Load external image and data in video?
Hi, i'm a newby in After Effects.
I have a question: is it possible to make one like this video?
http://www.facebook-studio.com/gallery/submission/don-natale-1
the first part isn't a problem, but the integration of selected index in the video.... is it possible to make with after effects? And how?
i think that you can load xml file and define areas in video with after effects, but this is my opinion
thankyou.
see you
If you are trying to recreate this video with AE then just import the various videos, scale them and animate their positions. Parent them to still images you're using as the backdrops.
If you asking if AE can export XML data or import XML data to bring video's from another source into AE I have to ask what's the point. AE is a program for making videos. It's not a program for creating interactive presentations. For that you'll need to learn HTML 5 or Flash. AE is not at all designed to produce interactive presentations. It's to create visuals effects... It's not even the right tool to make a movie, but it's a great tool to make a great shot.
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Load external images and video in edge
Hi.
I am looking into edge instead of flash.
My question is how do you load external images and videos from an external server?
To clarify, I need to insert a link from where the images can load into the stage, so they don´t take up any of the final weight.
Thanks in advance.
Best,
Stig.The above solution I provided works if you already have the images in your composition and than if you want form load images from another server rather than the relative location to your html file.
Now if you want to load images dynamically into a rectagle containter you will have to code it.
below is a sample for that
Create a 'rectangle' with name 'Rectagle'.
Add the snippet in the compositon ready or on other user actiosn based on your requirement
var myImagetag = '<img src="http://wwwimages.adobe.com/include/style/default/SiteHeader/logo-2x.png">'
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AS3 Load external image and add multiple instances to mcs
Hi,
Is there any way to load an external image and add it to more than one movie clip?
Thanks,
Chris McLaughlinHi kglad,
I was loading a larger jpeg to which I was applying 20 different masks so using the bitmapdata class to create duplicates was the best solution.
It took me some time to wrap my head around it, but all is well.
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Chris -
Load external image and animate?
This may be a naive question, but -
What is the best method to draw external content (an image
file) into a Flash movie, AND then ANIMATE that content?
I assumed I would need to use the LOADER COMPONENT to draw an
image file from an external URL, but is there a way to then perform
a simple animation (e.g., slide the image across the stage) with
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Yes, I am new to Flash, so there may be six other ways to do
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Suggestions/solutions?use the MovieClipLoader class to load the image into a holder
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SQL LOADER , EXTERNAL TABLE and ODBS DATA SOURCE
hello
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Loading External Images Causes Memory Leak
I have been working on an Actionscript 2.0 project that basically loads external images.
Everytime i load and unload a new image, memory increases to 1 or 2 MBs
If all the images are in cache, then it increased to 4 or 8 KBs
In the unloading of images, I have removed loader and the container of the image.
Any thoughts why it is behaving like that?
Please find the sample code snippet below.
btn_load.onRelease = function()
loadImage();
btn_unLoad.onRelease = function()
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var mcListener:Object = new Object();
var container1:MovieClip;
var mcLoader:MovieClipLoader;
var loader_reference = this;
var n=0;
function loadImage(){
var image_arr = ["http://xyz.com/image1.png","http://xyz.com/image2.png","http://xyz.com/image3.png","http:/ /xyz.com/image4.png","http://xyz.com/image5.png"];
var image_url = image_arr[n];
if(n==image_arr.length-1) {
n=0;
}else{
n++;
container1 = loader_reference.createEmptyMovieClip("container1", loader_reference.getNextHighestDepth());
mcLoader = new MovieClipLoader();
mcLoader.removeListener(mcListener);
mcLoader.addListener(mcListener);
mcListener.onLoadComplete = function(target_mc:MovieClip, httpStatus:Number):Void {
mcListener.onLoadInit = function(target_mc:MovieClip):Void {
target_mc._x = 300;
target_mc._y = 200;
target_mc._width = 300;
target_mc._height = 250;
mcLoader.loadClip(image_url, container1);
function unLoadImage(){
mcLoader.unloadClip(container1);
mcLoader = null;
container1 = null;
removeMovieClip(loader_reference.container1);
Thanks in advance.that code should only execute once. fix that.
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Im wanting to make a photo gallery that I can update easy, I
thought if I could have a movieclip load external images for my
thumbnails it would be nice but Im not sure how to set it up. I
would make a file for my images and then another for my thumbnails,
then if or when I want to switch out pictures I'd just have to drop
new images into my folders and not even touch the FLA. Could anyone
point me in the right direction with the right action script to use
or a tutorial that explains how this is done..
And when I say load external I want it so I dont have to
click on the image for it to load, I want it to just load
automatically , I would put an invisible button or something to
that efect over the images for a animated effect.
Thanks for your help.I don't know if you are super enthusiastic about building it,
or if you just want the utility. If the later is the case, I just
purchased (cheap) a really great product that does all of what you
want, fairly automatically, including scaling large pictures down
to smaller size so that they load quickly.
I am not sure of the policy of recommending third-party
applicatons here. So, if you are interested, send an email (private
message) to me and I will show you the simple site I put together
using it and where to get it. -
hi,
I need to load an external image and resize it and load also
external text down of image.
swi files should be fantastic reponse for me
thanks in advise
asapUnfortunately the Tecra S2 isn't capable to display the resolution 1400x1050.
Here are the resolutions you can use.
Support Resolution/Color(CRT)
640x480 16bit/32bit colors(Depending on CRT)
800x600 16bit/32bit colors(Depending on CRT)
1024x768 16bit/32bit colors(Depending on CRT)
1280x1024 16bit/32bit colors(Depending on CRT)
1400x1050 N/A
1600x1200 16bit/32bit colors(Depending on CRT)
1920x1440 16bit/32bit colors(Depending on CRT)
2048x1536 16bit/32bit colors(Depending on CRT)
May you find an enhanced but not official driver here: http://www.laptopvideo2go.com/enhancer -
Does anyone know how to display (in LabVIEW) the memory use during execution of an image and data acquisition VI to predict when it is time to cease the acquisition to prevent the program crashing?
I am acquiring images and data to a buffer on the edge of the while loop, and am finding that the crashing of the program is unpredictable, but almost always due to a memory saturation when the buffers gets too big.
I have attached the VI.
Thanks for the help
Attachments:
new_control_and_acquisition_program.vi 946 KBTake a look at this document that discusses how to monitor IMAQ memory usage:
http://digital.ni.com/public.nsf/websearch/8C6E405861C60DE786256DB400755957
Hope this helps -
Julie -
Does anyone know how to display (in LabVIEW) the memory use during execution of an image and data acquisition VI to predict when it is time to cease the acquisition to prevent the program crashing?
I am acquiring images and data to a buffer on the edge of the while loop, and am finding that the crashing of the program is unpredictable, but almost always due to a memory saturation when the buffers gets too big.
I have attached the VI.
Thanks for the help
Attachments:
new_control_and_acquisition_program.vi 946 KBgot these vi's off ni site a while ago - see if they help
Attachments:
Memory_Monitor.zip 132 KB -
Placing OS image and Data image on right partition
Hi ,
We are facing issue in placing right image at the right partition.
We have OS image and data image. We are formatting and partitioning HDD as 40% (OSDisk) and remaining 100% as (Data). Both paritioons are active and selected as primary.
Then in installing operating system step, i have selected place image based on variable 'OSDisk'
and Data image is also slected to be placed based on variable 'Data'.
TS finishes without any issues but when i login to the machine i can see that OSDisk has become 'D' Drive and Data Drive has become 'C' so it shows C drive with label as 'Data' and D drive is label as 'OSDisk'
I want to place OS on C drive and Data drive should always be as 'D' drive.
I have tried another method and this time i tried to install OS as 'place based on stored variable i.e. OSDisk but install data image as next available partition but with this placement OS never boot after restart and TS eventually fails.
My aim is to make 'C' drive contain OS image and 'D' Drive to containg data image content and not the otherway around as it is happening with current test.
Any suggestions will be highly appreciated. Thanks.
Regards,Hi ,
Yes it is Config manager 2012 R2 but image is actually not source media install.wim. It a custom captured image through MDT2013. Image has 1 partition only.
However I tried the above solution but drive letters are still not coming correct for OSDisk and Data Drive. Data is coming on 'C' drive and OSDisk is coming at 'D' drive.
Regards, -
Pre-loading external images for XML-based gallery
I'm working-on an XML-based photo gallery here:
http://www.unionandparkwood.com/demo/flash_gallery/
It works how I want it, except that the first time a
thumbnail is clicked for an image, it pauses long enough to skip
the fade. If you click-through the images a second time, you'll see
that it works smoothly. My guess is that the first time the
thumbnail is clicked, the image isn't cached, yet.
I tried to fix this by creating a JavaScript file for the
page to pre-load each image and thumbnail:
0003a = new Image;
0003a.src = "images/Down-Range.jpg";
0003b = new Image;
0003b.src = "thumbnails/Down-Range.jpg";
But that didn't work. What would be the best way to do this?
I included a link to "Download ZIP" of the FLA project on
this page, too, because it wouldn't be easy for me to describe
what's happening. In a nutshell, a thumbnail click launches a
function that loads the appropriate image into the main image
holder. What seems to be happening the first time is the image
isn't loaded before the fade is finished, so the image just appears
after a short pause the first time.>>What seems to be happening the first time is the
image isn't loaded before
>>the fade is finished, so the image just appears after
a short pause the
>>first time.
As has been said many times in thos forum - use the
MovieClipLoader class to
load images, and then use that class' onLoadInit method to do
things with
the loaded image. Loading is asynchronous - you _have_ to
wait until the
image is done loading before doing a fade.
Dave -
www.offroadfire.com
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
Best Practice - load external image including rollovers
I am attempting to use the loader component to load an
external jpg, but experience issues having my flash app
successfully load a roll-over image from an external source when
the user rolls over the intital jpg. I am not a flash developer
(actually a .net developer trying to help a graphics guy out).
I started with the loader component, converted it to a movie
clip and then utilized the on(rollover) and on(rollout) events to
change the loader component's contentPath property at runtime via
ActionScript. I am not getting consistent results with this
strategy - what is the best way to accomplish this? Also note I
tried converted to a button, which seemed more logical, but the
loader component doesn't seem to like being converted to a button.
Regards,
DaflookieDaflookie,
> I started with the loader component, converted it to a
movie
> clip and then utilized the on(rollover) and on(rollout)
events
> to change the loader component's contentPath property at
> runtime via ActionScript. I am not getting consistent
results
Check out the Loader class in the Components Language
Reference. Loader
extends MovieClip, so there's no need to convert to a movie
clip symbol. In
addition, I recommend scrapping on() in favor of MovieClip
events, which
will probably be closer to your .NET point of view that the
older
on/onClipEvent approach to event handling (those are Flash
5-era).
Honestly, though, if you simply want to load images, I would
forego the
Loader component (no need for all that overhead) and use
MovieClipLoader to
load your images into the user's Internet cache. You'll see a
good handful
of events under that class listing as well (see the
ActionScript 2.0
Language Reference).
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Making a loaded external image into a button in Actionscript
My name is Steve Oatman I am a student at
AIO for a Web Design Diploma
class: Interactive Telecommunications IMD412 XA
Professors to bussy!
I have a flash web site that I am putting together. I am using AS to load some images from an external source. These images are being loaded into a movieclip. These images need to become buttons once they are loaded. The images will link to the particular menu category pages beef, chicken, etc.
The images are loading fine they just are not responding like a button or link.
I am getting two error referencing the buttonMode and usehandCursor. Below is just one image that I am working on till I get it to work.
I am getting these two Compiler error code:
1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:Loader.
1119: Access of possibly undefined property useHandCursor through a reference with static type flash.display:Loader.
This is what I have.
var myLoader01:Loader = new Loader();
myLoader01.load(new URLRequest("entrees_images/beef/beef01.gif"));
addChild(myLoader01);
myLoader01.x = -269;
myLoader01.y = -164;
myLoader01.buttonMode = true;
myLoader01.useHandCursor = true;
myLoader01.addEventListener(MouseEvent.CLICK, beefClick);
function beefClick(event:MouseEvent):void{
gotoAndStop("beef");
From me searching online I thought the
name.buttonMode = true;
turned the element into a button!
I have included the fla file. This is in the menuItems_mc which is located in the pageContent_mc frame 40 layer page Image or of course the library.
I know this is a little in depth sorry and any help would be greatly appreciated.
Steve
713/742-3325Try something along the following lines:
var myLoader01:Loader = new Loader();
function addIt(evt:Event):void{
var aBtn:MovieClip = new MovieClip();
aBtn.x = -269;
aBtn.y = -164;
aBtn.buttonMode = true;
addChild(aBtn);
aBtn.addChild(myLoader01);
aBtn.addEventListener(MouseEvent.CLICK, beefClick);
myLoader01.contentLoaderInfo.addEventListener(Event.COMPLETE, addIt);
myLoader01.load(new URLRequest("entrees_images/beef/beef01.gif"));
function beefClick(event:MouseEvent):void{
gotoAndStop("beef"); -
Loading external Images in MovieClips
Dear All,
I am trying to load the external images in Dynamically
created Movie Clips.
Can you please help me out from this.
I am trying something like this:
Container_mc.image_mc ( I want to load the Images inside the
imag_mc clip)
Regards,
Sridhar B
Container_mc.image_mc
imag_mcHi,
Following is my problem:
I am trying to trace the "idValue" property on runtime but it
is showing error. Can you please tellme how add Images and
properties runtime.
var loader:Loader = new Loader()
addChild(loader)
loader.load(new URLRequest("images/01.png"))
// Assigning a value to idValue property
mc_mainSWF.idValue = 40
mc_mainSWF.addChild(loader)
mc_mainSWF.addEventListener(MouseEvent.CLICK, checkID)
function checkID(event:MouseEvent)
// And i am geeting error here
trace(event.target.idValue)
Regards,
Sridhar B
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