Logic 7.2.3 and new autoload performance weirdness

I think it might be my new autoload i have created, but i am having really weird system performance monitor readings compared to activity monitor. Logic only seems to be using one cpu for the most part, and will not distribute to the other.
I downloaded the sculpture benchmark II post song, and Logic does use both CPU's on that. So i am leaning towards my autoload. Man i don't want to rebuild it. ERRR!
Here is what i have done. I have tried the autoload on both intel and PPC macs. same results. right bar 1/2 way up and the left bar 1 mark. i have added Space Designers to try to force the other cpu to work, but it just maxes out the Right CPU on both PPC and intel. then i get the Logic error.
it is not a 10.4.9 issue. the test was run on 10.4.8 with both machines.
I have trashed my prefs. it seems to work for about 10 secs correctly distributing the load, and the straight to the right cpu.
does anyone have advise, or have you experienced this?

well it appears that it might just be a corrupt autoload. i am playing back older songs, and they are working correctly.
this weekend i am going to spend around 4 hours creating the new autoload.
i can't believe that after the recording delay, the rewire, the total mix creation in the env that i am having this issue, but i have gotten a few new ideas for recent post of others.
does anyone have a preferred way of creating the autoload. should i run the system setup? should i just pick a templated and start from there?
advice please.

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    See Harm, this is why I am a BIG fan of your post!!!  Also thank you John for responding as well.  I have been wrestling with purchasing a new computer for months now looking for a CS5 CPU, trying to find the most economical purchase.  The last computer I had bought was specifically for CS2 and I spent over $8500 dollars for it in 2006.  A dual XEON 2.80 with Hyperthreading.  Back then I thought I had a great machine, but now looking at what I paid for, i feel much wiser.
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    I am looking to edit primarily with AVCHD and will be using After Effects extensively.  So of course, I want processor speed and plenty of RAM.  But it gets expensive.  Sandy Bridge looks like an option but there is a RAM limitation and the recent problems with it.  i7 processors look like a good option but they are also 24 gig limitation.  Of course dual CPU Xeon gives me unlimited RAM practically, BUT i have a limited budget.
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    I noticed your results are 65.0 to ADK's 35.0 under the h.264 CPU performance.  I guess I am asking what is that in a real world time crunch difference?
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    Also, I noticed you are using Areca ARC-1680iX-12.  Nice!

  • I can't open NEF files with PS Elements9 (Mac) and have just performed all avail. updates

    I can't open NEF files with PS Elements9 (Mac) and have just performed all avail. updates.  What to do?

    Many thanks!!!  This works and is probably the best fix for now.  Thank you!!!
    Date: Wed, 30 Jan 2013 10:58:01 -0800
    From: [email protected]
    To: [email protected]
    Subject: I can't open NEF files with PS Elements9 (Mac) and have just performed all avail. updates
        Re: I can't open NEF files with PS Elements9 (Mac) and have just performed all avail. updates
        created by 99jon in Photoshop Elements - View the full discussion
    For the D600 NEF's you have two alternatives: (1) Upgrade to PSE 11. (2) Download and install the free Adobe DNG converter to convert your raw files to the Adobe universal Raw format and the files will open in all versions of PSE (keep your originals as backups and for use in the camera manufactures software)  Windows download click here DNG Converter 7.3  Mac download click here DNG Converter 7.3  You can convert a whole folder of raw images in one click. See this quick video tutorial: You Tube click here for DNG Converter tutorial
         Please note that the Adobe Forums do not accept email attachments. If you want to embed a screen image in your message please visit the thread in the forum to embed the image at http://forums.adobe.com/message/5034913#5034913
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  • Problem with "new Group()" performance

    Hello
    I need to create many spark.components.Group objects (more than 10000) and have some performance problem. In many cases new object was created in 0-5 ms, but sometimes in 266-700 ms.
    This is output from my test app (code below):
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    1 - 7308
    2 - 393
    3 - 365
    4 - 408
    5 - 404
    6 - 66
    7 - 3
    8 - 3
    9 - 2
    10 - 1
    12 - 1
    13 - 1
    16 - 1
    19 - 1
    24 - 1
    39 - 1
    63 - 1
    67 - 1
    210 - 1
    260 - 1
    266 - 1
    690 - 1
    And code:
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    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:s="library://ns.adobe.com/flex/spark"
    xmlns:mx="library://ns.adobe.com/flex/halo" minWidth="1024" minHeight="768" applicationComplete="windowedapplication1_applicationCompleteHandler(event)">
        <fx:Script>
        <![CDATA[
            import mx.events.FlexEvent;
            import spark.components.Group;
            private var container:Array = new Array();
            protected function windowedapplication1_applicationCompleteHandler(event:FlexEvent):void {
                var map:Object = new Object();
                var i:int, start:int, stop:int;
                var grp:Group;
                for(i = 0; i != 100000; i++) {
                    start = new Date().getTime();
                    grp = new Group();
                    stop = new Date().getTime();
                    if (!map.hasOwnProperty(stop - start)) {
                        map[stop - start] = 0;
                    map[stop - start]++;
                    container.push(grp);
                for (var key:* in map) {
                    trace(key + " - " + map[key]);
        ]]>
        </fx:Script>
    </s:Application>
    Can you test this code in yours computers?
    Anybody know where is a problem? I don't have any applications run in background. etc...
    Testes on SDK: 4.0 (default in Flash Builder 4 b 2), 4.0 build 13875, 4.1 build 14741
    Mariusz Dalewski

    Here are my results with a few classes:
    spark.components.Group:
    0 - 87676
    1 - 10563
    2 - 340
    3 - 346
    4 - 349
    5 - 480
    6 - 222
    7 - 6
    8 - 4
    9 - 1
    10 - 1
    11 - 1
    76 - 1
    13 - 1
    14 - 2
    16 - 1
    12 - 1
    407 - 1
    472 - 1
    26 - 1
    94 - 1
    31 - 1
    mx.containers.Canvas:
    0 - 79601
    1 - 18534
    2 - 287
    3 - 258
    4 - 284
    5 - 383
    6 - 328
    7 - 243
    8 - 42
    9 - 11
    130 - 1
    11 - 2
    324 - 1
    13 - 2
    14 - 3
    10 - 3
    18 - 1
    12 - 9
    21 - 1
    741 - 1
    504 - 1
    27 - 2
    28 - 1
    351 - 1
    mx.core.UIComponent:
    0 - 89460
    1 - 8748
    2 - 337
    3 - 382
    4 - 317
    5 - 527
    6 - 209
    7 - 3
    8 - 2
    9 - 3
    42 - 1
    99 - 1
    12 - 1
    462 - 1
    14 - 2
    15 - 1
    116 - 1
    118 - 1
    124 - 1
    30 - 1
    31 - 1
    Sprite:
    0 - 98957
    1 - 1030
    2 - 1
    5 - 11
    6 - 1
    spark.primitives.Rect:
    0 - 99598
    1 - 402
    spark.primitives.supportClasses.GraphicElement:
    0 - 99598
    1 - 402
    As Bonzo mentioned this doesn't seem to be a Group problem as Canvas also has some long times.  UIComponent is lighter than both Canvas and Group and it still has  a couple entries longer than a few ms.  Notice that using Sprite or GraphicElement is much faster.  GraphicElement is very lightweight, are you able to use it instead of a Group? 100,000 Groups seems like a lot, can you explain your use case, maybe there is a way to use virtual layout to minimize the number needed at any one time?
    I think the container.push() call might be causing a lot of the delay, if you use:
    private var container:Array = new Array(100000);
    container[i] = grp;
    You should see less large delay times.  It might be good to try using a Vector instead of an Array like Bonzo suggested too.

  • Icons for both Logic 9.2.0. and 9.1.1.

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    Does the 9.1.1. update include everything in 9.2.0.?
    Thanks in advance.

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