Load images in runtime

Hi.
I am trying to create empty movieClips in runtime and load
images to them. My problem is that it results in some performence
problem.
The thing is that I load images from a digital camera and
each image is about 1MB. First of all, that takes a long time to
load. Then i change the _x/_y scale so that the images becomes
thumbnails. (Does the image remain 1MB when i use scale, or does
Flash make the filesize smaller?)
Next problem is that i want to use "duplicateMovieClip" on
those thumbnails and start drag the copy. It doesn't seems to work
with "duplicateMovieClip" on dynamic created mc so I need to make a
new emptyMC and load the image into it. That takes about a second.
Is it possible to create a movieClip to the library in
runtime and then use attachMovie() for every new instance that i
want to create?
I hope you understand my problem.
/Antewik

Hi,
> (Does the image remain 1MB when i use scale, or does
Flash make the filesize smaller?)
It's the same picture, just scaled down, so it will remain 1
MB. Maybe there are thumbnail versions stored in the camera, which
could be loaded instead the full image. Not sure about that...
> It doesn't seems to work with "duplicateMovieClip" on
dynamic created mc so I need to make a new emptyMC and load >
the image into it. That takes about a second.
Yep, dynamically loaded content cannot be duplicated. Flash
should load it the 2nd time from the cache though, so it should be
faster than the first loading.
> Is it possible to create a movieClip to the library in
runtime and then use attachMovie() for every new instance that i
> want to create?
No, afaik you can't add items to the library at runtime. You
could add an MC in the Flash IDE and use this with attachMovie(),
but I doubt that this will be faster than createEmptyMovieClip().
Could be worth a try though.
hth,
blemmo

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