Loading Samples

HI All - I have been reading up on this but can't find the actual information. I have a sample player, called KontactPlayer 2, which appears as Validated in the Audio Units player.
But I just can't figure out how to load it, where to make it appear, in Logic Express 8. I can now see, and load, all my Proteus patches via ESX24 sampler. I can see the Plug In menus - it's not there. It doesn't appear to be under Libraries. Where should I be looking? Thanks

It's alright I've figured it out

Similar Messages

  • Feature Request: Ultrabeat: Load Sample auto copy file name to Drum Voice

    Feature Request: Ultrabeat: Load Sample auto copy file name to Drum Voice
    I wish that when I load a sample into a drum voice, that it would automatically copy the name of the sound file I'm importing to the drum voice minus the extension. If I were importing BD01.wav I'd like for the drum voice to display BD01. As it is, I have to import the file, then name or rename the drum voice to BD01. When importing large quntities, this becomes a giant pain, and I'm looking for anything programmatic that could save me a load of time. When I think of all the time I'm going to waste...and if you multiply that by all the number of users...that's a lot of wasted time.
    I wish of course that the program could suck up and autoload all of the sound files within a directory, names too, until the voices were full. Then I could just fine tune and kick out ones I don't want or want in different order. Not a big deal for users who are importing from all kinds of different sources, but say for impoting libraries like NI's Battery, it's a big deal.
    Maybe these could be choices in the load sample menu.
    powerbook G4   Mac OS X (10.4.4)  
    pb g4   Mac OS X (10.4.4)  

    Microsoft pulled the plug on DirectSound HAL in Vista due to lack of hardware support. The SAL exists for
    software compatibility, good intention but bad performance as there is no longer a direct path from
    DirectSound to audio drivers.
    People choose DirectSound for its Direct-ness
    but there is no reason to choose it now.
    DirectX SDK was integrated
    with WIndows SDK which ships with Visual Studio 2012 so you don't need additional downloads for
    WASAPI and XAudio 2.
    Just look up the documentation for headers/librarieslike every other Windows API you use. If you have a hard time to find the documentation then you need to go to search engines and find search engine tutorials. 
    There are plenty of samples for both WASAPI and XAudio 2, both in the Windows SDK and online. The DirectX team has some suggestions on which to use on their team blog.
    You can find experts for those APIs at the Windows Desktop Pro-Audio Application Development forum and the
    Audio/XACT forum on MSDN (link left out for you to practice your search skills). Again, it is fine to ask for hints but don't ask the whole
    solution. You are competing with others who just need a hint to finish work here. The time spent on working on your assignment would be better spent on helping on giving hints to others. 
    Visual C++ MVP

  • Importing/loading samples into Ultrabeat

    My plug-in reference seems to be unaccurate or either I do not fully understand this procedure...How is this done exactly?..Also, what type of file is compatible with Ultrabeat?
    Thanks
    Mr.P
    ibook G4 1.2Ghz 1.2GRAM   Mac OS X (10.4.8)  

    Each voice in Ultrabeat consists of (up to) 2 oscillators and a noise source.
    Select whatever voice location you want to load a sample into, turn off oscillator 1 and the noise, and on oscillator 2 select "Sample" which turns that oscillator into a sample playback oscillator. Then use the load button in oscillator 2 to load in whatever sample you want to playback.
    If you want to create your own kits, it makes sense to have a default kit to start from, in which all voices are set to sample playback with sensible default values (such as pitch = 0 etc), so you can just load samples into each voice and save the kit under a new name when you are done.

  • "Not Enough Memory To Load Samples..." hangs Logic

    So I'm sitting here watching my life pass before me as the SBBOD spins and spins. This was the result of my loading an EXS instrument which, halfway through loading generated an error message, "Not enough memory to load samples...". When I clicked "OK" on that dialog box, the SBBOD appeared and continues to spin as I write this.
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    Anyway, my disgruntled side is wondering if a professionally written application should actually hang upon determining that there isn't enough memory for an operation. Why can't it just have recovered gracefully? Helll, my Akai S1000 wouldn't hang when it ran out of memory... Meanwhile, my calmer wanting-to-get-back-to-work side would love to get some constructive suggestions as to how to prevent this from happening in the future (aside from turning on virtual memory for EXS, which is not an option for me).
    Activity monitor reports that Logic is utilizing 3.06G of Real Memory, 3.51 of Virtual Memory.

    Thanks Justin. Got any suggestions for an external app? This idea is venturing into virgin territory for me...
    The issue, though, is not being able to know at load-time how much RAM any particular EXS instrument uses. It's possible to find out only afterwards how much it uses (by accessing the EXS Prefs panel and clicking on the Sample Storage menu. But doing that in and of itself is risky, as I've known this to also crash Logic). So really, I'd only know when to start using a ReWired app as a sampler after I crash Logic by trying to load up a "last straw" instance of EXS.
    Hey, you're a programmer, right?! Could you write me a routine for Logic that would intercept the loading of a newly selected EXS instrument by first doing a calculation to see how much RAM is required by that instrument, and then reporting if there's enough available RAM to actually load it into? If there isn't enough RAM, the routine would then abort the load. Without crashing, of course.   ;-)
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  • EXS24 loading samples become one semi tone lower than assigned key

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    Thanks for any insight into this issue

    When I load samples into a new instrument as a zone by dragging them to a key, somehow they become assigned to the adjacent key, one semi tone lower than the note. Eg: I put a sample on C2, when I hit the keyboard it is tiggered by B1. How to resolve this ? Is there a setting somewhere ? It certainly does not appear to have any thing to do with my 'mother' keyboard (M-Audio Ozonic).
    Thanks for any insight into this issue

  • Load samples to Ultrabeat from Finder broken

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    Eriksimon wrote:
    Logic keeps the fingers nimble...
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    I have many cd's with .wav samples that I would like to load into the EXS24. Can someone give me STEP-BY-STEP instructions on how to get these into the folder they should be in so the EXS24 can read and load them...or any other possible solution for playing these sounds. Also, instructions on loading samples into Ultrabeat would be greatly appreciated...!!!!
    G5 Dual 2.5 Ghz   Mac OS X (10.4.6)  

    Create an EXS24 track/instance
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  • I am having problems loading sampler patches into the exs24 sampler, when i got into edit menu and load multiple samples all the samples r greyed out and i cannot slect them, any help with this would be much appreciated

    I am having problems loading sampler patches into the exs24 sampler, when i got into edit menu and load multiple samples all the samples r greyed out and i cannot slect them, any help with this would be much appreciated

    It is very difficult to offer troubleshooting suggestions when the "os version" you are using is unknown as each os has their own troubleshooting solutions. 
    How large is your hard drive and how much hard drive space do you have left? 

  • EPM 11.1.2.2: Load sample data

    I have installed EPM 11.1.2.2 and now I'm trying to load the sample data. I could use help locating instructions that will help with this. While earlier versions of epm documentation seemed to have instructions for loading the sample data, I have yet to find it for 11.1.2.2. Perhaps the earlier versions' steps are supposed to work on this version as well. So I read it. It says to initialize the app then in EAS right click on a consol icon where yuo have the option to load data. Unfortunately, I am using EPMA and I saw no option to initialize when I created the app. In addition, EAS doesnt have the console icon and right clicking on the application doesnt do anything. In short, prior documentation hasnt helped so far. I did find the documentation for EPM 11.1.2.2 but I have yet to locate within it the the instructions for loading the sample application and data. Does anyone have any suggestions?

    I considered your comment about the app already existing but if this were true, I think the database would exist in EAS but it doesn't.
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    Edited by: dirkp:) on Apr 8, 2013 5:45 PM

  • Error loading Sample Basic in Essbase

    Hi,
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    [http://focusthread.com/training]

  • Exs and loading samples.

    installed L9 last week. all seems o.k but just tried to load multiple samples with problems.
    1stly, i choose contiguous zones with a start note from C1 yet the samples are laid out the entire keyboard from C-2 and not the space of 1 note.
    any ideas?. is this a bug in 9??
    Thanks

    iv seen from some other posts that this is a bug. also, the samples i loaded, which are a set of arabic style drums and percussion, as i played them they seem to get quite in volume about 1 bar in and then come up in volume. the EXS is set to 64 voices. i never had a problem like that in the past.
    anyway, iv loaded them up in battery 3 and no problem.
    these problems and the stuffing around renders the exs useless for creating your own samples apple... sorry, i mean banana.

  • InDesign can't load sample plug-in

    Hy,
    I posted the same question on StackOverflow, so this could seem a bit like cross posting, but I didn't know this forums existed, and I think I can't get a more qualified audiece to view my question here, so here I go:
    It's my first expirience with Adobe SDK's, I'm using InDesign SDK to create my custom plug-in, but I can't even get the sample plug-ins to load into InDesign. I opened up some projects located in \Adobe InDesign CS6 Plugin SDK\build\win\prj, a couple of them I compiled with visual studio 2013 in x64 build configuration. After building succesfully the project i grabbed the \Adobe InDesign CS6 Plugin SDK\build\win\releasex64\sdk and moved the sdk folder to \Plug-Ins, but when I try to open InDesign I receive an error message telling me that:" InDesign could note laod the plugin, please try and reinstall it". I did but nothing happened. I then build some other projects with microsoft visual studio 2010 (as suggested by the getting started guide provided with the Adobe InDesign CS6 Plugin SDK), building them in release x86 configuration (x64 isn't possible with visual studio 2010) but I get the same exact problem... I have InDesign x64 version installed. Have you got some ideas on what is going on?

    The InDesign Application and SDK versions must match, e.g. you can't use the CS6 (Version 8) SDK for CC (Version 9) or CC.2014 (Version 10).
    AFAIK InDesign CS6 Desktop was 32 bit only (not sure, haven't had to support Windows since CS5).
    If that's your problem, the CC SDKs are not available for public download, you have to knock some doors at Adobe.
    Don't expect too fast response even after the holidays. Where can download Indesign CC SDK.
    Dirk

  • Keeping original pitch when loading samples in EXS

    doing some sample replacing for a live drum recording.
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    what am i missing?
    TIA!

    Uncheck the the "Pitch" box in the editor.

  • Looking for SQL*Loader sample file

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  • Why is LP8 so confused when loading samples?

    I really don't understand what is going on here? It'll take minutes to load some samples and <1 sec for others and sometimes it displays a "Multiple Matches found for file: YT2_TBPRHTX03.air" and then lists the paths:
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    It's getting a little more than just annoying to have to keep dealing with this every day.
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    At this point, I'm not sure there is much Apple can do (they messed it up pretty good)? It's a real mess! They would need to go thru ALL of the samples they've released and see what is screwed up -- isn't that like about 20,000+ individual audio samples? I just can't see Apple spending the time going thru each and every file validating extensions and locations so as to provide an update that will fix this mess?
    They should, but I just can't see them doing that. Based on the support they've provided so far, it doesn't look like they have any plans to correct this at all. This is definitely a case where I'd give an arm and a leg to find out who at Apple was doing the Alpha testing and who was doing the Beta testing. Something this obvious should have surfaced immediately -- actually, thinking about this ... it probably did, and was promptly ignored...thinking some more...it does indeed seem like Apple did "try" to resolve this problem by automatically searching all my drives (internal/external/DVD) -- the only problem with this is that it can take 10-15 minutes just to switch a sample and even then there is no guarantee it finds the sample!
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    Since this is affecting so many people, it would be great if there was a posted
    "How To" that works in most situations (certainly in the default case at least).
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