Loading Silverlight Project Terminates Application

I have an ASP.net web application project which references a Silverlight [4] Silverlight Application.  If, in the web application, I add a reference to the Silverlight application in the Project Properties -> Silverlight Applications dialog, the
application will terminate at the end of the page lifecycle.  I can verify this by placing a breakpoint in the Session_End and Application_End events in the global .asax.  The application appears to function properly after this point, but the loss
of the session variables on this initial page load is causing problems and this can't be considered normal operation.
If I remove the reference to the Silverlight Application in the Project Properties dialog of the web application, it no longer terminates prematurely, and it works properly, but breakpoints in the Silverlight Application are no longer accessible.  Sometimes
I can remove/re-add the Silverlight application reference in the web application, and it will function fine for awhile, then it will begin to terminate again and I have to repeat the process.
I have reviewed the system logs and it doesn't look like an App Pool recycle is occurring, so I have no idea what is causing the application to fail prematurely. 

I have a question about loading Microsoft Project on Java Application server.There is no such product called "Java Application server" This could describe any J2EE or J2SE client-server application. No you cannot load Microsoft Project onto a Java Application server. But you can install MS project onto the same machine.
We have IIS on the Web server and Java Application Server Software on our web server . I assume your web server is also your application server.
Is it possible to load MS project software on the same server .Why don't you install it on your PC or workstation.
I am not sure . We also have windows 2000 server . You could also install MS Project on that machine.
Why don't you install it on the box which you intend to use it on.

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  • Logic crashes when trying to load a project

    When I try to load a project i Logic 9.1 I get the error report below. I've tried to delete all logic preference files, but that does not help. I've tried reinstalling Project without success. I've tried both with my external Audio-IF (Focusrite PRO 24) and with only the internal one.
    I then tried opening the project from a different user on the same machine with the same Logic installation, and then it worked!!!
    There must be some configuration file unique for the user that causses Logic to crash, but where do I find it?
    Process: Logic Pro [18403]
    Path: /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
    Identifier: com.apple.logic.pro
    Version: 9.1.0 (1697.23)
    Build Info: Logic-16972300~1
    Code Type: X86 (Native)
    Parent Process: launchd [178]
    Date/Time: 2010-02-08 22:10:55.561 +0100
    OS Version: Mac OS X 10.6.2 (10C540)
    Report Version: 6
    Interval Since Last Report: 479086 sec
    Crashes Since Last Report: 14
    Per-App Interval Since Last Report: 132015 sec
    Per-App Crashes Since Last Report: 9
    Anonymous UUID: AD8CC3D5-07E6-43CE-B0AF-006813256C4D
    Exception Type: EXCBADACCESS (SIGABRT)
    Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000008
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    Application Specific Information:
    abort() called
    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 libSystem.B.dylib 0x914a2732 __kill + 10
    1 libSystem.B.dylib 0x914a2724 kill$UNIX2003 + 32
    2 libSystem.B.dylib 0x9153598d raise + 26
    3 libSystem.B.dylib 0x9154b9d9 __abort + 124
    4 libSystem.B.dylib 0x9154ba55 abortreportnp + 0
    5 com.apple.logic.pro 0x00402689 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3963097
    6 libSystem.B.dylib 0x914a79bb _sigtramp + 43
    7 ??? 0x0000000a 0 + 10
    8 ...ple.CoreServices.CarbonCore 0x988f0b06 CallComponentDispatch + 29
    9 ...ple.CoreServices.CarbonCore 0x988f0ae7 CallComponentOpen + 43
    10 ...ple.CoreServices.CarbonCore 0x988eedd0 OpenAComponent + 433
    11 com.apple.logic.pro 0x005b210b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5731163
    12 ...le.music.apps.MAAudioEngine 0x02ba6e23 MD::NewPlug(CPlugIn**, short, long, long, long) + 387
    13 com.apple.logic.pro 0x00142bdd std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1080877
    14 com.apple.logic.pro 0x0005954d std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 124829
    15 com.apple.logic.pro 0x0005ce22 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 139378
    16 com.apple.logic.pro 0x0005df6b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 143803
    17 com.apple.logic.pro 0x0006080c std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 154204
    18 com.apple.logic.pro 0x000530ad std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 99069
    19 com.apple.logic.pro 0x008ae00f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 8860255
    20 com.apple.logic.pro 0x00031efe DummyConnection::DummyConnection() + 30874
    21 com.apple.logic.pro 0x001f4435 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1808005
    22 com.apple.logic.pro 0x002a43be std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2528782
    23 com.apple.logic.pro 0x00631b55 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6253989
    24 com.apple.logic.pro 0x0060e41b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6108779
    25 com.apple.logic.pro 0x0061052c std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6117244
    26 com.apple.AppKit 0x90dd7ac0 -[NSDocument readFromURL:ofType:error:] + 743
    27 com.apple.logic.pro 0x0060f76f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6113727
    28 com.apple.AppKit 0x90cc4955 -[NSDocument initWithContentsOfURL:ofType:error:] + 311
    29 com.apple.AppKit 0x90cc44f9 -[NSDocumentController makeDocumentWithContentsOfURL:ofType:error:] + 383
    30 com.apple.logic.pro 0x0070b90a std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 7146330
    31 com.apple.AppKit 0x90cc42b1 -[NSDocumentController openDocumentWithContentsOfURL:display:error:] + 886
    32 com.apple.logic.pro 0x0062e97f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6241231
    33 com.apple.Foundation 0x900731c7 nsnotecallback + 176
    34 com.apple.CoreFoundation 0x9642b9a9 __CFXNotificationPost + 905
    35 com.apple.CoreFoundation 0x9642b3da _CFXNotificationPostNotification + 186
    36 com.apple.Foundation 0x90068094 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
    37 com.apple.Foundation 0x90075471 -[NSNotificationCenter postNotificationName:object:] + 56
    38 com.apple.AppKit 0x90aa973a -[NSApplication _postDidFinishNotification] + 125
    39 com.apple.AppKit 0x90aa964a -[NSApplication _sendFinishLaunchingNotification] + 74
    40 com.apple.AppKit 0x90c00595 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
    41 com.apple.AppKit 0x90c001b5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
    42 com.apple.Foundation 0x900a8404 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
    43 com.apple.Foundation 0x900a81c8 _NSAppleEventManagerGenericHandler + 228
    44 com.apple.AE 0x906c9f3a aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
    45 com.apple.AE 0x906c9e39 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
    46 com.apple.AE 0x906c9d46 aeProcessAppleEvent + 197
    47 com.apple.HIToolbox 0x93f832a1 AEProcessAppleEvent + 50
    48 com.apple.AppKit 0x90a79d02 _DPSNextEvent + 1420
    49 com.apple.AppKit 0x90a79306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
    50 com.apple.AppKit 0x90a3b49f -[NSApplication run] + 821
    51 com.apple.prokit 0x00fc5a01 NSProApplicationMain + 326
    52 com.apple.logic.pro 0x0002a729 DummyConnection::DummyConnection() + 197
    Thread 1: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x914680ea kevent + 10
    1 libSystem.B.dylib 0x91468804 dispatch_mgrinvoke + 215
    2 libSystem.B.dylib 0x91467cc3 dispatch_queueinvoke + 163
    3 libSystem.B.dylib 0x91467a68 dispatch_workerthread2 + 234
    4 libSystem.B.dylib 0x914674f1 pthreadwqthread + 390
    5 libSystem.B.dylib 0x91467336 start_wqthread + 30
    Thread 2:
    0 libSystem.B.dylib 0x914418da machmsgtrap + 10
    1 libSystem.B.dylib 0x91442047 mach_msg + 68
    2 com.apple.CoreFoundation 0x9640d77f __CFRunLoopRun + 2079
    3 com.apple.CoreFoundation 0x9640c864 CFRunLoopRunSpecific + 452
    4 com.apple.CoreFoundation 0x964127a4 CFRunLoopRun + 84
    5 com.apple.DVCPROHDMuxer 0x38f92507 AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 285
    6 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    7 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 3:
    0 libSystem.B.dylib 0x914418da machmsgtrap + 10
    1 libSystem.B.dylib 0x91442047 mach_msg + 68
    2 com.apple.CoreFoundation 0x9640d77f __CFRunLoopRun + 2079
    3 com.apple.CoreFoundation 0x9640c864 CFRunLoopRunSpecific + 452
    4 com.apple.CoreFoundation 0x964127a4 CFRunLoopRun + 84
    5 com.apple.XSKey 0x02c60436 EmagicKeyDevice_WatcherThread(void*) + 344
    6 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    7 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 4:
    0 libSystem.B.dylib 0x91460856 select$DARWIN_EXTSN + 10
    1 com.apple.CoreFoundation 0x9644cddd __CFSocketManager + 1085
    2 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    3 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 5:
    0 libSystem.B.dylib 0x91467182 _workqkernreturn + 10
    1 libSystem.B.dylib 0x91467718 pthreadwqthread + 941
    2 libSystem.B.dylib 0x91467336 start_wqthread + 30
    Thread 6:
    0 libSystem.B.dylib 0x9146f806 _semwaitsignal + 10
    1 libSystem.B.dylib 0x9146f5b1 pthread_condwait + 1430
    2 libSystem.B.dylib 0x91471158 pthreadcondwait$UNIX2003 + 73
    3 ...le.music.apps.MAAudioEngine 0x02baf5d2 GetCurrentCoreAudioDeviceNameFromUserDefaults(signed char) + 17138
    4 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    5 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 7:
    0 libSystem.B.dylib 0x914418da machmsgtrap + 10
    1 libSystem.B.dylib 0x91442047 mach_msg + 68
    2 com.apple.audio.midi.CoreMIDI 0x012daf31 XServerMachPort::ReceiveMessage(int&, void*, int&) + 155
    3 com.apple.audio.midi.CoreMIDI 0x012f98fe MIDIProcess::RunMIDIInThread() + 150
    4 com.apple.audio.midi.CoreMIDI 0x012dc149 XThread::RunHelper(void*) + 17
    5 com.apple.audio.midi.CoreMIDI 0x012dbb16 CAPThread::Entry(CAPThread*) + 96
    6 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    7 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 8:
    0 libSystem.B.dylib 0x9144193a semaphoretimedwait_signaltrap + 10
    1 libSystem.B.dylib 0x9146f445 pthread_condwait + 1066
    2 libSystem.B.dylib 0x9149e028 pthreadcond_timedwait_relativenp + 47
    3 ...ple.CoreServices.CarbonCore 0x988d0235 TSWaitOnConditionTimedRelative + 242
    4 ...ple.CoreServices.CarbonCore 0x988cff73 TSWaitOnSemaphoreCommon + 511
    5 ...ple.CoreServices.CarbonCore 0x988f416b TimerThread + 97
    6 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    7 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 9:
    0 libSystem.B.dylib 0x91467182 _workqkernreturn + 10
    1 libSystem.B.dylib 0x91467718 pthreadwqthread + 941
    2 libSystem.B.dylib 0x91467336 start_wqthread + 30
    Thread 10:
    0 libSystem.B.dylib 0x91467182 _workqkernreturn + 10
    1 libSystem.B.dylib 0x91467718 pthreadwqthread + 941
    2 libSystem.B.dylib 0x91467336 start_wqthread + 30
    Thread 11:
    0 libSystem.B.dylib 0x9146f806 _semwaitsignal + 10
    1 libSystem.B.dylib 0x9149b441 nanosleep$UNIX2003 + 188
    2 libSystem.B.dylib 0x9149b37f usleep$UNIX2003 + 61
    3 com.apple.AppKit 0x90be31ed -[NSUIHeartBeat _heartBeatThread:] + 2039
    4 com.apple.Foundation 0x900738d8 -[NSThread main] + 45
    5 com.apple.Foundation 0x90073888 _NSThread__main_ + 1499
    6 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    7 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 12:
    0 libSystem.B.dylib 0x9146f806 _semwaitsignal + 10
    1 libSystem.B.dylib 0x9149b441 nanosleep$UNIX2003 + 188
    2 com.apple.Foundation 0x900fdbe8 +[NSThread sleepForTimeInterval:] + 123
    3 com.apple.logic.pro 0x0088ee40 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 8732816
    4 com.apple.Foundation 0x900738d8 -[NSThread main] + 45
    5 com.apple.Foundation 0x90073888 _NSThread__main_ + 1499
    6 libSystem.B.dylib 0x9146efbd pthreadstart + 345
    7 libSystem.B.dylib 0x9146ee42 thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x9154b969 ecx: 0xbfffd6bc edx: 0x914a2732
    edi: 0x00cc5f5c esi: 0x3c04dd80 ebp: 0xbfffd6d8 esp: 0xbfffd6bc
    ss: 0x0000001f efl: 0x00000286 eip: 0x914a2732 cs: 0x00000007
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xffe2ab9c
    Binary Images:
    0x1000 - 0xbeefe7 com.apple.logic.pro 9.1.0 (1697.23) <85DA0AD5-C835-CE1A-D767-B8D43A42B404> /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
    0xe9e000 - 0xecfff7 com.apple.music.apps.MAAudioUnitSupport 9.1.0 (231.17) <6C9B6C40-B84D-7949-A4AD-5E47A8840BA6> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioUnitSupport.framework/Versions/A/MAAudioUnit Support
    0xee3000 - 0xf14ffb +MAAssetSharing ??? (???) <AF9CDECB-E278-D954-CF3A-6D54B2079842> /Applications/Logic Pro.app/Contents/Frameworks/MAAssetSharing.framework/Versions/A/MAAssetSharing
    0xf28000 - 0xf86fff com.apple.music.apps.MALoopManagement 9.1.0 (218.10) <4AE7C1E4-0D25-4BBB-1CF2-F1278D8E0005> /Applications/Logic Pro.app/Contents/Frameworks/MALoopManagement.framework/Versions/A/MALoopManagem ent
    0xfa3000 - 0x1156feb com.apple.prokit 5.0.1 (906) <B5BA53AD-9CB2-8C6B-09D7-A71FEC4C2FEE> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
    0x1215000 - 0x1293fef com.apple.music.apps.MACore 9.1.0 (475.14) <58DBBD0B-587E-3706-9F8F-C5F074776C0A> /Applications/Logic Pro.app/Contents/Frameworks/MACore.framework/Versions/A/MACore
    0x12cb000 - 0x1317fff com.apple.audio.midi.CoreMIDI 1.7 (42) <670CB7F9-AA00-86F3-6623-E1335F7AEA83> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
    0x133c000 - 0x1392fe3 com.apple.music.apps.MAHarmony 9.1.0 (198.10) <77BC4A58-0F43-12D2-30C8-F5AEC9FBF921> /Applications/Logic Pro.app/Contents/Frameworks/MAHarmony.framework/Versions/A/MAHarmony
    0x13ae000 - 0x17c5fe3 com.apple.music.apps.MAPlugInGUI 9.1.0 (423.12) <1FE3558C-42F7-12B8-7C0A-C200BAA7B34B> /Applications/Logic Pro.app/Contents/Frameworks/MAPlugInGUI.framework/Versions/A/MAPlugInGUI
    0x1ad3000 - 0x1bb5ff7 com.apple.music.apps.OMF 9.1.0 (108.8) <2D4CCD5D-577B-15AE-9E8D-3733D8FA6CA1> /Applications/Logic Pro.app/Contents/Frameworks/OMF.framework/Versions/A/OMF
    0x1bcb000 - 0x21edffb com.apple.music.apps.MADSP 9.1.0 (586.16) <F95323D4-B955-58AE-650C-48A93ED782A2> /Applications/Logic Pro.app/Contents/Frameworks/MADSP.framework/Versions/A/MADSP
    0x2923000 - 0x2944ff7 com.apple.music.apps.LogicFileBrowser 9.1.0 (1697.23) <E30D9732-7FBB-3A50-C4EE-6026865BA597> /Applications/Logic Pro.app/Contents/Frameworks/LogicFileBrowser.framework/Versions/A/LogicFileBrow ser
    0x2952000 - 0x29cbff7 com.apple.music.apps.LogicLoopBrowser 9.1.0 (1697.23) <C26C2E7E-40F4-CE07-AEA8-F22AE75C6F22> /Applications/Logic Pro.app/Contents/Frameworks/LogicLoopBrowser.framework/Versions/A/LogicLoopBrow ser
    0x29f1000 - 0x2a12ff7 com.apple.music.apps.MAApogeeSupport 9.1.0 (311.10) <9702526B-218E-713A-8EA0-44AD9B33A042> /Applications/Logic Pro.app/Contents/Frameworks/MAApogeeSupport.framework/Versions/A/MAApogeeSuppor t
    0x2a1b000 - 0x2a20ff7 com.apple.music.apps.MAResources 9.1.0 (211.7) <8E722402-C439-81FF-7D5E-213A7857FA9E> /Applications/Logic Pro.app/Contents/Frameworks/MAResources.framework/Versions/A/MAResources
    0x2a24000 - 0x2a4dfef com.apple.audio.CoreAudioKit 1.6.1 (1.6.1) <C5992CBA-0496-9681-A7CA-A932F2BC1CB9> /System/Library/Frameworks/CoreAudioKit.framework/Versions/A/CoreAudioKit
    0x2a5e000 - 0x2a66ff7 com.apple.AEProfiling 1.2 (23) <CCCF1C02-C733-DC62-BF59-1611240046C2> /Applications/Logic Pro.app/Contents/Frameworks/AEProfiling.framework/Versions/A/AEProfiling
    0x2a6f000 - 0x2a7fff7 com.apple.AERegistration 1.2 (77) <AFF6797E-19F9-B119-D37C-013F0351BDCA> /Applications/Logic Pro.app/Contents/Frameworks/AERegistration.framework/Versions/A/AERegistration
    0x2a93000 - 0x2a9fff3 com.apple.music.apps.MAUnitTest 9.1.0 (95.10) <B8C2C5A7-E6C4-90C8-9623-72B78D24B7B4> /Applications/Logic Pro.app/Contents/Frameworks/MAUnitTest.framework/Versions/A/MAUnitTest
    0x2aa9000 - 0x2b5fff7 com.apple.music.apps.MAFiles 9.1.0 (143.13) <F52A81C6-21BB-BFF1-9977-18D2353083EF> /Applications/Logic Pro.app/Contents/Frameworks/MAFiles.framework/Versions/A/MAFiles
    0x2b7f000 - 0x2bf1ffb com.apple.music.apps.MAAudioEngine 9.1.0 (156.18) <F2ADA6C4-4D7B-5773-5E1F-7B997928B3A2> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioEngine.framework/Versions/A/MAAudioEngine
    0x2c40000 - 0x2c4bff7 com.apple.music.apps.MAToolKit 9.1.0 (357.10) <0FD31DC2-CDA0-9FCD-0908-1ECD97197841> /Applications/Logic Pro.app/Contents/Frameworks/MAToolKit.framework/Versions/A/MAToolKit
    0x2c51000 - 0x2c6ffef com.apple.XSKey 1.0.0 (52) <71B94F53-15DB-9012-91F2-211F7C2CD790> /Library/Frameworks/XSKey.framework/Versions/A/XSKey
    0x2c7e000 - 0x2c91fff com.apple.music.apps.MAVideo 9.1.0 (11.14) <63320C00-1CBF-5036-0622-0379097BB967> /Applications/Logic Pro.app/Contents/Frameworks/MAVideo.framework/Versions/A/MAVideo
    0x2ca1000 - 0x2ce1ff7 com.apple.vmutils 4.2 (106) <834EA6B0-C91B-4CF1-ED3C-229C26459578> /System/Library/PrivateFrameworks/vmutils.framework/Versions/A/vmutils
    0x2cfa000 - 0x2d96ffc com.apple.MobileMe 9 (1.01) <EBADB981-9ED6-82B0-810F-F1CB05CB5A17> /Applications/Logic Pro.app/Contents/Frameworks/MobileMe.framework/Versions/A/MobileMe
    0x2df3000 - 0x2ea8fe7 libcrypto.0.9.7.dylib ??? (???) <39CDB041-9DF5-01B1-4B33-03EC4CCA40B3> /usr/lib/libcrypto.0.9.7.dylib
    0x2fb7000 - 0x2fe5ff7 com.apple.prokit.SnowLeopardPanels 5.0.1 (906) <200EE10C-484D-A71C-ADFF-4DCC8411C31D> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/Resources/SnowLeo pardPanels.bundle/Contents/MacOS/SnowLeopardPanels
    0x3582000 - 0x358fff7 com.apple.iokit.IOHIDLib 1.6.1 (1.6.1) <6402BAEB-0141-9AD9-54D0-E49203DAF1EC> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Co ntents/MacOS/IOHIDLib
    0x359e000 - 0x359eff0 +com.google.GearsEnabler ??? (1.0) <C5B680AD-0957-59FD-B95F-A79C89E04678> /Library/InputManagers/GearsEnabler/GearsEnabler.bundle/Contents/MacOS/GearsEna bler
    0x3681000 - 0x3685ff3 com.apple.audio.AudioIPCPlugIn 1.1.2 (1.1.2) <C36F9194-6DB6-0AA8-4839-71191EEBAC65> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugI n.bundle/Contents/MacOS/AudioIPCPlugIn
    0x368a000 - 0x3690ffb com.apple.audio.AppleHDAHALPlugIn 1.7.9 (1.7.9a4) <A686EC36-C3D5-131F-46D2-F174F5477C77> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x3695000 - 0x36e7fc3 com.apple.DVCPROHDAudio 1.2 (1.2) /Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin/Contents/MacOS/DVCPROHDAudio
    0x3770000 - 0x3777ff7 com.apple.proapps.mrcheckpro 1.4 (385) <963824DD-2E90-6639-0AAE-3F11EE70118E> /Applications/Logic Pro.app/Contents/Resources/MRCheckPro.bundle/Contents/MacOS/MRCheckPro
    0x37d3000 - 0x37d6fff com.apple.LiveType.component 2.1.2 (2.1.2) /Library/QuickTime/LiveType.component/Contents/MacOS/LiveType
    0x37db000 - 0x37deff3 +com.divx.divxtoolkit 1.0 (1.0) /Library/Frameworks/DivX Toolkit.framework/Versions/A/DivX Toolkit
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    0x98536000 - 0x98711ff3 libType1Scaler.dylib ??? (???) <F9FEA41E-F079-87B8-04A9-7FF3B2931B79> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libType1Scaler.dylib
    0x98760000 - 0x9879fff7 com.apple.ImageCaptureCore 1.0 (1.0) <D8767350-A10D-B6B5-3A8D-05888A7758ED> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCo re
    0x987a0000 - 0x987aaff7 libGL.dylib ??? (???) <76A207FE-889A-CF1B-AF9A-795EEE5A463E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x987ab000 - 0x98847fe7 com.apple.ApplicationServices.ATS 4.1 (???) <EA26375D-8276-9671-645D-D28CAEC95292> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
    0x98848000 - 0x98888ff3 com.apple.securityinterface 4.0.1 (37214) <BBC88C96-8827-91DC-0CF6-7CB639183395> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInter face
    0x98889000 - 0x98ba8fe7 com.apple.CoreServices.CarbonCore 861.2 (861.2) <A9077470-3786-09F2-E0C7-F082B7F97838> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
    0x98ba9000 - 0x98c86ff7 com.apple.vImage 4.0 (4.0) <64597E4B-F144-DBB3-F428-0EC3D9A1219E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
    0x994b2000 - 0x994bcffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <EC0E69C8-A121-70E8-43CF-E6FC4C7779EC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
    0x994bd000 - 0x994d9fe3 com.apple.openscripting 1.3.1 (???) <DA16DE48-59F4-C94B-EBE3-7FAF772211A2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
    0x994da000 - 0x9951eff3 com.apple.coreui 2 (113) <D0FA9B36-3708-D5BF-0CC3-6CC1909BC8E6> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
    0x9951f000 - 0x995cdff3 com.apple.ink.framework 1.3.1 (105) <CA3FBDC3-4BBA-7BD9-0777-A7B0751292CD> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework /Versions/A/Ink
    0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <D45B91B2-2B4C-AAC0-8096-1FC48B7E9672> /usr/lib/libSystem.B.dylib

    General note on crash reports, for anyone reading this who has had them and doesn't know where to look for what might have gone wrong:
    In the beginning part of the crash report, it will always tell you which thread crashed:
    Exception Type: EXCBADACCESS (SIGABRT)
    Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000008
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    Here, as you can see above, it is saying that it was thread 0 that crashed. So this is the only one you need to look at for any clues. No need to post the entire crash report, or at least not on this forum where (most of us) aren't computer experts. An expert might be able to understand the whole report, but the only thing most of us know to look for is any sign of a 3rd party plug in, or a recognizable system function that was part of the thread that crashed.
    So you then go down the list and look at what the thread that crashed was actually doing. It could be thread 4, 15, 26 or whatever. In this case, it was thread 0:
    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 libSystem.B.dylib 0x914a2732 __kill + 10
    1 libSystem.B.dylib 0x914a2724 kill$UNIX2003 + 32
    2 libSystem.B.dylib 0x9153598d raise + 26
    3 libSystem.B.dylib 0x9154b9d9 __abort + 124
    4 libSystem.B.dylib 0x9154ba55 abortreportnp + 0
    5 com.apple.logic.pro 0x00402689 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3963097
    6 libSystem.B.dylib 0x914a79bb _sigtramp + 43
    7 ??? 0x0000000a 0 + 10
    8 ...ple.CoreServices.CarbonCore 0x988f0b06 CallComponentDispatch + 29
    9 ...ple.CoreServices.CarbonCore 0x988f0ae7 CallComponentOpen + 43
    10 ...ple.CoreServices.CarbonCore 0x988eedd0 OpenAComponent + 433
    11 com.apple.logic.pro 0x005b210b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5731163
    12 ...le.music.apps.MAAudioEngine 0x02ba6e23 MD::NewPlug(CPlugIn**, short, long, long, long) + 387
    13 com.apple.logic.pro 0x00142bdd std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1080877
    14 com.apple.logic.pro 0x0005954d std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 124829
    15 com.apple.logic.pro 0x0005ce22 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 139378
    16 com.apple.logic.pro 0x0005df6b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 143803
    17 com.apple.logic.pro 0x0006080c std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 154204
    18 com.apple.logic.pro 0x000530ad std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 99069
    19 com.apple.logic.pro 0x008ae00f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 8860255
    20 com.apple.logic.pro 0x00031efe DummyConnection::DummyConnection() + 30874
    21 com.apple.logic.pro 0x001f4435 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1808005
    22 com.apple.logic.pro 0x002a43be std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2528782
    23 com.apple.logic.pro 0x00631b55 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6253989
    24 com.apple.logic.pro 0x0060e41b std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6108779
    25 com.apple.logic.pro 0x0061052c std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6117244
    26 com.apple.AppKit 0x90dd7ac0 -[NSDocument readFromURL:ofType:error:] + 743
    27 com.apple.logic.pro 0x0060f76f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6113727
    28 com.apple.AppKit 0x90cc4955 -[NSDocument initWithContentsOfURL:ofType:error:] + 311
    29 com.apple.AppKit 0x90cc44f9 -[NSDocumentController makeDocumentWithContentsOfURL:ofType:error:] + 383
    30 com.apple.logic.pro 0x0070b90a std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 7146330
    31 com.apple.AppKit 0x90cc42b1 -[NSDocumentController openDocumentWithContentsOfURL:display:error:] + 886
    32 com.apple.logic.pro 0x0062e97f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6241231
    33 com.apple.Foundation 0x900731c7 nsnotecallback + 176
    34 com.apple.CoreFoundation 0x9642b9a9 __CFXNotificationPost + 905
    35 com.apple.CoreFoundation 0x9642b3da _CFXNotificationPostNotification + 186
    36 com.apple.Foundation 0x90068094 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
    37 com.apple.Foundation 0x90075471 -[NSNotificationCenter postNotificationName:object:] + 56
    38 com.apple.AppKit 0x90aa973a -[NSApplication _postDidFinishNotification] + 125
    39 com.apple.AppKit 0x90aa964a -[NSApplication _sendFinishLaunchingNotification] + 74
    40 com.apple.AppKit 0x90c00595 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
    41 com.apple.AppKit 0x90c001b5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
    42 com.apple.Foundation 0x900a8404 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
    43 com.apple.Foundation 0x900a81c8 _NSAppleEventManagerGenericHandler + 228
    44 com.apple.AE 0x906c9f3a aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
    45 com.apple.AE 0x906c9e39 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
    46 com.apple.AE 0x906c9d46 aeProcessAppleEvent + 197
    47 com.apple.HIToolbox 0x93f832a1 AEProcessAppleEvent + 50
    48 com.apple.AppKit 0x90a79d02 _DPSNextEvent + 1420
    49 com.apple.AppKit 0x90a79306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
    50 com.apple.AppKit 0x90a3b49f -[NSApplication run] + 821
    51 com.apple.prokit 0x00fc5a01 NSProApplicationMain + 326
    52 com.apple.logic.pro 0x0002a729 DummyConnection::DummyConnection() + 197
    Looking through it, I saw a reference to 'MAAudio engine' in the crashed thread. So when you see something like that, you ask yourself, hmm, what plug in or driver or whatnot do I have installed that this could be talking about? 'MAAudio engine' looks to me like something to do with M-Audio, so I'd be asking myself what M-Audio things do I have installed on my system? A midi interface driver? Some kind of audio hardware driver? In other cases, it might be even more obvious, literally showing the name of a plug in that you instantly recognize. So your first port of call is to go find the driver or plug-in in question and disable it (temporarily remove it from it's usual location so it doesn't load), and see if you still get crashes. If it starts looking likely that this was the culprit, then you go to the manufacturer's website and check for updates, or look for any information on compatibility with your particular version of OSX, Logic, audio drivers etc. Or even just contact their tech support directly and ask them for further advice.
    No offense intended if this comes across as patronizing, I just thought it might be useful to point out what the deal is with these crash reports. They do look completely mystifying, but all you need to look for is the clues I mentioned above. Of course, in some cases, you won't find anything that gives you a lead as to what the problem might be, in which case, your guess is unfortunately as good as anyone elses..

  • What does "Error 10" mean? "An error occurred while loading your project. 10"

    Does anyone know what "Error 10" means?  For the first time, I'm getting a message that says, "An error occurred while loading your project. 10".  I'm getting this message when I try to open a project that I created yesterday.
    I'm using Adobe Premiere 6 on a Windows 7 machine.  I have over 20 gigs of open space on the drive with all the project and support files.  And this machine with 2 gigs of RAM never has a problem opening other similar Premeire project files with even more still images plugged in.
    All of my Premiere project files have always opened with no problem.  A similar file that this project file was created from with all the same base elements still opens with no problem.
    This file almost finishes the "Loading Project - checking files..." process, but then I get the error message.
    I had also saved a duplicate backup file for the project in question and it will not open either, so I believe that rules out a corrupt file... it is only this one project that I created yesterday that will not open.  This project file is only about 5.7 megabytes in size.
    This file has many still images plugged in to it, but all the same images are plugged in to another base file that still opens correctly.
    I've also tried closing all other apps to save memory but I still get the error.   I've also tried opening this problem file from within the application and I still get the same error message.
    I read some troubleshooting information on the Adobe website about files that give error messages that will not open and it recommended adjusting the size of the virtual memory paging file in the system settings to twice the amount of RAM that is installed instead of being on the automatic setting, so I followed the instruction verbatim and restarted my machine and I still get the error message.
    I've also read other troubleshooting info on the Adobe site that recommends to "delete the application preferences file" and "recreate the plugin cache file", but I'm not sure if "Error 10" indicates that those things are the correct procedures to use.
    I could re-create this project file, but it has many tricky cutting and motion setting edits that will be difficult to reproduce and it took me a full day to create this project file.
    Also, yesterday before initially closing this file, I was able to successfully render a test version to an AVI file and that video file plays fine, but neither the original project file nor the duplicate will open... I'm always getting the "An error occurred while loading your project. 10"   after the file almost finishes the "Loading Project - checking files..." process... it almost finishes opening but then I get the error message.
    Thanks for any input on this problem.  You can see the error message screenshot below.
    digi

    Thanks Bill... me too.
    After writing to Dennis Radeke on an Adobe.com blog about this and getting his very limited response, I wrote to him quoting something I read on the wiki page that you sent me the link to...
    Adobe blog:
    http://http://blogs.adobe.com/genesisproject/2009/11/having_weird_behavior_with_an.html#co mment-2701
    Wiki page link that you gave me:
    http://premierepro.wikia.com/wiki/FAQ:How_do_I_recover_a_corrupt_project%3F
    Here's what my response today was...
    Thanks for your reply DR.
    My old version of Premiere 6 works perfectly on Windows 7.  I’ve created over a thousand different Premiere project files on this 5 year-old PC that was updated to Windows 7 last year.
    All of my other Premiere 6 files open and maintain their original editability and all the features in this ancient version of Premiere work very well.
    I own and use mostly Mac machines but I have one 5 year-old PC with a 160 gig hard drive with Windows 7 that I run Premiere 6 on because it’s a thousand dollar program that I had from 10 years ago that I didn’t want to repurchase. Buying a newer PC 5 years ago was far less expensive than buying a new copy of Premiere.  Some people seem to think, “Wow, just buy a new version of the software for a thousand dollars and a new computer with a 5 Terabyte hard drive.”, but that isn’t always the reality of some peoples financial situation.
    With 20 gigs of open HD space, all of my previous, even more complex Premiere 6 files still open and edit just fine.  It is only this one file that I created Thursday that won’t re-open after closing it for the first time.  Since the backup copy of that file won’t open either, and all the support files open, play and work in other previous project files, I’m thinking that there is some glitch that happened when saving this file that is corrupting it now, making it unable to be re-opened.
    Based on prior advice on multiple topics about Premiere 6 from people on the Adobe forum who use only newer versions of Premiere, most information that applies to the brand new Premiere Pro CS5 still seems to apply to the old Premiere 6.
    I found that holding down Shift-Option while opening Premiere 6 trashes the preferences file. This became my work around since I can’t locate the preferences file based on your path noted (in your blog) nor via the other prefs file path published on the Adobe website.
    But unfortunately, trashing the prefs file, resetting the plugin cache file, increasing the virtual memory paging file size, importing the problem project file in to a new project, nor anything else is working to allow this file to open.
    Now I’m looking in to XML:Wrench to see if that can find the corruption in this file, but I’ve had a malware warning from one download source and the xmlwrench.com website says their download is only a demo version, but no price is listed… this seems somewhat strange and possibly deceptive.
    But I read something on an Premiere Pro wiki page , quoted below, at this URL, that seems to be pertinent, and though my version of Premiere may be ancient, it seems that, according to this user’s concerns, Adobe is still having problems with current versions of Adobe software creating corrupt files…
    http://premierepro.wikia.com/wiki/FAQ:How_do_I_recover_a_corrupt_project%3F
    QUOTE:
    “Can someone please advise – why on EARTH we should have to download XML Wrench and manually fix a corrupt Adobe project??? This is something common to all the Adobe “Support” forums on issues like this, and the many others that plague Adobe’s product (and I’m not being a mindless troll – I’ve been forced to use it for years so I do know the usability and other issues it has): it seems that people are excited because they’ve found a “fix” (which is more like a work-around) – purely because they’re understandably ecstatic that all their hard work isn’t comPLETEly lost.
    However, Adobe should be making sure their product isn’t so buggy! This issue should be fixed (as just one example). Adobe should be finding out what causes the corruption in the first place and fixing it. And whether it’s some other codec on the system that’s caused it is no excuse – their software should have better error management built into it. I’ve seen other issues where an Adobe support representative has happily replied: “oh, that’s a known issue since version [3 versions back] – don’t worry, most users are aware of the work around for it: just select and move all of the items in your timeline each time you open the project and you’ll be fine!”
    I’m sorry to rant on – but can some other users please explain the above to me? (i.e. why aren’t more people annoyed about this and complaining to Adobe to fix these things).”
    UNQUOTE
    All of this coming from an experienced user of Adobe products complaining about needing XML:Wrench to fix corrupt Adobe files seems relevant.
    In addition, why does no one, including the Adobe knowledge base, have any info about what “An error occurred while loading your project. 10″ means?… why isn’t there a database that identifies Adobe error numbers by the simple number itself?  The only info I was able to find identifying “Error 10″ on the Adobe site was a software installation error, not a project loading error.
    Now I find myself chasing a clean download of XML:Wrench in order to hopefully fix this corrupt file.  Whether I’m using Premiere 6 on a 160 gig hard drive with 20 gigs of open space or Premiere Pro CS5 on a 5 Terabyte hard drive with 3 Terabytes of open space, the problems, according to other users, seem to be the same as ever with corrupt Adobe Premiere files, based on what I’ve been reading across the internet.

  • FCPX 10.0.7 hangs when loading multiple projects - a non-destructive work around

    FCPX 10.0.7 hangs when loading multiple projects - a non-destructive work around....
    Hi Guys, I upgraded from FCPX 10.0.6 to 10.0.78 and discovered to my immense frustration that many of my 100+ FCPX projects would not load.
    Symptom:
    FCPX 10.0.7 appears to hang ("spinning beachball") with either high CPU% on a single core or  with 1-2% CPU busy (activity monitor.app) when a FINAL CUT PROJECT is selected. No logs error information in /var/logs ..hmm
    notices that the "status circle" spins around endlessly.
    Actvity Monitor.app shows "Final Cut Pro (Not Responding)
    and also I notice in some cases that an OEM filter ("NEAT VIDEO NOISE REDUCTION") is in progress to be loaded. FCPX V10.0.7 must be FORCED QUITtted to remove it from system.
    History: Upgraded FCPX from V10.0.6 to V10.0.07.
    "FINAL CUT EVENTS" and "FINAL CUT PROJECTS" on a single file system on SAS 16TB disk array (768MB/sec read via AJA system test) and 60% utilised capacity… FCP EVENTS has 400 events in it .. some 5.2TB of Prores essence etc .. all works fine! (i.e. the storage system is first class and is NOT the issue)
    32GB of RAM on MAC PRO 2009 Nehalem 16 x Vcore with ATI 5780 card and ATTO HBA's (i.e. plenty of resources!)
    As usual with any "upgrade" to FCPX 10.0.? all the EVENT objects need to be upgraded. In my case this takes an hour or two.. so I do that when asleep.
    After experiencing above, I restored the FCPX EVENTS LIbrary of that file system from LTO4 tape archive (BRU-PE ) and still had the same issues as above.
    WORKAROUND:
    FORCEd QUIT FCPX V10.0.7
    RENAMEd "/volumes/some_file_system_volume/Final Cut Projects" to "/volumes/some_file_system_volume/Final Cut Projects_original"
    created (make) a new "/volumes/some_file_system_volume/Final Cut Projects" (use finder)
    For each project !!! in "/volumes/some_file_system_volume/Final Cut Projects_original", (do one project at a time!!!)
    MOVE "/volumes/some_file_system_volume/Final Cut Projects_original/one_fcpx_projext_nnnn_folder" to "/volumes/some_file_system_volume/Final Cut Projects"
    Make sure you move ONLY one project at a time. If you have a subfolder of projects, please do each project one at a time (serially!)
    Launch FCPX V10.0.7 and BE PATIENT!!! .. DONT click or fiddle with the UI.. it seems when you intervene it locks up as well…
    Let FCPX V10.0.7 settle….
    select the project you just added above  and RELINK any objects it needs. Thumbnails and proxies will be rendered again.. just be patient
    wait until ALL the rendering as stopped.
    QUIT FCPX V10.0.7
    (now if FCPX locks up, just force it out and start again as above).
    repeat for all projects in "/volumes/some_file_system_volume/Final Cut Projects_original" (go to step 4 ad do until all projects moved)
    When all is COMPLETED MAKE SURE YOU ARCHIVE an instance (or make a backup ) of "/volumes/some_file_system_volume/Final Cut Projects"
    If this procedure has worked the folder "/volumes/some_file_system_volume/Final Cut Projects_original" will have zero (nill, none) projects in it.
    I have managed to restore ALL my  "/volumes/some_file_system_volume/Final Cut Projects" this xmas between drinking etc. I'm satisfied that its all ok.
    Other issues:
    use DISK WARRIOR or TT PRO 6 to make sure that the file system volume where your  "/volumes/some_file_system_volume/Final Cut Projects" are is physically ok. I noticed some entries in file system's  volume table that represented objects in  "/volumes/some_file_system_volume/Final Cut Projects" were at fault when I used these utilities… FWIW.
    SUMMARY: yes this took ages to d, however luckily I had everything in at least 3 instances in an archive which has saved me many time in the old FCP& and prior days… it was just a matter of time to put it back together.
    I put this outage down to may be my own impatience when I first fired up FCPX 10.0.7 after the upgrade.
    I'm interested if this workaround is helpful to others and in addtiion if others have a more satisfactory remedy.
    HTH
    warwick
    Hong Kong

    Hi Eb, yeah I could not see any "memory leak" or unusual consumption of REAL memory whose less availability would cause excessive PAGEing and SWAPping as seen in the Activty Monitor.app
    I watch this carefully especially the use of REAL MEMORY by 3rd Paryy apps. BTW there are a few that cause ALLOCATED but NOT USED memory (blue in the A.M.app UI). Simply a unix PURGE command can release that memory and help clean up the PAGE and VM swap files (its alleged!).
    Yes, you may be might with the element of "Luck" involved. I would add though, that having MULTIPLE project displaying in the STORYLINE window and loading always caused my FCP 10.0.7 jam up at startup with h symtoms and observations I described.
    TIP: I might also add that for a super speedy launch of FCPX one may also emply setting each PROJECT's UI to show only AUDIO thus negating the need to contstruct or reneder out a PREVIEW ui in each clip in the storyline.
    Your/Apples  suggestion of the movememt (rename) of "Final Cut Pro Projects" to "Final Cut Pro Projects Hidden" is similar to what I proposed above to stop FCPX 10.0.7 accessing and building it up at startup. This workaround has been useful inthe past as well.
    ALso one might also get the stick out and remove (delete/rm) the ~/Library/Saved Application State/com.apple.FinalCut.savedState in one's home ~/Library so that FCPX wont do such a neat job reinstating FCPX last time you crashed it... This has been helpful also in diagnosing my issues.
    Lastly I have noticed that:
    impatience clicking on the FCPX UI when in the unstable state causes it to lock up with NO visible CPU% busy.... as if its waiting on something which is usually me MEMTERMing it via FORCE QUIT and
    the projects where I have employed the NEAT VIDEO Noise Reduction OEM filter for FCPX seem to exasserbate the PROJECT loading issues when several PROJECTS are available at FCPX startup time.
    As of yesterday I have some 400+ EVENTS Final Cut Pro Events and 130+ projects of varying compexites in a single file system on Final Cut Pro Projects all working fine and as good as gold again!
    Oh and one more thing, I had to RE-RENDER many projects of them again... strange as the FCP PROJECT library was renstated from a recent LTO archive as of V10.0.6 FCPX.. strange that...I would have expected if the projects and events were 10.0.6/7 compatable as proposed by Tom, that this would not be necessary... hmm straneg that
    I'll monitor this thread.
    Thanks for your comments lads!

  • Adobe Premiere Pro CS4 crashes on load with project

    When I try to load my CS4 projects the application crashes with the error:
    "Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project."
    I have my hard drive partitioned: C drive for my OS; D drive for my data; and I also have an external hard drive which is H. I installed Adobe Premiere on my D drive and saved all the my project files and data on my external drive H. A couple weeks ago I got a virus and I wiped out my C drive. So, I reinstalled Windows XP. After reinstalling XP and getting my machine back up and running I removed Premiere Pro CS4 from my D drive and installed it on my C:drive. I connected my external drive to my computer and Windows assigned the drive letter F to my external. I launched my project file and it said it could not find my data and it crashed with the above message. I opened my project file in a text editor and I saw that file path was H:\... for all my data so I reassigned the drive back to H hoping that was the reason for the crash. Much to my chagrin it was not as I try opening the project file now and it finds all the files but it still crashes. I'm all out of ideas at this point. Is there a log file that I can look at to try to troubleshoot this any further? Has anyone seen this happen before? Should I reinstall Adobe Premiere Pro? I am under a time crunch here as I need to open this project and make some edits.
    Any help is greatly appreciated!
    Thanks.
    -Jeff

    Jeff,
    The Page File is MS Windows' "virtual memory." It gets activity, when physical RAM is not available. Especially with video editing, this happens a lot. It can be set via Control>Panel>System. Windows can either dynamically create and size the file, as is necessary, or it can be set to provide the necessary size statically - always the same, and is *usually* set to ~ 2.5x the physical RAM.
    With one physical HDD, that is partitioned, you have about 4-5 operations going on at the same time, and your I/O system is basically telling the heads of your HDD to be in different places/platters at this same time. Unfortunately, this is impossible, and one gets system hangs, sluggish performance, crashes or worse.
    There are several good threads on suggested HDD setups for NLE work on this forum. I'd step back a level, so you get all Premiere forums, and search for some of these articles. There are a lot of worthwhile suggestions for number, type, connection and configuration of HDD's.
    Good luck,
    Hunt

  • How do you cancel loading a project into IDVD

    Hello. A few months ago I tried loading a project into IDVD and it took so long that I forgot about it. I have tried rebooting my computer several times but it still "swirls" saying "loading project" every time I open IDVD. I am now in need of loading a new project for school and it is still saying it is loading the same project from several months ago. The computer won't allow me to close the popup box, or anything. Any information or suggestions would be great! Thank you so much!!

    Delete the iDVD preference file, com.apple.iDVD.plist, that's located in your User/Library/Preferences folder. Then launch iDVD and you should be asked to either open an existing project or start a new one.
    OT
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    Best regards
    Suse
    Certified LabVIEW Developer (CLD)

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