Loaded external SWF gets blurry fonts/bitmaps

Hi all
When i load an external swf file it looses quality and
renders blurry. But the swf itself (the external one) looks
perfectly fine standalone. Now i ask myself, is this really a
flashbug or what the heck is it?
Because i wrote an elearning player wich references hundreds
of this files, its not very funny to see the quality dropping. To
get some meat for you, i created a small site, wich should make the
problem much clearer:
Click here and
explore the strange bug
If anybody has some useful information about it, i am more
than glad to hear it!
tks for all the fish and goodbye
roger

How was the swf generated? If you were using Camtasia Studio,
there are
issues with using Flash 8 player.
Lon Hosford
www.lonhosford.com
Flash, Actionscript and Flash Media Server examples:
http://flashexamples.hosfordusa.com
May many happy bits flow your way!
"StevenMcQueen" <[email protected]> wrote in
message
news:e5mu9e$dmd$[email protected]..
Hi all
When i load an external swf file it looses quality and
renders blurry. But
the
swf itself (the external one) looks perfectly fine
standalone. Now i ask
myself, is this really a flashbug or what the heck is it?
Because i wrote an elearning player wich refences hundert of
this files,
its
not very funny to see the quality dropping. To get some meat
for you, i
created a small site, wich should make the problem much
clearer:
<a target=_blank class=ftalternatingbarlinklarge
href="
http://lux.to/tests/ppt2swf/index.html">Click
here and explore the
strange bug</a>
If anybody has some useful information about it, i am more
than glad to
hear
it!
tks for all the fish and goodbye
roger

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  • Loading external swf / resizing

    Hi,
    I'm loading external swf into my main project for sub sections to keep size down.  My main project is 1280 x 700px in size.
    In those sub-section I have some content with a scroller.
    When I load the swf and check the size its ok. But as soon as the scrollbars is initialized scroll bar is initialized the size of the external includes the text that goes off-stage for the sroller.
    I can resize it propotionaly when after its loader because i have the correct values. But if the user resizes his browser I get the wrong values and my resize code doesnt work because it's height is now incorrect.
    So is there a way to not include the off-stage elements to count as the height ?

    either hard-code that loaded swf's stage size or use code to determine that size in a frame before any off-stage content is added.

  • Loading external swf files in a swf - Error#1009

    I have been having trouble using a swf file within a swf file.   The external swf files all work as expected.  However when used within another swf file I get the standard TypeError #1009 for some of my swfs.   The external swf files are mainly actionscript 3 files.  A typical swf file will have an object (or objects) in the library which has an export for ActionScipt property enabled and an addEventListener(Event.ENTERFRAME, somefunction).   About four years ago when I had to do some work with AS2 I seemed to get around a similar issue with the _lockroot method but this is no longer part of AS3. I have searched various forums and note that I am not the only one with this issue but did not find any relevant solutions.   If anyone could give me any ideas on how to get around this it would be appreciated.
    Regards
    Norman

    Hi,
    I have added a download to rapidshare and its link is:
    Download link: http://rapidshare.com/files/380202712/ExtSwfs.zip
    The main file Training01.fla has been set up with links to download several swf's.   The links that do not work properly are those labelled :  Module6 and Module 8.   The first Module 6 connects to a function that is a variation of how I was trying to load external swfs using Application Domain, while Module 8 is a link to a swf that uses and external class.  Module 8 is supposed to load with rotating stars, while Module 6 loads the same file as the link called Module 1.   As soon as I use the two links Module 6 or Module 8 the whole lot ceases to work properly.  I did also follow through the examples on the Adobe site.  The examples for Module 6 and Module 8 are tutorials I have used from the Internet as part of my training from the site FlashMyMind.com but they replicate the type of work we have been doing with respect to using ActionScript3.
    Re my background, at this stage I am self-taught using tutorials on the web and whatever books I can lay my hands on here.  There is no structured training available where I live as there is insufficient demand and no books available on Flash or ActionScript at the local book stores or libraries so the books are ones I have ordered via the Internet.  The one I am currently using apart from Adobe Classroom in a Book Flash CS4 is O'Reilly's Learning ActionScript 3.0 a Beginners Guide.
    The other problem I have been trying to solve and still researching is why one loses sound in the flash player when playing flv files, if the user has selected or restarted a video (or videos) many times eg 25 to 30 times as we create video training files and serve them to the user within the flash environment using Flash Player 9 and IE6.
    Regards
    Norman

  • Loading external swf  not complete

    Hi, I'm trying to load external swf (with more than one frame and actionscript 3 on every frame - I used there "timeline" coding) from my main swf.
    code for loading external swf into main swf:
    var loader01:Loader;
    function openGame1(evt:Event):void
    loader01 = new Loader();
    var requestSWF01:URLRequest = new URLRequest("game01.swf");
    loader01.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, processHandler);
    loader01.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
    loader01.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
    loader01.load(requestSWF01);
    addChild(loader01);
    function processHandler(evt:ProgressEvent):void
    var loaded:Number=evt.target.bytesLoaded;
    var total:Number=evt.target.bytesTotal;
    var stav:Number=loaded/total;
    loaded_txt.text=(Math.round(stav*100))+" %";
    function initHandler(evt:Event):void{
    loaded_txt.text="";
    function errorHandler(evt:IOErrorEvent):void
         trace ("Error: " + evt.text);
    I found out that this works only for loading swf, which has only one frame (and all actionscript on that frame)... It seems that if there are more frames, than it will not load complete swf (hmm maybe it is caused, because not all objects on frames are export in first frame). Preloading starts but after for example 20 % the event.INIT is fired and the external swf starts to play (and crashes..).
    You can see this here http://bvyborcik.xf.cz/  If you click on the blue building on the left with blinking text "Start hry" you will see what happens - preloading is not completed and after clicking on first floor btn, the swf crashes...
    Please is there a solution for this kind of problem?  Any help or pointing is welcome.
    regards Boris

    just curious, is the file you want to load the swf into set up exactly the same way with the same stage size, fps, and layers?

  • HELP PLEASE - loading external swf scale problem

    I have a Flex 3 Actionscript Project. Basically all it does it take some flash vars, set the sound volume,  and load an external swf using a loader and add the loader as a child. The problem is I want the loaded external swf to be scaled to fill the entire stage, even if it distorts it, and that doesn't seem to be happening.
    I really need to resolve this. ANY HELP APPRECIATED.
    Marcus

    Thanks for the reply!
    Here's basically what my code looks like (note: I cut some stuff out that wasn't relevant for the sake of clarity).
    private var swfLoader:Loader = null;
    public function MySwfContainer()  
        stage.scaleMode = StageScaleMode.EXACT_FIT;
        stage.align = StageAlign.TOP_LEFT;
        var request:URLRequest = new URLRequest(swfUrl);
        swfLoader = new Loader();
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,SWFLoader_Complete);
        swfLoader.load(request);       
    private function SWFLoader_Complete(event:Event):void
        addChild(swfLoader);
    What I am observing is that if a swf larger than the stage area is loaded it clips it rather than scale it down and make it fit.
    Marcus

  • Load external SWF's help

    I am using this thumbnail gallery attached but instead of loading images through the xml I want to load external SWF'S. I also want to be able to control each SWF loaded in individually apparently in order to do that I need to give the container different instance names..however I don't know how to extend the code inorder to achieve this..can anyone help?

    Hello Kglad,
    Thank you for the swift reply, I don't know how to apply this to my code. At the moment it loads in images but it will load in external SWF's I pressume this is the section of code relevant;
    function thumbnailer(k){
    total_thumbs = _global.total;
    var container = thumbnail_mc.createEmptyMovieClip("th"+k,thumbnail_mc.getNextHighestDepth());
    container._visible=false;
    container._alpha=0;
    var image = container.createEmptyMovieClip("img", container.getNextHighestDepth());
    tlistener = new Object();
    tlistener.onLoadInit = function(target_mc) {
      target_mc.pictureValue = k;
      target_mc.onRollOver = function() {
       this._alpha = 50;
      target_mc.onRollOut = function() {
       this._alpha = 100;
    image_mcl = new MovieClipLoader();
    image_mcl.addListener(tlistener);
    image_mcl.loadClip(thumbnails[k], "thumbnail_mc.th"+k+".img");

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