Looking for a good configuration for SoundBlaster X-Fi

This really is painful to find a good setting to enjoy gaming.Anyone that can link a good configuration to start me off that they personally feel takes full advantage in deli'vering a great experience for gaming. I really appreciate any help.

Hello, i'm using same version of iphoto as you unless you have upgraded.  i am looking to do the same with printing my photo cards to sell at an art tour.  i have made photo cards by using an 8 1/2 by 11 glossy photo paper or matte photo paper.  printing each side separately.  then folding it either horizontally or vertically depending on how  i have designed the card...i'm looking to do a better job and am looking for it to look more professional.  is there special blank card paper to make it look more professional.  many thanks for your reply.

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         public static void main(String[] args) {
              double[] data = { 1, 1, 1, 1 };
              ModifiableChannel ch1 = new ModifiableChannel();
              ch1.fill(data);
              // ch2 shifts ch1 down by 1
              ModifiableChannel ch2 = new DownShiftedChannel(ch1, 1);
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              ModifiableChannel ch4 = new UpShiftedChannel(ch3A, 1);
              // print channels:
              System.out.println("ch1:");
              printChannel(ch1);
              System.out.println("ch2:");
              printChannel(ch2);
              System.out.println("ch3A:");
              printChannel(ch3A);
              System.out.println("ch3B:");
              printChannel(ch3B);
              System.out.println("ch4:");
              printChannel(ch4);
         public static void printChannel(Channel channel) {
              for(int i = 0; i < channel.size(); i++) {
                   System.out.println(channel.get(i) + "");
              // Note how channel's getAverage() method "sees"
              // the changes that each wrapper imposes on top
              // of the original object.
              System.out.println("avg=" + channel.getAverage());
    * A Channel is a simple container for data that can
    * find its average. Think audio channel or any other
    * kind of sampled data.
    public interface Channel {
         public void fill(double[] data);
         public double get(int i);
         public double getAverage();
         public int size();
    public class DefaultChannel implements Channel {
         private double[] data;
         public void fill(double[] data) {
              this.data = new double[data.length];
              for(int i = 0; i < data.length; i++)
                   this.data[i] = data;
         public double get(int i) {
              if(i < 0 || i >= data.length)
                   throw new IndexOutOfBoundsException("Incorrect index.");
              return data[i];
         public double getAverage() {
              if(data.length == 0) return 0;
              double average = this.get(0);
              for(int i = 1; i < data.length; i++) {
                   average = average * i / (i + 1) + this.get(i) / (i + 1);
              return average;
         public int size() {
              return data.length;
    public class ModifiableChannel extends DefaultChannel {
         protected ChannelModifier modifier;
         public void fill(double[] data) {
              if (modifier != null) {
                   modifier.fill(data);
              } else {
                   super.fill(data);
         public void _fill(double[] data) {
              super.fill(data);
         public double get(int i) {
              if(modifier != null)
                   return modifier.get(i);
              else
                   return super.get(i);
         public double _get(int i) {
              return super.get(i);
         public double getAverage() {
              if (modifier != null) {
                   return modifier.getAverage();
              } else {
                   return super.getAverage();
         public double _getAverage() {
              return super.getAverage();
    public class ChannelModifier extends ModifiableChannel {
         protected ModifiableChannel delegate;
         protected ModifiableChannel root;
         protected ChannelModifier tmpModifier;
         protected boolean doSwap = true;
         private void pre() {
              if(doSwap) { // we only want to swap out modifiers once when the
                   // top call in the chain is made, after that we want to
                   // proceed without it and finally restore doSwap to original
                   // state once ChannelModifier is reached.
                   tmpModifier = root.modifier;
                   root.modifier = this;
                   if(delegate instanceof ChannelModifier)
                        ((ChannelModifier)delegate).doSwap = false;
         private void post() {
              if (doSwap) {
                   root.modifier = tmpModifier;
              } else {
                   if(delegate instanceof ChannelModifier)
                             ((ChannelModifier)delegate).doSwap = true;
         public ChannelModifier(ModifiableChannel delegate) {
              if(delegate instanceof ChannelModifier)
                   this.root = ((ChannelModifier)delegate).root;
              else
                   this.root = delegate;
              this.delegate = delegate;
         public void fill(double[] data) {
              pre();
              if(delegate instanceof ChannelModifier)
                   delegate.fill(data);
              else
                   delegate._fill(data);
              post();
         public double get(int i) {
              pre();
              double result;
              if(delegate instanceof ChannelModifier)
                   result = delegate.get(i);
              else
                   result = delegate._get(i);
              post();
              return result;
         public double getAverage() {
              pre();
              double result;
              if(delegate instanceof ChannelModifier)
                   result = delegate.getAverage();
              else
                   result = delegate._getAverage();
              post();
              return result;
         public int size() {
              //for simplicity no support for modifying size()
              return delegate.size();
    public class DownShiftedChannel extends ChannelModifier {
         private double shift;
         public DownShiftedChannel(ModifiableChannel channel, final double shift) {
              super(channel);
              this.shift = shift;
         @Override
         public double get(int i) {
              return super.get(i) - shift;
    public class UpShiftedChannel extends ChannelModifier {
         private double shift;
         public UpShiftedChannel(ModifiableChannel channel, final double shift) {
              super(channel);
              this.shift = shift;
         @Override
         public double get(int i) {
              return super.get(i) + shift;
    Output:ch1:
    1.0
    1.0
    1.0
    1.0
    avg=1.0
    ch2:
    0.0
    0.0
    0.0
    0.0
    avg=0.0
    ch3A:
    -1.0
    -1.0
    -1.0
    -1.0
    avg=-1.0
    ch3B:
    1.0
    1.0
    1.0
    1.0
    avg=1.0
    ch4:
    0.0
    0.0
    0.0
    0.0
    avg=0.0

    jduprez wrote:
    Hello,
    unless you sell your design better, I deem it is an inferior derivation of the Adapter pattern.
    In the Adapter pattern, the adaptee doesn't have to be designed to support adaptation, and the instance doesn't even know at runtime whether it is adapted.
    Your design makes the "modifiable" class aware of the modification, and it needs to be explicitly designed to be modifiable (in particular this constrains the implementation hierarchy). Overall DesignPattern are meant to provide flexibility, your version offers less flexibility than Adapter, as it poses more constraint on the modifiable class.
    Another sign of this inflexibility is your instanceof checks.
    On an unrelated note, I intensely dislike your naming choice of fill() vs _fill()+, I prefer more explicit names (I cannot provide you one as I didn't understand the purpose of this dual method, which a good name would have avoided, by the way).
    That being said, I haven't followed your original problem, so I am not aware of the constraints that led you to this design.
    Best regards,
    J.
    Edited by: jduprez on Mar 22, 2010 10:56 PMThank you for your input, I will try to explain my design better. First of all, as I understand it the Adapter pattern is meant to translate one interface into another. This is not at all what I am trying to do here, I am trying to keep the same interface but modify behavior of objects through composition. I started thinking about how to do this when I was trying to apply the Decorator pattern to filter some data. The way I would do that in my example here is to write an AbstractChannelDecorator that delegates all methods to the Channel it wraps:
    public abstract class AbstractChannelDecorator implements Channel {
            protected Channel delegate;
    ...// code ommitted
         public double getAverage() {
              return delegate.getAverage();
    ...// code ommitted
    }and then to filter the data I would extend it with concrete classes and override the appropriate methods like so:
    public class DownShiftedChannel extends AbstractChannelDecorator {
         ...// code ommitted
         public double get(int i) {
              return super.get(i) - shift;
           ...// code ommitted
    }(I am just shifting the data here to simplify the examples but a more realistic example would be something like a moving average filter to smooth the data).
    Unfortunately this doesn't get me what I want, because getAverage() method doesn't use the filtered data unless I override it in the concrete decorator, but that means I will have to re-implement the whole algorithm. So that's pretty much my motivation for this, how do I use what on the surface looks like a Decorator pattern, but in reality works more like inheritance?
    Now as to the other points of critique you mentioned:
    I understand your dislike for such method names, I'm sorry about that, I had to come up with some way for the ChannelModifier to call ModifiableChannel's super's method equivalents. I needed some way to have the innermost wrapped object to initiate a call to the topmost ChannelModifier, but only do it once -- that was one way to do it. I suppose I could have done it with a flag and another if/else statement in each of the methods, or if you prefer, the naming convention could have been fill() and super_fill(), get() and super_get(), I didn't really think that it was that important. Anyway, those methods are not meant to be used by any other class except ChannelModifier so I probably should have made them protected.
    The instanceof checks are necessary because at some point ChannelModifier instance runs into a delegate that isn't a ChannelModifier and I have to somehow detect that, because otherwise instead of calling get() I'd call get() which in ModifiableChannel would take me back up to the topmost wrapper and start the whole call chain again, so we'd be in infinite recursion. But calling get() allows me to prevent that and go straight to the original method of the innermost wrapped object.
    I completely agree with you that the example I presented has limited flexibility in supporting multiple implementations. If I had two different Channel implementations I would need two ModifiableChannel classes, two ChannelModifiers, and two sets of concrete implementations -- obviously that's not good. Not to worry though, I found a way around that. Here's what I came up with, it's a modification of my original example with DefaultChannel replaced by ChannelImplementation1,2:
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    public class ChannelImplementation2 implements Channel { ... }
    // this interface allows implementations to be interchangeable in ChannelModifier
    public interface ModifiableChannel {
         public double super_get(int i);
         public double super_getAverage();
         public void setModifier(ChannelModifier modifier);
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              implements ModifiableChannel {
         ... // see DefaultChannel in my original example
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              extends ChannelImplementation1
              implements ModifiableChannel { ...}
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    // not any specific implementation of it, so in effect the user has complete
    // flexibility as to what implementation to use.
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         protected Channel delegate;
         protected Channel root;
         protected ChannelModifier tmpModifier;
         protected boolean doSwap = true;
         public ChannelModifier(Channel delegate) {
              if(delegate instanceof ChannelModifier)
                   this.root = ((ChannelModifier)delegate).root;
              else
                   this.root = delegate;
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                   if(root instanceof ModifiableChannel) {
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              delegate.fill(data);
         public double get(int i) {
              pre();
              double result;
              if(delegate instanceof ModifiableChannel)
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              else
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              pre();
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              if(delegate instanceof ModifiableChannel)
                   result = ((ModifiableChannel)delegate).super_getAverage();
              else
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    public class DownShiftedChannel extends ChannelModifier { ... }

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    Please be aware that you are not communicating with Apple when you post in these forums. Most of the people who will reply to your posts are, like me, your fellow users.
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