Loading multiple swfs

I need to have many movieClips and load them from an external
swf. I can make that work using a movieClipLoader, but I need to
gotoAndStop on a different part of the loaded movieClip timeline
for each loaded instance. What's the best approach?
Multiple loaders?
Thanks,
Paul

Use a ViewStack (or perhaps a Canvas - it depends on what you
are trying to achieve).
For the ViewStack solution you'll need a container for each
SWF (such as Canvas or HBox). Into each one, use SWFLoader to bring
in the SWF.
For the Canvas solution, just use SWFLoader and set their x
and y positions so that they are on top of each other the way you
want them.

Similar Messages

  • Loading multiple swfs using air 3.6 for ios

    Adobe, can you please provide us with the code to load multiple swf files for ios. Please provide examples. The code below loads multiple swfs, but the swfs stall, so this does not seem to be a solution.
    Code description: A flash file made up of 4 frames with forward and back buttons that navigate from frame to frame. The code loads three different swf files in frames 2, 3 and 4.
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    var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
    if(myLoader == null){myLoader = new Loader(); addChild(myLoader); }
    else {myLoader.unload();}
    Frame 2:
    myLoader.unload();
    myLoader.load(new URLRequest("file1.swf"),loaderContext);
    Frame 3:
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    Frame 4:
    myLoader.unload();
    myLoader.load(new URLRequest("file3.swf"),loaderContext);

    I've just tried loading, unloading and then loading again same SWF with 2 library objects linked for AS3 export. It worked both on simulator and on device in debug mode. When I look inside swf it does contain AS3 code.
    So is my swf a pure asset SWF? Or Intellij Idea 12 that I'm using does stripping automatically?
    And then I've read your comment at http://forums.adobe.com/message/5217325#5217325 and run 'swfdump' utility on my .swf file. Looks like there's no ABC2 code, that's why app was able to load, unload and load again the same swf.
    public dynamic class net.games.bg extends flash.display.MovieClip
      native public function bg():*;
      native public var one:flash.display.MovieClip;
      native public var three:flash.display.MovieClip;
      native public var two:flash.display.MovieClip;
    public dynamic class net.games.z1 extends flash.display.MovieClip
      native public function z1():*;
    I can access objects as instances through root  or as objects through getDefinition.
    private var aLoader : Loader;
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            private function load1():void
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  • About loading multiple swfs

    Hello folks...
    I have some serious problem with loading multiple swfs in a
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    Loading external swf containing code (even a single stop() !) is not allowed on iOS...

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    Hi howet,
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    ORIGINAL MESSAGE:
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    Message was edited by: Dan Wilkinson, 01/06/2011 11:37am BST (GMT + 1)

  • Load multiple swf play one by one when required

    Dear Friends,
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    Thanks in advance,
    Regards,
    Syed Abdul Rahim

    see i write code for you may be it will helps you
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  • Loading multiple swf's in runtime and playing them one after other

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  • How to load multiple swfs to my main flash file??

    I am using the following code
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  • Loading multiple SWFs and storing them (code not working under Firefox 23 and Chrome)

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                'name', 'index',
                'menu', 'false',
                'allowFullScreen', 'false',
                'allowScriptAccess','sameDomain',
                'movie', 'index',
                'salign', ''
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    </script>
    <body>
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  • HELP! How to load multiple swfs using the following code?

    In actions for Frame 1:
    var myrequest:URLRequest=new URLRequest("A.swf");     
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    do you want to load another swf (eg, B.swf) when you're in frame 13 and img2 is clicked?  if yes, and you don't want A.swf to continue to play, use:
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  • Loading multiple SWFs across many pages in a Flash interface

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  • Flash app loading multiple swfs

    Hi ...
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  • Load multiple swfs sequentially

    Hi
    I'd like to split a long movie (about 10mb) into a series of 5 or so swfs. The idea is that only the first movie would need to pre-load and then subsequent swfs would play seamlessly in sequence (so each swf loaded in turn as preceding swfs play). Can kind person provide some insight on the best way to achieve this? Is it very complicated to do? Is this the way that the cs5 trailer on the Adobe.com homepage has been put together?
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  • AIR 3.7 Problem Loading Multiple Similar SWFs On iOS

    I'm running into an issue with loading multiple SWFs using AIR 3.7 on iOS. The exact same code works fine on Android.
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    Yes, duplicate symbol conflict looks like the cause of your issue.
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  • Fiexed! AIR 3.7 on ios load packaged swf problem

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    i have same problem. but i did not understand where is this code? where should i look?
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