iOS to iOS (fine), android to iOS (freezing video only on iOS side), iOS to desktop (freezing only on iOS side).

    VideoTexture is a HUGE improvement for video on Windows and iOS. I am testing on Windows 8 and iPhone 6, but VideoTexture is still in beta and will take a few more months to get the kinks worked out. It is working for me on iOS sometimes, and whenever it works the pixels have a transparency applied to them. I have logged that pixel transparency bug here:
    https://bugbase.adobe.com/index.cfm?event=bug&id=3936111
    Also you will notice that Adobe has mentioned the following in the known issues section:
    [Air Desktop] [Video Texture] Video is not playing if texture is used as ConcreteTexture of starling.(3949908)
         (Release Notes | Flash Player® 17 AIR® 17)
    On iOS the VideoTexture seems to work for MP4s loaded directly from the file system, but RTMP is not ready yet. But when it is ready, I suggest that you adopt it immediately since VideoTexture is where Adobe is focusing it's video efforts.

  • Recording Live Streams on FMS remotely

    Hi,
    We're using FMSS 3 to stream live feeds from cameras.
    However, we'd also like to have the ability to (via an
    administration site) record these live streams and allow the user
    to view pre-recorded streams instead of the live ones.
    Does anyone know of an example of how I can tell FMS to start
    recording a stream (via a web service or AS), and then how to stop
    it? Just for clarification - we don't want FMS to record a stream
    from the user's own camera. We want to record the live streams that
    are already streaming on FMS.
    Thanks,
    Filip Stanek
    bloodforge.com

    you can creat an app folder in fms folder which is inside of
    ur setup folder,
    for details u can mail at [email protected]

  • Can we restart fms server from flex?

    Hi,
    I wanted to know whether we can start,stop restart fms server using flex code(actionscript).I actually came across API's StartServer() and StopServer().Can I use this for the purpose.If yes can you please give a sample code so that I can better understand the functionality.

    HI ,
    Its not possible DI server restrat Through B1WS.
    Thanks
    kalpen

  • About Live stream with FMS

    Hi,
    I am doing somthing FMS.I download the FMS4 and Adobe Flash Midea Encoder3.5 here.
    Installed to my PC,they are working without any configure.
    and now I want to develop a client base on gstreamer to play the RTMP:// videos.
    My client play VOD video on FMS as rtmp://MYIP/vod/sample.flv without any problem.
    When I change to play the live video published by Adobe Flash Midea Encoder3.5,rtmp://MYIP/live/livestream.flv,it can start,but stoped after about 2 second.
    I make some debug,it seems the server stop to send data to my client.And after this stoped ,it can not start again,must reboot my client;
    I have checked the server with rtmpdump + VLC,it works fine.
    The Log in FMS is:
    Accepted a connection from IP:192.168.0.95, referrer: , pageurl:
    Sending error message: Method not found (FCSubscribe).
    Sending error message: Response object not found (_result:2147483647).
    "Sending error message: Method not found (FCSubscribe)." this display also with rtmpdump.
    "Sending error message: Response object not found (_result:2147483647)." this only with my client,what's the reason?
    In my client,I see the following after about 2 second:
    WARNING: Stream corrupt?!
    ERROR: Wrong data size (16717496), stream corrupted, aborting!
    What's happen when my client connect to FMS?  What's the defference between VOD and LIVE?
    Anyone try this with gstreamer?

    Thanks a lot for you reply;
    With your tool link,it can play the live video from the my server;
    But my client is based on Linux,and can not support web browser,so I try to implament it with Gstreamer;
    I published the video with the default setting of Adobe Flash Media Encoder 2.5,just set video format to H264.
    Today,I make some more debug,
    please help to analyse it,maybe you can find some thing form the log;
    DEBUG: Parsing...
    DEBUG: Parsed protocol: 0
    DEBUG: Parsed host    : 192.168.0.143
    DEBUG: Parsed app     : live
    DEBUG: Protocol : RTMP
    DEBUG: Hostname : 192.168.0.143
    DEBUG: Port     : 1935
    DEBUG: Playpath : livestream
    DEBUG: tcUrl    : rtmp://192.168.0.143:1935/live
    DEBUG: app      : live
    DEBUG: live     : yes
    DEBUG: timeout  : 30 sec
    DEBUG: Setting buffer time to: 36000000ms
    DEBUG: RTMP_Connect1, ... connected, handshaking
    DEBUG: HandShake: Type Answer   : 03
    DEBUG: HandShake: Server Uptime : 558990173
    DEBUG: HandShake: FMS Version   : 4.0.0.1
    DEBUG: HandShake: Handshaking finished....
    DEBUG: RTMP_Connect1, handshaked
    DEBUG: Invoking connect
    Pipeline is PREROLLING ...
    DEBUG: HandleServerBW: server BW = 2500000
    DEBUG: HandleClientBW: client BW = 2500000 2
    DEBUG: HandleChangeChunkSize, received: chunk size change to 4096
    DEBUG: RTMP_ClientPacket, received: invoke 242 bytes
    DEBUG: (object begin)
    DEBUG: (object begin)
    DEBUG: Property: <Name:             fmsVer, STRING:     FMS/4,0,0,1121>
    DEBUG: Property: <Name:       capabilities, NUMBER:     255.00>
    DEBUG: Property: <Name:               mode, NUMBER:     1.00>
    DEBUG: (object end)
    DEBUG: (object begin)
    DEBUG: Property: <Name:              level, STRING:     status>
    DEBUG: Property: <Name:               code, STRING:     NetConnection.Connect.Success>
    DEBUG: Property: <Name:        description, STRING:     Connection succeeded.>
    DEBUG: Property: <Name:     objectEncoding, NUMBER:     0.00>
    DEBUG: Property: <Name:               data, OBJECT>
    DEBUG: (object begin)
    DEBUG: Property: <Name:            version, STRING:     4,0,0,1121>
    DEBUG: (object end)
    DEBUG: (object end)
    DEBUG: (object end)
    DEBUG: HandleInvoke, server invoking <_result>
    DEBUG: HandleInvoke, received result for method call <connect>
    DEBUG: sending ctrl. type: 0x0003,nTime: 0x12c
    DEBUG: Invoking createStream
    DEBUG: FCSubscribe: livestream
    DEBUG: Invoking FCSubscribe
    DEBUG: RTMP_ClientPacket, received: invoke 21 bytes
    DEBUG: (object begin)
    DEBUG: Property: NULL
    DEBUG: (object end)
    DEBUG: HandleInvoke, server invoking <onBWDone>
    DEBUG: Invoking _checkbw
    DEBUG: RTMP_ClientPacket, received: invoke 29 bytes
    DEBUG: (object begin)
    DEBUG: Property: NULL
    DEBUG: (object end)
    DEBUG: HandleInvoke, server invoking <_result>
    DEBUG: HandleInvoke, received result for method call <createStream>
    DEBUG: SendPlay, seekTime=0, stopTime=0, sending play: livestream
    DEBUG: Invoking play
    DEBUG: sending ctrl. type: 0x0003,nTime: 0x2255100
    DEBUG: RTMP_ClientPacket, received: invoke 119 bytes
    DEBUG: (object begin)
    DEBUG: Property: NULL
    DEBUG: (object begin)
    DEBUG: Property: <Name:              level, STRING:     error>
    DEBUG: Property: <Name:               code, STRING:     NetConnection.Call.Failed>
    DEBUG: Property: <Name:        description, STRING:     Method not found (FCSubscribe).>
    DEBUG: (object end)
    DEBUG: (object end)
    DEBUG: HandleInvoke, server invoking <_error>
    ERROR: rtmp server sent error
    DEBUG: RTMP_ClientPacket, received: invoke 16419 bytes
    DEBUG: (object begin)
    DEBUG: Property: NULL
    DEBUG: (object end)
    DEBUG: HandleInvoke, server invoking <_onbwcheck>
    DEBUG: Invoking _result
    DEBUG: HandleChangeChunkSize, received: chunk size change to 4096
    DEBUG: HandleCtrl, received ctrl. type: 0, len: 6
    DEBUG: HandleCtrl, Stream Begin 1
    DEBUG: RTMP_ClientPacket, received: invoke 162 bytes
    DEBUG: (object begin)
    DEBUG: Property: NULL
    DEBUG: (object begin)
    DEBUG: Property: <Name:              level, STRING:     status>
    DEBUG: Property: <Name:               code, STRING:     NetStream.Play.Reset>
    DEBUG: Property: <Name:        description, STRING:     Playing and resetting livestream.>
    DEBUG: Property: <Name:            details, STRING:     livestream>
    DEBUG: Property: <Name:           clientid, STRING:     oAA7AAAA>
    DEBUG: (object end)
    DEBUG: (object end)
    DEBUG: HandleInvoke, server invoking <onStatus>
    DEBUG: HandleInvoke, onStatus: NetStream.Play.Reset
    DEBUG: RTMP_ClientPacket, received: invoke 156 bytes
    DEBUG: (object begin)
    DEBUG: Property: NULL
    DEBUG: (object begin)
    DEBUG: Property: <Name:              level, STRING:     status>
    DEBUG: Property: <Name:               code, STRING:     NetStream.Play.Start>
    DEBUG: Property: <Name:        description, STRING:     Started playing livestream.>
    DEBUG: Property: <Name:            details, STRING:     livestream>
    DEBUG: Property: <Name:           clientid, STRING:     oAA7AAAA>
    DEBUG: (object end)
    DEBUG: (object end)
    DEBUG: HandleInvoke, server invoking <onStatus>
    DEBUG: HandleInvoke, onStatus: NetStream.Play.Start
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: RTMP_ClientPacket, received: notify 24 bytes
    DEBUG: (object begin)
    DEBUG: (object end)
    DEBUG: RTMP_ClientPacket, received: notify 487 bytes
    DEBUG: (object begin)
    DEBUG: (object begin)
    DEBUG: Property: <Name:             author, STRING:     >
    DEBUG: Property: <Name:          copyright, STRING:     >
    DEBUG: Property: <Name:        description, STRING:     >
    DEBUG: Property: <Name:           keywords, STRING:     >
    DEBUG: Property: <Name:             rating, STRING:     >
    DEBUG: Property: <Name:              title, STRING:     >
    DEBUG: Property: <Name:         presetname, STRING:     Custom>
    DEBUG: Property: <Name:       creationdate, STRING:     Thu Jun 09 08:55:02 2011
    >
    DEBUG: Property: <Name:        videodevice, STRING:     Syntek STK1150>
    DEBUG: Property: <Name:          framerate, NUMBER:     25.00>
    DEBUG: Property: <Name:              width, NUMBER:     320.00>
    DEBUG: Property: <Name:             height, NUMBER:     240.00>
    DEBUG: Property: <Name:       videocodecid, NUMBER:     7.00>
    DEBUG: Property: <Name:      videodatarate, NUMBER:     200.00>
    DEBUG: Property: <Name:           avclevel, NUMBER:     31.00>
    DEBUG: Property: <Name:         avcprofile, NUMBER:     66.00>
    DEBUG: Property: <Name:        audiodevice, STRING:     Realtek HD Audio Input>
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    DEBUG: Property: <Name:      audiochannels, NUMBER:     1.00>
    DEBUG: Property: <Name:   audioinputvolume, NUMBER:     100.00>
    DEBUG: Property: <Name:       audiocodecid, NUMBER:     2.00>
    DEBUG: Property: <Name:      audiodatarate, NUMBER:     32.00>
    DEBUG: (object end)
    DEBUG: (object end)
    INFO: Metadata:
    INFO:   author
    INFO:   copyright
    INFO:   description
    INFO:   keywords
    INFO:   rating
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    INFO:   presetname            Custom
    INFO:   creationdate          Thu Jun 09 08:55:02 2011
    INFO:   videodevice           Syntek STK1150
    INFO:   framerate             25.00
    INFO:   width                 320.00
    INFO:   height                240.00
    INFO:   videocodecid          7.00
    INFO:   videodatarate         200.00
    INFO:   avclevel              31.00
    INFO:   avcprofile            66.00
    INFO:   audiodevice           Realtek HD Audio Input
    INFO:   audiosamplerate       22050.00
    INFO:   audiochannels         1.00
    INFO:   audioinputvolume      100.00
    INFO:   audiocodecid          2.00
    INFO:   audiodatarate         32.00
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    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
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    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
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    DEBUG: HandleCtrl, Stream BufferReady 1
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    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
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    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
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    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
    DEBUG: HandleCtrl, received ctrl. type: 32, len: 6
    DEBUG: HandleCtrl, Stream BufferReady 1
    DEBUG: HandleCtrl, received ctrl. type: 31, len: 6
    DEBUG: HandleCtrl, Stream BufferEmpty 1
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    DEBUG: RTMP_ClientPacket, unknown packet type received: 0x2a
    DEBUG: RTMP_ClientPacket, unknown packet type received: 0x2a
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    Setting pipeline to READY ...
    DEBUG: Invoking deleteStream
    Setting pipeline to NULL ...
    FREEING pipeline ...
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