Loading javafx images concurrently

Hello,
So I been working on downloading images asynchronously and concurrently. I was planning on using the async javafx package. I made a big assumption before reading the details of how the async package works. I thought I was going to be able to easily run concurrent javafx code. But after reading http://blogs.oracle.com/clarkeman/entry/javafx_async_task I see that the async package was made for running java code.
Is there a way to asynchronously and concurrently load javafx images, e.g. load on separate thread with the ability of main thread to access those images?
thanks a lot!
jose

Hello,
So I been working on downloading images asynchronously and concurrently. I was planning on using the async javafx package. I made a big assumption before reading the details of how the async package works. I thought I was going to be able to easily run concurrent javafx code. But after reading http://blogs.oracle.com/clarkeman/entry/javafx_async_task I see that the async package was made for running java code.
Is there a way to asynchronously and concurrently load javafx images, e.g. load on separate thread with the ability of main thread to access those images?
thanks a lot!
jose

Similar Messages

  • How to load a image after getting it with a file chooser?

    I'm still starting with JavaFX, and I simply would like to know how to load the image (e.g. png or jpg) that I selected using a FileChooser in the user interface. I can access the file normally within the code, but I'm still lost about how to load it appropriately. Every time I select a new image using the FileChooser, I should discard the previous one and consider the new one. My code is shown below:
    import javafx.stage.Stage;
    import javafx.scene.Scene;
    import javafx.scene.shape.Rectangle;
    import javafx.scene.paint.Color;
    import javafx.scene.layout.HBox;
    import javafx.scene.control.Button;
    import javax.swing.JFileChooser;
    import javafx.scene.image.ImageView;
    import javafx.scene.image.Image;
    var chooser: JFileChooser = new JFileChooser();
    var image;
    Stage {
        title: "Image"
        scene: Scene {
            width: 950
            height: 500
            content: [
                HBox {
                    layoutX: 670
                    layoutY: 18
                    spacing: 10
                    content: [
                        Button {
                            text: "Open"
                            action: function() {
                                if (JFileChooser.APPROVE_OPTION == chooser.showOpenDialog(null)) {
                                    var imageFile = chooser.getSelectedFile();
                                    println("{imageFile.getCanonicalFile()}");
                                    image = Image{
                                        width: 640
                                        url:imageFile.getAbsolutePath()
                // Image area
                Rectangle {
                    x: 10
                    y: 10
                    width: 640
                    height: 480
                    fill: Color.WHITE
                ImageView {
                    x: 10
                    y: 10
                    image: bind image
    }Thank you in advance for any suggestion to make it work. :)

    As its name implies, the url param expect... an URL, not a file path!
    So, use {color:#8000FF}url: imageFile.toURI().toURL(){color} instead.

  • How to add javafx image project in my jsp page ?

    how to add javafx image project in my jsp page ?

    Create your JavaFX application as an Applet... then embed the applet object inside your html. I'm sure if you create a javafx netbeans project and hit build... you get a html file that shows you how to load the built binary output into the page.

  • Blank window when loading an image

    Hello,
    I'm new on Javafx, i've written the following example for loading an image, but it does not work.
    Here is the code
    <code>
    public class Load_Image extends Application {
    * @param args the command line arguments
    public static void main(String[] args) {
    launch(args);
    @Override
    public void start(Stage primaryStage) {
    Rectangle rec = new Rectangle(200, 400);
    ImageView iv = new ImageView(
    new Image(getClass().getResourceAsStream("image.png")));
    iv.setFitHeight(rec.getHeight());
    iv.setFitWidth(rec.getWidth());
    StackPane root = new StackPane();
    root.getChildren().add(iv);
    primaryStage.setScene(new Scene(root, 300, 250));
    primaryStage.show();
    </code>

    I'm sure there is a theoretical limit, but it should be large enough to hold anything you are likely to use.
    Can you open the image in other programs? Does [url http://docs.oracle.com/javafx/2.0/api/javafx/scene/image/Image.html#isError%28%29]Image.isError() return true? And where exactly have you placed the image?

  • Error While loading a image from database

    Purpose
    Error While loading the Image from the database
    ORA-06502: PL/SQL : numeric or value error:Character string buffer too small
    ORA-06512: at "Sys.HTP" ,line 1480
    Requirement:
    I am developing the web pages using PSP(Pl/sql Serverpages) . I have a requirement to show a image in the webpage. I got the following procedures from the oracle website.
    I have created the following table to store the images
    create table DEMO
    ID INTEGER not null,
    THEBLOB BLOB
    And I also uploaded the Images. Now I am try to get a image from the table using the following procedure .But I am getting the error message line 25( htp.prn( utl_raw.cast_to_varchar2( l_raw ) );) .at it throws the following error messages
    ORA-06502: PL/SQL : numeric or value error:Character string buffer too small
    ORA-06512: at "Sys.HTP" ,line 1480
    Procedure that I used to get the image
    create or replace package body image_get
    as
    procedure gif( p_id in demo.id%type )
    is
    l_lob blob;
    l_amt number default 30;
    l_off number default 1;
    l_raw raw(4096);
    begin
    select theBlob into l_lob
    from demo
    where id = p_id;
    -- make sure to change this for your type!
    owa_util.mime_header( 'image/gif' );
    begin
    loop
    dbms_lob.read( l_lob, l_amt, l_off, l_raw );
    -- it is vital to use htp.PRN to avoid
    -- spurious line feeds getting added to your
    -- document
    htp.prn( utl_raw.cast_to_varchar2( l_raw ) );
    l_off := l_off+l_amt;
    l_amt := 4096;
    end loop;
    exception
    when no_data_found then
    NULL;
    end;
    end;
    end;
    What I have to do to correct this problem. This demo procedure and table that I am downloaded from oracle. Some where I made a mistake. any help??
    Thanks,
    Nats

    Hi Satish,
    I have set the raw value as 3600 but still its gives the same error only. When I debug the procedure its throwing the error stack in
    SYS.htp.prn procedure of the following line of code
    if (rows_in < pack_after) then
    while ((len - loc) >= HTBUF_LEN)
    loop
    rows_in := rows_in + 1;
    htbuf(rows_in) := substr(cbuf, loc + 1, HTBUF_LEN);
    loc := loc + HTBUF_LEN;
    end loop;
    if (loc < len)
    then
    rows_in := rows_in + 1;
    htbuf(rows_in) := substr(cbuf, loc + 1);
    end if;
    return;
    end if;
    Its a system procedure. I don't no how to proceed .. I am really stucked on this....is their any other method to take picture from the database and displayed in the web page.....???? any idea..../suggesstion??
    Thanks for your help!!!.

  • How do I run a simple script that loads an image into photoshop CS - CS4?

    Hello,
    I am at a loss on how to get my simple application to work. I have a small desktop air application that simply opens Photoshop and runs an action. I used switchboard and the application ran great on PC and MAC. However it only worked for CS3, and CS4 not CS or CS2?. Plus the size of switchboard was a bit large for my small app. I am willing to live with that though . I am using Air with Flex and wanted to know if perhaps there is a beter approach? All the application does is open photoshop, loads an image, and runs an action. Can I do this for all versions of Photoshop using switchboard? Can I do this without switchboard and just use javascript. The big issue is the Air app needs to open Photoshop, and most of the examples have me open PS first and then execute a script located in the PS directory. This needs to work outside of the PS directory. Any examples are appreciated.
    I have looked at the following:
    - SwitchBoard : only works for CS3-CS4 (on my tests)
    - PatchPanel: same issue, plus seperate SDKs
    - ExtendScript: requires script to be run from PS not Air

    Hello,
    I am at a loss on how to get my simple application to work. I have a small desktop air application that simply opens Photoshop and runs an action. I used switchboard and the application ran great on PC and MAC. However it only worked for CS3, and CS4 not CS or CS2?. Plus the size of switchboard was a bit large for my small app. I am willing to live with that though . I am using Air with Flex and wanted to know if perhaps there is a beter approach? All the application does is open photoshop, loads an image, and runs an action. Can I do this for all versions of Photoshop using switchboard? Can I do this without switchboard and just use javascript. The big issue is the Air app needs to open Photoshop, and most of the examples have me open PS first and then execute a script located in the PS directory. This needs to work outside of the PS directory. Any examples are appreciated.
    I have looked at the following:
    - SwitchBoard : only works for CS3-CS4 (on my tests)
    - PatchPanel: same issue, plus seperate SDKs
    - ExtendScript: requires script to be run from PS not Air

  • Using ImageIcon load an image

    Hi I'm having a lot of trouble getting the below code to work. Its copied out of my textbook and its supposed to load an image using the getImage method in the ImageIcon class. The strange thing is I have gotten this to work before, but after I installed Windows 2000 the image doesn't seem to load right anymore.
    getWidth and getHeight - on the image afterwards returns -1.
    Could this be windows 2000's problem? I'm pretty sure it isn't .. but when you run out of ideas, it feels good to put the blame on something other than yourself.
    import java.awt.*;
    import javax.swing.*;
    import java.net.*;
    public class DisplayImage extends JApplet
    public void init()
    ImageIcon icon = null;
    try
    icon = new ImageIcon(new URL(getCodeBase(), "Images/backTile.bmp"));
    catch(MalformedURLException e)
    System.out.println("Failed to create URL:\n"+e);
    return;
    int imageWidth = icon.getIconWidth();
    int imageHeight = icon.getIconHeight();
    resize(imageWidth, imageHeight);
    ImagePanel imagePanel = new ImagePanel(icon.getImage());
    getContentPane().add(imagePanel);
    class ImagePanel extends JPanel
    public ImagePanel(Image image)
    this.image = image;
    public void paint(Graphics g)
    g.drawImage(image,0,0,this);
    Image image;
    Again thx a lot. I know its a lot of code to read. Any help at all would be much appreciated.

    ".bmp" ? Windows bitmap isn't a supported file type, you should save your image as .gif, .png, or as .jpg.

  • Unable to Load the images Required by Classroom in a Book

    Just purchased Adobe Photoshop Elements 12.  I am trying the follow the lessons in the above book.  When I create the files and download the images, I am unable the import the files and images into the Photoshop Organizer.  Some images will import but most just display a weird icon.  I have reloaded, updated Windows, Photoshop, display drivers, you name it.  Nothing works.
    Using Windows 7 with 8 GBs of 64 bit memory.
    I like the book, and feel it will be a great introduction to Photoshop.  But if I can't load the images into the Photoshop 12 Organizer. I can't follow or use the book
    Lou (tobytussah)

    Lou again.
    As a follow up.  I am also unable to reliability load any Images into the Organizer either by using the Organizer File find functions or totally unable to move images into the Organizer using the Windows Explorer.
    Should the ask for help better belong in some other forum?
    Lolu

  • Load testing with concurrent users on HTTP Web

    Hello,
    I am trying to do load testing my PHP Web Application.
    I record (with Firefox) and developed the testing script with OpenScript,
    but I found that I could only test with "Iteration" feature.
    Is there any way to do load testing with concurrent users ( multi users login at the same time ) which defined in databank?
    Thanks for help.

    Hi
    You need to load the script into OLT (Oracle Load Testing) you can download it from here you need the first link Oracle Application Testing Suite and run the OATSxxx.exe to install OLT.
    Regards
    Alex

  • Unable to load TIF images into Photoshop.

    CS4 (11.0.2) and Windows 7 Home Edition.
    Have developed a problem trying to load some TIF images into Photoshop. I have a large number of images archived over a decade or more. At this point it may some of the older files that exhibit the problem. Now all these files were edited and stored using the Photoshop versions during the complete time period. The files are always saved with no compression. Have tried to load from Photoshop and clicking on the file in a file list. Photoshop just hangs and I get the message Program not responding. I can take these same files and load them into the ROXIO photo editor with no problem. Stranger yet is if I simply load the file into the ROXIO editor then "save as" back into the same folder (overwrite) the file can then be brought into Photoshop with no problem! Any ideas?

    Noel,
    Will try to keep short.
    I reinstalled Photoshop CS4 from the cd CS set. Did not uninstall first. Restarted PC and Photoshop. Still failed the same way with a 3001 image.
    Did the following, changing one item in the Edit->Preference->GPU Setting. After each change, closed Photoshop, reopened, brought in 3001 image, restored original setting. 3001 failed each time.
    * Unchecked Enable OpenGL Drawing
    * Advanced setup: Unchecked Advanced Drawing.
    * Advanced setup: Unchecked Color Matching
    Next went to the Edit->Color Profile.
    Scanned thru options and saw in the Convert Options: Engine. It was set to Adobe (ACE). ACE was the module name in the error detail!
    Only other option for this is Microsoft ICM. Changed to that, close/open Photoshop and 3001 came in no problem. So did the Nikon 3000, srgb IEC 61922 2.1 and Untagged. However, when briging in an Adobe RGB(1998) image Photoshop notes Profile Mismatch. It allows me to decide what to do (use embedded profile instead of workspace; convert color to work space color; discard embedded profile. and I choose use the convert color and it loads ok. At least it loads the image! Will use this approach for now. I need to get educated on color profiles!!
    Joe

  • Dynamic load of images in to established Timeline effect

    Is it possible to dynamicly load images in to an already
    established timeline effect?
    Steps I've done.
    Stuffed a JPG in to the library by draging and dropping it in
    to the SWFs library.
    Dropped the JPG on to the main stage
    Right clicked the image then going down to Timeline effects
    and choosing an effect.
    Completing any changes in effects dialogue box and then
    clicking OK.
    Play the movie, and pat myself on the back that it worked.
    So then, how can I get Actionscript to load an image
    dynamically in to that same Timeline effect and have it do the
    effect to that instead of the one found in the library?
    I'm using Flash MX Professional 2004.

    hii
    Can u mention the error message getting while the status become RED??
    As what I understand, this may be the issue of invalid characteristics inPSA Data Records or also there may be records that does not support the lower case or upper case data.
    So just check the data in PSA Level
    Thanks
    Neha

  • Problem in Loading Multiple image in Single Sprite/MovieClip

    Hi All,
    I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class.
    Here is the ImageLoader.as class
    package com.project.utils{
        import com.project.*;
        import com.project.utils.*;
        import flash.events.EventDispatcher;
        import flash.display.MovieClip;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        import flash.display.Loader;
        import flash.events.IOErrorEvent;
        import flash.net.URLLoader;
        import flash.events.MouseEvent;
        import flash.net.URLRequest;
        import flash.display.Bitmap;
        public class ImageLoader extends EventDispatcher {
            public var imgloader:Loader;
            public var imgMc:MovieClip;
            public var imgObject:Object;
            public var loaded:Number;
            public function ImageLoader():void {
                imgMc = new MovieClip();
                imgObject = new Object();
                imgloader = new Loader();
            public function loadImage(imgHolder:MovieClip, imgObj:Object):void {
                imgMc = new MovieClip();
                imgObject = new Object();
                imgloader = new Loader();
                imgMc = imgHolder;
                imgObject = imgObj;
                imgloader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImgLoad);
                imgloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onImgLoadProgress);
                imgloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,onImageLoadFailed);
                imgloader.load(new URLRequest(imgObj.FilePath));
            private function onImgLoad(Evt:Event):void {
                var image:Bitmap = Bitmap(Evt.target.content);
                try {
                    imgMc.removeChildAt(0);
                } catch (error:Error) {
                imgMc.addChild(image);
                try {
                    if (imgObject.URL != undefined) {
                        imgMc.buttonMode = true;
                        imgMc.removeEventListener(MouseEvent.CLICK, onImageClicked);
                        imgMc.addEventListener(MouseEvent.CLICK, onImageClicked);
                } catch (err:Error) {
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD"));
            private function onImageClicked(evt:MouseEvent):void {
                trace("Image Attrs:"+imgObject.URL +" Target "+imgObject.Target);
            private function onImgLoadProgress(Evt:ProgressEvent):void {
                if (Evt.bytesLoaded>0) {
                    loaded = Math.floor((Evt.bytesLoaded*100)/Evt.bytesTotal);
                    dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_PROC",loaded));
            private function onImageLoadFailed(Evt:IOErrorEvent):void {
                trace("Image Loading Failed");
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_FAIL"));
    Here I am loading some images using the above class in a for loop, like
                for (var i=0; i < 3; i++) {
                    //imgLoader=new ImageLoader;
                    imgLoader.addEventListener("CustomEvent.ON_IMGE_LOAD",onImageLoad);
                    var target:MovieClip=videolist_mc["list" + mcCount + "_mc"];
                    target.list_mc.visible=false;
                    var imgObj:Object=new Object;
                    imgObj.FilePath=list[i].Thumbnail;
                    imgObj.Url=list[i].Url;
                    imgObj.Target=list[i].Target;
                    target.list_mc.urlObj=new Object  ;
                    target.list_mc.urlObj=imgObj;
                    imgLoader.loadImage(target.list_mc.imgholder_mc,imgObj);
                    target.list_mc.lable_txt.htmlText="<b>" + list[i].Label + "</b>";
                    target.list_mc.imgholder_mc.buttonMode=true;
                    target.list_mc.imgholder_mc.addEventListener(MouseEvent.CLICK,onItemPressed);
                    mcCount++;
    In this case, the ImageLoader.as works only on the last movie clip from the for loop. For example, if i am trying to load three image in three movie clips namely img_mc1,img_mc2 and img_mc3 using the for loop and ImageLoader.as, I am getting the image loaded in the third movie clip only img_mc.
    See at the same time, If i uncomment onething in the for loop that is
    //imgLoader=new ImageLoader;         
    its working like a charm. But I know creating class objects in a for loop is not a good idea and also its causes some other problems in my application.
    So, help to get rid out of this problem.
    Thanks
    -Varun

    package com.project.utils{
        import com.project.*;
        import com.project.utils.*;
        import flash.events.EventDispatcher;
        import flash.display.MovieClip;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        import flash.display.Loader;
        import flash.events.IOErrorEvent;
        import flash.net.URLLoader;
        import flash.events.MouseEvent;
        import flash.net.URLRequest;
        import flash.display.Bitmap;
        public class ImageLoader extends EventDispatcher {
            public var imgloader:Loader;
            public var imgMc:MovieClip;
            public var imgObject:Object;
            public var loaded:Number;
            public function ImageLoader():void {
    // better add you movieclip to the stage if you want to view anything added to it.
                imgMc = new MovieClip();
                imgObject = new Object();
                imgloader = new Loader();
            public function loadImage(filepath:String):void {
                imgloader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImgLoad);
                imgloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onImgLoadPr ogress);
                imgloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,onImageLoadF ailed);
                imgloader.load(new URLRequest(filepath));
            private function onImgLoad(Evt:Event):void {
                var image:Bitmap = Bitmap(Evt.target.content);
                try {
                    imgMc.removeChildAt(0);
                } catch (error:Error) {
                imgMc.addChild(image);
                try {
                    if (imgObject.URL != undefined) {
                        imgMc.buttonMode = true;
                        imgMc.removeEventListener(MouseEvent.CLICK, onImageClicked);
                        imgMc.addEventListener(MouseEvent.CLICK, onImageClicked);
                } catch (err:Error) {
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD"));
            private function onImageClicked(evt:MouseEvent):void {
                trace("Image Attrs:"+imgObject.URL +" Target "+imgObject.Target);
            private function onImgLoadProgress(Evt:ProgressEvent):void {
                if (Evt.bytesLoaded>0) {
                    loaded = Math.floor((Evt.bytesLoaded*100)/Evt.bytesTotal);
                    dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_PROC",loaded));
            private function onImageLoadFailed(Evt:IOErrorEvent):void {
                trace("Image Loading Failed");
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_FAIL"));
    Here I am loading some images using the above class in a for loop, like
                for (var i=0; i < 3; i++) {
                    var imgLoader:ImageLoader=new ImageLoader();
                    imgLoader.addEventListener("CustomEvent.ON_IMGE_LOAD",onImageLoad);
                    var target:MovieClip=videolist_mc["list" + mcCount + "_mc"];
                    target.list_mc.visible=false;
                    var imgObj:Object=new Object;
                    imgObj.FilePath=list[i].Thumbnail;
                    imgObj.Url=list[i].Url;
                    imgObj.Target=list[i].Target;
                    target.list_mc.urlObj=new Object  ;
                    target.list_mc.urlObj=imgObj;
                    imgLoader.loadImage(pass the image file's path/name);
                    target.list_mc.lable_txt.htmlText="<b>" + list[i].Label + "</b>";
                    target.list_mc.imgholder_mc.buttonMode=true;
                    target.list_mc.imgholder_mc.addEventListener(MouseEvent.CLICK,onItemPressed);
                    mcCount++;

  • When I try to load an image from the scanner, or from a file, into a bank deposit script, I get a message - "Error Java heap space". Need help to diagnose and fix this problem.

    I am running a script from my banking facility which asks me to load an image of the front and back of the check. I never had a problem before, but this time when I try to load the images either directly from the scanner, or from previously saved jpg files I get an error window message that says - Error Java heap space,
    Ed Marcato

    I am running a script from my banking facility which asks me to load an image of the front and back of the check. I never had a problem before, but this time when I try to load the images either directly from the scanner, or from previously saved jpg files I get an error window message that says - Error Java heap space,
    Ed Marcato

  • Loading an image into an Applet from a JAR file

    Hello everyone, hopefully a simple question for someone to help me with!
    Im trying to load some images into an applet, currently it uses the JApplet.getImage(url) method just before registering with a media tracker, which works but for the sake of efficiency I would prefer the images all to be contained in the jar file as oppossed to being loaded individually from the server.
    Say I have a class in a package eg, 'com.mydomain.myapplet.class.bin' and an images contained in the file structure 'com.mydomain.myapplet.images.img.gif' how do I load it (and waiting for it to be loaded before preceeding?
    I've seen lots of info of the web for this but much of it is very old (pre 2000) and im sure things have changed a little since then.
    Thanks for any help!

    I don't touch applets, so I can't help you there, but here's some Friday Fun: tracking image loading.
    import java.awt.*;
    import java.awt.image.*;
    import java.beans.*;
    import java.io.*;
    import java.net.*;
    import javax.imageio.*;
    import javax.imageio.event.*;
    import javax.imageio.stream.*;
    import javax.swing.*;
    public class ImageLoader extends SwingWorker<BufferedImage, Void> {
        private URL url;
        private JLabel target;
        private IIOReadProgressAdapter listener = new IIOReadProgressAdapter() {
            @Override public void imageProgress(ImageReader source, float percentageDone) {
                setProgress((int)percentageDone);
            @Override public void imageComplete(ImageReader source) {
                setProgress(100);
        public ImageLoader(URL url, JLabel target) {
            this.url = url;
            this.target = target;
        @Override protected BufferedImage doInBackground() throws IOException {
            ImageInputStream input = ImageIO.createImageInputStream(url.openStream());
            try {
                ImageReader reader = ImageIO.getImageReaders(input).next();
                reader.addIIOReadProgressListener(listener);
                reader.setInput(input);
                return reader.read(0);
            } finally {
                input.close();
        @Override protected void done() {
            try {
                target.setIcon(new ImageIcon(get()));
            } catch(Exception e) {
                JOptionPane.showMessageDialog(null, e, "Error", JOptionPane.ERROR_MESSAGE);
        //demo
        public static void main(String[] args) throws IOException {
            final URL url = new URL("http://blogs.sun.com/jag/resource/JagHeadshot.jpg");
            EventQueue.invokeLater(new Runnable(){
                public void run() {
                    launch(url);
        static void launch(URL url) {
            JLabel imageLabel = new JLabel();
            final JProgressBar progress = new JProgressBar();
            progress.setBorderPainted(true);
            progress.setStringPainted(true);
            JScrollPane scroller = new JScrollPane(imageLabel);
            scroller.setPreferredSize(new Dimension(800,600));
            JPanel content = new JPanel(new BorderLayout());
            content.add(scroller, BorderLayout.CENTER);
            content.add(progress, BorderLayout.SOUTH);
            JFrame f = new JFrame("ImageLoader");
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.setContentPane(content);
            f.pack();
            f.setLocationRelativeTo(null);
            f.setVisible(true);
            ImageLoader loader = new ImageLoader(url, imageLabel);
            loader.addPropertyChangeListener( new PropertyChangeListener() {
                 public  void propertyChange(PropertyChangeEvent evt) {
                     if ("progress".equals(evt.getPropertyName())) {
                         progress.setValue((Integer)evt.getNewValue());
                         System.out.println(evt.getNewValue());
                     } else if ("state".equals(evt.getPropertyName())) {
                         if (SwingWorker.StateValue.DONE == evt.getNewValue()) {
                             progress.setIndeterminate(true);
            loader.execute();
    abstract class IIOReadProgressAdapter implements IIOReadProgressListener {
        @Override public void imageComplete(ImageReader source) {}
        @Override public void imageProgress(ImageReader source, float percentageDone) {}
        @Override public void imageStarted(ImageReader source, int imageIndex) {}
        @Override public void readAborted(ImageReader source) {}
        @Override public void sequenceComplete(ImageReader source) {}
        @Override public void sequenceStarted(ImageReader source, int minIndex) {}
        @Override public void thumbnailComplete(ImageReader source) {}
        @Override public void thumbnailProgress(ImageReader source, float percentageDone) {}
        @Override public void thumbnailStarted(ImageReader source, int imageIndex, int thumbnailIndex) {}
    }

  • How can i control what images load on my project to save preload time and avoid loading all images, elements, divs not yet visible?

    Sup buddies,
    How can I control what images load on my project to save preload time and avoid loading all images, elements, divs not yet visible?
    As the project grows in size the load time increases. How does one control not loading all images ,divs,elements etc. until they're
    needed on the timeline? For example some sections are off and only become visible when recalled. My projects slowly grow in size so loading
    all images , is counter productive . My other option would be to create separate htmls but that breaks the seamless user experience .
    TY...Over N Out... 

    hello, kiwi
    quote: "Is there an easy way to burn a completed project to DVD, but keep only the (lo res, lo size) previews on my hard drive?"
    yes.
    maybe,...
    1. you might think of making DVD backups first prior to importing the photos into Aperture. "Store Files: In their current location" once in Aperture make low rez Previews, and export finished Project.
    or,
    2. bring in the photographs to hard drive first prior to importing the photos into Aperture. "Store Files: In their current location" once in Aperture make low rez Previews, and export finished Project.
    the low rez Previews will stay in Aperture but the high quality Versions will be exported onto DVDs and gone from the hard drive (if you delete the originals).
    another way would be to export small about 50-70 pixel wide high quality jpegs to a folder on your Desktop and import & keep these in Aperture Library as a reference. make metadata to show where the original Project DVDs are stored and DVD filing system used.
    victor

Maybe you are looking for

  • How do I get stickies widget to recognise playlist file?

    I am trying to move my dashboard stickies from my old macbook pro on 10.6 to a new imac with 10.7. I have transferred a file from OSX 10.6 called  "widget-com.apple.widget.stickies.plist" into the preferences folder of my user's library I confirmed t

  • Non eu roaming text bundle

    I bought a roaming non eu text bundle 100 for myself to use in canada while im away. i added it online to my phone. i share an account with my wifes phone and it has instead been added to her number instead of mine! as i have been unable to access th

  • Sharepoint 2010 designer query string parameter

    I need detail instructions on creating a customize new form to take parameters from Query string in SP designer 2010.  I follow the direction below but I am not able to edit the new form I created by deleting the list view and delete the controls by

  • SOAInvokerBean not binding to default composite when new version is coming

    Hello, we are using SOAServiceInvokerBean in order to invoke composite form Java application. We are using SOA Suite 11.1.1.1.5 (PS4) This is working but when we redeploy a new default version (2.0) of the original (1.0) called composite, invocation

  • Conditional Display

    Hi All, I am new to Apex and I have searched here for my scenario. I am using interactive reports region. My query is like this select name , nvl(amount,0) from projects; I am using nvl since I am using charts and otherwise chart wont work. Now in th